Rebirth Tokyo 1986
Chapter 210 The inside is more important
Chapter 210 The inside is more important
"President, would you like to give it a try?"
Nishiyama Takashi was quick-witted. Seeing his president's eager eyes, he quickly stepped forward with a smile and invited him.
"Okay, let me try."
After saying that, the young man sat down on the chair and began to control the game's protagonist, Ken.
"Ah, Dugan!"
"Ah, oil heel!"
Masato Takeshita was pleasantly surprised to hear the familiar voice-over of the game character.
This sound is really nostalgic.
The young man tried all his moves like a child, and then reluctantly killed his opponent.
Then he tried all the roles before slowly leaving his seat.
Nishiyama Takashi stepped forward at the right time and asked with a proud tone, "President, what do you think?"
"The character models are very handsome, the action moves are also great, the game background sound and character voice acting are very beautiful..."
“The game is very complete and I believe it will make a lot of money even if it is launched now.”
Masato Takeshita first praised the game with great enthusiasm.
But soon the subject changed.
“But the game does have a few shortcomings that would be great if they could be addressed.”
Takashi Nishiyama is not a stubborn person, especially since the person he is going to give his suggestions to is the big boss of the company.
He quickly smiled and said, "President, if you have any good suggestions, please tell me."
"Yeah!" The young man nodded, then said bluntly: "First of all, the character's moves are too few and the damage is too high. A simple rising dragon punch can knock off about a quarter of the character's health, which is unreasonable."
“The damage of the moves needs to be reduced, and the number of moves also needs to be increased. If the character wants to take away more health, it is more appropriate to use combos.”
"Of course, if the game motherboard cannot adapt to more moves, just ignore what I said."
Many times, when a character has few skills, it may not be due to the developer’s fault, but may also be due to the limitations of the machine’s performance.
If the problem is with the game motherboard and there is no way to add more combos, then it is completely OK to maintain the status quo.
After all, this game is very similar to its predecessor "Street Fighter 2".
However, the skill damage still needs to be reduced.
Rising Dragon Punch and the like can only damage one-sixth of your health at most.
"Understood. We will try to develop more exclusive moves for each character. The skill damage will also be reduced."
After listening to the president's advice, Nishiyama Takashi also felt that the character had too few moves and the damage was too high.
More combo damage should be cooler and stimulate players' desire to fight.
Masato Takeshita nodded and then went on to make his second suggestion.
"The second is that the game characters are too unbalanced."
"Obviously, Ken and Chun-Li are a little too strong."
“Not only is the operation simple but the damage is high, and the flexibility is also beyond other characters.”
Although it was only a simple operation for a while, the feel and moves of Ken and Chun-Li were completely on the same level as other characters.
If it remains like this when it goes online, I guess few people will play the other characters.
With eight characters battling each other, it will soon become Ken and Chun-Li's world.
"Understood. We will improve this aspect as soon as possible."
"Ah That's good."
Immediately afterwards, Masato Takeshita put forward a lot of suggestions for revisions.
But these are all minor issues. The most important problem with the game is the frequent lag issues.
"Is it because the capacity of the gaming motherboard is not enough?"
"Well, the motherboard capacity is a bit small and cannot withstand complex operations. If the motherboard cannot be replaced, then the research and development time will need to be longer."
Can the current motherboard play Street Fighter 2 smoothly?
you can!
The game content has been reduced, and everything that can be discarded has been abandoned.
The game moves can naturally become smoother and more playable.
If the configuration is not reduced, technical personnel will need to constantly adjust and improve it, and finally the effect can be barely achieved.
It's like the FC Famicom game.
The early ones were very simple, as the development technology matured.
The game's actions, graphics, performance effects, etc. will also become more and more advanced.
There is nothing else, just familiarity with you.
"Don't worry, Xinghai Semiconductor will soon be able to produce a qualified gaming motherboard."
Masato Takeshita did not consider shrinking the game or anything like that.
What he wants is to shock players all over the world like in his previous life, and then change the ecology of the arcade game circle.
In the future, fighting games will dominate the arcade game field.
After learning about the development progress of Street Fighter, Masato Takeshita came to the project team where Toru Iwatani was.
"Is this the new game developed by Iwatani-san? The characters are so cute."
Masato Takeshita looked at the pink and cute Q-version pixel fantasy characters on the screen, his eyes full of curiosity.
Iwatani Toru smiled and nodded in response, "Yes, this is Nico, the protagonist of the game."
“Bubble Bobble and Pac-Man have proven that casual games have great potential.”
The young man agreed and said, "That makes sense. Games with cute characters are really attractive."
Casual games will always have a place in the market.
Masato Takeshita didn't know whether this gaming legend could achieve the same success as Pac-Man.
But after trying it out for a while, I think it's okay to make a small profit.
“Very good game, should achieve good results.”
Iwaya Toru looked humble.
"There are still many shortcomings. If we want to achieve good results, the core gameplay needs to be further explored."
"Yes, our company must have this attitude in order to make fun games."
After learning about the basic situation of the two most important game designers in the company, Masato Takeshita walked to the 6th development team with a smile.
This group is likely to determine the height of the company's console games.
Because its person in charge is Hideo Kojima.
Earlier, Hideo Kojima was not the head of the 6th development team.
However, as Star Ocean Games grew and developed, the company's project team made repeated adjustments.
His R&D performance was the worst, so he could only become the person in charge of the last group.
Hideo Kojima said nothing on the surface, but he was secretly holding his anger in his heart.
He gave up all enjoyment and concentrated on developing the perfect game in his mind.
“Great setting, is it to integrate movie CG into the game?”
"Yeah, I think that's pretty funny."
At this time, Hideo Kojima was full of confidence and believed that the game he developed would be a huge success.
"Well, it's really interesting. I hope to see the finished product soon."
"no problem."
Masato Takeshita noticed Hideo Kojima's extreme confidence, but didn't say anything.
Young people should be full of energy.
Even if this time is not satisfactory, you can still accumulate a lot of experience.
That’s right, the young man judged that Hideo Kojima would not achieve very good results.
Although the game pioneered a cinematic narrative method, the content is relatively simple and will not attract the interest of many players, so it will only make a small profit at most.
After walking around the entire company, Masato Takeshita finally walked back to the president's office.
"It's almost time, shall we leave now?"
The celebration party for the sales of "Soviet Cube" exceeding 6 million is at o'clock in the evening, so now is the perfect time to set off.
"Well, it's almost done."
Afterwards, Rogers asked his secretary to notify all staff members to go to a nearby high-end restaurant for a big meal. Usually, it was a celebration dinner for the game.
For games developed by ourselves, we will only invite the project team that developed the game.
For games distributed by agents, only relevant personnel responsible for distribution will be invited.
This time is different.
Because this is the company's first game to sell over 10 million copies.
The next time a similar situation occurs may be when the game sales exceed 2000 million, or when the game sales exceed 5000 million.
The restaurant chosen by Rogers was a typical mixed buffet restaurant, which basically had everything.
Even employees with picky eaters or allergies can be catered for.
"Aoki-san, eat more. You are one of the protagonists tonight."
Although Hideyuki Aoki was only responsible for the porting of "Soviet Square", he had made some contributions, so he could naturally take on the responsibility of being the protagonist of the party.
"Thank you for your concern, President. I wasn't that hungry tonight, so I ate a little less."
"I see. Got it."
In addition to Hideyuki Aoki, the company's other two direct employees, Hayato Ikeda and Shigeru Yoshida, are also of great concern to young people.
These three are the company's veterans, responsible for implementing the design proposal provided by Masato Takeshita.
The job seems simple, but it is not something that ordinary people can handle.
Many people, even if you put the game in front of you, can’t even copy it.
The most typical examples are QQ and Tencent. Tencent’s "Genshin Impact" has been out for several years, but it has not really come up with a big-world competing game.
On the contrary, the slogans were shouted loudly.
The same is true in the stand-alone field.
Youke invested RMB 3 million to develop the stand-alone game Black Myth, which sold over 2000 million copies worldwide in a short period of time, reaching top level.
Pig Farm and Tencent, which have more capital and more developers, have nothing to offer.
Of course, the pig farm has achieved some success in this regard.
The buyout console game "Naraka: Bladepoint" has sold more than 1000 million copies.
Although the game has more attributes of an online game, it does have certain attributes of a console game.
At 8 o'clock in the evening, after everyone had eaten their fill, they began to leave one after another.
If you feel unsatisfied, you can go to an izakaya with friends.
Everyone has a reimbursement limit of 3 yuan tonight, which is enough to meet the needs of most people.
Although Masato Takeshita didn't like drinking, he was dragged to a izakaya by Rogers.
The two people prepared to chat about the company's development while eating.
"President, I want to set up a research and development studio in the United States."
"Sure, great decision."
Japan is now the largest consumer market in the gaming sector, but sooner or later, it will shift to the United States.
There’s nothing we can do, the number of people is there.
Setting up a game studio in the United States in advance is also a precautionary measure.
Then, Takeshita Masato asked: "How big are you going to establish?"
"30 people, it will be easier to manage."
"That's right. I suggest that we focus on developing car, gun and ball games, which the US is good at."
Cars, Guns and Balls has been America's trump card game type until the 21st century.
This may be related to their daily lifestyle.
There is no need to say much about cars. The United States is known as a country on wheels.
The gun is even more famous.
Who doesn't know that when you travel to America, there are gunfights every day.
The same is true for the ball.
Sports are very developed in the Bald Eagle, and the four major leagues can earn countless dollars every year.
Relatively speaking, Japan is better at RPG games and casual games.
When it comes to casual games, there is Nintendo, the leader in consoles; when it comes to RPG games, there are two Japanese ace titles, “Dragon Quest” and “Final Fantasy”.
As for China, it did not catch up with the console era, and only got halfway into the PC era.
The real development period will have to wait until the mobile era.
At that time, Chinese mobile games will sweep the global game market.
Not only Latin America, the Middle East, and Southeast Asia, where the gaming industry is underdeveloped, but even the United States, Japan, and Western Europe, where the gaming industry is well developed, are flooded with Chinese mobile games.
Many console game giants who are unable to make mobile games simply license their own IPs to Chinese game companies.
Activision Blizzard is one of the best, making a lot of money by licensing IP.
"Yes, understand."
After chatting about their own affairs for a while, the two talked about Nintendo.
This is the current leader in the gaming industry.
"I heard that Nintendo's new handheld game console will be released soon?"
"Yes, Yokoi-san's products should sell very well."
Within Nintendo, Rogers admired Gunpei Yokoi the most.
This person may look inconspicuous, but he is the company's mainstay.
The projects he develops often determine the life or death of the company.
"Minister Yokoi is indeed very capable. I don't know when we can recruit him."
"how is this possible?"
Rogers was about to complain about his president's wild ideas, but when he thought about the power struggle within Nintendo, he felt that there was indeed a glimmer of hope.
Since the Famicom came out, the entire Nintendo company has revolved around this project.
The First Development Department where Gunpei Yokoi worked seemed to have been forgotten.
This resulted in a severe shortage of game titles at the launch of Gameboy, with only 4 titles available.
Among these four models, one of them was made reluctantly by Shigeru Miyamoto after he approached the president Hiroshi Yamauchi.
Although this life is better, it only adds one game: "Soviet Tribe".
Of course, this moment in gaming was enough to end the handheld wars.
This was the case in the previous life.
At the beginning, Sega's handheld game console could compete with Gameboy with its large number of games and color screen function.
"Tetris" joins the battlefield and immediately reaches the finale.
Nintendo wins.
"Don't tell me, it's really possible."
Rogers tapped his head lightly, thinking about how to poach.
But he soon discovered that this was not possible for the time being.
Masato Takeshita naturally knew that it was impossible to poach successfully now.
He said in a relaxed tone: "You don't need to succeed now, just take your time."
"You should communicate more with Yokoi-san in the future so that you can kill him with one strike when the opportunity arises."
Gunpei Yokoi is indeed a genius and is very important to Nintendo.
But he is destined to stand against the vast majority of Nintendo's senior executives one day in the future.
Most Nintendo producers would rather develop games on consoles with better performance.
In the future, we will definitely fall into the trap of pursuing the performance of game consoles.
Gunpei Yokoi's idea is that the game graphics are not important, the gameplay is the core.
This idea is very correct, but Nintendo’s top management cannot understand it for the time being.
Only after suffering losses can one realize the wisdom behind it.
(End of this chapter)
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