LOL: I just turned 18, let me fight back and be reborn

Chapter 352 "Transcendental Telekinesis"! 7 Heavenly Maidens Scatter Dragon Balls! [Single

Chapter 352 "Transcendental Telekinesis"! Seven Heavenly Maidens Scatter Dragon Balls! [Single-Event Limited Technique]!
The so-called Plan B.

The basic approach revolves around a fairly common strategy used by Annie in matches:
[Ultimate Skill Cost]!
As we all know, the true value of Annie's ultimate ability lies in its ability to keep Tibbers alive for nearly a minute, its continuous AOE damage in large-scale team fights, and its super-fast wave clear.

Especially the level 1 ultimate skill, the base damage of the summoned attack is pitifully low, only 150 points!
Therefore, many Annie players will accelerate and rush in when they reach level 6, then use their ultimate (R) at full health to stun and unleash a combo, directly reducing the enemy mid laner's health, and then rely on Tibbers' sustained combat ability to make plays.

Team KR's design is very simple.

The plan was to have Annie lower the enemy mid laner's health—and then Annie would switch to the bot lane!

This tactic is indeed quite shameless.

Because once the enemy jungler's location is confirmed, both sides will be back in base with full health and mana, so neither side will be on guard. Annie can just spam her ultimate whenever the enemy is last-hitting.

Although Ye Bo reacted extremely quickly and countered with a QE combo, he was still hit hard by Tibbers and forced to take down half of his health by the opponent's speed boost.

"See, see, that's why I said Syndra isn't so easy to beat Annie!" Xu Xiu pointed at the screen excitedly: "Syndra's W can't actually be used to gank the bear, you'll get burned!"

"Throw the bear away? It'll come back if it goes too far! It's no use!"

"But YE is very understanding. He probably knew this too, so he didn't catch the bear at all."

Annie's Tibbers has a very large range of fire, while Syndra's W is essentially "grabbing" the target.

Although it looks like there's some distance between you and the person, you're actually right next to them, like you're cooking yourself in an iron pot.

Ye Bo was naturally aware of this.

But his gaze was fixed elsewhere.
"Why isn't Ye leaving yet?" Xu Xiu looked at his behavior with suspicion.

"The bot laner disappeared, and his jungler is also heading towards the bot lane. He probably knows that the enemy team is preparing to take the Rift, which means he's going to get ganked!"

From his omniscient perspective, he knew about CN's personnel deployment.

But those inside the venue didn't know.

Beryl, who had been keeping an eye on the mid lane, saw that the opponent was still chasing Annie's Q even though the opponent was clearly in worse condition, and instantly sensed that the opponent had murderous intent.

"Watch out for the enemy jungler! They might be targeting the mid laner!" Beryl tapped Vi's avatar a few times.

"We're all relying on each other, you can go first."

Before she could finish speaking, Syndra had already moved.

Syndra, carrying a black ball, chased after Annie and threw out her W just as [Psychic Drive] was about to end, reducing Annie's health to half. Immediately afterward, another black ball exploded at Annie's feet.

Chovy still had Flash available to dodge the WQ combo, but seeing her low health, she chose not to use it.

Half health is a health level that is absolutely safe no matter how you look at it.

The next second, Syndra raised her hand and activated [Energy Tilt], and countless dark orbs gathered at the Queen's command, bombarding Annie!

However, this action seemed inexplicable to everyone.
—Because this ultimate ability clearly cannot kill Annie; at most, it will force both sides to retreat to base.

Annie can teleport directly to the bottom lane after returning to base, while Syndra must teleport back to the mid lane, otherwise the mid lane will be wide open, waiting for the enemy to push through the Rift!

Xu Xiu frowned and stared at the ground, seemingly muttering something to herself.

"24.6."

The next moment, his eyes, which had been squinting, suddenly widened, and even his voice cracked.

"How many!?"

Dark orbs hurtled through the air, bombarding Annie one after another, each collision sending up bursts of intense black light.

Chovy finally realized something was wrong, but it was too late.

By the time the sixth orb hit, Annie's health bar looked like it was about to be depleted!
And in the air.

There's a seventh one!
"My energy is endless!"

At this critical moment, a figure suddenly flashed past outside the wall of the river on the left.

The figure, at a healing limit distance of 900 yards, sent a ripple of emerald green healing energy rising from Annie's body!

A clash between greenery and darkness.

Annie, who immediately started munching on bear-shaped cookies, finally managed to salvage her health bar by the last sliver.

The bright single digits on the status bar are both glaring and vivid.

"B~e~~~~y~l!" The Roaring Emperor reacted, immediately letting out a drawn-out roar: "He's saved!!!"

"Flash, Heal, and DPS combo! Beyrl actually saved Annie at the very limit of healing range!"

"7 drops of health! Annie only has 7 drops of health left!"

Meanwhile, the mushroom-headed guy in the small Seoul cubicle has gone mad.

Xu Xiu covered her head with her hands, making an incredulous expression.

"That's at most 20 CDs! 20 CDs can only be used to hit seven balls!?"

"Is he even human?!"

Both of them only had one copy of {Lost Chapter} on them. Even with the 10 CD points provided by {Transcendence} at level 8, the maximum CD would be 20.

Syndra's Seven-Ball Move is not an obscure technique.

—As long as you have enough CD, it's truly "easy to do," it's just a matter of QQQQ four times, then pressing R to follow up with the three built-in balls.

But the difficulty lies in the CD!
The old version of Syndra required 60-70 skill speed to achieve this.

In the Mythic version, Syndra's item sequence, after the Mythic item level 20, will definitely prioritize the three main items: {Shadowflame} + {Rabadon's Deathcap} + {Magic Penetration}.

There are simply no extra slots to stack skill speed!
What offers a possibility is the new version of Syndra's Evolution Q's mechanism of "storing 2 layers".

Although the skill cooldown has been increased from 4 seconds to 7 seconds, the ability to store one stack in advance means that Qiqiu can now only need to use three Qs instead of four.

But if it's that simple...

Xu Xiu, with his exceptional skills, was naturally not that shocked.

Even with the new version of Syndra's evolved Q, a minimum skill speed of 40 is still required for stable use, and it still heavily relies on timing, leaving less than a second of margin for error.

Xu Xiu, of course, knew how the other party used it.

"Although Syndra's Q is described as lasting for 6 seconds, the 1-second delay doesn't count as time, and in the 0.5 seconds before it disappears, you can still use W to 'grab the ball from the void'—so theoretically, the first ball can last for a maximum of 8 seconds!"

"Everyone knows that W can keep the ball in place for 5 seconds, but W can also throw the ball out when the skill expires in the last 0.5 seconds, and the ball will be delayed by 1 second after landing!"

"At the same time, the last Q must be summoned within 0.4 seconds of the ultimate's activation to count as part of the ultimate."

"A 20CD Q should take about five seconds, and three balls would take at least 15 seconds. He essentially pushed every step to the absolute limit!"

Xu Xiu counted on her fingers for a long time, her face full of shock.

He calls himself Syndra's underwear.

However, in actual combat, Xu Xiu knew very well that it would be very difficult for him to use this move with this cooldown—because it requires aiming at the skill, dodging the skill, and moving around while calculating the time difference of every second!
Just thinking about it tells you how difficult it is!
It's only possible if it's a summoning of the S10 version of myself.

At this moment, Chovy, who had narrowly escaped death, felt a sense of relief, as if she had survived a catastrophe.

Beryl's back was already soaked with cold sweat.

Because only he knew that the game had just gone out of control, and he was really only one step away from it!
Just imagine.

KR's bot lane came to fight in the Rift, but the mid laner Annie died. What does this mean?
This means Syndra doesn't need to worry about losing the mid lane; she can teleport out to try and harass the enemy and prevent them from taking the Rift Herald, or she can even go back to base and start taking the mid lane turret plating.

Meanwhile, the bottom lane tower will be completely undefended!
Even if KR gets the Rift Herald, the mid and bot lanes will lose at least four or five turret plates, and they might even lose a tower!
This meant that not only did KR fail to establish any offensive rhythm with the Rift Herald, the most important early-game tempo point, but they were also significantly suppressed economically by the opponent!
This would be absolutely disastrous for disrupting the rhythm of KR's offensive lineup.

and so.

It looks like Big Head saved the mid laner's life with a double DF combo—but in reality, it saved the whole game!

Beryl thought about this and then about why she initially didn't want to come to the Asian Games.

This feeling of "almost collapsing" is all too familiar. They had the same thing at last year's World Championship. In a wave that came without any warning, their rhythm suddenly collapsed!
It's funny to think about.

Beryl, who never plays Syndra, obviously couldn't possibly know about Seven Balls, let alone the kill threshold that even Chovy hadn't noticed.

The reason he prepared the DF double combo so decisively in advance was simply because he believed that the other person would not do anything pointless or uncertain.

It's entirely a gambling mentality.

And this "trust" in Ye Bo proved to be a correct gamble.

The situation has returned to square one, and the outcome seems unchanged.

Annie didn't die. After returning to base, she could immediately teleport to the bottom lane with the bear. She had no pressure defending the minion wave with Yuumi and Zephyr. Even if Vi tried to dive her, she would have a fighting chance.

After the canyon is cleared, there are key moments to break through the rhythm, whether pushing to the top or middle.

KR's plans are still progressing steadily!

Although Syndra had no skills left, Heimerdinger, who had just witnessed that terrifying scene, still carefully helped clear the minion wave, which made the process somewhat slow.

Seeing this, Annie, who was returning to town from the tower, immediately called Tibbers, who was standing there in a daze, to come and help.

Chovy knew that Tibbers could also use the fountain's quick healing potion, so losing a little blood and going home wouldn't be a big deal.
I don't know.

Ye Bo, who was on the opposite side, suddenly lit up when he saw the bear walk out.

"Annie can teleport back to base immediately and then go bot lane. Syndra also wants to capture the bear and doesn't want you to clear the wave."

The commentator on the commentary stage had just breathed a sigh of relief when he saw that Annie and Syndra were more than 2000 units apart under the tower, and he was completely at ease.

But the next moment.

The kill notification sound suddenly echoed throughout the canyon for no apparent reason!

[CHN YEBO has killed KOR ZZH!]

"??"

"What happened? Oh no, Chovy is dead!"

"what happened!!!!!"

The Roaring Emperor was stunned, and everyone else was also dumbfounded.

Because the director didn't show it on camera, nobody knew what happened.

But even Chovy, who was killed in action, and Big Head, who was only a few hundred yards away from Annie, had no idea what had happened and were even more confused.

Because everyone clearly remembers that Syndra and Annie weren't on the same screen just now!

The confused director quickly replayed the footage.

“Ahh!?”

"This is actually allowed?!"

What Syndra did was actually quite simple.

He picked up Tibbers from a distance and threw him as far behind him as possible.

This is certainly not to throw Tibbers under the turret to get beaten up and killed, since Tibbers will be forcibly pulled back to Annie's side as soon as he goes too far away.
That's right.

This is exactly what I wanted!
Tibbers, who was forcibly pulled back, had a dark paw that stepped on the ground next to Annie, bringing back a heavy and deadly "dark energy"!
They just threw in a wave of "A Black Bear Falls from the Sky in a Time-Traveling World!"

The moment everyone in the live stream saw the truth, they were instantly thrilled, even forgetting about the previous seven-ball incident.

[This is amazing!!! It feels similar to that super-dimensional kick from the character "瞎瞎" (Xia Xia). This is Master Ye!!!]

[I'm an old farmer, and this is sugar beet!]

[Referee! I want to report Syndra for harassment! She grabbed my bear!!!]

I envy Syndra, let me scratch her!

[The Dark Witch turns the Flame Bear against her, and Annie's tears stain the July snow!]

[That felt good. Using Annie's bear to kill Annie is also a form of NTR.]

Not to mention the comments section, even Xu Xiu slid back a step in his gaming chair, his eyebrows seemingly merging with his bangs to form a single line, staring at the screen in shock.

If the previous seven balls were a matter of manipulation, then this is the idea behind the ingenious linkage!

As for the details...

The bear must be thrown behind it to ensure it has already exceeded the distance while "in the air" and is pulled back before it lands—because the damage from [Using Telekinesis] is calculated upon landing.

Another detail is that Chovy brought it upon himself.

Actually, Annie had already recovered some health after using the biscuit, so the damage from her level 2 W might not be enough; it would only interrupt her recall.

However, Annie's early game allowed Syndra's passive to stack too quickly.

At this point, with nearly 8 minutes remaining, the stacks had easily reached 60 layers, completing the W evolution.

The evolved [Psychic Power] will add extra {True Damage}, and even if it's only two levels, the damage is still considerable!
There was a moment of silence in the KR team, and Beryl's expression was rather grim.

My worst fears have come true!
His mind was in turmoil for a moment. He tried desperately to think of a solution, but felt somewhat helpless.

But at this moment.

A sound suddenly came from the road.

The camera instantly switched to the top lane, showing Gnar frantically chasing Kennen.

Saint Gun knew perfectly well that his opponent was in the top half of the map, so he simply ran back to his tower without fighting back.
But Nar was still chasing, and had even chased them into the tower!
Flandre placed his finger on the R key in advance, but did not move it—Kennen's ultimate is obviously the most important skill, and if it is easily baited out, it will be useless. Later, he may need to TP out to find an opportunity to fight in the Rift.

Seeing that Gnar's rage was about to reach its maximum and Kennen's health was nearing half, he raised his alert level to the maximum and adjusted his position to avoid being near the wall.

However, it seems that Gnar was just threatening to see if he could bait out his ultimate. The turret was about to hit him a second time and it was already hurting a bit. Gnar didn't even have time to finish his three-hit combo before turning back and leaving the turret.

Seeing this, Flandre also relaxed his guard slightly.

But the next moment.

A sudden change occurred!

As Zeus's dart flew out of his hand and turned back, his slowly increasing rage bar suddenly surged to the red threshold due to a hit from a basic attack, and Gnar instantly turned around in mid-air, his figure suddenly becoming larger!

Saint Gun Bro realized something was wrong and decisively pressed his ultimate move; thankfully, he managed to activate it.

Thunder rumbled in the sky, but Kennen's body had already risen into the air.

"Hey!"

Gnar's incredibly fast Flash-E combo first stomped on Kennen's face, destroying the last three-hit W, then he rolled in the air to grow larger and instantly used R to unleash a giant beast paw that vertically slammed Kennen into the edge of the wall, triggering a second critical strike!
Not only that.

Gnar, who is performing a double jump in mid-air, has transformed the second E's {light jump} into a {powerful stomp} — and the direction of Gnar's second E jump is actually the destination of his ultimate!

E Flash R Throw Double Stomp!
The first segment triggered a light jump that followed the third ring, and the second segment, a powerful stomp that doubled the damage, both hit.

The giant foot stomped down hard on Kennen's head, and you could almost hear the cracking sound of bones breaking!

Since Kennen was knocked up and stunned immediately, he could only rely on his ultimate, Thunderstrike, which he barely managed to activate. If he could have stunned Gnar, he might have had a chance to flash away or trade blows.

However, relying solely on the lightning storm triggered every 0.5 seconds by the ultimate ability, it would take 1.5 seconds to stun Gnar.

Gnar, having withstood the thunderous attack, turned around and unleashed a [Punch] followed by [Throw Boulder]. With the full combo of his abilities and precise damage calculations, he delivered the final slap.

Kill Kennen just before the third lightning orb is lit!

Gnar, who was not stunned, withstood the last two hits from the turret and safely walked out from under the turret with a sliver of health.

"Solo kill!!!" Roaring Emperor sat up in shock from his dying dream.

"Zeus! It's him again!"

"Although he made some mistakes in the last game, he stepped up and redeemed himself in this game! He also secured a valuable solo kill for the team!"

[Wow, that's beautiful! That's how we should play! I knew someone on the other side would make a mistake!]

【What's the use? We still can't beat YE!】

Indeed, Zeus is only atoning for his sins! That's not enough! Kill a few more!

[What are they doing? Why are they sending out packages?]

[Compared to the previous situation, it really is true.]

[To be honest, Zeus's move was really cool, wasn't it? He dared to go in like that! I feel like if he gets traded in the end, he'll really lose out!]

Since the first game looked like he was completely outplayed by Jayce, and he was just criticized as a war criminal, the LCK livestream will be very strict with Zeus.

But this solo kill was truly a powerful life-saving injection.

"Come on! Let's attack the Rift, attack the Rift now!" Beryl was instantly excited and gave orders at lightning speed.

"Zeus, you don't need to reply, just push top! The enemy jungler is definitely in the bottom lane, trust me!"

"Let's deploy the vanguard right away!"

If the top laner doesn't die, Kennen can teleport back to base at any time, and Syndra's teleport can also keep watch.

KR is missing a key mid-laner, so even if they secure the Rift Herald, it will only push down some plating and won't threaten any of CN's first towers. Instead, their own second tower will be in grave danger. At that point, KR will once again find themselves in a major disadvantage during the lane transition phase—falling back into the same macro-management predicament as in the previous game!

This is the serious chain reaction caused by the deaths in the mid lane.

But Beryl didn't expect that his own top laner would suddenly get a solo kill, leaving the opposing team with one less player.
The death time for a level 8 enemy is nearly 30 seconds, which is enough to change a lot of things.

"Sorry, sorry, it was my problem."

Flandre seemed to transform into an apologetic Poppy, repeatedly blaming himself with deep remorse, clearly aware of how serious this mistake was.

However, Ye Bo also comforted them, saying, "It's okay, that was a pretty close call from them. I don't think I could have reacted in time."

"Let's try to take the first tower in the bot lane, and I'll also pressure the mid lane to force them to take the tower plating!"

Fortunately, Ye Bo had already instructed Xun to quietly move from the minion wave to the bottom lane, instead of avoiding being spotted in the jungle.

Wei Zeli and Cat team up to push the tower.

On the other side, KR team immediately headed to the top lane after securing the Rift Herald.

However, with Syndra in the mid lane drawing attention, Annie had to teleport to the mid tower to defend after respawning, while the bottom lane had been unguarded since Tristana and Heimerdinger left half a minute ago, and the tower-destroying speed was still half a step faster.

"CN team has secured the bottom lane tower! Zaun Firework Zeli soloed the tower's bounty!"

Wang Duoduo's face lit up with joy again: "Zeli is developing very comfortably, she's gained a lot of weight in one go."

"Zeli hasn't undergone the 13.12 rework in the current version, so the popular Trinity Force build should be able to be completed much earlier! This is huge good news for the power spike of Chinese teams' compositions!"

The KR team could also feel the pressure of the pace—as an offensive tempo-oriented lineup, they were still at an economic disadvantage!
This is absolutely unacceptable!
The only thing they can still rely on is their lineup characteristics; at least at this point in time, they still have a combat advantage in direct confrontations.

Approaching 12 minutes.

The second dragon has spawned.

But none of the KR members expected that the CN team would actually want to fight this dragon!
This may be one of KR's few chances to turn things around.

But just as both sides had taken their positions, and while Gnar was still building up his rage, and Annie and Wukong were poised to engage in a team fight—Syndra took the initiative and made the first move!
"YE, what are you doing?!" The Roaring Emperor shouted this classic line again.

Ye Bo was still using the incredibly skillful "QE Double Ball Double Push" technique. Every time he controlled the ball, he would release one ball first and then release the other, adjusting the position through delayed control to make it difficult for the opponent to defend!

Annie and the monkey, who were positioned at the front, were pushed down from a distance.

But it doesn't seem to be of much use.

After all, the teammates couldn't follow up immediately, and KR's counter-attack ability was also very strong, so this initial control was not enough to form a control chain.

The next moment.

The audience erupted in screams of surprise once again!

Because Syndra suddenly teleported forward—thus triggering the second "Weaklings, Begone!"
The two dark orbs that were resting at Annie and the monkey's feet were pushed back again!
Not only did it hit Annie again, stunning her a second time, but it also affected the small cannon, big head, and even Gnar behind her!
This is a "limited ability" that Syndra can only use once per game.

Self-Control Chains: Beware of the Dominant Weak!

With continued dual control, Vi and Kennen successfully entered the crowd, while Zephyr made a final flash entrance with her cat!
Ruler reacted quickly enough to use his W to cancel out crowd control and jump away. Gnar was tough enough to jump over his teammate's head and escape. Wukong flashed and used his R to run away without looking back.

But the remaining two were not so lucky.

The person who shouted the loudest was not present.

"Aigoo!!!"

"I remember this double-E upgrade was deleted!? Why is it working again! Is this for real?!"

Xu Xiu didn't even bother watching the subsequent team fights. He switched screens instantly to start a training mode game and immediately selected the hero standing in the first position.

However, he failed the first few tests and almost thought he had triggered some kind of bug—if it weren't for the fact that it was that ID that was being used.

He finally succeeded on his fifth attempt after resetting the game, refusing to believe it was a bad idea.

Xu Xiu's face lit up with surprise, but she was also a little puzzled: "Strange, why didn't it work just now?"

He knew Syndra quite well after all, and through continuous attempts and detailed deductions, he finally figured it out.

"I understand!"

"You have to be fast. You have to be quick enough to press the buttons!"

"Because the E skill has a 0.2-second cast time, you need to press Ctrl + upgrade the skill the instant you cast the first E, and complete the upgrade before the E cast time ends. This way, the cast time of the first E will not be applied to the second E!"

“So that’s how it is!!!”

Syndra's "Upgrade Double E" is theoretically not a bug.

The principle is that after Syndra accumulates her Fury Shards and upgrades her QWE skill, QWE becomes a "new skill".

This was written by Riot Games themselves in their update announcement.

However, since neither QW has a cast bar, even if there is that instant of transition, it is impossible to grasp it.

And the triggering method is obviously not easy either.

Xu Xiu's understanding is correct; the upgrade must be completed within the 0.2-second casting time after pressing the first E, which requires extremely high hand speed.

Each skill can only evolve once per game.

So in any case—this is indeed a skill that can only be used once per game!
[That makes sense! Absolutely right. It's reasonable for a limited-time skill that can only be used once per match to be a little stronger, isn't it?]

[Limited-time skills are here too~~~ Come on, Li Jue and Guo Si, reset them for me!]

【So, you're using the Shuten-dōji style of kung fu, huh?!】

[This is how Wu Zetian is, this is the ultimate power-up! Comment "1" in the chat to receive a Glory Crystal!]

I would name this move: "The Weak Begone" and "The Even Weaker Begone!"

[Can someone create a Syndra version: "Retreat! Retreat! (辶)"?]

The KR members were in low spirits.

Because after this exchange, they all knew very well that there would be no more opportunities for a direct confrontation.

It wasn't because of Syndra's bizarre double push that might not even be reusable—it was because Zeli had completely taken over!

Although CN was caught off guard by the opponent's "Coach Tactics" during the draft phase, resulting in CN choosing a relatively passive lineup in the early game.

But in terms of hero performance and overall team composition, they are all top-tier players in the current meta.

Zeli has won two consecutive rounds, and with the help of the cat, she already has the ability to fight. She will only get stronger as the game progresses. GALA's Zeli is clearly trustworthy.

The KR team had no choice but to abandon direct confrontation and rely on macro play and sidelines.

The good news is that the KR team has the capability to manage this match.

The bad news is: the person with command and operational capabilities is being targeted relentlessly!

"Beryl is dead again! Don't get lost, Beryl!"

"But there seems to be nothing we can do; it feels dangerous just to have him on Syndra's screen."

Why did Ye Bo prepare Syndra to counter Big Head?

It's obvious that W directly disables Heimerdinger's core RQ cannon turret, which is one of the reasons → Without the RQ cannon turret, Heimerdinger's role in team fights is at most that of a Lux with no damage.

But this is by no means the most important point.

What really matters is the ability to "grasp the big picture"!

The distance between the turrets placed by the big head is only 300 yards, and they cannot stray more than 600 yards away from their own turrets, otherwise they will enter hibernation.

The flight time of the E skill grenade also depends on the distance; the farther away, the harder it is to hit.

So to put it bluntly:

Despite being positioned as a mage/support, Heimerdinger is not a champion like Xerath or Lux who can simply hide in the back and spam abilities.

Big Head is definitely going to go and play on other people's faces!

And coincidentally, Syndra's biggest advantage and core skill compared to other magic-based archmages is the [QE combo].

QE double attack is a "risk-free AOE control" that can be launched from 1200 yards away.

That's not the ultimate move yet!
Don't even mention the core type.

You can't find many in the entire League of Legends that possess: a non-ultimate, risk-free, and AOE control range of up to 1200 yards!

Therefore, Syndra's true counter to Heimerdinger lies in the mid-game, where Heimerdinger is not even allowed to glance at Syndra; simply appearing on the same screen as her is already extremely dangerous!
This directly led to Beryl, who was usually very active and adventurous, having to be cautious and hesitant, taking one step at a time.

If it weren't for his understanding of Xun and his ability to remotely gank several junglers, KR's economy would have collapsed long ago.

of course.

The reason why the KR team hasn't collapsed yet is mainly due to the top lane.

Gnar is already somewhat invincible on the side lane. Zephyr can't possibly bring Yuumi to help him carry the lane. Syndra, with her good enough equipment, can only push the lane against him. It's hard to say what will happen if they really fight.

This is what was mentioned before: there are very few "split-push" heroes among mid-lane champions, and Syndra is clearly not good at it.

And this is precisely the only hidden danger for the CN team.

Team KR clearly trained specifically for the "split push" playstyle, demonstrating very mature split pushing and strategic maneuvering. Their economic exchange was also quite clever, allowing them to fatten up Gnar considerably.

Despite the entire KR team being at a disadvantage, Gnar managed to gain a nearly 2 gold advantage in his lane!
Ye Bo also knew that if Gnar continued to develop, his split-pushing on the sidelines could become a ticking time bomb, so he had to speed up the pace.
20 minutes.

Despite the fact that KR was avoiding direct combat, which reduced the ways Syndra could farm crystals, Ye Bo still managed to accumulate 120 stacks of [Wrathful Crystal Shard] in just 20 minutes.

【Exceptional】Reaching the pinnacle.

In addition to the evolution of QWE, the ultimate skill has also evolved to have a {15% low health execution and instant kill} effect, and the passive skill has evolved to provide a 15% {maximum ability power} increase.

Then don the [Destroyer's Death Hat] that is about to be bestowed upon him.

A dark torrent filled his entire body, and the Dark Lord revealed his true form, his oppressive aura seemingly enveloping the entire area!

"They've started Baron Nashor, should I try to steal it?" Kanavi asked in a low voice.

"Don't go!" Beryl took a deep breath. "Wait for Gnar to carry. We definitely can't win this fight head-on. We have to force them back to base to have a chance!"

"They're about to be unable to deal with Gnar on split push, and Syndra can't split push with Gnar either! We have a chance to wear them down!"

Zeus replied in a deep voice, "I should be able to kill this Kennen."

"Help me stall them."

Kennen was constantly suppressed in his lane and didn't compete with Zephyr and Syndra for gold, so he naturally had little economy.

More importantly, by this point in the game, Kennen has no chance to fight back against Gnar, and Gnar may even have the ability to tower dive and kill him.

Saint Gun can only try to clear the minion wave and maintain his health.

The sound of CN team killing the Baron buff could already be heard, and none of the team showed any intention of defending; instead, they headed straight for the high ground.

As Beryl said, despite the CN team's current economic advantage, there are already situations where no one can split push with the super-fed Gnar!
The next time Gnar goes home, he'll buy more magic resistance items.

At that time, even Syndra might be killed if she goes back to defend the tower, or it might require the forces of two people to be tied down.

Then CN's positive side will be extremely passive!
However, Ye Bo was cautious and immediately turned on the scanner, standing at the corner of the wall without going out. He switched the screen to look at the top lane, ready to teleport in case the side lane was missed.

But this also became a weakness that the opposing side, who knew him very well, discovered.

Beryl keenly sensed that one of the other side was missing, and that the only one with TP was missing, leading her to vaguely guess the other side's intentions.

"Zeus, can you make a move?! We can help you keep Syndra at bay! She should be behind us!"

"Okay, wait for me."

Unable to hear the enemy's voice chat, Flandre was unaware of what Gnar, who was attacking the high ground tower, was thinking of him.

But as he subconsciously twisted to the left to dodge the boomerang thrown by the opponent, Gnar suddenly used his R-flash to become bigger and start another attack!
The extremely wide "Ah!" arrow, with its back edge encompassing Kennen, targets the "Highland Tower" wall, slapping Kennen back onto the tower!

"Let's do it!"

Upon hearing the voice, Beryl pointed to the top of the map: "Here!"

Big Head instantly activates the CH-3X Lightning Bounce Grenade by pressing R+E – throw it at the corner of the wall in the direction where all the opponents are coming from, even in a blind spot!
Ye Bo was still hesitating whether to teleport back when he suddenly noticed the bouncing grenade exploding towards him, so he had to move away first.

At this moment, news of a kill came from the top lane.

Immediately following this was the information that the High Tower was about to fall.

At this moment, the choice is particularly crucial.

Seeing that the monkey clearly understood the command and seemed prepared to risk its life to interrupt him, Ye Bo made his decision.
"Xun! Flash and lock down the monkey!"

Xun listened to the command without hesitation, immediately unleashing his full RD (Rapid Response) skills. His pre-aimed landing and instant lock-on left even the monkey's clones with nowhere to hide.

But when they saw Syndra walking out from behind, everyone's faces lit up with joy.

"He didn't reply! Demolish it now!!"

"We can kill Wei first!"

The monkey used Flash to pull Vi behind the tower, separating her from her teammates.

The four KR members on the high ground immediately began to focus their fire.

"Xun's getting anxious!!!" Wang Duoduo called out his name in her haste.

"Nar is demolishing very quickly! And trading for high ground isn't profitable either! It feels like we'll have to come back!"

Kanavi, who had flashed to the edge of the high ground, stopped running and turned to face the knock-up. As soon as he landed, he and his teammates focused fire on Vi.

Even if they lose 1 for 1, and the opposing team is already down to 3, they will still be 4 against 3 in a head-on fight!

Moreover, the enemy's crystal is undefended and under threat!
Meanwhile, the cat activated its crown speed boost, and Syndra, who had been accumulating orbs along the way, arrived, releasing six dark orbs with a single strike of [Energy Tilt]!
Syndra's damage is terrifying; all five orbs are enough to trigger the "Execution" finisher.

The monkey collapsed almost instantly.

However, Vi, who had been targeted by Annie Bear and Tristana under the tower, had already fallen.

"Nice! Give up the high ground!" Beryl shouted urgently.

"Don't let anyone stay behind! Split up, split up! If we have to move, we'll fight to the death to clear out the rest of the place."

He seemed to have seen a glimmer of extremely bright hope, just like the final wave of the last game in last year's World Championship.
But the next moment.

KR's team voice chat was instantly taken over by three almost simultaneous, perfectly enunciated screams.

"Fuck!!!"

"What the hell!?"

"Fuck!"

"Damn it!!"

Apart from Chaowei's untimely shout in his native language, the other three were instinctively shocked by the scene before them.

Just as the energy tilted and shattered the stone monkey's body.

Syndra shifted her feet slightly, creating an "angle" as she teleported forward in a bizarre manner, appearing behind Monkey King's still-warm corpse. Her figure floated off the ground as she lightly raised her palm.

A deep, magnetic voice, carrying the oppressive power of dark energy, echoed through the canyon.

"Weaklings, retreat!"

Six dark orbs surrounding the ground suddenly rose from Syndra's feet, tracing six distinct and deadly arcs.
One path blocked the big head's side movement, two rushed towards Annie and her flash, and two even crossed to block the little cannon. Each trajectory was precisely stuck at the critical point of "no way to retreat"!
No, it is not the Six Realms.

There are seven!
And the final angle added by "EQ Delay Push" is the seventh magic orb hidden in the void rift!

A massive 180% magic orb fan unfolded completely, like an impenetrable net of death, covering almost every angle from which the remaining three opponents could escape!
Like the Seven Deadly Dragon Pearls scattered by the Nine Heavenly Maidens, they can kill anything they touch.

The remaining few people were firmly pinned to the spot!
He used his mental power to smash down.

Zeli, who had been poised to strike, appeared like an arrow with her cat in the air, aiming her overloaded electric gun at the stunned target!
"What's wrong!?" Zeus called out over the voice chat, but there was no response.

Having just destroyed the crystal barracks, he heard four consecutive kill sounds.

He switched screens to review the footage.

Seeing the enemy's three players almost at full health, he knew he couldn't defend them even if he teleported back. After a moment's hesitation, he decided to continue pushing to the bitter end.

"We need to keep tearing it down! Tear it all the way down on both sides! Tear it all the way down!!"

"Isn't Gnar faster!?"

"It seems like Zeli is faster at taking care of cats!"

"Ah no!!!"

The sounds of defensive towers being destroyed came one after another.

If a teammate can stop them, even if it's just blocking a wave of minions, there might be a chance.

But just as Zeus was about to have his last front tooth removed—

The camera lens in front of him was uncontrollably panning towards the entrance of his own Crystal Hub.
(End of this chapter)

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