My game, you have no right to award
Chapter 169 Textbook
Chapter 169 Textbook
Hong Nianlong's studio's future goal must be to produce a larger-scale first-person shooter game.
He switched to Megvii Games from a top-tier FPS project, so naturally he couldn't be satisfied with ordinary FPS games.
But such a goal can only be achieved if the other party succeeds.
Zhou Kuang only gave him the opportunity for this project.
If he can reach the level he has in mind, the other party's next work can directly challenge a more ambitious work.
This "Left 4 Dead"-like game can help him accumulate experience and train the core backbone of an FPS team.
Once the time is right, we can immediately expand into a large team of hundreds of people.
Only then could Zhou Kuang truly put his chips on the table.
But if Hong Nianlong fails to meet the standards in his mind, Zhou Kuang will not give him a second chance.
From a business perspective, this "Left 4 Dead"-like game will definitely be profitable, and even make a lot of money.
If Hong Nianlong does not show the potential to grow into a top producer, then he should just focus on making money for the company, just like Qingyan Studio.
"Nianlong, it's like this..."
Zhou Kuang explained his thoughts, why he did not agree with the other party's plan, and why the scale was reduced a lot.
After listening to this, Hong Nianlong's eyes showed a hint of loss, but it only took him a second to cheer up again.
The boss made it very clear. On the one hand, there is the financial risk, and on the other hand, there is the time cost of the startup team.
The combination of the two forces them to be frugal and conservative in their project spending.
But on the other hand, even if Zhou Kuang did not express his meaning, Hong Nianlong himself could guess it.
After all, I still have no experience as a producer.
Producers are not the same as ordinary game makers.
As a combat planner, you may be a god-level figure, and you can take over the core design work of the combat system in any team or project.
Even if you switch to other design positions, you can still shine.
For grassroots developers, all they have to do is follow their leaders' instructions, collaborate with colleagues, and work hard to complete the design work. However, producers have a lot of things to consider.
The first thing a producer has to consider is the scheduling issue.
They constantly need to weigh which tasks deserve more development time and which tasks should be completed as soon as possible.
Moreover, such considerations need to be flexible and adaptable to various factors on site, and are not static.
Suppose, today the design team says that the design project they should have completed yesterday needs to be reworked.
The cost of rework not only slows down their own progress, but also prevents other groups from carrying out the work they should have taken over.
As a producer, what should you do?
In order to ensure progress, let them use the completed plan?
Or is it to slow down the development progress of all groups for the sake of quality?
This is what producers need to work hard on every day.
For an inexperienced producer, many things are encountered for the first time and they don’t know how to solve the problems more perfectly.
After all, this is also the first time for them to look at the problem from a global perspective.
Hong Nianlong asked himself, do he have the ability to solve the problem in this way?
He believed he had it, but doing it for the first time would definitely take more energy and time, so objectively speaking, he didn't have the ability.
It's possible that he can solve the problem, but it's a little unlikely that he can.
"Ok, I see."
Although Hong Nianlong was unwilling, this was not something that could be achieved overnight.
He decided to work hard to show his boss his abilities so that he could allocate more funds and manpower to the next game.
Just think of it as a way to recharge your energy.
"Okay." Zhou Kuang nodded and felt relieved.
As long as Hong Nianlong himself has no objection, he doesn't want to force others to develop the game.
"I went back and thought about the design document you gave me last time, and I felt that the cost was still too high." Zhou Kuang took the opportunity to drink a sip of water and continued, "So I made some minor changes."
"Look, this is designed for about fifty people."
Hong Nianlong nodded and took the plan prepared by Zhou Kuang and started to read it.
Zhou Kuang crossed his legs and watched him read, with a hint of mischief in his eyes and the corners of his mouth slightly raised, as if he was ready to watch a good show begin.
Hong Nianlong's expression was calm at first, but the more he read on, the more surprised he became.
Because this plan is so perfect!
What did Zhou Kuang mean by “slight modification”?
Not at all!
Zhou Kuang rewrote it himself and it was almost the same!
Not only did he drastically cut out those redundant designs that were time-consuming and low-yielding, he also completely reconstructed the game's gameplay system.
Open world?
Very good, but the cost is too high, cut it!
Real body damage system?
It’s very good, but too hardcore and the audience is too small, so it’s cut!
High death penalty mechanism?
Cut it off!
Home system?
cut!
Hong Nianlong seemed to see Zhou Kuang holding an electric saw, rushing through the creative forest he created, cutting down all his favorite trees, flowers and plants.
Logically, he should be angry, but Zhou Kuang did not just cut down the trees and leave them alone. Instead, he replanted the trees.
The other party came up with a more complete plan.
The entire plan is closely linked, and no design detail exists just for its own sake, ultimately forming a tight network structure.
Logically speaking, this is something that is absolutely impossible to happen.
After all, in design work, after brainstorming, designers will put their good ideas into the plan. As for which ones to give up, they can only decide at the time of settlement.
Therefore, when the final product of the plan is produced, there must be some elements that exist in isolation or in a single line.
Because the content originally related to it was cut out.
However, Zhou Kuang's plan was completely contrary to common sense and did not contain a single unnecessary element.
There are only two possibilities.
One is that Zhou Kuang wrote the most perfect design plan at the beginning, and naturally there was no need to modify anything afterwards.
The other possibility is that Zhou Kuang spent more time to perfect the design to this level.
However, Hong Nianlong knew that the other party had just obtained his plan not long ago, so the second possibility could not be possible.
If it's the first possibility, it would be even more terrifying...
Hong Nianlong continued reading, becoming more and more frightened.
Zhou Kuang not only wrote the plan, but also clearly wrote down the division of labor, work allocation, and even the time nodes on the schedule.
Also, when encountering various risk issues, how should we deal with them in the first place?
Is this the plan that was modified by the other party?
This is totally a lesson plan!
The other party was teaching him how to make games and how to be a producer!
And the level is super high!
Hong Nianlong has worked with countless foreign game developers over the years, but he has never seen a planning proposal of this level!
If this was written by Zhou Kuang, then the other party's strength as a producer must be so terrifying!
But, he had never heard of the other party's participation in the development of "Netherworld Mountains and Seas"?
Could this be written by Feng Qi?
Although he admitted that the other party was a genius, there was still a dimension between action games and FPS games!
Moreover, the design of "dynamic difficulty" in this design proposal is obviously more tolerant than the design in "Netherworld Mountains and Seas", so it does not seem to be the other party's style.
Then there is only one possibility...
He raised his head and wanted to say something, but when he opened his mouth slightly, he froze in place.
"what happened?"
Seeing Hong Nianlong's movements, Zhou Kuang immediately lowered his raised right leg, straightened his body, and asked, "That's amazing... That's amazing!"
Hong Nianlong murmured.
"what?"
Hong Nianlong suddenly stood up and stared at him excitedly.
"Brother Kuang, this, this is so awesome!" Hong Nianlong said and sat down again. "You be the producer of this project, let's get straight to the big stuff! I'll continue working on the battle system!"
"Stop!"
Zhou Kuang quickly interrupted the other party, otherwise he didn't know where he would go next.
"Everyone has their own job, and what I'm good at is management."
"I'm not being modest, but you should be the producer of this project."
Hong Nianlong felt a little disappointed when he heard this.
I thought I could do big projects like this...
The result still doesn't work...
"So, Brother Kuang, where did you work as a producer before?"
Hong Nianlong's eyes were full of confusion.
Although I call him Brother Kuang, it is just a customary respectful title and has no special meaning.
The other person is even younger than me!
At first, he felt a little awkward calling him Brother Kuang, but now it seems that, let alone brother, based on the value of this plan and what he can learn from it, calling him Master Kuang will not hurt him at all!
“I haven’t done that.”
Zhou Kuang answered naturally.
"Ah? Then how..."
"It's innate." Zhou Kuang nodded decisively, "Yes, that's it."
Hong Nianlong was stunned.
What the hell?
I believe you said that some people have an instinctive understanding of games and can design better things.
But what about the project-related elements in this plan?
How to manage time, projects and people?
You say this is innate?
Zhou Kuang saw the confusion in his eyes and explained briefly.
"When I was still in my mother's womb, a fortune teller pointed at my mother's belly and said that this child's greatest talent in the future would be to be able to manage things."
"Managing a company or a project is the same."
"One thing leads to another."
Hong Nianlong stood there in a daze, not knowing what to say.
I have seen it myself. There are really strange people in this world!
Born to be a producer!
Are you angry?
Anyway, Hong Nianlong was discouraged.
No wonder when I was chatting with Feng Qi, Yang Qi and others before, they said that Brother Kuang was a god!
It is said that he is extremely skilled and very capable.
At that time, I thought the other party was just flattering me!
Hong Nianlong was thinking, this isn't even in front of the boss yet, is it necessary? Is he afraid that he'll tell Brother Kuang about the content of the conversation?
Now it seems that I was judging others by my own standards.
This Zhou Kuang is really an amazing person!
I felt ashamed, but also somewhat relieved.
When I switched to Megvii Games, I always thought it was an adventure.
If Kuangshi Games fails, he will lose a lot.
It’s easy to come back from abroad, but do you want to go out again?
That depends on whether foreign companies recognize his experience working at Megvii Games.
But now it seems that with Zhou Kuang as the helmsman, and knowing the other party's strength, he feels a lot more at ease.
"Awesome..." Hong Nianlong uttered a strange compliment and immediately asked, "Brother Kuang, can you tell me more details? I don't quite understand some of them."
"no problem!"
Zhou Kuang naturally agreed. Why not?
So he explained to Hong Nianlong the gameplay and design framework of "Left 2 Dead " from the beginning.
Now Zhou Kuang not only has strong design capabilities and producer experience through the system, but he also knows the game "Left 2 Dead " very well.
I used to often play Left 2 Dead with my friends, wearing the skins of D beautiful girls and shooting at the groups of infected people!
Abbreviated as Beautiful Girl Shoot Explosion.
Therefore, no one understands "Left 2 Dead " better than him!
nobody.
Hong Nianlong listened very carefully and even took a piece of paper to write down his thoughts and what he learned.
During the explanation, Zhou Kuang even had the illusion of becoming a teacher.
……
……
……
Just as the FPS project team of Megvii Games was about to set sail, the production team of "Youming Shanhai" also started the work of porting it to the GS platform.
Although everyone lacks experience in transplantation, they are still pushing forward as much as possible.
There are few console players in China, so for domestic game developers, there is even less chance of getting access to the opportunity to port their games to console platforms.
Fortunately, there are engineers sent by Star Wheel Group who can help them solve some difficult problems.
In addition, everyone is very enthusiastic, and the joy brought by the success of "Netherworld Mountains and Seas" makes them very satisfied with their current work.
Learning is not slow at all, and the progress is getting faster every day.
On the other hand, Qingyan Studio has even begun preliminary development preparations.
The planning for the Joker card was completed in just a few days.
After reading it, Zhou Kuang also felt that it was not a big problem.
Although the style and details are different from the original game, it doesn’t matter because the game design has not changed and the underlying game logic has not changed.
Zhou Kuang even believes that the development time of Joker this time may be shorter than that of "Potato Brothers" and "Vampire Survivor".
For Megvii Games, all three studios are steadily advancing their work progress.
Outside of Kuangshi Games, there was finally news from Niu Tieming.
The other party used the Antarctic Group’s money to build the organizational framework of the incubator company.
And this company was officially named Antarctic Pioneer Games.
Pioneer means to be the pioneer of Antarctic Group and open up the 3A stand-alone game market for Antarctic Group.
Zhou Kuang received the call from the other party as soon as possible, and Niu Tieming sounded very happy.
But Zhou Kuang was a little worried in his heart.
Antarctic Group has invested so much, if there are no results, Niu Tieming cannot escape the blame.
Zhou Kuang knows very well how difficult it is to make a good stand-alone game.
(End of this chapter)
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