Chosen Evolution: I can load the protagonist template
Chapter 94: The main story is completed and the mission is settled
Chapter 94: The main story is completed and the mission is settled (I will continue to add more chapters to see how many days I can hold on)
[Ten Commandments: C-rank skill/Lv1, active skill. Developed by Martians for the Morro Ten Commandments, this enslaving ability is specifically developed to target human genes.
You can release the Ten Commandments Rays at any "human" unit with the "normal" template to cause fission contamination on its genes. The opponent needs to make a dual judgment of spirit and charm, with a basic probability of 75%. For every 1 point of spirit or 1 point of charm above the target, the probability increases by 1%, and for every 1 point of spirit or 1 point of charm below the target, the probability decreases by 1%.
When the Ten Commandments are passed, the target unit will immediately become a zombie and be at your disposal.
The zombified unit will become your temporary servant, with strength*1.5, agility/2, can only use one one-handed weapon, inherit some abilities of the original body, can only execute simple commands, and the duration of zombification is unlimited.
For every 10 points of Charisma you have, you can control +1 zombie unit, currently 1.
The maximum straight-line distance at which you can issue commands to zombie units is the spirit attribute * 10 meters, which is currently 120 meters.
You can establish a temporary sensory link with the zombies and personally control the actions of the zombie units, with a maximum straight-line control distance of 120 meters.
When the Ten Commandments are used on an enemy unit and the judgment is passed, it is considered a kill and the zombie state is irreversible.
After using the Ten Commandments on neutral or friendly units, the reanimate units can be removed with a "first aid kit"-like item, but the removed units can still be reanimate again without the need for attribute determination. Please note that using the Ten Commandments on neutral or friendly units will greatly affect the faction's tendency and faction reputation changes.
When the Ten Commandments fail to be judged, the target will have a huge hatred value towards you, but at the same time, the genes will show signs of irreversible fission. When you use the Ten Commandments on it a second time, it will definitely be transformed into a zombie without any judgment.
You can't use the Ten Commandments on players at this time.
Unleashing the Ten Commandments consumes 20 MP points and has a cooldown of 15 minutes.
[Additional review: Corpse King Battle.]
Cheng Tian tried hard to stand up, changing from Ge You's slumped posture to sitting upright, because this skill from the Ten Commandments of Moro was obviously worth Cheng Tian doing so.
Just by looking at the description, you can tell that this is a very good skill for summoning cannon fodder, and it is quite functional. It can even be used as a short-range reconnaissance eye. In theory, you only need to time the skill cooldown well, then you basically don't have to worry about cannon fodder sending themselves to die and blocking damage.
The skill cost is very low, but it may be due to the condition that it can only be effective on human units. It has some limitations. For example, in the "Ice Knocking" copy that Xiao P has experienced, in that copy full of animals, the Ten Commandments have no effect... Not really, if you are a little ruthless, you can try to use it on the two NPCs POPO or NANA.
It’s no wonder it was rated C. While it has good functionality, it also has many limitations.
But Cheng Tian noticed this description - you cannot use the Ten Commandments on players for the time being.
Does this mean that once this skill reaches a certain level, even the player will be forced to become a zombie?!
I have to say it's quite exciting.
Obviously, this is a skill that is more suitable for players with high charm, but Cheng Tian obviously does not intend to give it up. After all, for Cheng Tian who has additional templates loaded, the blank skill bar that is very valuable to other players does not need to be cherished too much by him.
Cheng Tian, who listened to the advice, saw the entry "Don't drink" in the instructions and decisively used it directly from the inventory.
As his body trembled slightly, Cheng Tian felt as if some inexplicable changes had occurred in his mind, and then the Lv1 "Ten Commandments" appeared in his second skill bar.
But at this moment, the two skill bars representing "Night Parade of a Hundred Demons" and "Ten Commandments" began to glow slowly, and then a line was seen connecting the two.
Cheng Tian also happened to see a prompt pop up in front of him. [High compatibility detected between the skills "One Hundred Demons Night Parade" and "Ten Commandments"—]
[Skill linkage effect has been activated.]
You can ignore the HP limit and use "Night Parade of One Hundred Demons" directly on the zombie units and servants generated by "Ten Commandments", and the activation is guaranteed to succeed.
The original zombie units that have completed "Demonization" or "Demonization" using this linkage will be assigned to the corresponding servant position of "One Hundred Demons Night Parade".
When a demon or demon servant summoned by a skill linkage effect dies, the cooldown of your "Ten Commandments" will be immediately reset to zero.
Cheng Tian's eyes gradually widened as he carefully read the prompts. He had never expected that these two skills could be linked together, and the linked effect was quite useful.
You know, because Cheng Tian has no way to check the enemy's current health at any time, it is actually quite difficult to control the enemy's health below 10%. How much room must be available to control the enemy's health during the hostile situation~
But now with the linkage effect, Cheng Tian can completely use the zombie units he controls as transformation materials, directly upgrade them on the spot, and summon them in excess!
Cheng Tian took the time to look at the others, and everyone's expressions were basically in a state of joy at getting something good.
The timing is right, the main copy of the space is also settled.
【Start the copy settlement.】
[Instance scene: Metal Slug 3, Government Army Mission 2, Kamchatka Peninsula area.
Dungeon Difficulty: D+
Main Quest: Team mission, investigate the plane crash, delve into the Morden Army mines, discover the meteorite, and destroy the "Eye of Morro" and the "Ten Commandments of Morro." Completed.
Side Quest: "The Arms Dealer Who Survived" – Team Quest. Ensure Billy Gates survives after completing the main quest. Completed.
Bronze Side Quest: "Modern Army, Become Human" – Single-player quest to help the orangutan Utan find a way to transform back into a human. Unfinished, work in progress.
Non-mission plot summary: There are still 7 survivors of the plane crash. They successfully rescued the battlefield supply officer "Aikawa Yuan" and bypassed the trap to rescue the "War Elephant Mammoth" in advance.
Dungeon Achievements/Titles: Zombie Out/Zombie Killer (white), Ice Age/Elephant Driver (purple), Plane Crash/Broken Commandments (blue, automatically obtained after destroying the Morro Ten Commandments)
Mission completion: 100%
Scene exploration: 85%
Dungeon settlement evaluation: S+
副本结算奖励:自由属性点7点,天选币1.5W(政府军)+2W(盖茨财团)+1.2W(赏金首——击杀摩罗之眼*6)+1.2W(赏金首——击毁摩罗十诫)=5.9W,自由技能点2点,开启政府军的军工商店权限,获得1次回政府军本部领取定制奖励的权限(可在空间岛内直接领取)。】
[Your Metal Slug-related experience has been saved.]
[You have obtained the qualification to return to the Chosen Space, or you can choose to go to other areas to explore and fight.]
[Since the current instance is a semi-open faction conflict war world without the "original" entry, you can apply to go to other areas after returning to headquarters and completing the mission report to participate in the main missions that other special teams have not yet completed.
If you join other teams' main quests as reinforcements, you will not receive the main quest settlement. It will only be counted as a reinforcement quest/side quest, with reduced quest rewards. At the same time, you will be subject to the quest time limit of the assisted team and will not be able to leave the dungeon at any time.
When the team's main mission is completed, you can continue to explore the dungeon in the remaining time, or actively return to the space island after 60 seconds of leaving the combat state.
When the team's main mission fails, you will follow the team into the retreat phase and can only evacuate after helping to complete the retreat mission.
If other teams in your camp have already entered the retreat phase due to failure in the main mission, you will be able to receive a "response mission" at the headquarters.
[You can immediately proceed with the "Game Master" talent settlement, or keep the current loading state and settle it after completing the exploration and returning.]
(End of this chapter)
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