Abnormal crossing

Chapter 274 Team Battle Map

Chapter 274 Team Battle Map

Gu Wei's mouth instantly gaped open into a gaping abyss: "??????"

Not
How much money did they take?
More than five million Alliance Coins?

Oh my god.
My friend's monthly salary is only 1200 Alliance Coins, and even a military-level talent like Big Eyes only earns 20 Alliance Coins a month.

As a result, the Starfall mech that Yuange bought cost a whopping five million?!
Isn't this too exaggerated?
Dude, how many years would it take you to save up that much?
“That’s actually quite normal,” Yuan Ge said quickly, perhaps guessing something from Gu Wei’s silence. “After all, this [Starfall] is a top-tier super-level mech, far superior to my original Star Dragon W8.”

Gu Wei was taken aback: "Super-tier mecha? I remember those things aren't sold to the public?"

“It’s not sold in bulk to the public. There are occasional exceptions under non-public conditions,” Yuan Ge explained in a pleasant voice over the communicator. “For example, some super-tier mechs are designed with funding from a certain organization. Although the mech pilots are paid well, the actual ownership still belongs to the organization.”

"Sometimes these organizations set a relatively high threshold internally. Once the threshold is reached, the organization's personnel can purchase a certain percentage of the super-level mechs at an internal price. Of course, the specific purchase process is very complicated and requires signing a lot of agreements."

"The original of my [Starfall] is a mecha from Entropy Technology. It has consistently ranked around 400th on the super mecha list. My version is a high-fidelity replica of 83%, so of course it can't be cheap."

"If nothing unexpected happens, it will stay with me for a very long time—I don't plan to replace it with any other equipment for at least several decades, so I guess it's a kind of investment."

Gu Wei fell silent again, but the shock in his heart gradually subsided.

That's it
As mentioned before.

Mechs are divided into three tiers in terms of mass production: lower, middle, and upper. However, the most prestigious ranking is the super-tier mech ranking.

The so-called super-level mecha refers to mecha models designed or heavily modified by mecha pilots, and it is also a field with a huge gap between the upper and lower limits.

The vast majority of ordinary enthusiasts' modified super-tier mechs are only at the level of low-tier mechs. They are super-tier mechs but can't even make it into the super-tier rankings—even if they were ranked, they would probably be worth several million or more.

But the remaining few super-level mechs are different.

They are either designed by top mech pilots who spend huge sums of money to hire equally top mech designers, or designed and created by certain institutions or even civilizations at great expense, and are never mass-produced or sold to the public.

The purpose of these super-tier mechs is either to serve as a promotional tool in "Mech Overlord" or to wreak havoc on real battlefields and earn tangible benefits.

The [Starfall] mech by Yuange ranks over 400th on the Super Mech Ranking, which can be considered a top-tier mech below the elite.

If some top-tier players were to operate it, this mech could easily reach the top one or two thousand on the leaderboard without needing to be replaced.

Of course.

Just like how various fighter jets had export versions before Gu Wei traveled through time.

While some super-tier mechs are not mass-produced and sold to the general public, they are available for replica customization for certain high-profile clients—such as students of the six academies or those who have obtained advanced professional titles.

It's not particularly surprising that Yuange, as a student elite at the level of a writer, reached the purchase threshold.

"Alright, I'll show you more about Starfall's detailed performance later, cough cough," then quickly changed the subject: "The team competition is about to start, how about it, are you nervous?"

"Emmm, I'm definitely a little nervous," Gu Wei scratched his head upon hearing this, but unlike some other traveler, he wasn't stubborn. "After all, it's my first time playing in a team competition, so I'm a little worried about dragging everyone down, but I'm not that panicked." "Hehe, that's normal," Yuan Ge replied calmly to Gu Wei's statement. "When I played in a team competition for the first time, I was pretty much the same as you, I was almost scared out of my wits."

Gu Wei immediately asked, "?"

What does "魂淡" mean?
Unfortunately, Yuan Ge didn't give him a chance to ask questions this time. She quickly added, "In short, you can't really get anywhere by just advising. You have to adjust yourself after you start the game. Sometimes a high adrenaline level is a good thing. Just make sure your movements aren't too distorted."

“I understand,” Gu Wei nodded, then changed the subject: “By the way, Yuange, has the map for the team competition been released yet?”

As mentioned before.

The team battle battlefield is a random map generated by Mech Overlord based on a combination of various materials. The materials here are basically just historical events with names attached, mainly to give players a sense of immersion. Just like the various Three Kingdoms games before Gu Wei's time travel, they have the name of the Three Kingdoms but have nothing to do with the Romance of the Three Kingdoms. Even Cao Cao and Zhuge Liang have been gender-swapped into long-haired beauties.
Other than that.

The mainframe of Mechmasters only made two interventions on the generation conditions.

Both of these interventions are quite simple; the logic, simply put, is to prevent the game from ending too quickly.

The first type of intervention is related to the environment, which means that the map will not generate areas that are absolutely dangerous or will immediately end the game—such as cold celestial bodies that are about to collapse into black holes.

Otherwise, if the battlefield suddenly collapses into a black hole within seconds of both sides entering, and they're already GG before they even meet, what's the point of fighting?
The second intervention is the spawn point location of both sides, which will maintain a minimum safe distance between them to ensure that they do not encounter each other and engage in a firefight as soon as they leave their homes.

In layman's terms, it means giving both sides enough time to develop.

Apart from this, there is no discernible pattern in map generation.

The battlefield may be a completely naturally formed area, or it may be a secondary creation area composed of two or more historical events.

Even when encountering a single historical event like the "Tearing Iron Curtain," the specific locations will be completely shuffled and regenerated—for example, the AI ​​that rebelled might become a historical figure or simply disappear, and the deep-sea reactor where Gu Wei fought three opponents might become an armory, etc.
What's even more special is
Aside from the opposing sides and a few resource points, there are basically no powerful game creatures on the paths of either side in the civil war map—at most, there are some automatic weapons or octopus-like repair robots, whose combat power is basically equal to Yamcha's.

But team battles are different.

The team battle map contains many neutral creatures that may even attack players. These creatures are usually NPCs based on historical figures, and their combat strength varies.

Of course.

If you can kill these neutral NPCs, you will also receive individual rewards or buffs.

In other words.

In team battles.

If you and your comrades are lucky, there's even a chance you'll encounter a buff zone as soon as you step outside.

But if you're unlucky, you might encounter an NPC stronger than the enemy's strongest fighter after only a few steps, who can take you down in one go.

(End of this chapter)

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