Gods: Civilization Cultivation, Infinite War
Chapter 218 A great victory
Chapter 218 A great victory
Instead of remaining within the Wall, Kalai quickly led the Silver Army beyond the Wall to exterminate the Zerg.
During this process, the Silver Army was divided into many different units and scattered across the battlefield outside the Great Wall.
"The Silver Army is here!"
Players outside the Great Wall quickly discovered the existence of the Silver Army.
"Great! With the addition of the Silver Army, those high-level Zerg units won't be able to be so arrogant anymore."
"Everyone, stay close and try to gain as much experience as possible."
Players near the Silver Army quickly realized what was happening and immediately adjusted their strategic deployment.
Before the Silver Army joined, players didn't have many good ways to deal with the Zerg's advanced units.
After all, the difference in strength was too great. Those high-level Zerg, who were at least comparable to high-level superhumans, could kill a large number of players with a single blow.
Without the special rules, players wouldn't even be able to break through the defenses.
In reality, even if a player manages to break through the defenses, it is still very difficult to deal with any high-level Zerg.
Not to mention that the advanced Zerg have incredibly thick health bars, some even in the hundreds of millions.
The key point is that those advanced Zerg are not stupid either. After they learned that players could ignore their defenses and break through their defenses, they quickly evolved special ways to deal with it.
Either it has evolved a special force field around itself that can directly block the player's ranged attacks.
Either they have evolved their own regeneration ability, and the damage players inflict on them is not enough to keep up with their automatic regeneration rate.
Although their own defenses have been reduced considerably after they evolved their regenerative abilities.
After all, without additional supplements, each evolution is an adjustment to itself.
The enhancement of one function naturally means the weakening of another.
However, against advanced Zerg, the damage inflicted by players, thanks to the special rules, is only the minimum forced -1.
Even if their defense is reduced by 90% or even 99%, the damage players deal to them will not increase in the slightest.
Therefore, improving your own recovery ability can indeed effectively prevent you from being overwhelmed and killed by other players.
These are still the large, high-level Zerg that can be overwhelmed by sheer numbers.
Advanced Zerg units, which are not large in size and are difficult to overwhelm with sheer numbers.
They don't need any special evolution at all, and players at this stage are completely unable to pose any threat to them.
So aside from initially using information asymmetry to overwhelm some high-level Zerg, players were basically unable to overwhelm any high-level Zerg afterward.
Fortunately, the number of high-level Zerg in the entire swarm is relatively small, and the players have already engaged in a chaotic battle with the swarm.
This also limits the advanced Zerg from taking action to some extent, preventing them from unleashing large-scale killing methods.
Even so, the advanced Zerg, who excel at one-on-one combat, still caused considerable trouble for the players.
In particular, they specifically target and hunt high-level players, which has even caused some high-level players to drop in level.
This also prevents players from breaking through to higher levels of combat power, thus limiting the overall growth rate of players to some extent.
However, this predicament was immediately resolved after the Silver Army joined the war.
After all, the Silver Army's combat power is completely superior to that of the high-level units in the insect swarm.
With the addition of the Silver Army, the high-level units in the insect swarm were immediately suppressed and could no longer attack the player at will.
During this process, players also gained a lot of experience points by following the Silver Army.
Even if only a little damage is caused, after those high-level Zerg are killed, every player who participated in the battle can still get a lot of experience points.
After all, the Silver Army are not players and will not participate in the process of sharing experience points.
According to the game's rules, players who participate in the kill can share all the experience points based on the damage they dealt to the target.
Although players are merely leeching experience while the Silver Army kills the Advanced Zerg, this will significantly reduce the experience points that the Advanced Zerg can ultimately provide.
But this is still much more experience than killing the lowest-level Zerg.
The Silver Army naturally understood the implications of players trying to gain experience by cheating.
When conditions permit, they will intentionally cripple some Zerg that are comparable to low- to mid-level superhumans, leaving the players to finish them off.
They even reduce the advanced Zerg to a sliver of health, leaving the players to finish them off, all to accelerate the players' growth.
With the added advantage of special rules, players can actually grow at a very rapid pace.
As long as they have enough experience points, they can maintain rapid growth without any bottlenecks.
It's not entirely impossible to grow into a legendary superhuman, or even an eternal superhuman.
If this battle can be successfully concluded, it will definitely produce a high-level superhuman player.
Players can rival the Zerg not only because of their resurrection ability, but also because their growth potential is no worse than that of the Zerg.
Moreover, this kind of behavior of helping players level up can gain favor from players.
As players, they are actually very free in this world.
As long as they do not violate some of the most basic principles, they will not be subject to any restrictions.
The fact that the Silver Army can summon so many players to participate in the battle does not mean that these players will actually obey the Silver Army's orders.
If the relationship with the players isn't handled well, they might not accept the Silver Army's call next time.
Instead, they could accept the call of other armies and go to fight on other battlefields; all of this is entirely possible.
If the relationship with the players is too bad, you may even have to pay an extra price to summon them every time.
However, if you can form a friendly relationship with players, you can also receive help from them; it's a two-way street.
Long before they officially arrived in this world, the Silver Army had already read the guide on how to get along with players in detail, and knew how to get along with players amicably.
The players and the armies that have descended into this world are not in a vassal relationship, but rather in a cooperative one. The players can be considered as another independent force.
Although these players also come from various worlds of the All-Spirit Alliance, they are required to obey the orders of the governments of those worlds.
However, as ordinary citizens of various worlds, they are not as capable of obeying orders as the military.
This is asking too much of them, and it could easily provoke dissatisfaction among the player community.
It's entirely possible that someone might quit the game in a fit of anger.
As for forcing them to play the game and participate in the work of eliminating the Zerg and saving the world, that's even more impossible.
To put it bluntly, whether this world can ultimately be saved has little to do with the ordinary citizens of the various worlds within the Alliance of All Souls. Destruction won't affect them, and salvation won't bring them any benefit.
After all, they are so far apart, and whether they can communicate with each other in the future is a big question. At least ordinary people will hardly have any opportunity to travel to different crystal systems to communicate.
In this situation, forcing players to participate in the game would not only cause dissatisfaction, but could also lead to internal turmoil.
Similar examples are not uncommon among the civilizations of the Blue Star deities' kin, and there is already enough experience and lessons to be learned.
Therefore, the various governments of the All Souls Alliance, including the Dawn Empire, are simply carrying out propaganda and guidance in a natural way, without forcibly requiring players to do anything.
Whether this world is realistic or not, and what its ultimate ending will be, is not important to the players. What matters is their own experience.
For example, in the current battlefield, players near the Silver Army have had a very good experience.
As long as you can gain a little experience, reaching level 20 and changing jobs won't be a problem at all.
Some players have even become second- or third-tier superhumans, and it won't be long before fourth-tier superhuman players appear.
This made many players extremely envious.
The entire battlefield was vast, and even though the Silver Army dispersed, they only occupied a very small portion of it.
Therefore, only a very small number of players can gain any experience points.
However, the Silver Army will not stay in one place forever, but will roam the entire battlefield to deal with those advanced Zerg.
Therefore, if you want to level up quickly, you must keep up with the Silver Army.
Only players who can keep up can level up at the fastest speed.
"boom!"
The powerful aftershocks reverberated throughout the entire battlefield, and even players thousands of kilometers away could feel the awe-inspiring power.
Even with the naked eye, they could see that several places in the far distance were emitting extremely dazzling light.
"Those legendary figures are fighting against the Zerg."
Some players looked both shocked and hopeful.
"It's a pity that the aftershocks of the legendary level are too terrifying, so I can't get any experience points at all, otherwise I would have become rich."
Some players expressed their regret, saying that if a legendary Zerg player could gain even a little experience, they could easily level up to a high-level transcendent.
With the support of special rules, not to mention legendary-level Zerg, even eternal-level Zerg can have their defenses breached if they encounter them.
Breaking through their defenses isn't difficult, but encountering a Zerg of that caliber is virtually impossible.
Let alone the aftershocks of a legendary level, even the aftershocks of a high-level superhuman or a high-level Zerg would be enough to kill a large number of players in the vicinity.
Only a very few lucky players can gain some experience in this process.
But when it comes to legendary-level aftereffects, even the best luck won't help.
Let alone some mid-to-low-level players, or even players who haven't yet changed their class to become extraordinary.
Even high-level extraordinary players would have no chance of survival if they were even slightly grazed by the aftershocks of a legendary-level attack.
Moreover, the aftershocks of legendary-level artifacts are not like the aftershocks of high-level transcendent artifacts, which only affect a certain range of surrounding angles to varying degrees.
The aftershocks of a legendary event are virtually all-encompassing, leaving no blind spots, and even underground areas cannot escape them.
Therefore, the limit for gaining experience is at higher levels; it's practically impossible to gain experience at the legendary level.
On the other side of the Great Wall, Liu Zheng watched the battle between the legendary superhumans and the Zerg in the distance, and he was also somewhat shocked.
It wasn't that he hadn't seen legendary superhumans before.
Although he himself was only a high-level superhuman, there were quite a few legendary superhumans in the entire Heavenly Capital City.
As the commander of a section of the Great Wall, he was qualified to make contact with legendary superhumans.
Moreover, Tiandu City is a city with an eternal transcendent being in charge.
Relatively speaking, the status of legendary extraordinary individuals is not exactly transcendent.
However, the number of legendary superhumans displayed by the Silver Army was simply too large.
As early as when the Silver Army first arrived, Liu Zheng sensed that there were many beings among them that he could not understand at all.
He knew that those were people who had embarked on the path to legend, or even true legendary superhumans.
However, in his heart, he still preferred those extraordinary individuals who had only embarked on the path of legend, at most having only one or two legends, such as the Silver Army's leader, Kalai.
However, judging from the current situation, the Silver Army has far more than just one or two legendary extraordinary individuals.
Liu Zheng has already identified more than ten legendary extraordinary individuals.
There haven't been any more legendary superhumans yet to make a move, so Liu Zheng isn't sure, but he thinks there's a high probability that there will be.
After all, the advanced combat forces in the insect swarm have been completely suppressed.
Even those advanced units capable of confronting legendary superhumans appear somewhat powerless under the suppression of absolute power.
The Silver Army doesn't need to reveal all its trump cards; the combat power it has shown so far is enough to secure victory.
This is truly astonishing; an army of only a million, including over a hundred thousand legendary superhumans.
Moreover, this is only one regiment of the Silver Army. What kind of scale and combat power would the entire Silver Army have?
"If the entire Silver Army really has hundreds of such regiments, then it might be comparable to the Four Sacred Beast Legions."
Before he knew it, Liu Zheng had made a comparison between the Silver Army and the strongest legion guarding the capital city.
With the addition of the Silver Army, the overall pace of the battlefield has indeed accelerated considerably.
It also has a base deployment function, which can directly deploy many dead and resurrected players to the most densely populated areas of the Zerg.
Otherwise, if players try to eliminate the Zerg over a radius of tens of thousands of kilometers by advancing step by step, it would take an unknown amount of time.
Less than three days after the players arrived, the Zerg on the entire battlefield were finally completely wiped out.
The Silver Army is responsible for dealing with the Zerg's high-level forces, while the players are responsible for dealing with trillions of low-level Zerg.
With the cooperation of both sides, the entire battle can be described as a great victory.
(End of this chapter)
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