Rebirth Tokyo 1986
Chapter 159 Fear of the Previous Generation
Chapter 159 Fear of the Previous Generation
"President Rogers, this is the ace game I found for the company. Would you like to play it?"
The next morning, Masato Takeshita couldn't wait to come to Xinghai Games, and handed the Tetris floppy disk to Rogers, the president of Xinghai Games.
"Oh, Soviet Triangle. Is this game from the Soviet Union?"
"Yes."
Masato Takeshita was too lazy to come up with a name, so he simply named the game after the country according to the rules of his previous life.
Of course, he didn't want to anger the Soviet Union, so there was no mocking scene on the cover.
The reason why Stein did not get more copyrights of "Tetris" in his previous life was also related to the fact that he deliberately designed the game cover to mock the Soviet Union.
"Then I'm going to have some fun."
The Soviet Union during this period, like China, was shrouded in mystery to people in most countries.
People are still very interested in a Soviet game.
But soon, Rogers became very serious and his expression became more serious.
Ten minutes later, Takeshita Masato asked proudly, "How was it?"
"What a great game. How much did it cost?"
“Several million dollars.”
"Not bad, I should be able to make a small profit."
Rogers also couldn't have imagined that the game would sell tens of millions of copies on console platforms, and gave a conservative estimate based on current practices.
"Oh, is it so?"
"President, do you think it's too low?"
"Of course, I think it will sell at least tens of millions of copies."
"Well, maybe."
Rogers disagreed and refuted it tactfully.
What does it mean to sell tens of millions of copies? Only Nintendo can do that.
Even Enix's hit title, Dragon Quest, sold less than 500 million copies.
This is already the best-selling game among third-party game developers.
"Then let's wait and see."
At this point, Takeshita Masato smiled and changed the subject, saying, "Soviet Triangle is still a little rough, so try to find an artist to improve it. Also, try to use this game to discuss cooperation with Nintendo."
"President, do you think that Nintendo will give us better conditions because of this game?"
"Well, I believe in the vision of Mr. Gunpei Yokoi and Mr. Shigeru Miyamoto."
Although the game "Tetris" is not as groundbreaking as "Super Mario", it laid the foundation for many future game playing methods.
But as the ancestor of elimination games, "Tetris" also has a profound influence in the leisure field.
Basically, as long as you play a few times, you can feel the outstanding charm of this game.
In the field of casual games, elimination games have an enormous appeal.
Shortly after the release of the previous game "Tetris", Nintendo launched "Dr. Mario", which also features an elimination game and sold over 1000 million copies.
As for the mobile era, elimination games are still the leader in the field of casual games.
Whether it is China's "Happy Match 3" or Europe and the United States' "Candy Crush Saga", they both make a lot of money.
Especially "Candy Crush Saga", which has long occupied the forefront of the European and American game markets.
It is rumored that Candy Crush Saga was an important factor in Microsoft's acquisition of Activision Blizzard.
This game has a large number of users, which is very beneficial to Microsoft's layout in the game market.
Perhaps the least important part is the Blizzard part that is most well-known in China.
Although the IP is very influential, it cannot beat Activision's "Call of Duty" and has limited impact on the console game market.
"Well, no problem, I'll contact them as soon as possible." "Soviet Tribe" is indeed very good, but Rogers doesn't think that this game can influence Nintendo's decision.
The FC game console is already a trend, and no matter how good the game is, it will not have any impact on the overall situation.
"If Nintendo doesn't agree, we will release the PC version first. With the PC sales as a reference, we will be more confident."
Nintendo is indeed alone at the moment, but it is not without rivals.
If sales on the PC are good, with the help of Sega, there is still a great chance of obtaining the rights to produce cartridges on their own.
Nintendo actually places more importance on the distribution rights of games and the right to produce cartridges, which are of greater importance, mainly for making money.
"Ok, I know."
Rogers nodded heavily and decided to use all his favors.
After leaving Rogers' office, Masato Takeshita bit his lip and sighed depressedly.
"No wonder Nintendo was deserted by everyone later on. It was really too much."
I don’t know what Nintendo is thinking.
If Nintendo only keeps a commission from the game's distribution, it doesn't want any other rights.
No matter how high his commission is, not many companies will leave.
Maybe Nintendo really has a chance to firmly monopolize the console game market.
You should know that Nintendo's current commission is not high. Overall, it is only about 30%, which is not much different from later generations.
But it was those disgusting additional conditions that ultimately drove the game company away.
However, this is normal, as latecomers are always afraid of the lessons learned from the past.
Take Chinese history as an example.
While the princes of the Western Zhou Dynasty were fighting for hegemony, the Qin Dynasty was looking to achieve centralization and unification.
The Western Han Dynasty saw the drawbacks of the centralized power of the Qin Dynasty, so it implemented a system of parallel counties and kingdoms. Moreover, the princes were all their own descendants, and those who were not surnamed Liu could not be kings.
After seeing the brutal struggle for supremacy among the Liu princes of the Western Han Dynasty, the Eastern Han Dynasty began to rely on eunuchs in the palace to govern the country.
Generation after generation, the main factor that has influenced the successive dynasties is always the fear of the fall of the previous dynasties.
The two Song dynasties tried their best to suppress military men, and the same is true of contemporary China's most severe policy.
Nintendo developed a very strict royalty system because it experienced the Atari collapse that year.
But sometimes the policy is moderate, such as the leaf policy in contemporary China.
But sometimes it goes too far, such as Nintendo's royalty system.
Game review is normal, but it should not be too strict.
Each company can only launch 3 to 5 games every year. Isn't this forcing big companies to rebel?
What's the point of only having a few games a year? It can't meet the needs of big companies at all.
"I don't know if this is feasible for Rogers' sake. How about I go and ask for it?"
Masato Takeshita really wanted to know whether Hiroshi Yamauchi would give Waseda some face.
But he soon gave up on the idea.
Hiroshi Yamauchi loves Nintendo so much that he loves it more than his own family.
In order to keep the company running smoothly, he later changed the tradition of Nintendo being run by the Yamauchi family.
He even cleared his son-in-law out of the company.
Not to mention his junior and senior students at Waseda University, even his closest friends and family could not make him change in the slightest.
"I hope it will work this time. If not, I'll just have to put up with the host now."
Nintendo is the only one in the console field, but this may not be the case in the future handheld field.
Relying on the handheld game copyright, Masato Takeshita will get everything he wants sooner or later.
(End of this chapter)
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