My game, you have no right to award
Chapter 164 Miller
Chapter 164 Miller
Sigmund Miller has been in a very irritable mood recently and has no patience for anything.
As for the reason, he actually knew very well what caused it.
It was caused by his review of a Chinese game called Shanhai.
He remembered that he was assigned to write a review for that Chinese game, so he had to try out the game.
However, this game called "Youming Shanhai" gave him a rather ordinary feeling. Not only did the game's dark art style not conform to his aesthetic taste, but the various game designs also gave him an extremely awkward feeling.
The source of this awkward feeling is the game's unique design style, which makes every aspect of the game contrary to the design concept of modern games.
For example, today's games all allow players to save and load games at any time, giving players greater freedom and control.
However, this game requires players to save the game at a specific save point.
After death, you will be directly returned to the previous save point.
If you have made any progress in the meantime, all that progress will be lost.
In Miller's view, this is teaching players how to play the game and is too arrogant.
Or after death, the in-game currency will be dropped. This feeling of punishing players is also not advocated in modern games.
The most crucial thing is that the game completely ignores the difficulty design! !
The game has no difficulty options at all, so how can it match players of different levels?
Not to mention that in the game, a random boss would kill him dozens of times, making the game feel like a nightmare to him!
There's no way to play it!
This kind of game, which is very "niche" to play, is the type of game that Miller hates the most.
Besides these design issues, this game actually has problems with localization?
Some items have no translation at all, and are just filled with boxed text that looks like scribbles, which makes me dizzy.
A game released by China can't even be localized into English?
Bold!
How dare you treat us like this!
From Miller's own point of view, letting the other party try out the Chinese game was a mercy for him.
As a result, the other party did not cherish it and dared to translate the English so perfunctorily. It was simply going against the will of heaven!
If he had stopped there, he might have simply hated the game.
But I have to write a comprehensive review of this game and I can't show that I haven't played it.
Although you don't have to complete the game, you should at least understand every system and mechanism in the game.
Otherwise, when players read the review and play the game, they will find that I said something wrong, or simply did not mention that content, then my credibility will definitely be questioned.
Therefore, he could only bite the bullet and try his best to advance the progress.
It turned out that even so, his game progress was as slow as a snail.
And the deadline is right there, slowly waving at me.
Miller almost collapsed. He even wanted to seek help from a modifier to modify the game data to speed up the progress.
But in the past, he only used the kind of modifiers that were made for a specific game. Naturally, there was no such thing for this game that had not yet been released.
So he had no choice but to stay up all night playing a game he didn't even like.
Finally, when the deadline was approaching, he finally understood the game well enough.
I quickly turned on my computer and quickly wrote a review for my superior in a few hours.
If the editor-in-chief approves his manuscript after review, he will be relieved.
According to Miller's own preferences, coupled with the suffering he had endured in the past few days, he didn't even want to give this game a single point.
But no, he has to be "fair" and cannot completely refer to his own preferences.
Miller himself knows that although he doesn't like this game, there will definitely be players who will fall in love with it like crazy, so his criticism cannot be too obvious.
We also have to take into account the feelings of these niche players.
Niche players...
Humph.
Miller shook his head.
After careful consideration, he finally gave it a score of six in his review.
As expected, no one in the IGN editorial department made things difficult for him, and after a slight revision, this manuscript became the final version.
Miller was very happy and put the incident behind him.
Although this game caused him to not sleep well for a few days, all the pain was over! It was all over!
I gave a very fair rating myself, even taking into account the feelings of niche players, so what could go wrong?
However, something went wrong.
First of all, Chinese players are very dissatisfied. No matter what the reason is, there are many Chinese people who stand up for "Youming Shanhai" and go to his social account to criticize him.
Before the game was released, there were very few such people.
After the game was released, the number of such people began to increase exponentially and increased day by day.
Miller felt particularly disdainful.
Isn't it just giving your country's game a low score?
They are all glass hearts!
Six points is a recognition. I recognize the industrial level of this game and the huge scale of the project. Isn’t that enough?
Do I have to give you a perfect score to be satisfied?
The Chinese have almost had it.
Although many people criticized him, he did not take it seriously.
Chinese people are criticizing him under his social media posts, and most of them are even in Chinese. What kind of climate will this create?
cut.
In his eyes, these people come and go and are not considered part of Western public opinion.
But soon he was no longer comfortable.
Because a week after the release of "Nether Mountain and Sea", European and American anchors began to discover this game and unexpectedly discovered the game's potential in live broadcast effects.
Many European and American anchors began to broadcast this game live. Players really like to watch these people suffer, which led to the popularity of the live broadcast rising steadily.
Therefore, "Youming Shanhai" did not spend a penny, but let the European and American anchor group help them bring a wave of goods for free.
More players started buying the game and choosing to give it a try.
Whether players learned the name of this game from the live broadcast platform or from reviews in the gaming media, they all know that this game is difficult.
From a certain perspective, this has become a targeted promotion, and only players who like challenges and high difficulty will choose to try this game.
The end result is that "Netherworld Mountains and Seas" has an excellent reputation among European and American players.
In the eyes of these players who like challenges, this game is easy to get started and of moderate difficulty.
As the game progresses, the difficulty of the enemies will continue to increase, just in time to keep up with the growth of their characters.
The bosses are very challenging, but that's just what they like.
Therefore, the European and American public opinion circles also began to recall which gaming media gave "Nether Mountain and Sea" a low score in the game review?
There are quite a lot of such media, but the most famous one is naturally IGN.
When players found IGN’s review, they saw Sigmund Miller’s name at first glance. He couldn’t hide from it even if he wanted to!
European and American players immediately joined the battlefield and stood on the same front as the Chinese players who had been criticizing Miller for ten thousand years!
“You don’t understand the game at all.”
"It's this kind of gaming media that's causing the decline of Western gaming" "Get lost, you cowards"
"Lose, lose, lose"
"This is a game for real men, kitten, just play with dolls."
"If all IGN editors were of this caliber, I wouldn't need to watch you guys."
Miller panicked immediately when he was attacked by European and American players.
He may not care about Chinese players, but he must care about European and American players.
These are IGN's audience!
That is his bread and butter.
No matter how much you look down on ordinary players in your heart, you must never become their enemies.
If he is disliked by European and American players, his status in the industry will also decline.
So, before being attacked by European and American players for half a day, Miller changed his social media to private status, and all his posts were invisible.
Ordinary users are unable to comment on him or send him private messages, thus isolating him from the source.
He went to see the leader of IGN again and asked them to hide his name.
IGN did not refuse and changed the signature of Sigmund Miller to IGN Editorial Department.
In this way, from a specific person to a group, the players' attacks immediately lost their effectiveness.
This is not the first time that IGN has been criticized. As the saying goes, too many lice won't bite, so they naturally don't care about rumors.
In addition, the personal abilities and moral standards of the editors in IGN vary, so players cannot attack all editors in general.
Some editors are indeed authoritative and of high quality.
Players would feel a little uncomfortable if these good editors were scolded because of a bad apple.
Within a few days, public opinion shifted away from Miller.
On the one hand, this ostrich-like approach of burying one's head in the sand has had a certain effect.
On the other hand, it was because someone drew the fire away from him.
An ABC - American Born Chinese, a "Huaxia person" born in the United States, wrote an extremely outrageous report that set the Internet on fire.
This ABC works for an economic media, not a gaming media, but he wrote an article specifically explaining the reasons for the high sales of "Netherworld Mountains and Seas".
In fact, you don’t need to read the specific content of the report. Just looking at the name of the report says it all.
Why RED China's national attention and cultural strategy made this game so popular
The content of this report is extremely outrageous, so outrageous that even ordinary Americans find it outrageous.
Because this ABC claimed that it was China that led to the prevalence of diversity ideas in the United States today.
All LGBTQ and other content that has caused divisions in the United States is the result of China's invisible manipulation of the behind-the-scenes, investing in cultural companies to "spread the poison."
Then China sent its own cultural industry pioneers to export normal content to the United States, in order to make Americans mistakenly believe that China's cultural products are better in content.
Putting aside the absurdity of the logic of this argument, it is not true that China invests in American cultural industry companies and actively creates diversified content.
Because in the gaming industry alone, there are more than one sources saying that Chinese companies do not follow the unspoken rules of the American gaming industry after investing.
For example, Antarctic Interactive Entertainment has acquired and invested in many foreign companies, including American gaming companies.
Antarctic Interactive Entertainment's requirement for improving their game is to have open-minded and good-looking women, but no African Americans.
After being exposed, it was severely criticized by the American media, but local players were secretly happy.
Because finally someone spoke their mind.
Therefore, this report completely uses wrong arguments to prove even more wrong conclusions, and naturally achieves nothing.
Miller breathed a sigh of relief after reading it.
He secretly thanked the other party for drawing fire for him.
But at the same time, he also felt that the report made sense.
What you said is very true!
Although he has never seen any conclusive evidence, the Chinese must be doing such a thing!
……
After Miller got angry, he let the matter go until someone started to complete "Netherworld Mountains and Seas".
After some players completed "Youming Shanhai", they found that an achievement popped up in the lower right corner.
Named "Not an IGN Reviewer".
The implication is clear: it is mocking the IGN editor by name for being too incompetent.
After all, this was admitted by Miller himself. He wrote in the manuscript of the review that he died dozens of times in front of the first boss alone.
Of course what he said was true, but it became evidence for players to mock his level.
After all, no matter how difficult the game is, it is outrageous to die dozens of times against the first boss.
Miller almost exploded when he saw the news.
Isn't this just bullying me by name in front of the entire gaming industry?
Even if you are telling the truth, there is no need for this!
Besides, I'm not the worst editor in the IGN editorial department! There are many editors who don't play games at all and are even worse than me. Why don't you say anything about them?
Just because I'm honest, I included my experience playing the game in the review?
Well, it’s true.
That's not OK!
Miller angrily found the editor-in-chief of IGN and asked him whether such behavior constituted infringement?
After all, the other party wrote the three letters "IGN"?
But the editor-in-chief told him that IGN would not sue the other party as he wished.
First, IGN is just an abbreviation and does not necessarily represent IGN as a gaming media. Even if it is followed by the word "reviewer", it does not mean anything.
Second, the IGN editorial department doesn't want to waste time on such trivial matters, and it's not just this company that insults and mocks IGN.
Third, and most important.
"Netherworld Mountains and Seas" was produced by a Chinese company called Megvii Games, which in turn was invested in by Antarctic Interactive Entertainment.
Isn't this a coincidence?
IGN's parent company also has investment from Antarctic Group.
So there is no need, really no need.
It's not a matter of breaking up, just turn a blind eye and let it go.
So, the editor-in-chief advised Miller to be more generous and not to get into trouble with these Chinese people.
After all, they have money.
Miller had no choice but to follow the editor-in-chief's advice, but he had already secretly taken note of "The Netherworld" and their production company.
Game of the Year? Don't even think about nominating!
Miller even thought that no matter how bad this year's game lineup is, he will definitely be able to find six games that are better than "Nether Mountain and Sea".
(End of this chapter)
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