The evil witch BOSS just wants to develop in a low-key manner
Chapter 186: Collect taxes from the gods!
Chapter 186: Collect taxes from the gods!
He quietly looked at the [Cosmic Altar] in front of him, which was about two meters high and had a golden tower altar-like shape with an ochre halo all over.
Deep in Zorn's pupils, a thick and mysterious ochre halo was perfectly reflected.
After a long, long time, he slowly regained his composure.
He was the first to try to promote this [Cosmic Altar].
The cosmic altar remained unmoved.
Zoen knew that no matter how hard he tried, even if he used the ancient divine spell to push it.
Or maybe a legendary strongman can push it forward.
The [Cosmic Altar] will not be shaken in the slightest.
The only thing that can pry open the [Cosmic Altar] is the "Words of the Ancient Gods of the Universe".
As the master of the [Words of the Ancient Gods of the Universe], Zorn's mind slowly unfolded his own greatness, the plan to collect taxes from the gods.
Taking a deep breath, Zorn began his action.
He took the lead in opening his spiritual realm and releasing the Steam Magic Castle.
Then he began to use the "Ancient Language of the Universe" to slowly push the [Cosmic Altar].
Zorn's goal is to push the [Cosmic Altar] into his own [Kingdom of Disaster].
The [Cosmic Altar] is a key link in the trinity of cosmic sacrifice.
After Zorn pushed the [Cosmic Altar] into the [Kingdom of Disaster].
Afterwards, the ancient language of the universe will be used to promote the [Cosmic Altar] to construct 12 "Cosmic Altar Projections" and place them in the sand sea world on the first layer.
In this way, subsequent entrants.
After exploring and searching this ancient relic, the only channel for their sacrifice will be the "Projection of the Cosmic Altar".
And this is a crucial part of the entire plan.
Take the [Cosmic Altar] into your own hands.
When others make sacrifices through projection, Zorn will enjoy a portion of the rewards from the [Cosmic Magic Pool].
Yes!
Zorn, who controls the [Cosmic Altar], performs this series of operations.
He will collect a tax from all the sacrifices made throughout the world.
In the future, all powerful gods will surely come to offer sacrifices.
Then, Zorn will collect taxes from the gods!
Every time any other force makes a sacrifice through the [Cosmic Altar Projection].
Zorn will charge around 8% to 12% of the sacrifice in return.
This is the ultimate goal of Zorn's painstaking plan to build the [Cosmic Altar].
How to collect feedback for these sacrificial resources.
Zorn also made preparations early on.
Regardless of it being Zorn's [Kingdom of Disaster].
Or it could be the [Kingdom of War] of the Lord of War.
Or it could be the [Angel Kingdom] of the Nightmare Angel.
They all float above the Cosmic Magic Pool.
And now, Zorn is using the [Tree of Disaster and Magic Ring] to push the [Kingdom of Disaster] into the "Cosmic Magic Pool".
Once you enter the cosmic magic pool.
The sacrifices of others and the power that belongs to Zorn's tax collection will be directly returned to Zorn's kingdom of God.
By then, Zorn's kingdom of God, the Tree of the Ring.
They will all enjoy the support of resources from many major forces.
And this is the only way for Zorn to reach the top in the future.
"The world is currently still in the second chapter. This plan will only be able to play its amazing role when the world enters the third chapter, the plane journey."
"Once it takes effect, my Kingdom of God and the Ring of Law Tree will experience a surge in power."
While Zoen was thinking, he had already used the words of the ancient gods of the universe to slowly push the [Cosmic Altar] into his own Steam Magic Castle.
Then he continued to push the [Universal Altar] into his own kingdom.
It took Zorn about half a day to successfully push the [Cosmic Altar] into his own kingdom of God.
"call……"
After completing this important part.
Zorn couldn't help but let out a long sigh of relief.
Then, he used the words of the ancient gods of the universe to promote the [Cosmic Altar] and construct the "altar projection".
Constructing the "altar projection" of the [Cosmic Altar] is a technical job.
Looking at the entire player world, there are no more than ten people who can master this method and do it smoothly and naturally.
One projection altar after another was projected by Zorn into the first layer of the sand sea world.
And the placement of Zorn is also very exquisite.
The twelve positions form a micro-dynamic altar group.
Even if a projection somewhere is destroyed by a powerful force.
Other altars will also extend their power to repair it.
Even if the twelve projection altars were blown up and destroyed at the same time.
Zorn can still restore the 12 cosmic altar projections by re-deploying the [Cosmic Altar].
What Zorn does is to ensure that those who offer sacrifices can do so safely and with peace of mind.
If Zorn hadn't left the "Cosmic Altar Projection" here.
Those extraordinary people will also go to the "Cosmic Magic Pool" on the third level to build an altar and perform sacrifices and harvest.
However, if you offer sacrifices there, there is a certain probability that the sacrifices will be eaten by the "Cosmic Magic Pool".
And the probability is not low.
Every time resources are invested, there is about a 15% chance that they will be directly consumed by the "Cosmic Magic Pool".
At this time, the altar projection left by Zorn, which only charged 8% to 12% tax, seemed very stable and efficient.
If it weren’t for the third-level “Cosmic Magic Pool” itself, sacrifices could also be made, and the location there could not be moved.
Zorn dared to raise the tax rate to 95%.
Let the gods tax themselves heavily!
Along with 12 illusory and hazy things, there is the thick, deep and mysterious voice of "The Ancient Gods of the Universe".
Zorn also finished pushing the [Cosmic Altar] and followed the [Cosmic Altar] to feel the 12 stable "Cosmic Altar Projections".
Zorn also knew that his ocean journey could finally come to an end.
"The current war situation in the Holy Land is still quite stable."
"We have to wait at least another year or two before the direction of the war becomes clear."
"During this period... it is possible for the three parties to sign a peace agreement."
As he thought about it, two important world trajectories of the future world gradually emerged in Zorn's mind.
World track 1: The defeat of Saint Sman.
Saint Sman was defeated, and the northern and southern forces attacked Saint Sman from both sides.
There are constant disputes and infighting within Saint Sman. The final result is likely to be that a part of Saint Sman is eaten up, and the rest is split into a number of extraordinary city-states.
World Trajectory II: War and Peace.
In the ongoing flames of war, all three parties could hardly bear it.
With the intervention of external forces.
The three parties signed an agreement that at least appeared peaceful on the surface.
Generally speaking, players can change the direction of the war through various operations.
At present, Zorn's push is naturally to defeat Saintsman.
After all, only by defeating Saint Sman can Zorn blow up the Emerald Ring Tree.
Let your own magic circle tree receive a big wave.
Use the remains of other people's magic circle trees to enhance the height of your core skills.
This is something that players must do.
The normal skill level is level 3.
If you want to be stronger than others, you must have a higher skill level.
Others have level 3 skills.
Only when you have level 4 or even level 5 skills can you have an absolute advantage.
You know, entering the astral world, among the many powerful planes.
Those at the upper level, even the saint level, are all top-level powerhouses in the plane.
Even though Zorn possesses a special world-class BOSS template and the roots of this evil god, it is necessary to increase his own level limit, obtain powerful forbidden spells, and even ancient god spells.
The tide of the times no longer favors Zorn.
Zorn has to find a way to make himself stronger.
…………
After half a day.
Zorn left the ancient ruins of the Universe Magic Pool and came to the sea outside.
According to the original plan, Zorn began hunting the demon.
During this period, there are more and more demonic creatures in the sea.
Judging from the legendary demon’s trumpet guarding the gate to the ancient ruins of the universe.
It is inevitable that demons will invade the Holy World on a large scale.
Naturally, the ocean became an ideal place for Zorn to hunt demons.
After more than half a year of digestion and stabilization.
Zorn's sequence level urgently needs more demons to nourish.
Faced with so many demons, if I don’t directly reach level 10, it would be a shame to my identity as a world-class BOSS.
"With the hand of the water element, I can freely travel on the sea and hide in the underwater area, making it difficult for those demons to detect my whereabouts."
"Once you find a demon, whether you use long-range shooting or sneak attacks with Rune Hands, both are quite effective and can quickly end the battle."
With this in mind, Zorn immediately began to hunt the demons according to this routine.
Zorn did not hunt demons near the Golden Island of Saint Nicholas.
After all, that is the lair of demonic creatures.
If the legendary demon's alt-account is provoked, Zorn will not be a match for it at this stage.
Outside, near those islands rich in resources, there are definitely pastures for demonic creatures.
in the next few days.
Zorn hunts demons and reaps a bountiful harvest.
He even killed two lone level 10 demon lords.
This caused Zorn's sequence level to increase rapidly.
After hunting the demons on this island, Zorn immediately changed to another island community.
After hunting for a few more days, Zorn changed his location again.
Except for the legendary demon's clone.
Zorn also felt that two clones of the Holy Crown Demon were coming to capture him.
Zorn played hide-and-seek with these guys on the sea.
They were looking for Zorn, and Zorn was looking for their people.
Once found, they will carry out a series of surprise attacks and hunting before escaping again.
Anyway, even if I get caught.
At worst, Zorn could just run away.
The worst case scenario is being killed but leaving only one life.
The world's big boss can afford such a price.
But those demonic creatures don't have as many lives as world-class bosses.
Hunting for half a month in a row.
Demons continue to die at the hands of Zorn.
Zorn's sequence experience continues to increase.
Even under these continuous battles, Zorn could feel that his Hand of Tarquha was vaguely showing signs of being promoted to level 4.
(End of this chapter)
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