Shirou Emiya is challenging FGO
Chapter 58: Posthumous Work and Final Ripple
Chapter 58: Posthumous Work and Final Ripple (Attached: Dice Writing Skills Manual)
Remarks on the release: I have entrusted all my life's learning to you, and the future of Dice Literature is also entrusted to you.
Thank you to all the readers, and thank you to editor Penglai and editor-in-chief Ludou for their kindness. This book has finally come to the day when it is put on the shelves!
I would especially like to thank all the readers who have been following the updates. It is because of your kindness that this book, which is actually a niche book with not many readers, has become extra lively!
Anyway, the day has come, so I might as well post a few words of thanks for the product being put on the shelves.
It is called a thank-you speech, but in a sense, it is also my final ripple to Anko's novel - Dice.
After all, after this book is finished, I probably won’t have any plans to create a new dice novel in the short term (the next one will be the Dragon Tribe fanfiction, and the one after that will be original)
So first of all, if you are interested in making money by writing novels, then don't hesitate! Run! Anke is a dead end! If you persuade others to write Anke, you will be struck by lightning!
Okay, then, if you don’t care about making money and just want to entertain yourself, then I can tell you some of my personal experiences, which may not be guaranteed to be correct.
The first step is the opening stage of the dice text.
As we all know, the core fun of dice literature lies in the fact that ordinary novels do not have the "randomness" brought by dice.
So you have to remember one thing! The author of a general novel is to "rack his brains to think of super development so that the story has climaxes", but the ultimate goal of the author of dice literature is to "try hard to tell the story".
Because when the dice starts rolling, it is extremely difficult to avoid over-expansion!
And because of the special nature of dice writing, even if you encounter nine consecutive successes or five consecutive failures, you can only grit your teeth and move on.
But here is a little trick from my personal experience (it’s just my personal opinion, not a golden rule)
In a nutshell, you can do a 'refresh' when you are at the beginning of the book.
Although there is no turning back once you start fighting the dice, you can keep turning back as long as you don't start (be sure).
Roll the dice a few more times, write a few more beginnings, and choose the ones that you find interesting, that you like, or that you find easier to write, and start your world line from there.
I personally think: This is more like choosing which dice elf to be the partner of the new book than choosing the world line.
Personally, I would choose the beginning that is easier to write.
What is the best way to write it?
For example, in the story of Shirou, the reason why I chose to write about the beginning where the holy relic is the Smoke Mirror is actually because after careful consideration, I felt that leaving aside the metaphysical elements, the Smoke Mirror is actually a powerful and easy-to-talk-to friendly character in Type-Moon.
The most important thing is that because of the existence of the smoke mirror, even if the character dies, the smoke mirror can jump out, giving the protagonist a chance to revive, or simply turn to the "Underworld Chapter!"
In other words, I think the most important thing about starting a dice story is to give the protagonist a way to ensure that the story can continue even if the protagonist dies in the story.
Because most people who write Anke write for fun, few people have the idea of "I have to finish it", but I am a full-time worker after all, and I have to make a living, so my thoughts when writing are basically:
"I will be responsible for writing the story, and the ups and downs of the script will be left to Dice Girl."
"I've already exhausted my brain cells just trying to keep the story moving forward, so spare me the trouble of thinking about all that!"
"Outline? I gave up on that kind of thing a long time ago. After all, I can't write more no matter how much I think about. I only have the most basic creative ideas. For example, my creative idea for Emiya's book is to write an 'ordinary, calm and normal story without any outrageous or super-expansion'."
"Don't ask me what the actual finished product is like, but this is always my mentality!"
Then, here are some of my experiences in the "creative process" (still just my opinion, if you think it's wrong, then you are definitely right)
Some readers who seem to have the idea of writing their own dice articles seem confused: "Author, how did you manage to write a dice article and still make the story read smoothly?"
My thoughts on this issue are:
"Student, is there a possibility that the dice text came first, and then the text?"
“I rolled the dice first, and then I started writing.”
In other words, when I was writing, I actually wrote a story first, and when I got to the point where I felt I needed to make a judgment, I rolled the dice, and then continued writing according to the result of the judgment. In fact, such situations are rare.
The actual situation
Take a simple example.
For example, the plot where Toosaka Rin and Musashi fight against the dragon demon.
I first roll the dice of both sides, get the numerical size of both sides, and then decide who wins or loses.
Then start writing the cause and effect of the plot corresponding to the points and results.
And finally, I usually put the dice content in the middle part where it is most suitable and can best match the current plot atmosphere.
This is because before I started writing, I already knew through the dice points how both sides performed in this battle and what the final outcome would be.
Therefore, I can lay down some short-term foreshadowing in the first half of this battle plot and recover it in the second half.
In this way, the reading experience may not be good, but at least it will be smoother and more coherent.
I think that the creation of dice literature - in most cases, is actually "polishing".
The author himself needs to transform the simple and boring numerical content into a scene of a shocking battle that matches the numerical values in his mind!
And then turn it into text.
It's too imaginative.
To put it bluntly, it is really hard and tiring, and the threshold for dice writing itself is too high, and the number of potential readers is very small, so it is really a thankless task.
of course!
If you say that what I did was wrong! What I did was against the soul of Ankh! Then I surrender with both hands! You must be right!
I personally think that this is actually the biggest difference between the general "An Ke Tie" and the "Dice Article" I am creating.
In general, "An Ke Tie" is actually a post for self-entertainment. People write and dice at the same time, and it is normal to do whatever they want. Abandoning the post is even more common.
After the dice are drawn, one has to go back and polish the context, which is a thankless task - and may be considered as "treasonous" by many Anke enthusiasts. In fact, for authors who create Anke posts in places like Tieba and forums, this is unnecessary.
But I’m a full-time writer and I need to make money.
Then I have to be responsible for the book itself and for the readers who follow the book.
Therefore, when I polish the plot, in addition to making the story take shape, I also try my best to ensure that readers can understand it.
In order to make it understandable to all readers, sometimes there will be more explanatory content, which may make many readers feel too watery - this is my problem. I have actually tried to make this kind of content humorous and interesting to read, such as the part about the relationship between Copiés Isis, the Virgin Mary and Guanyin Bodhisattva, but in the end it is difficult to satisfy everyone, and some people may think that my paper is boring.
Therefore, in the end, I can only try my best to write "so that most people can understand it without looking up information outside the book" - of course, due to my limited ability, there will definitely still be many readers who can't understand it.
I'm very sorry (tiger landing style.jpg) Of course! If you don't like it no matter how you look at it, it must be the problem of the polisher's ability!
It's because the editor's skills are not up to par and his imagination is lacking!
--at last!
I want to talk about a question that many people may be very concerned about!
This is also the question I get scolded about the most!
Without a doubt the most sensitive issue in this book!
To explain this problem, I have to assume an example -
Suppose the following scenario occurs:
A being with a combat power of 100 is chasing a being with a combat power of 1.
A combat power of 100 initiates an attack, while a combat power of 1 determines whether to defend or dodge.
The difficulty is definitely high, but the character with combat power 1 rolled a big success!
In this case, there will be two subsequent creative ideas for the subsequent plot:
1. The character with combat power 1 came up with a solution to reduce the difference in combat power between the two sides, and successfully defended or dodged - or a teammate came to rescue him - and the battle continued
2. A character with a combat power of 1 slaps a character with a combat power of 100 to death
I know that there are a lot of Bloodthirsty readers who actually want to read 2.
But there is a problem with 2. In order to explain why a character with a combat power of 1 can kill an enemy with a combat power of 100 with one slap, additional identity-related judgments must be made.
In the actual reading process, this experience is very bad, just like other content is suddenly inserted in the middle of the climax, and this judgment is more likely to go on and on if you are not careful.
But there is a bigger problem!
If both the enemy and us were like this, without considering the difference in strength or character personality, and just killed each other instantly as long as there was a big success or a big failure - then how should this story be written?
Of course, this is not the reader's problem, it's my problem.
I really don’t know how to write like this, so I can only choose the creative idea of 1, I’m very sorry.
In fact, there is another question related to this one.
That is, some people often feel that in my books, the enemy's great success is too powerful and directly forces the protagonist into a desperate situation, but the protagonist's great success does not have this effect. They feel that I am forcibly weakening the protagonist and weakening the effect of the protagonist's great success.
But here's the problem.
Because in most cases, the protagonist's basic combat power is lower than that of the enemy, so even if it is a great success, the effect will be stronger on the side with a higher basic combat power.
The great success of combat power 100 is a further sense of oppression.
The great success of Battle 1 was that it was able to bridge the gap between the two sides.
Of course, there will definitely be many dissatisfied readers, but I... I really don’t know how to write a book according to the idea of big success, big failure, and bloodthirsty mutual seconds. My ability is really not enough. I’m very sorry, I really can’t do it, I can’t do it!
Because I don't have the idea of "being ready to cut the book and run away at any time", I really intend to finish the story to the best of my ability and make it as good as possible.
Although often limited by insufficient writing skills and physical problems caused by excessive consumption.
In short, I can only say one thing about how to solve this problem:
"There will be descendants!"
Perhaps, the person who can solve this problem is you in front of the screen right now?
Finally, a digression is about the issue of people's physical condition.
Because I create according to the above ideas, I am really tired. If I get sick (or suffer from orthodontic treatment), my physical condition will deteriorate rapidly.
If you have to face the issue of bonus such as half-year bonus, you have to force yourself to write, and the consequence is that your physical condition will continue to deteriorate further.
I almost wrote myself to death several times. When my friends who have been playing Monster Hunter with me since junior high school saw me last time, they were shocked that I looked like I was about to die at any time.
So I want to apologize to everyone here.
Actually, after the last book "Jotaro Kujo is challenging FGO" with 8 million words and K was completed, I had already planned to give up on dice novels.
However, during the holidays, I always felt itchy and in order to keep up the creative spirit, I came up with this book.
That is why I said that this book was written for health preservation. Physical condition is the most important thing. Qidian does not have a rule of half-year bonus. When I am sick, I can directly ask for leave instead of gritting my teeth and writing because I am reluctant to lose tens of thousands of bonuses and let my body continue to deteriorate.
In other words, it is basically impossible for this book to have the crazy bounties and crazy updates like the previous book.
I basically post as much as I write.
Keeping your health is the most important thing. There have been times before when I felt like I was about to write myself off.
However, for some big guys' large rewards, I will still add more chapters as a thank you (but the return may be slower)
Specifically, a leader gets +1 update, a silver ally gets +10 updates, and so on. A gold ally? That's impossible. Anko is still too small a circle for self-entertainment ()
This is not a reward, it's just a simple thank you.
Anyway-
I am currently writing this book with the mindset of writing it as a posthumous work.
Take it!
All the dice designate warriors!
This is my last ripple!
I've put everything here, go find it! Go carve your own path!
From now on it is your era!
And this is my last dance!
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(End of this chapter)
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