Entertainment: Is this how you play music?!

Chapter 263: Art or not, how can I not understand it? !

Chapter 263: Art or not, how can I not understand it? !
Yoshida Shinichi's reaction was not exaggerated, and he was even more restrained to avoid losing his composure in front of his subordinates.

In fact, Li Can’s reputation in the gaming community is far greater than imagined.

Even I have somewhat underestimated my influence in the game production industry.

The fact that the filmmaker was able to ask Li Can to take on the most difficult music project in "Cursed Blood Hunter" fully demonstrates his confidence in Li Can.

“We have to be ready for it.”

Shinichi Yoshida took immediate action.

Always ready to take Li Can to visit various aspects of "Cursed Blood Hunter".

"Li Jun? Is that the Li Jun who composed the theme song for Devil May Cry? Oh my god, this is my idol!"

"Haha, Li Jun has transformed from a demon hunter into a cursed blood hunter, Sbarasi."

After learning that Li Can was coming.

In the studio of "Cursed Blood Hunter", several directors were also surprised one after another.

"Gentlemen, this reception is crucial."

Shinichi Yoshida is very serious.

"Everyone in the industry underestimated Li Jun, but we, who have the first-mover advantage, did not overlook him. Please take the responsibility of communicating with Li Jun on your own projects. Please!"

"Hi!"

Everyone nodded, and they naturally understood what Yoshida Shinichi was talking about.

Game soundtrack.

In fact, it is also a very broad field.

Music, when divided into its functions and particularities, is no less than a major subject.

Prompt sounds, percussion sound effects, and even signal beacons.

They can all be "music" composed of one or two notes. Any detail in the timbre, volume dynamics, and pitch selection of these sound effects can support countless papers.

This is the same as film and television soundtracks, which is often a combination of music production and sound effects production that are studied together.

There is no need to mention the theme song, battle music, standby music, scene music, and CG music.

Sony is a major gaming company with huge revenues and investments in music, a considerable portion of which is in the gaming area.

Japanese manufacturers have already taken music to a paranoid level, and Sony is the leader among them.

Even in some well-known IP games in the past, there have been outrageous designs that are beyond imagination.

Players control characters to fight.

When the health reaches different levels, there will be different interactive dialogues and short CG insertions.

At the moment of defeating the boss, there needs to be a smooth and seamless CG transition to foreshadow the plot.

Among these, every detail has extremely stringent requirements.

For example, "I require that this paragraph must be started quickly when reading the CG" or "I require that when the villain's special move is triggered, it must cater to the iconic theme motive and lyrics of the character song."

It may seem simple, but you have to know that the time it takes to defeat the boss is completely different for every player when playing the game.

The plot and animation performances can be interspersed smoothly.

But obviously, the music needs to be smooth, sound at a certain necessary point, and not conflict with the previous battle music.
This is ten thousand times more difficult.

Sony, which has produced a large amount of game music, fully understands that doing well in this area has nothing to do with the musician's ability in the music itself.

Rather, it depends on his extended understanding of art.

【Synesthesia Aesthetics】

Give the simplest example.

Many netizens like to watch high-energy editing.

Among them, the interaction between "image" and "rhythm" produced by the picture and the rhythm of music is this kind of [synesthetic aesthetics].

The audio-visual experience is simply the aesthetic synaesthesia formed by vision and hearing.

As the ninth art, games carry more attributes.

It's not just about seeing and hearing, immersive operational interaction and feedback are very important.

Players like to complain that some action games feel like music games, and that's exactly the case.

This requires a sense of rhythm in operation, and a diverse experience achieved through synaesthesia, stimulated by images and music.

This is what makes you feel happy or not.

There are even some players with strong aesthetic synesthesia who sometimes subconsciously want to perform some special operations based on the climax and pitch difference of the music, the movement of the picture, and the color contrast.

For example, the sound is low, the background is dark, the perspective follows, and a heavy lower attack is chosen.

As the pitch increases, the perspective becomes brighter, the background becomes colorful, and it immediately switches to a gorgeous rising dragon fist, or directly ascending the dragon.

After video editing.

The synaesthesia aesthetics brought to players and audiences will reach a peak.

All players can feel that it has a crucial impact on the game, but not every producer can understand it. If you learn a little bit less about these professional contents, you may not be aware of them.

Some games are just games, some games are art, that's the difference.

The reason why Sony attaches great importance to Li Can's highlights in game music, and Shinichi Yoshida dares to say that "everyone in the industry underestimates Li Can", is because he has used similar techniques more than once in the collaboration on "Devil Hunter".

And extremely mature.

The drum beats of "Bury the Light" also perfectly match the rhythm of battle, and can be repeated and extended in the riff section, coordinated with CG switching.

Even the remakes often get stuck on fixed derivatives of certain major skills.

Players may feel it is a coincidence, but.
Is it a coincidence? Could Sony not know about it?

Without careful design and comparison, this kind of shooting experience would never be possible!

While others haven't discovered it, or in other words, while there is no widespread industry awareness and consensus, we should step up cooperation quickly. This is called taking another step ahead.

Shinichi Yoshida quickly sorted out everything about "Cursed Blood Hunter".

So he set out for the Kingdom of Xia.

And the studio is always waiting for the arrival of the "King of Promise" on the promised day.

Set up a time for the interview.

Li Can planned to investigate the team of "Black Myth".

Sony is a big company, but if you want to negotiate, you have to send someone - [Who do you think I am? How can I be so cheap? If you ask me to go there, I will go there? Wouldn't that make me lose face? ]

This shelf is sometimes necessary.

But for Black Myth, this is not necessary.

Don't ask, the answer is that we really want domestic games to improve, even if it's just as an artistic embellishment in music.

"It's a domestic game"

on the road.

Li Can couldn't help but let out a long sigh.

It’s not that domestic games are badly made.

Whether it is industrial strength, player base, or technical level, it is no less than the so-called 3A manufacturers abroad.

Even if it was put in 2012, five years ago, it would definitely not be outdated.

In fact, the technical level of many domestic online games is quite impressive in the world, and their artistic level is actually not low.

It’s just that no one wants to make a stand-alone game. How can a stand-alone game make money as well as online games and mobile games?
Isn't it good to cheat people? Who wants to do art with you?

But in fact, within the gaming industry, discussions on the gaming industry are still mainly focused on "stand-alone".

Such a buyout work often tells a complete story.

Compared with long-term online games that require constant updates and iterations, the integrity of the story, the core, and the corresponding aesthetic design all need to be done more sophisticatedly.

After all, after losing the experience of "new version equipment style gameplay" and "socialization", players tend to focus more on some physical sensations within the game.

To make money, you don’t need a single machine.

But if it is to measure the strength of a country's game industry, to measure a country's aesthetic level and artistic height in game production.

Very necessary.

This is exactly what Li Can cares about.

With such expectations, Li Can came to Youwang, the production unit of "Black Myth".

As soon as I saw the door of Youwang’s current studio.

Li Can had an urge to run away, an urge even stronger than when he first saw "Devil May Cry".

"Devil Hunter" is an independent game, but it at least has a branch in Xiaguo. The branch is a bit simple, but it has everything. The game design accounts for a small proportion, so it is understandable that there are fewer people.

but.
"So, Boss Yang, these are all the members of your project team?!" Li Can looked at the six people in front of him, his eyes full of doubt about life.

"Hehe~"

The boss of Youwang, Yang Ji, blushed and let out a devilish laugh. It was obvious that he was a little embarrassed.

"This is the case for now. We will definitely recruit employees based on work needs in the future."

"."

Six people, making a 3A game.

It sounds like a scam.

But Yang Ji had no psychological burden on what Li Can was embarrassed to say.

"It's true that we want to seriously develop a 3A game, but it's also true that we want to defraud investors."

Yang Ji shook his head and his laughter gradually died down.

Although his tone was full of confidence, one could also hear a sense of loss and confusion.

"It's better to look at our results instead of the hardware!"

"can."

Hearing Yang Ji say this, Li Can nodded and followed him in.

Just like the original "Devil Hunter".

It is better to look at the treatment than the hardware, and it is better to look at the work itself than the treatment.

However, when Li Can walked into the office and prepared to look up relevant information about the game, he met a familiar figure.

"What the hell? Cheng Wen? Why are you here?"

Li Can was extremely surprised to see the familiar Wolverine mine.

We kicked Luo Zhongwen together and collaborated on "Devil Hunter" together, and now we see him again in the "Black Myth" studio.

This is most likely fate.

"Huh? Brother Chan! Why are you here?"

Cheng Wen's eyes lit up, and the first thing he said was something that made Yang Ji unable to hold back.

"Our boss was able to trick you into coming here? That's a good thing."

".Why are you here?"

Li Can glanced at Yang Ji, whose mentality exploded, and quickly asked about Wolverine.

"Of course I came to work, because my boss promised me a lot."

Cheng Wen laughed.

"TT is a foreign game company after all. The purpose of going to TT is to gain experience and learn skills. I want to make a game for Xiaguo."

"."

Li Can nodded.

It's really unexpected.

Since the rise of "Devil May Cry", TT has become the new darling in the gaming circle.

As a meritorious person, Cheng Wen's future will definitely be bright.

But no one would have expected that they could be tricked into coming by just drawing a pie in the sky. This shows how strong their desire to make domestic games is.

"Can TT Games Company let you out?"

"No need to release it. I haven't resigned from TT Games."

Cheng Wen understood what Li Can had misunderstood, so he smiled, shook his head, and spoke.

“I designed the action system for the Black Myth game in my personal capacity.”

"Oh, like this."

Li Can nodded.

Before I could ask anything else, Cheng Wen excitedly pulled me aside to introduce myself.

"Brother Can, although we have few people in the game project, we have many talented people. Do you know who has been hired for the game animation?"

"Who?"

“The top studio under the Shanghai Art Factory!”

"hiss!"

Li Can was really surprised this time.

Small workshops really dare to come up with shocking news.

Anyone from Shanghai Art Factory can get this, it's simply a cyber succubus.

"Hey, Brother Can, now you're here too. As expected, everyone wants to contribute to domestic games."

Cheng Wen didn't seem surprised by this.

After all, the big guys are not short of money.

What is lacking is "achievement".

Setting a benchmark for an industry or having a passionate heart in an idealistic project are more attractive than that little bit of money.

This is the case with Li Can, and the people at the Shanghai Art Factory seem to feel the same way.

"how much did you spend?"

"No money spent."

Cheng Wen glanced at Yang Ji, who was just talking nonsense.

"If you really want to put it bluntly, it's just three meals a day, plus the right to operate the animation copyrights on your own, and the corresponding royalties."

Li Can understood.

Although small workshops produce powerful materials, the distribution of profits in small workshops is often simpler.

Money can be spent wisely.

"How about it, Brother Chan, do you want to take a look at the content?"

"Come!"

Li Can was very decisive and said he would watch it right away.

It doesn’t matter if you don’t look at it, but once you do, you will find that the level of refinement is in stark contrast to the small workshop model.

The character modeling is so detailed that it's outrageous. The modeling is so detailed that even the hair texture is produced. The static light and shadow rendering is completely top-notch in the industry, which even makes people doubt whether the computer can handle it.

There is quite little actual gameplay demo content.

But controlling the character to walk around in a limited scene does have a bit of 3A flavor.

"Real framing?"

“Yes, real framing.”

Cheng Wen began to describe the scenes in the game.

"This section is taken from an important plot in Journey to the West, the burning of Guanyin Temple."

“The Guanyin Temple is a 1:1 replica of the Amitabha Temple and Guanyin Temple in Shuozhou, Shanxi, and the tower in the final boss scene is one of the twin towers of Kaiyuan Temple in Quanzhou, Fujian.”

As he spoke, Cheng Wen took out a lot of setting drawings that had not even been produced yet.

"There will be a prologue for beginners, and the burning of Guanyin Temple is the first chapter. The second chapter is the design of Huangfengling. Look, this is the long-range concept map of Huangfengling, taken from Feiyun Tower in Yuncheng, Shanxi."

Li Can is also an artist.

Is it impossible to tell whether this art is artistic or not?

This is simply art finished.

"Where's the story?"

"Give."

Look at the story in the script in your hand.

It seems that just by taking a look at the title of the game chapter, I can't suppress the urge to cooperate with it.

".【Fire illuminates the black clouds】,【Wind rises at dusk】,【Wild white dew】,【Curved purple kite】!"

"Any more?"

"Yes, but it's not finalized yet. There are still many things that need to be discussed and changed. This is just a draft."

"Give me Kangkang!"

(End of this chapter)

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