This crazy wizard is quite stable
Chapter 335 A Gift Before Parting
Chapter 335 A Gift Before Parting
The moment Isaac learned about the hatching conditions for the [Dragon Egg], he understood why it had come to him. Whether it was the original version requiring magic or the broken version requiring divine power, it was not a problem for Isaac.
In the former case, Isaac has a dimensional world where magic is plentiful, and the same applies to divine power. Even if he is picky and only wants the divine power of real gods, just like a virtual deity, it wouldn't be difficult for Isaac, as a mad witch, to obtain it.
Moreover, he comes from the real world, and his potential will not be limited by the Wilderness Dungeon. It can be said that there is no one more suitable than him to apply the [Dragon Egg].
After learning about the origin of the egg, Isaac nodded in satisfaction, put it away, and then his gaze naturally fell on the topic that everyone was discussing—the underground palace circulation renovation plan.
Although out of courtesy, Isaac only glanced at the names on the documents on the table before looking away, as an excellent wizard, he immediately understood the purpose of everyone's research and the general approach to the topic.
The concept of a great creation sounds concrete, but it is actually quite abstract. It can be a specific thing or a rule. In short, as long as it can make some kind of correction to the world, it counts.
Of course, this only refers to the mechanism; whether it can be considered a great creation depends on whether the numerical values can keep up.
For example, the Spellbreaker Swordsman created by the silver-robed wizard Orpheus meets the definition of a great creation in terms of mechanics, but unfortunately, its numerical values are far inferior. So, although it can also receive feedback from the world, it cannot be considered a great creation.
Generally speaking, great creations are not ranked, but when wizards create, they tend to create concrete things rather than rules.
This is not a matter of difficulty; there is no distinction between great and small creations, and the creation of every great creation is difficult.
However, generally speaking, concrete things are easier for wizards to judge whether they meet the standards of a great creation. For example, when Orpheus was halfway through creating the Spellbreaker Swordsman, he already had a general idea of whether the path was viable.
When faced with this situation, wizards usually have two choices: one is to give up immediately after confirming that there is no solution and cut their losses in time; the other is to continue, even if they ultimately fail, they can at least get a reward and gain some results as an accumulation for themselves.
But abstract rules are different; until the very last step, you have no way of judging whether they satisfy the concept of a great creation...
Hmm, except for the rules of the small world?
In any case, Isaac has never heard of any great creations of the rules originating from small worlds. On the contrary, many small worlds have been used as materials by great wizards to create great creations...
However, compared to concrete things, it is easier to find loopholes in abstract rules, thereby finding a direction for research. Then, practice in a small world, gradually accumulate experience and knowledge, and finally complete the creation of a great creation.
At this time, these people started their research from the perspective of rules, which was indeed a good approach. The dungeons in the wilderness were too dependent on the demon god, so this research was definitely qualified.
Of course, this is all predicated on the ability to complete it.
In Isaac's opinion, it's unlikely.
So he quickly looked away, partly to avoid suspicion, and partly because he was genuinely uninterested.
The other wizards, upon seeing Isaac's gaze, quickly covered it, clearly not wanting Isaac to be interested in him, especially Orpheus.
He just said he owed Isaac a favor, and then immediately refused to let Isaac join their research. Isn't that a bit inappropriate?
But if they actually let Isaac join... they're pretty timid, including Oristi, who's on good terms with Isaac. Judging from the [Dragon Egg], Isaac is highly likely to continue trading with the Outer Gods, and playing with him is far too risky...
Fortunately, Isaac didn't seem to care much. Seeing that they were avoiding him like the plague, Isaac raised an eyebrow, made a few casual remarks, and then left the magic castle.
Because the problem was resolved so quickly, the battle outside the city had not yet settled down when Isaac returned to the underground city.
However, this trip also made Isaac more determined. He was no longer going to stay in the Wilderness Palace. He didn't have much time left there, and that little time wasn't enough for him to complete an experiment related to the Great Creation. In fact, whether he could even find a clue was a big problem.
As for material collection, with the help of the underground city, Isaac has already collected most of the available materials. It is foreseeable that after the battlefield outside the city is cleared, he will harvest a large batch of magical materials.
The remaining materials that haven't been collected are mostly those with extremely low drop rates; even if you wait another five years, you might not be able to collect them all.
So instead of wasting five years here, it would be better to exchange them for divine power and materials.
While the opportunities in the Wilderness Dungeon world are rather unique, the world is so vast that it's always possible to find similar places. Moreover, judging from the information previously revealed by Oristi, there seem to be quite a few.
However, we'll have to wait until Isaac leaves to find out the specifics. Domains above the fourth tier seem to be quite unique in the real world…
It's so special that it can't be conveyed through words or writing!
This was also one of the driving forces that prompted him to leave this world; he couldn't wait to understand that special thing.
However, there are a few things to do before leaving...
After exchanging for the required eight hundred to nine hundred kinds of divine power, Isaac still had a full six months left to stay. He didn't need to save this extra six months, since he wouldn't accomplish anything anyway, and he had already made most of the necessary preparations.
Therefore, he replaced it with some other materials.
He had originally planned to wait until the battlefield was cleaned up before considering which materials to exchange for, but since there were only six months left, there was no need to hold back. Besides, cleaning up the battlefield was quite laborious, and it might not even be completely cleaned up by the time he left.
It's worth mentioning that the divine power exchanged from the original consciousness of the Wilderness World all came with a gem for storage; otherwise, Isaac wouldn't have been able to find so many gems to store the divine power.
Of course, it's also possible that these gems have already been charged for?
But anyway, it's quite convenient for him to put it away now.
After collecting the divine gems and materials, Isaac began organizing the things in the laboratory. He would take most of the items with him, leaving behind a few, including ten virtual godhoods.
Unfortunately, his experiment to create virtual deities using a miracle ritual failed, so he had to find another way. He left Mephisto and the others with ten virtual deities, along with the spells he developed to suppress their divinity. If he wanted to survive a bit longer, that should be enough.
Then, it's time for Mishustin Kanté...
(End of this chapter)
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