My game, you have no right to award

Chapter 102 System Reconstruction

Chapter 102 System Reconstruction
"Oh, didn't you want me to find someone to take care of the accounts some time ago?"

Zhou Kuang then remembered that he seemed to have forgotten to tell Ma Tu, the person involved.

"Who is this person?"

Ma Tu turned his head and looked at Qian Yu’s back in the distance.

"Yes, he will be the financial manager of Qingyan Studio in the future."

After Zhou Kuang finished speaking, he looked around and found that no one could hear him. Then he leaned over to his ear and whispered, "As long as it's related to finance, just throw it to him."

"He's been doing this for a long time and knows a lot."

Zhou Kuang complained in his heart: How could he not know more? Qian Yu worked as an accountant in a company that evaded taxes and did shady accounting, and he was a ruthless person who managed to survive in the end.

That's not an ordinary person!

"That's great!"

Ma Tu was so happy that he couldn't stop smiling. He just wanted to focus on making games. He felt a headache when he heard about these things related to money.

"Daily bookkeeping, tax filing, and payroll—that's basically it."

Zhou Kuang looked up and counted on his fingers.

"Nothing else, it's just that we didn't have anyone dedicated to this job before, and it's really annoying."

Ma Tu complained.

"Let's not talk about this anymore. How's your production of 'Potato Brothers' going?"

Zhou Kuang quickly changed the subject and asked.

"Oh, by the way, I was thinking of looking for you!" Ma Tu slapped his forehead, "Come and take a look."

Zhou Kuang followed Ma Tu and came to their workstation.

“We took the framework of Vampire Survivor and modified it into what it is now.”

Zhou Kuang nodded, watched him open the editor, and clicked play directly.

Modern game engines can run games directly in the editor, so developers can experience their games from the player's perspective at any time.

If there are any problems, you can immediately return to the editor to make changes.

After Ma Tu chose to run "Potato Brothers" in the editor, a very simple solid-color interface appeared on the screen, with only a large square icon with the word "Play" written in the middle.

Unlike what many players imagine, before the game is released, many elements that are not given such high priority in the game are just made up as much as possible.

For example, Qingyan Studio is not in a hurry to make the game's interface and UI, which also means that the game does not even have an exit button.

They just slapped some random placeholders on there without caring about the quality.

After all, all these things will have to be replaced when the final game is released.

So as long as their own employees can understand what it means, that's fine.

What they need to test are more things related to functions and gameplay.

They chose not to care about those elements, not because Qingyan Studio was short of staff. After all, no matter how few people there were, they still had about twenty people.

For a 2D side-scrolling game, twenty people is not a small number.

Game development has a sequence. Even if something looks satisfactory now, the game producer's ideas will change as the game continues to develop.

This will still need to be changed eventually.

Many people are surprised when they see leaked footage of 3A big-budget projects from inside game production companies.

Because even if a 3A game has been developed for one or two years, the graphics will still make players feel very simple and cheap.

This isn't because the developers haven't put in the effort, but rather because performance optimization often occurs in the final stages of game development. In the early stages of development, some teams might choose low-resolution textures and art assets to save resources.

"We have created some characters and features, but what we can't solve right now is that the framework we got from Vampire Survivor can't accurately and precisely distinguish the differences between different characters."

Zhou Kuang listened to Ma Tu carefully and nodded from time to time.

"The characters we've made, the ones that are currently playable, all have quite different characteristics."

"But the actual experience of playing the game feels pretty much the same."

"So I have a bit of a headache."

Zhou Kuang understood.

Although the framework of "Vampire Survivor" can be used directly, the effect is not good.

Ultimately, there's a huge gap between the character system of Vampire Survivor and that of Potato Brothers.

The differences between the characters in Vampire Survivor often lie in their stats or initial weapons.

However, based on the character system of "Vampire Survivor", "Potato Brothers" not only increases the number of characters, but also adds more mechanisms and gameplay features.

This means that if the framework of "Vampire Survivor" is still used, the difference in feel between many characters will become smaller.

This will directly and significantly reduce the players' sense of freshness towards the new characters.

After all, if there isn't much difference between the two characters, players won't be eager to unlock new ones.

Zhou Kuang really didn't think of this.

He was only thinking from the perspective of game mechanics, and "Potato Brothers" could definitely copy the framework of "Vampire Survivors" and continue to use it. However, he did not expect that such a small change in game design would lead to such a big difference.

The design proposal for "Potato Brothers" was written by him based on his memories. He thought that with "Vampire Survivor" as a precedent, there would definitely be no problems.

This suddenly made Zhou Kuang feel a little ashamed. There was nothing wrong with the plan given by the system, but there was a problem with what he wrote.

It seems that I still need to improve my abilities, learn more and accumulate experience in the future.

Zhou Kuang swore secretly.

But Ma Tu on the other side obviously doesn't think so.

From the other party's perspective, both plans were designed by Zhou Kuang and given to him.

Even after "Vampire Survivor" innovated the ordinary rougulike 2D clearing game, "Potato Brothers" can continue to innovate and improve on the basis of "Vampire Survivor".

This is no ordinary genius!
It must be fully respected!
So when Zhou Kuang's expectations deviated, Ma Tu didn't think it was a big deal.

Instead, I felt that Zhou Kuang had a bit more humanity. It turns out that geniuses can also make mistakes.

This actually made him feel relieved.

"How are you going to solve this?"

"I want to restructure the entire framework," Ma Tu proposed. "I'll keep those parts that don't affect the gameplay, but I'd like to spend time redeveloping the remaining parts that are closely related to the game system."

"I just don't know if you agree, Brother Kuang."

Ma Tu looked at Zhou Kuang and observed his expression. After all, this would require a significant slowdown in the completion of the project, and he didn't know whether Zhou Kuang would agree.

"Ok."

Zhou Kuang nodded to show that he agreed.

Hearing his reply, Ma Tu also showed joy.

(End of this chapter)

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