LOL: I just turned 18, let me fight back and be reborn
Chapter 350 A Game of Wits? Inventory Tactics vs. Inventory Design! Telekinesis to Produce Fire!
Chapter 350 A Game of Wits? Inventory Tactics vs. Inventory Design! Telekinesis to Produce Fire!
"Although both teams made some unexpected choices in this match, their lineups were still relatively conventional, and they were all very classic lineup systems from the MSI version!" Wang Duoduo was still analyzing the lineups in the live broadcast room.
"In contrast, the KR team will be slightly more inclined towards tempo-driven play, with the classic 'Fire Monkey' combination in the mid lane, plus the Tristana and Heimerdinger in the bottom lane, all of which are easier to play and require more tempo-driven play!"
"The CN team clearly favors team fights. As long as the opponent doesn't get a fast start in the early game, we'll have a slight advantage in the mid-to-late game!"
"And this is also Ye Bo's first match since the rework of the new Dark Sovereign! It's definitely something to look forward to!"
Amidst the cheers of countless spectators in the stadium, Summoner's Rift descended upon the Asian Games Square.
In addition to a large number of domestic and foreign fans, there was also a front-row support group consisting of LPL commentators, retired and active players, and many celebrity summoners.
Together with the audience, they held the bright red national flag firmly in front, shouting enthusiastically, "Go China!!!"
Meanwhile, some South Korean fans who had traveled all the way from South Korea to watch the game were also shouting, but their voices were completely suppressed, and there were even discordant cheers among them.
After all, many people are just Lee Sang-hyeok's die-hard fans. They've come all this way only to never see their idol appear. It's good enough if they don't join the other side in criticizing him!
The two sides entered the game.
Alternating signal sounds quickly appeared on the map.
"Both sides have five people gathered, but judging from their movements..."
After all, Big Head shone brightly at last year's S12 World Championship, so most of his strategies are definitely public knowledge.
For example, Level 1.
Anyone who watched last year's World Championship knows that the difference between starting with 3 turrets and starting with 6 turrets is absolutely enormous!
Even with three turrets deployed, the opponent might still manage to clear them out by using damage, thus gaining lane control and creating space for maneuvering.
But a six-gun emplacement would absolutely not be able to do that!
With six turrets, Heimerdinger can push the lane at an absurdly fast pace, even pushing the minion wave to the tower before the second wave arrives, and then controlling the wave back; or he can maintain the pushing momentum, swarm the minions to level three, and then tower dive.
It's obvious that the KR team will definitely come to protect the main turret, and they're not worried that the opposing team will try to stop them.
After all, judging from their lineup, they have an absolute advantage in the level 1 team fight!
Although the large turrets might be taken away by Syndra's W, Beryl carefully placed the turrets in a "triangle" shape within the narrow bushes to avoid having all his turrets wiped out at once.
The jungler scan did not detect any wards.
After camping in the bottom lane bush for a while, the KR team still didn't see any signs of enemies appearing.
"They definitely wouldn't dare to come, we're clearly stronger at level one!" Kanavi, one of the main carries in this match, said matter-of-factly.
"Should we retreat first, or could you check the top and jungle areas for me?"
But Beryl seemed hesitant, still scanning the map.
In essence, any level of design is a gamble, or rather, a "game".
Grouping up five players will definitely lead to a disadvantage in vision control in half of the map.
However, if the opponent has five people gathered, and you don't have five people gathered, not only will your design be dismantled by the opponent, but having fewer people will also directly turn your "advantage into a disadvantage"!
"It's hard to say."
However, we still haven't seen the location of any member of Team CN.
Both jungle areas were completely dark, which clearly indicated that the opposing team knew they couldn't win and had no intention of coming to commit suicide.
"Let's go together. Be careful they don't ambush us in the tri-bush. Let's help the jungler clear the bottom half of the map together," Beryl finally said.
"Then it's best for the jungler to start with red buff to avoid taking damage from the top side's level 1 objectives."
When Kanavi, the other commander, heard that he was to help him sweep half of the area, he naturally agreed without hesitation.
The group, including the top laner, moved together towards the tri-bush in the red buff area.
The five men maintained their formation with impeccable discipline as they advanced, clearing the entire lower jungle area without encountering any enemy activity.
Meanwhile, the three turrets in the grass along the lower route also appeared to be unharmed.
The KR team breathed a sigh of relief after the security alert was lifted. They guessed that the opponent had most likely gone to their upper blue zone to counter-open and exchange half of the zone—which was exactly what the KR team wanted!
It's obvious that the top lane was a low priority in this game, judging from the fact that they immediately picked Gnar, a versatile champion.
After all, neither Score nor Redmi's teams are centered around the top lane.
It's worth noting that CN's Zeli + Yuumi is relatively weak before level 6, while KR's Tristana + Heimerdinger is a combination that can push lanes without much thought.
If the CN team actively adopts their favorite "half-lane opening" strategy, it undoubtedly means that they will completely abandon the bottom lane in the early game!
In the first five minutes of the jungle, KR's bot lane, with no pressure to defend against ganks, is very likely to take down nearly two turret plates and fully utilize their lane priority combination!
It's fair to say that everything is going according to Beryl's plan.
To be precise, it was the "inventory plan" that was in my mind last year.
In other words, the banning pressure in last year's S-series finals wasn't too high, which allowed EDG to ban three key heroes. Otherwise, he felt they might have had a better chance last year!
Unfortunately, the soundproofing of the venues for the Hangzhou Asian Games was too good.
The KR team was completely oblivious to the gasps of shock from the audience outside, and even less so to the shouts of their own commentators on the online broadcast.
"How dare they?!"
"Is this some kind of brain teaser?!"
The jungle has spawned, and minions have appeared.
The map was peaceful and serene. Kanavi was looking at the map and exchanging ideas: "Ji-hoon, Annie can easily take the lane at level one, right? I'll go to their blue buff area later."
"Ah, that should work."
Chovy's hesitant answer annoyed Kanavi, who felt as if an old friend was on his right.
However, his thinking was very clear.
Since no one on the opposing team showed up at level one, Zeus, who returned to the top lane, would never dare to step into the top side of the map to help check, so the enemy jungler's start was still unknown.
The idea of starting with the blue buff and then switching jungle camps is ultimately just speculation. Xun has done things like stealing a buff first and then switching to half of the jungle before.
Kanavi has already decided that after clearing the red buff, he will head straight to the enemy's blue buff area!
Firstly, it's to confirm the opponent's movements and determine the most crucial outcome of the exchange in the "Attack Half".
Secondly, we can also consider variations of ganks, or even counter-jungling arrests.
Even if the opponent isn't there, as long as he farms the short-reset-time Gromp and Wolves first, the impact on the jungle clearing rhythm reset will be negligible. In fact, if the jungle is swapped back in the next round, the opponent will be at a disadvantage!
And just then.
A sound suddenly came from the middle lane.
"Huh? Where's the enemy mid laner?!"
"What happened!?"
Before the other side could reply, Kanavi and his teammates who were on their way in the bottom lane had already nervously switched screens to the other side.
—But all we saw was a {Red Buff} flying towards the mid-lane minion wave, its sturdy body crushing six minions, and then it was walking back in a bizarre manner!
When they saw Syndra emerge from behind, everyone could only manage a wry smile.
This seems to be just the opponent "pulling a trick" at the start of the game, actually grabbing the red buff and hitting Annie, who was standing forward trying to check, thus stealing a small amount of health.
However, this also clearly reveals a piece of information.
That means the enemy jungler is definitely not starting with red buff, leaving you with almost only two options!
Kanavi switched back to the screen and pulled back the jungle monsters to maintain his health.
Big Head had to return to his lane early to "wake up" the turret, so as not to let the enemy bottom lane find the time difference to go online and kill it. Therefore, he hardly helped Monkey King clear the jungle.
But unexpectedly, the familiar shouts immediately came from the bottom lane.
Holy crap!!!
Kanavi switched screens again to check.
But this time, he was just as shocked.
The reason? Because the guy who was supposed to be online normally was being ganged up on by three people!
Furthermore, due to the angle of Vi's charged punch, it was launched from behind Ichigakure, and even knocked back Da Tou, who was about to go to Ichigakure to awaken the turret, in a "reverse" direction!
The cat used Ignite, fired a "Slacking Off" missile, and then got out of the car to help with basic attacks. Zephyr and Vi were also dealing massive damage. Beryl was being beaten so badly that she had to retreat while clutching her head.
Meanwhile, my brain was racing with thoughts.
Vi is only level one, so even if she is in a dangerous position, she can still escape by decisively using her ultimate, Flash, and Heal. The enemy would have to use at least two Flashes to chase her and might not even be able to kill her.
But after a quick deliberation, Beryl ultimately chose not to hand over anything.
"Ruler! Play AD!"
He even had to direct the counterattack!
This seemingly strange behavior to outsiders actually reflects the flexibility of his thinking.
The reason is very simple.
Regardless of whether Big Head survives this wave, he will definitely be severely injured and will have to go home first. So, whether he dies or not, the only difference is the first kill.
It doesn't change anything about the rhythm!
However, by keeping both summoner spells, and waiting for Heimerdinger to return to base, he can still suppress his opponent in lane without any pressure.
One kill can't change the early-game gap in a team composition.
If the enemy uses Flash to escape, Tristana will no longer be able to withstand the enemy's damage, regardless of whether the enemy uses Flash to chase her.
That would make it very difficult for the small cannon to farm the lane alone.
Before dying, Da Tou coordinated with the three turrets he awakened, using his body to draw fire for Xiao Pao, and taking down as much of the opponent's health as possible.
Even if the little cannon is alone in the bottom lane, it can boldly go forward and farm the lane against a Zeli and a cat who are not in good condition!
An ADC being able to solo farm an extra wave of minions is often a foreshadowing of a potential advantage for the duo lane, where experience is extremely important.
"Beryl has stopped running! Ruler's cannon is also going to ignite a counterattack!"
"But there are still three people on the other side!"
"Big Head was hit first and his body was very fragile. Beryl, who had traded a lot of health with the enemy bot lane, still fell first. In the end, Vi took the first blood."
The Roaring Emperor looked grief-stricken on the commentary stage, recalling the absurd scene that had just unfolded.
"How should we put this together?!"
"It really wasn't an accident; they just didn't expect the other side to choose this strategy! It feels like their thinking was exploited!"
"The two sides are practically separated by a wall!"
From God's perspective, everything seems incredibly simple.
The CN team, consisting of five members, also went to the bottom lane, but they did not head to the lane bush.
They placed an eye in the triangular grass on the opposite side, then squatted down in the grass under their own riverbank wall, remaining motionless.
Everyone knew that the blue team had a level 1 advantage, and there was no reason for Big Head not to come to the bottom lane to store turrets—therefore, even if Ye Bo didn't have any information about the opponent immediately, he was almost certain that the opponent was in the second bush in the bottom lane!
The turret mechanism of the big head is also very interesting.
The turret in the {Awakened} state is a "Summoned" unit with a very long vision range, and can even be used as half a ward.
However, if the distance between the turret and the main body is too far, the turret will enter a dormant state and become a trap unit.
The vision range of trap units is only 1 centimeter at point-blank range, such as the traps set by Caitlyn and Nidalee.
Furthermore, anyone with even a slight understanding of the game knows that a level 1 turret can only be placed within the second bush, as this is the only way to ensure that the turret can attack the entire minion wave.
Take this information into account.
It seemed as if the CN team had "foreseen" all of the opponent's moves in advance—but in reality, they could have predicted them all!
Therefore, there are two possible outcomes for Level 1.
First: Since the CN team's ward in the tri-bush never detected anyone, the enemy jungler and top laner who had been camping down there would inevitably have to leave in the last 20 seconds before the jungle monsters and minions respawned.
Then the CN team will send out five players to approach along the wall, surround the second bush and take advantage of the numerical advantage, at the cost of the top laner's teleportation to complete a big kill and encirclement!
Second: It's natural that the other side thinks they might have invaded the jungle and want to ambush them, so they cautiously group up and enter the jungle.
Then the information was detected by the triangular grass's vision.
At that time, as long as we wait for the big head to get away from the turret, we can openly and legitimately go around to a patch of grass where there is no turret and carry out this level one ambush!
Whether or not a kill is achieved is not important. Just as Beryl thought, multiple first bloods cannot change the situation in the bottom lane.
The key is to bring the big head back home, defuse the most dangerous attack in the lower half of the first three levels, and at the same time break the opponent's strategy of exchanging half of the field at the start!
This has greatly relieved the early-game pressure on the bottom lane!
As we all know, League of Legends is a game of strategy!
[A terrifying possibility has come to mind: is it possible that this primary design was actually conceived by Master Ye during last year's World Championship, but was only implemented today?]
[There's definitely some truth to that. If the support wasn't Yuumi, but a stronger tank support, they could probably get two kills!]
[So why didn't anyone use it before? It's really a case of intellectual superiority!]
[What kind of logic is that? Even if you manage to gank your jungler's jungle, you'll still lose a lot of damage. If you don't gank the jungler, you might as well just quit the game!]
[Where did the explosion happen? I can't see it.]
This was indeed a level-one "inventory design" that Ye Bo had come up with last year, based on Beryl's opening strategy.
The only unexpected thing was that Da Tou actually chose not to run away in the end, and even fought back to the end, using the output of the three turrets to exchange for a lot of health of the CN team.
Kanavi did indeed have some ideas.
Although they are missing one person, the opposing support Yuumi can only be considered half a person, Vi is only level one, and the mid lane still has lane priority!
If the two sides were to clash in the lower half of the bracket, the difference in their combat strength might not be that significant!
"Ji-hoon, come help me!"
What's the situation with your line?
Kanavi was about to confidently command the mid laner to invade with him when he discovered that the mid lane minion wave had almost no advantage!
It's worth noting that in the patch following the S12 World Championship last year, Syndra underwent a mid-range rework and transformed from an early-game lane bully to a mid-to-late-game mage carry!
The most affected skill is Q, whose cooldown has almost doubled!
The new Syndra's Q skill now has a 7-second cooldown at all levels, meaning you can only use it twice at level 1!
Therefore, the current meta for Syndra at level 1 is to max out W, which can be used twice at level 1.
However, looking at Annie, if she learns Q at level 1 to last-hit minions, her wave clear efficiency should obviously be much faster than the opponent's if used properly!
“That’s a bit strange,” Chovy said, equally puzzled.
"His first wave of minions seems off."
In other words, Chaowei is naturally very sensitive to the health of minions, which is why he vaguely noticed something was wrong.
Unfortunately, Chovy has almost never played Syndra throughout his career—he should ask his senior Showmaker about this, as Showmaker is more familiar with Syndra.
This is definitely a little-known fact about Syndra.
"Borrowing Fire with Thoughts"!
In other words, when using the Red Buff as a "bullet", the W skill will evolve into an effect that adds the Red Buff!
In the first wave, Syndra hurled the ball at the enemy minion wave from the furthest distance.
It hit not only six soldiers and Annie.
At the same time, the six minions and Annie were also inflicted with "Continuous Burn" for 3 seconds, dealing true damage!
The primary means of pushing lanes at level one is basic attacks, so don't underestimate the damage.
The Red Buff, which was nerfed in patch 13.12, is still at its peak. This damage boost is almost equivalent to Syndra auto-attacking all minions at once!
Annie naturally couldn't increase her speed.
Kanavi glanced at the minion wave in the mid lane, then noticed that the enemy bot lane had no control over the wave, clearly indicating they were ready to rotate to the jungle at any moment.
Considering that Monkey King doesn't have Smite when soloing jungle camps, it's unrealistic for him to go in and steal jungle camps.
Kanavi felt the risk was too high and ultimately did not choose to go for a strong rebound at level two.
But it's obvious.
He did not give up.
The core strategy for this match was to play around JDG's jungle carry style, with even Chaowei providing support—the goal was to find an advantage in the jungle!
"Hmm? Kanavi is going to..."
(End of this chapter)
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