Chapter 322 Yao Xinjie Comes Knocking (6k views, please subscribe)

Since Wang Shan created a relatively outstanding model in the field of AI, his initial AI model has already been able to generate some profit.

The most formulaic application of AI is in the industrial field, because this application is more related to mathematics, physics, and chemistry, which is more formulaic and more in line with the early characteristics of AI.

As for more complex emotional support and personalized services, the technology is not yet mature enough to be applied at the social level.

But it works fine when used in games.

In Dungeon Fighter Online, even a rigid and fixed NPC template character like "Seria" can arouse the imagination of so many players. Virtual characters in some single-player games can also resonate with players, let alone characters with implanted AI virtual personalities?

This AI character remembers your information, will greet you proactively, and can even show concern for you in daily life. In the game, when your faction suffers a devastating blow, it will sacrifice itself to release "the last protection" for your faction and safety.

Lu Yao simply refused to believe it!
He's gone to such lengths, how come he still can't bring down these gaming veterans?
Then, they will "reluctantly" and "comply with netizens'" demand to release the prop "resurrection stone".

Hey.

Then we can justifiably harvest a wave of players' profits. At that time, players will no longer be playing the game simply for conquering cities and territories or for game achievements. They will have someone they must protect in the game.

Yes, the resurrection stones should be made more difficult to obtain; that is, they should be made so that players have a very difficult time even spending money on them.

Lü Yao calls it the challenge of "Easter Island".

Lü Yao is adept at exploring the dark side of human nature, and he is also skilled at using this dark side to test players. Once this part of the game's levels and storyline sparks a large-scale discussion online, Lü Yao believes that the game "Calamity and Castle" will definitely cause a huge uproar online.

After introducing "Calamity and Castles", Lü Yao then proceeded to introduce the next game.

Standing on the stage, Lü Yao spoke with a steady demeanor and a particularly full tone: "Next, I'm going to introduce another game that emphasizes strategy, but unlike 'Calamity and Castle,' this game will use a board-style gameplay to further reduce the operational burden on players."

"This is the 'Auto Chess' gameplay that our Guang'an Online Games will soon be launching. Players only need to select chess pieces and assemble their lineup and equipment during the preparation phase. In the subsequent battles, the chess pieces will fight automatically on the chessboard."

"In the future, this game will incorporate as many characters as possible from all the games currently available on our Guang'an Network Games platform. We will also add more derivative characters from various IPs to enrich the game's content and continuously provide players with more gaming experiences."

This decision was made by Lü Yao after learning from the future development of "auto chess". The most popular auto chess game in the future will be "Teamfight Tactics", which is derived from the "League of Legends" IP. Later, the mobile version of "Teamfight Tactics" called "Golden Spatula" further expanded the influence of "auto chess" and attracted more players.

This also makes "Golden Shovel Battle" the second most profitable mobile game under Tencent.

This is enough to show that the market potential of auto chess is very large in the future. However, the seasons of auto chess are relatively short. Even in Teamfight Tactics, a long season usually lasts only eight months. With continuous updates, Teamfight Tactics, which is derived from the League of Legends IP, has begun to show more and more rigidity in terms of synergies, gameplay, and hero skills.

This led to a decline in the popularity of Teamfight Tactics.

Therefore, Lü Yao learned from this experience and directly created an auto chess game of the "multiverse anime type". Currently, the chess piece synergy combinations in this auto chess game are all derived from characters from the Guang'an series of games.

But in the future.

It's not impossible for Marvel, DC, Overwatch, or even Calabash Brothers-themed chess pieces to appear in the game.

Lü Yao intends to retain the interesting gameplay mechanics developed for the auto chess genre, such as "empty city," "gambling dog," and "loss streak," from the beginning. He will only make changes to the visual effects, but the core mechanics will not be significantly altered.

Lu Yao has always believed that the changes made to the "gambling" mechanic in Teamfight Tactics were their biggest mistake.

The later lineup of gambling addicts...

Lu Yao was truly speechless.

The betting system clearly needs to strengthen the balance between risk and reward, but what kind of rubbish did the "Teamfight Tactics developers" come up with later?

Compared to the high expectations for "Calamity and Castles," this auto-chess game doesn't seem to have won over players. Even those watching the game on their screens haven't made many comments about auto-chess.

Most players are still discussing the earlier aspects, such as the "wear and tear mechanism" for skins or the character development gameplay in "Calamity and Castle," which have filled players with anticipation.

But Lü Yao believed it.

Once Guangan's auto chess game "Lords of Chess" is released, players who actually experience the game will surely love it.

Because in addition to hidden mechanisms such as gambling, empty city, and losing streaks, there are special synergy effects, as well as different equipment crafting formulas, especially the changes brought about by the crafting of T0-level equipment—such as extreme attack speed, extreme size that can cover the chessboard, or extreme nuke builds…

These gameplay elements will make Dongda's players addicted and unable to extricate themselves.

Not to mention that this game was born with the "cross-platform compatibility" feature.

After introducing the two new games, Lü Yao once again kept everyone in suspense: "Originally, I was going to introduce three games that Guang'an is going to launch this year, but since this last game has only been in development for a short time, I won't be introducing it here."

A chorus of boos erupted from the audience and online, but Lü Yao wasn't embarrassed. He raised his hand to quiet it down and then said on stage, "Alright then, let me introduce the player assistance software launched by our Guang'an Online Games—"

"Guangan Games Platform!"

There's not much to say about this thing, but Lü Yao still used his marketing skills to exaggerate the game platform's features, making it seem like players would have a hugely enhanced gaming experience after using it.

In fact, the gaming experience will indeed be improved, because this gaming platform will not drag down the player's computer performance like Tencent's gaming platform. On the contrary, it will make great optimizations to the game environment in the background, just like the later "Genshin Impact".

Genshin Impact was initially considered a performance-intensive mobile game. To ensure a smooth gaming experience for most players, Xiaomi not only optimized the game itself to the extreme but also used game components to optimize the local environment on players' phones.

It can even perform bizarre operations like "software repair hardware," so much so that when Genshin Impact was almost dead, everyone discovered that "Genshin Impact startup" actually came with a "device performance boost" buff.

In the future, although the performance of electronic devices such as mobile phones and computers will become stronger and stronger, various manufacturers will also intensify their encroachment on the performance of mobile phones and computers. Regardless of whether you use them or not, they will all be running in the background. And if they are running, they will slow down your device's operation.

Penguins are one of the more disgusting creatures among them.

In 2017, Tencent's WEGame platform, which transitioned from TGP to WeGame, forcibly bundled launchers for multiple games, causing numerous bugs and considerable inconvenience to players. Countless players tried to bypass Tencent's WEGame platform, and they did indeed succeed.

However, all of these shared methods were forcibly fixed by Tencent, to the point that players could no longer bypass Tencent's garbage game platform to launch the game. Later on, even when you bypassed these methods, Tencent would judge you as cheating and ban your account.

How wonderful!

It is now 2016. WEGAME has not yet been born, but Tencent's TGP platform has begun to transform into a comprehensive game platform. Because of the limitations of TGP's architecture, various bugs are emerging one after another.

Therefore, while introducing how amazing his own auxiliary software was, Lü Yao was also constantly making veiled attacks and disparaging Tencent's TGP.

The press conference was punctuated by bursts of knowing laughter, while the live streams on various platforms across the internet were filled with mentions and sarcastic remarks.

"Penguin, Mr. Lü is asking you a question!"

"When will your crappy TGP be shut down? I have my own choices when it comes to support games."

"TGP's features are so lousy, they're nowhere near as good as the skin box, okay?"

Fun fact: In League of Legends, using cheats may not get you banned, but using skin-changing software will definitely get you banned.

"I'm really fed up with those penguins."

Although he saw the various taunts and insults online through the teleprompter, Lü Yao himself dared not participate in these topics. At most, he would use words such as "industry", "competitors" or "rivals" to vaguely mention them.

Although these things are said in a very subtle way, everyone here is smart enough to understand them perfectly.

After introducing all the launch benefits of the Guangan Games platform, Lü Yao said on stage: "That concludes today's press conference. Finally, I would like to take this opportunity to reiterate the original intention and mission of Guangan Online Games."

"Our mission at Guang'an Online Games is to bring joy to more people, both inside and outside the game."

"With the rapid development of the domestic Internet, and with our internet speed and the speed of information dissemination becoming faster and faster, I firmly believe that an era in which everyone can be an internet blogger and everyone can become an internet celebrity is rapidly approaching us."

"Faced with such changes in the times, our choice at Guang'an is to embrace change and accept the future! That's why we launch more games for more types of gamers, and that's why our Guang'an game platform supports all live streaming functions."

"Our existence is to provide players with better and more convenient services, so that players can have more fun while dealing with life, and even make money with their favorite games."

At last.

Addressing the audience and all the gamers watching on camera, Lü Yao earnestly said, "This is the original aspiration and mission of Guang'an. Thank you all for your support." With Lü Yao's sincere bow of gratitude, the press conference finally came to a close.

The launch event for Guangan Online Games has ended, but online discussions about the games continue, with everyone enthusiastically debating the upcoming mechanics and gameplay.

This is being discussed in many groups on Weibo, Baidu Tieba, WeChat, and QQ.

There aren't many games available in China to begin with, and the Steam gaming platform requires a VPN to open and use stably. Therefore, the Chinese gaming market is, in a sense, a true blue ocean market.

The current monthly revenue of Guang'an's "Honor of Kings" and the impressive revenue of its other games are proof of this.

Now, Lvyao has taken the first step in creating the first official "one-stop comprehensive game platform" in China, becoming another comprehensive game platform after Steam. In the future development of the domestic game industry, Lvyao will allocate funds to support the growth of small game studios in China.

The profits that this segment can generate each year in the future are also very considerable.

After the press conference, Lü Yao took a short rest at the venue before getting into a private car and leaving the convention center to avoid the crowd. He had completed his work well for the day, and now it was time to see what changes would occur in the market.

Meanwhile, Lü Yao's main target this time—Tencent, and Tencent's key executives—are gathered at Teng's home.

The date for Lu Yao's Guang'an Network Games Company press conference had been set long ago, so President Teng had also invited President Ren, President Tang, President Lu, and the heads of several game studios under the Interactive Entertainment Business Group to come to his home to watch the press conference together.

After the press conference ended, Mr. Teng turned off the screen and looked at the others in his home entertainment room, asking, "Everyone has watched the Guang'an press conference. What are your thoughts?"

The two business group leaders and the chief technology officer exchanged bewildered glances after hearing Teng's question. As for the other heads of the Interactive Entertainment Business Group, Wang Xiaoyong, Ji Zefeng, Chen Yu, and Zeng Lun kept their heads down humbly, not even bothering to reply.

Even Zeng Lun, the youngest, most ambitious, and most thoughtful member of the group, remained silent at this moment.

After following Mr. Ren for so long and learning from him for so long, he realized that to survive better in the domestic workplace, one must learn the rules of doing things in the workplace. At this time, no matter how many ideas he has, he cannot speak out.

They only have the right and opportunity to speak if the big boss or CEO Teng personally names them.

As the head of the Interactive Entertainment Business Group and the person in charge who directly confronts Guang'an Network Games, after a brief silence, he said, "Guang'an is coming on strong this time, taking advantage of our friction with ByteDance to launch an attack."

"If we continue to stick to our previous strategy and show an attitude that makes netizens and players unhappy in subsequent lawsuits, it will have a particularly big impact on our group's gaming business."

At this point, even Mr. Tang, who serves as the president of the Social Network Business Group, said, "According to the key internet buzzwords we have been tracking recently, netizens, as well as our own users, have a lot of complaints about our game business operations."

"Our competitor, Shangnan Guang'an, is now generating even more buzz online. A significant number of netizens and gamers are even calling for Guang'an to develop a MOBA-style PC game. If Guang'an does that, our situation will become very passive."

The shore of light... the shore of light...

All of them are Guang'an.

How long has it been since the internet war between Xiaomi and 360 in 2010? First, Xiaomi launched MiTalk, wanting to use its hardware advantages to challenge Tencent's position in the internet social networking system.

Not long after Xiaomi, ByteDance emerged to challenge the dominance of Tencent, Weibo, and other established information platforms in the internet ecosystem.

Now ByteDance is rapidly expanding its territory in the newly opened short video arena, and then another company, Guang'an, emerged, poaching people who left ByteDance and launching game after game, which is shaking Tencent's position in the gaming industry.

Even MiTalk, which had been defeated and was once Xiaomi's internal communication software, is now showing signs of a comeback.

This feeling of being surrounded by enemies on all sides gave President Teng a particularly bad headache.

Then, President Teng looked at Chen Yu and Zeng Lun, asking for their opinions on the two new games that Guang'an would be releasing tonight, and told everyone to speak freely without too much restraint.

Chen Yu and Zeng Lun gave professional reviews of the two newly released games. They both gave "Calamity and Castle" a very high rating, saying that the game is somewhat similar to a strategy military game released by NetEase last year.

However, it offers richer gameplay, more exquisite graphics, and high expandability.

Judging from the revenue of NetEase's game last year, the future market prospects of "Calamity and Castle" are very promising.

As for the game released by Guang'an, which they call an "auto chess" type game, the heads of the game studio, including Chen Yu and Zeng Lun, did not express a particularly clear opinion, because this is a game type that does not currently exist on the market, and Guang'an's press conference only provided a preview and demonstration.

However, without a deep and immersive experience, the feedback one can get from these experiences is very limited, so they cannot give a particularly clear answer.

Although no explicit opinion was given, Teng could still sense from these young people that they didn't seem to have much confidence in the auto chess game that Guang'an later released.

This is a fairly common rule in the world.

The first person to eat crab may not be poisoned, but they certainly won't become rich.

The process of a completely new type of product emerging, being accepted, popularized, and becoming a hit often involves some twists and turns and development. Looking at all the internet companies in China, they have basically followed the development path of foreign internet companies and grown strong after localization.

Taobao attracted a large amount of investment because of Amazon's success. Before Taobao's success, e-commerce platforms such as Dangdang and Yigou had already emerged and occupied a good market share.

Didi only became popular in China after Uber became a huge hit overseas.

These seemingly pioneering internet startup processes in China actually all have templates that have become wildly successful before them. It is precisely because of these examples of pioneers becoming wildly successful that subsequent investors dare to invest money.

This is why "market validation" is so important.

Therefore, Mr. Teng also adopted a wait-and-see attitude towards the "auto chess" type of game launched by Guang'an.

This type of game, which is developed and created independently, is bound to be imperfect in its early stages. Therefore, Mr. Teng and these young people had similar views on the game. They both thought that after the game was officially launched, more players would experience it, and then they would collect feedback and, together with their own reflections, improve it.

Then the remaining tasks for them are quite simple.

After listening to suggestions from all parties and considering the current development of iPenguin, Teng said after a long pause: "We will continue the lawsuit with ByteDance. But the legal team must be very careful with their statements in court and in public."

"Language is an art. The same thing can have very different effects depending on how it is expressed. We must change our wording to something that our users can accept. Our legal department needs to work closely with our group's public relations team on this."

After finishing his sentence, Teng looked at Tang, who was in charge of the social networking business group: "Old Tang, I'm leaving this matter to you."

Mr. Tang: "Okay."

He is a trusted confidant of CEO Teng within the group, and he will definitely put a lot of effort into completing this task, especially now that Tencent is facing internal and external troubles.

After Teng finished explaining to Tang, he looked at Ren and said, "Ren, Guang'an's game 'Calamity and Castle' has been teased and announced a long time ago. The board game was also announced a long time ago. How are your preparations going?"

Mr. Ren said somewhat shyly, "Our preparations are not very thorough. One of these games has made many changes to the gameplay mechanics, while the other is a completely new game. We need time to continue to follow up and conduct research."

President Teng didn't dwell on the matter, but simply nodded and said, "Then you should keep a close eye on things as well."

Mr. Ren: "Okay."

Next, Mr. Teng started giving the people he had invited over that evening pep talks and making grand promises.

Of course, the promises that Mr. Teng made to them were not empty words. As long as they could help Mr. Teng achieve his performance targets, those promises would eventually come true.

……

The day after the launch of Guang'an's new game, Lü Yao came to the company to work as usual.

He had barely sat down when there was a knock on the office door.

Without looking up, Lü Yao said, "Please come in."

When the door opened, Lü Yao looked up and saw Yao Xinjie, the husband of the internet celebrity couple, standing at his door...

When Lü Yao saw Yao Xinjie, he was stunned for a moment. He hadn't expected this guy to come looking for him.

Could it be that their plan to frame him for irresponsible contract termination has changed? At this moment, Lü Yao was actually starting to look forward to it. If the matter were so straightforward, it would be rather boring.

So Lü Yao put down what he was doing and pretended not to know him, asking, "You are... Yao Xinjie, right?"

(End of this chapter)

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