Warhammer: Don't Call Me the God of All Machines

Chapter 64 Reinforcements on the Way

Chapter 64 Reinforcements on the Way

"It's gone. The next jump point will be the star system adjacent to Macragge. We can wait for it there." Roche said, while Guilliman was still standing there looking at the space where the Virgin disappeared.

The Lord of Five Hundred Worlds was smiling like a child who got a new toy. His smile was full of extraordinary charm, especially for the ever-victorious soldiers standing by. They couldn't help but feel excited when they saw the smile of the Father of Genes.

As Guilliman laughed more and more wildly, Roche seemed to see an Ultramarines hamster wearing a laurel crown and laughing foolishly.

Guilliman seems to be always busy at work. He can work for more than 23 hours a day, and then only close his eyes for a few minutes to rest.

This was no different from Roche's memory of small rodents called hamsters running non-stop in their running wheels.

What Guilliman revealed was not some kind of mental interference or illusion, and Roche had to admit that the Primarch created by the megalomaniac called the Emperor did have extraordinary personal charm.

In Guilliman, he could see a strong optimism and clear idealism.

He had never met the other Primarchs, but if his brothers were all like Guilliman, then it was no wonder that the Astartes warriors had a fanatical spiritual attachment to their Gene-Father.

This is not only the bond of blood genes, but also the resonance of their souls. They are attracted by the personality charm of the Primarch and are willing to do anything for the Primarch's orders and dreams.

Even Roche would be impressed that in such a terrible world, there is still a pure idealist like Guilliman.

That is why he was willing to use the precious human heritage to fulfill some of his not-too-excessive wishes.

Guilliman embodied the spirit of those human pioneers that Roche had seen before.

Only those who cherish great ideals and strive all their lives for the human race to go further in the universe and the stars will have it.

And those people created a great golden age, allowing humans to spread across the entire galaxy.

The Red Alert set sail from the Macragge system. The intelligent computer had already calculated the detailed coordinates of the combat planet that would be jumped to. They also entered the subspace and made short-distance subspace jumps to catch up with the target.

When the Red Alert, which arrived first, witnessed the battle planet leaving the Mandeville Point of the star system, Guilliman immediately cheered.

"Today, we have mastered the ability to jump from one planet to another. People of the Five Hundred Worlds, we have the sharpest spearhead to fight against the brutal invaders. We will fight in Amatra, and we will make the enemy completely buried in the territory of Ultramar!"

Red Alert and the battle planet completed the jump again, and their figures disappeared in this star system. Only the rippling space-time fluctuations and interstellar dust proved that a planet had once visited here.

-

Amatra, the war has entered a fierce stage.

After Orfeo lured the World Eaters to advance recklessly and used the Ultramarines wearing adamantium armor to catch the enemy off guard, the enemy, who suffered heavy losses, became cautious in their actions.

They have realized that the Ultramarines have equipped themselves with a new type of equipment, a brand new power armor made of adamantium. In the face of this almost impenetrable defense, no matter how many Astartes there are, they can only become lambs to be slaughtered.

On more than one occasion, World Eaters commanders have launched raids with the intent of capturing at least one suit of adamantium power armour from the Ultramarines, so that their structure and weaknesses can be analyzed.

After five failed attempts, the Traitors finally captured an Ultramarines on the battlefield after being hit by the main gun of a super-heavy tank.

The Ultramarines were indirectly hit by the Emperor's Bane Blade's main cannon, and although he barely managed to survive under the protection of his Adamantine Battle Armor, half of his body bones were broken and his internal organs were shattered and bleeding profusely. He was snatched back by the swarming Word Bearers and World Eaters and taken to their headquarters.

The adamantium armor is not invincible. This warrior fell into the enemy's trap in the chaotic battlefield environment and was knocked down by the enemy's super-heavy tank firepower.

But when the enemy tried to open the locked adamantine armor and pry information from the Ultramarines inside, they were once again taught a lesson by the loyalists:
Don't take home any unidentified objects you find.

The dying Extreme Marine in the armor directly overloaded the antimatter furnace in the enemy's headquarters. The horrific material reaction completely destroyed the command center, causing the enemies in an area of ​​the war zone to instantly fall into a state of confusion and loss of command.

Orfeo seized the opportunity to strike, annihilating over two thousand Astartes and over a million Traitor Mortal Auxiliaries, and commanded the Titan Legion Edgewatch to destroy four enemy Reaver-class Titans.

"It is highly unusual that Angron has never been seen since being driven back," Orfeo and his staff had pointed this out as they ran the simulation.

There are suspected to be two Primarchs on the enemy's warship: Angron of the World Eaters and Lorgar of the Word Bearers. Their movements are undoubtedly the key to determining the outcome of the war.

The Regent's backup plan has always included beheading the enemy Primarch. Although this may seem crazy, it is indeed the fastest way to end the war.

The Primarch is the absolute core of the Legion. Once the Primarch dies, the entire Legion will collapse.

Just like the death of Ferrus Malus, the Primarch of the 10th Legion Iron Hands, in the Battle of Isstvan V, his death caused the entire 10th Legion to fall into a state of division and fight each other.

In Orfeo's view, even if the entire Amatra was sacrificed, as long as any enemy primarch could be successfully beheaded, it would be a huge victory.

Although conventional weapons such as bolter bombs, melta and plasma can hardly injure the monstrous body of the Primarch, the antimatter explosion caused by the self-detonation of the adamantium armor still poses a great threat to it.

In the commander's view, the last time Angron penetrated deep into the enemy camp and was surrounded by a lone army was an opportunity. He could let his soldiers trap the enemy and actively overload the antimatter furnace.

Unfortunately, Angron escaped too quickly last time and the terrain was not suitable for containment, so Orfeo had no chance to carry out this plan.

No Ultramarines could resist the temptation to kill a traitor Primarch, not even Orfeo himself, who would have chosen to do so without hesitation if given the chance to do so at the cost of his own life.

In the underground bunker at the battlefield command center, Orfeo fell into deep thought.

"The enemy's recent movements are unclear. They have not launched a large-scale offensive, but have retreated to the conquered areas. This is very unusual."

The enemy's force was so great that orbital bombardment with naval guns and the use of constant artillery fire to erode the positions of the Ultramarines were foreseeable, but the strange thing was that nothing happened.

This undoubtedly put Orfeo on high alert, thinking that the enemy must be playing some tricks that were beyond common sense.

This unpredictable feeling of loss of control is exactly what the Extreme Warriors fear the most.

If they fail to notice the killing move that the enemy is preparing, the Extreme Marines, who are already weak in strength, are likely to be wiped out by the enemy in one fell swoop.

Too few, Orfeo has too few troops under his command. It is an almost impossible task for any commander to use the troops of one planet to fight against the massive rebel army.

(End of this chapter)

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