Dear Broom Knight.

Chapter 558 Let you see the reality!

Chapter 558 Let you see the reality!
The atmosphere was so solemn, but Toronto answered without hesitation: "Yes!"

Glenn Sack was about to say something suggestive, but he choked back at his confident answer and burped a few times.

Regardless of whether any of the adventurers watching were provoked by him and laughed, everyone laughed together.

No matter what they do, it's worth a laugh.

Evelyn Costa freed a hand and patted Toronto's shoulder vigorously: "We have known each other for so long, and we meet quite a few times throughout the year. Our relationship is quite friendly, but the reason why we can only be acquaintances is indeed because of your mouth! Toronto."

The Toronto wizard was a little surprised: "I am so honest and reliable..."

"Well... are you so honest that even a cult follower who is good at seducing people and has a tongue more sensitive and vicious than a poisonous snake was choked to death by you?" The female knight threw her axe in the air and then held it in the other hand.

Although everyone was indeed touched in a sore spot by Glenn Sack, and some people were definitely secretly tempted, but at least in the small theater staged in Toronto, everyone understood what the consequence of their temptation would be... that is, a road of no return from which there is no turning back.

People here still remember how crazy and glorious Pat Gezzal was twenty years ago.

But now?

The new young people only know Lori Gezar.

For someone who knows all this and still willingly comes to the door, the independent adventurer will decisively cut off ties with him and never have any contact with him again.

However, it is just a matter of impulse that leaves you without even a chance to turn back... Everyone just wants to sigh for others and doesn't want to be the unlucky one who is pitied.

But for adventurers who act faster than they think, their usual style is to act immediately when their minds are hot.

After all, if you hesitate for a second, good tasks and good things may be snatched away by others.

Just now, Evelyn Costa only proved that there was no problem with Toronto's identity as a mage, but that was mainly to let these "old friends" around her know about it, and she didn't say much to Toronto.

That’s why the adventurers responded to him in that way…even their sarcasm was so polite.

But now, Evelyn Costa took the initiative to taunt in the style of an adventurer, which meant that the group of people represented by her had completely accepted the existence of Toronto... In other words, Toronto could now obtain some of the news and resources circulating among the independent adventurers.

Although the identity of an adventurer is nothing special, if there weren't enough benefits, so many people wouldn't continue to take risks even after reaching level 10, a hurdle that would allow them to receive generous treatment in any country.

Those nobles would not keep sending their men to try their best to get in... Adventurers who travel around the world all year round and look for opportunities everywhere may not have many resources, but they are really well-informed.

Moreover, some information can actually be used to infer the location of large resource production areas.

Especially those independent adventurers in the tavern who have been famous for a long time, each of them has something in his hands.

However, for them, cooperating with any force, even a large adventure group, is dangerous...Except for the Northern Royal Family, which can ask the White Dragon to help guard the wilderness resources, the first reaction of most forces when they get this opportunity is to silence them.

And the King of the North is not a being that any independent adventurer can contact... Asking someone to pass on a message is the stupidest thing to do.

The person who was silenced might not be him, but someone who had some relationship with him.

Who dares to trust the conscience of an outsider? Not to mention gambling with their life.

The independent adventurers looked at each other and tacitly agreed with Evelyn Costa's attitude.

They definitely had less experience meeting good people than bad people, so as soon as Grann Sack's suggestive words came out, everyone actually understood what was going on.

Even if a church of a legitimate god wants to find someone to do a dirty job, it would not use such a suggestive method that would subtly drag the god into the water.

Only the followers of the evil god would hint that their boss has the ability to make you escape from your current ordinary life and step onto the road to light in an instant after just a few words.

When a proper church spreads its faith, it will certainly say that you must first make some effort and demonstrate some kind of firm will and good character in order to gain the approval of God. It would never publicly imply that it is God's will that we do this immoral thing.

Even if the relationship between the two gods is really bad, they will only secretly sabotage some of the other church's methods and will never openly disrespect the righteous gods.

Moreover, just like the High Priest Schroeder of the Lord of Storms, his purpose in doing bad things is always for "us". Even when mentioning God, he would say that he did so unscrupulously just to get closer to the Lord of Storms.

Since the gods only give gifts on the right path, then let yourself stand higher and more conspicuous.

Although he was not a good person, he would not dare to use the power of God to force people to do dirty things even if he had a hundred guts... Otherwise, as long as those people really believed in God, they would probably attract the attention of God if they prayed a few more times. Unless there was a way to send the praying people to a place that was closed enough to transfer their faith to other places.

Since Toronto gave them a bucket of cold water at the critical moment, they don't mind giving him a chance to trade... Although the mineral resources will definitely not be brought out, it's not to the point that everyone won't dig at all.

Anyway, for a newcomer like Toronto, they won't trade him with anything more expensive.

There's nothing wrong with those scraps that look like they were accidentally found.

But for a five-ring free magician who only needs to be responsible for himself, these scraps are enough.

Grann Sack, who was also a senior member, of course understood what happened. He couldn't help but sneered: "Ha~ Do you think I'm lying?

Let me show you the reality!"

He clenched his fists suddenly, and a raging fire instantly ignited on his body: "Did you see it? Are you still hesitating?"

Among the adventurers surrounding him, someone exclaimed, "You, are level 14? How is that possible! Didn't you just pass the level specialty level last year?"

When adventurers choose their specialties at level 10, they have one reality in mind... If they can rely on their own abilities to develop one or two specialties with the same attributes as their own, then they are lucky. However, most people will still choose general specialties.

Even so, they still need more than ten years, and after their expertise is formed, they need to spend more time to adapt... Those with smaller attribute differences are naturally easier to deal with, but if an agility knight chooses the Blood Bull expertise, he must try to change his style.

However, not every type of expertise you want can be obtained. Even the unique All-Spirit Concise Style expertise in the military is not something that ordinary adventurers can obtain.

Being able to avoid secondary attribute specialties as much as possible is the only result that adventurers can guarantee.

That thing not only requires a long period of training, but also requires the coordination of various potions and magic arrays to take shape.

Adventurers who can give themselves a few more bottles of magic potions with the same best attributes as their own are considered quite capable.

Then the formation of expertise is an unknown encounter, and no one knows which one it is... After all, when you are working hard, you don’t know what you are working hard for.

It would be great if I could fully integrate my expertise by level 12...but this period of time is really long and painful.

Then, it was another difficult journey.

Before level 10, you know there is a way. Even though you don’t know where you are going, it is still a way.

After getting used to the expertise that was completely unfamiliar to me, when I looked up again, there was only a wilderness and a small shovel in front of me.

The road ahead can only be shoveled out slowly using this shovel.

Therefore, many independent adventurers, when they reach level 12, a stage that everyone respects, will give up the independence they have maintained for so long and join a force that is very knowledgeable about his or her expertise... Seeing nothing in front of or behind you is all white, which is the easiest way to break through.

But if they can pass this level and reach level 16 as independent adventurers, the new path they have opened up themselves will suddenly become a highway to heaven... Without any responsibilities to shoulder and without sharing the sins of any force, it will naturally be easier for them to leave this world.

Of course, many people don’t know the real reason, but they all know one thing very well: it is easy for independent adventurers to go to the starry sky, and there are even many large forces willing to offer extremely generous treatment to invite them to join.

There is no death crisis in the Star Fortress. Most people go there just to make themselves stronger. Intrigues between forces are inevitable, but wars basically will not happen.

Therefore, when they join any force, they don't need to pay anything except a name.

If you really don't like living on someone else's territory, you can always find a usable room in those abandoned fortresses and continue to live independently.

However, most independent adventurers choose to continue to persevere because of this bright future, because even if they are accepted by a certain force, outsiders like them will definitely not live comfortably. Moreover, the expertise training methods given by those forces are definitely not tailor-made, and can only be described as "similar".

Although it can indeed give people some idea and let them know where to work hard, it is not strong enough to transform them completely.

If, within a year, they could directly leap two levels, and even their unique attributes were so distinct and powerful... who would not want that?
As for the possibility of doing bad things, it is really nothing to these adventurers who have been wandering on the mainland for many years.

Glenn Sack may come off as a bit crazy, but he's certainly convincing.

(End of this chapter)

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