Industrial Revolution of the Mage Lords
Chapter 117: Krypton Gold Card Draw
Chapter 117: Krypton Gold Card Draw
"In addition to requiring skill, the real fun of the game Tower of Magic lies in luck and choice! It's full of randomness and change..."
The Quinn brothers pointed at the crystal screen of their "Magic Brain" instrument and showed off to "Magic Shield" Fran McCaughlin with a smug look on their faces.
"After the official version of the Magic Tower went online, we spent an entire night rushing from the bottom of the tower to the sixth floor... How's that? An alchemist's understanding and application of spell cards is no worse than you orthodox spellcasters, right?"
Of course, Fran didn't want to argue too much with the two brothers on this issue. He came to visit today to discuss with the Quinn brothers the significance of the two new features that appeared in the official version of "Magic Tower".
When this incredibly complex card game was officially launched and fully opened to the forum, its content was several times more complex than what was shown in the beta version.
In addition to Arcane, Elements, Bloodline, Nature, Death, and Destiny, the "Construction" profession representing the Alchemist was added, eventually forming seven extraordinary professional factions that contrast with reality.
In addition, in the official version, a new feature called "Card Editor" appears, which allows players participating in the game to freely and flexibly select and combine their own card decks.
This feature was well received by forum members because everyone complained about a problem in the beta version, that is, the decks available for selection only contained the lowest-level first-ring spells of each profession, and only occasionally in tower battles could some second-ring spells or low-level magic tools be randomly triggered.
This is too weak! These high-level spellcasters don't even want to choose these cards!
The "Card Editor" also emphasizes an advantage, which is the keyword "your own deck".
This means that spellcasters who participate in this game may obtain some powerful and "unique" spell cards or magic tools from battles or rewards, which simply satisfies the collecting habits that are unique to most spellcasters.
The three of them refocused their attention on the crystal screen of the "Magic Brain Instrument", which was currently displaying the spell card editing interface of the "Magic Tower".
"Purchase the Magic Tower Spell Card Expansion Pack and you'll have a chance to receive white first-ring spell cards, green second-ring spell cards, blue third-ring spell cards... as well as purple fourth-ring spell cards and low- and mid-level magic tools..."
Fran McCaughlin pointed to the card purchase instructions on the screen and looked at the Quinn brothers. "The spells in these card expansion packs are random, but there's a chance of revealing high-level fourth-level spells and powerful artifacts."
The currently open levels of the Magic Tower are only marked up to the 30th floor, and only magic cards with the highest fifth ring are released to players.
In addition to the free white basic deck that each member account will have when participating in the game, if you want more powerful spell cards, you need to continue climbing the tower, obtain them from battle rewards, or purchase spell card packs to collect them.
It takes a certain amount of luck to get rare cards, and sometimes luck can be exchanged for probability by accumulating money.
In other words, the way to play this game that really makes people feel happy and excited is actually to spend money to draw cards.
"One point for a pack of spell cards, I can keep doing this forever..." Overey muttered. He and Ed had accumulated nearly four hundred points in the forum during this period of time, and they had no place to spend them.
……
Harvey has been working at his desk for more than eight hours straight. Apart from spending his time in the laboratory working on some research projects, he has never been so diligent.
"Sir, you have been drawing these... complicated-looking patterns and lines in the study these days. What is the purpose of them?" Every time Reiner returned to the castle to report on his work, he couldn't help but get closer to observe Harvey's strange behavior.
Harvey dropped his quill, smeared with magic solution, and pointed with a smile at the pile of enchanted parchments on the desk. "You don't understand," he said. "These are all part of a revenue-generating project I'm planning to launch on the Spellcaster Forum." Confused, Reiner picked up a piece of parchment and saw a drawing of a wooden staff wrapped in a flaming serpent. "Is this... a spellcaster's battle weapon?"
The other parchments scattered on the table were also painted with patterns of various magical instruments and a large number of exaggerated effects of low-level spells.
"This is called a card skin. After I finish it, you can give the game Tower of Magic a try. You don't have to rush back and forth between the castle and the municipal government all day. It will take away a lot of the fun of life."
The alchemical life with its soul trapped in the metal body has completely lost a large part of its human senses. Except for vision and hearing, the taste, touch and smell used for pleasure feedback have completely disappeared.
But Harvey accidentally discovered that even so, those wolf spider alchemists with low intelligence still retained some primitive habits of their former wild beasts. When not driven by orders, they would be happy to go out in groups outside the territory walls, chasing and hunting some small animals nearby, and would also play and fight in groups.
This made Harvey even more convinced that alchemical life was a unique artificial intelligent creature, not just a cold intelligent machine.
He took great pains to create this "Tower of Magic" game. In addition to trying to apply his research on "living code" on the forum, another main purpose was to create some additional sensory pleasure for alchemical creatures like Reiner and Asdalen.
The experience from past lives shows that spending tens of thousands of dollars to exchange for a bunch of meaningless code data is worth a ton of money in the eyes of many players who are keen on this.
This is the most attractive and terrifying thing about video games. There are always countless people willing to pay for virtual data produced by typing a few codes, and they never get tired of it.
……
"Servant! Bring me two more glasses of beer! Hurry up!" The dwarf Copper Hammer slammed the huge empty wine glass in his hand heavily on the table, and shouted loudly with a red face to the servant who was on standby outside the study.
He was not usually a bad drinker, and he never had the habit of getting angry at the lower people for no reason after drinking.
"How can my luck be so bad! Impossible! Absolutely impossible!"
Tongchui was sitting in front of the "Magic Brain" at this moment, operating the instrument to open the magic card expansion pack of "Magic Tower".
"Give me another pack, another pack, I'm sure I'll get something good!"
He crossed his legs comically in the reclining chair, clasped his hands together, looked up at the sky, and muttered to himself, "Father, grandfather, great-grandfather, can you please bless the Underground City like you did? Can you please let me open a purple spell card?"
Then he clicked the purchase button for the expansion card again. After paying one point, the card pack opened instantly, and five cards flew out, neatly arranged on the crystal screen.
Four white first-ring spells, one green second-ring spell...
"Ah!!! Ah!!! Why! These rubbish spells again!"
(End of this chapter)
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