My game, you have no right to award
Chapter 206 Will you block me?
Chapter 206 Will you block me?
"Well, you'd better bring your director along, what's his name again..."
"Chu Hong."
Hearing the hesitant voice coming through the microphone, Zhou Kuang gave a reminder.
"Yes, yes, you'd better take him with you."
“I don’t know what’s so special about him, but if you insist on making him the director, you’ll have to convince Heying Vision first.”
"They do covet the IP 'Youming Shanhai', but that doesn't mean they'll accept any conditions you propose."
"I know."
"Well, it's hard for a newcomer to accept directing unless you can give them an irresistible reason."
Zhou Kuang listened to Niu Tieming's instructions while pondering them.
It seems that money will not play a larger role in this round of negotiations than it has in the past.
For Kuangshi Games, the biggest goal is to create an excellent, even outstanding, work to further expand the influence of the "Youming Shanhai" IP.
Therefore, Zhou Kuang would be perfectly willing to accept even a partial discount.
After all, gaming is his main business. How much he earns from movies pales in comparison to the sales figures of his games.
On the other hand, Crane Shadow Vision does not have the same healthy cash flow and financial liquidity as Kuangshi Games.
Therefore, the pressure on them is much greater than that on a game of unparalleled scale.
The failure of an animated film project can destroy all their efforts so far.
This refers not only to the fiscal aspect, but also to their current upward trend.
The reason why Crane Shadow Vision can "delusional" become a comprehensive film and television company is that every work they have made so far is a masterpiece, and each one is even better than the last.
Such results have earned market confidence and the favor of customers.
However, if large-scale projects like animated films fail, all of these will cease to exist.
Therefore, although Crane Shadow Vision is far less well-funded than Megvii Games, they actually place more emphasis on the success rate of projects than Megvii Games.
This is actually a problem that's giving Zhou Kuang a headache.
Judging from the information obtained from Niu Tieming and Ge Ou, Heying Vision is quite cautious, which is consistent with Zhou Kuang's own judgment.
Since money is not an option, the only way to get them to accept Chu Hong, an outsider and a complete novice, as the project director is to rely on his abilities.
Ultimately, it all comes down to Chu Hong's personal abilities.
"Give it a try. If it doesn't work, I'll think of another solution."
"That's fine too. If all else fails, you can find a more experienced director. Heying Vision should know quite a few established directors in the industry."
Niu Tieming said.
Change the director?
Zhou Kuang shook his head secretly.
If Heying Vision cannot be persuaded, then he will have no choice but to switch to another company.
The system's task is to have "a director with S-level ability adapt 'The Netherworld Mountains and Seas'".
In other words, Chu Hong was tasked with adapting "The Netherworld Mountains and Seas".
If someone else were to direct, then the whole thing would be pointless from the start.
"Uh-huh."
Zhou Kuang gave a perfunctory reply.
After finishing that topic, the two started talking about the project Zhou Kuang had previously recommended to the other party.
Let Cao Qingli's project team continue developing anime-style games.
"Xiao Cao is very excited. He seems to really like anime and manga."
The other person's voice sounded slightly cheerful.
Indeed, the project is finally on the right track.
"He plans to learn from and draw inspiration from this experience to create an open-world, anime-style action game."
Upon hearing this news, Zhou Kuang opened his mouth.
Even if the world changes, the timeline shifts, and the people change, will history still follow the same path?
Moreover, Kuangshi Games is also making open-world action games, so wouldn't that be a clash?
Based on their development progress, it's really hard to say which one will be launched first.
But he soon came to his senses.
Even though both are open-world action games, Antarctic Vanguard's projects can only be action-adventure games, while Kuangshi Games makes action role-playing games.
The difference between the two is still quite significant.
The difference between single-player games and pay-to-win games is even greater.
These kinds of games are created to sell characters; the key is to make players like a character and be willing to pay real money for it.
Single-player games, on the other hand, are always designed for the overall gaming experience, rather than focusing on any particular character.
It's like romance-themed stock market anime versus plot-driven anime. Even if they use the same theme and setting, can we say they are the same type of anime?
The latter can write about villains, rotten people, or even dead people—whatever they want, as long as it's logically consistent and the purpose is to enhance the dramatic effect of the plot, then there's no problem.
However, the former has very little room for maneuver, because no plot conflict can compare to the statement "affected the character design that the audience likes".
So, although they appear to be competitors, they are actually not at all.
Rather, it's a relationship of keeping to oneself and not interfering with each other.
You go your way, I'll go mine.
Zhou Kuang didn't remind him, but only gave him some advice on project development before hanging up the phone.
He opened the car door and stood outside to breathe some fresh air, while Wang Fu "coincidentally" came out of the convenience store with two bottles of water.
Zhou Kuang smiled upon seeing this and walked over.
"Brother Kuang, do you think this water is okay?"
Wang Fu handed over the water.
Zhou Kuang picked up the bottle and looked at it; it was Nongfu Spring brand mineral water.
"Okay."
He was just looking for an excuse to get the other person away; he didn't really care.
After the two got into the car, Zhou Kuang opened a mineral water bottle and took a sip.
"Brother Kuang, shall we go back to the company later?"
"No, go to Kuangda Film and Television."
"Ok."
Zhou Kuang picked up the phone and called Chu Hong.
……
Meanwhile, Chu Hong was writing and drawing in his office, his brows furrowed.
These days, he has been trying to draw a storyboard for part of the movie "The Lost Tomb".
However, the unfamiliarity of being a director for the first time, coupled with the unique artistic style of "The Lost Tomb," made the task extremely difficult.
"Tsk."
Chu Hong tore off the page in front of him, crumpled it into a ball, and skillfully threw it into the trash can.
However, the ball did not land accurately in the "net," but instead hit the side of the trash can and fell to the ground.
He sighed upon seeing it, stood up to pick up the crumpled paper and throw it in, when his phone suddenly rang. He took out his phone and saw Zhou Kuang's name on the screen; he quickly answered the call.
"Brother Kuang?"
"Hong, I'll be downstairs at the company in thirty minutes. Get ready and come back to headquarters with me later."
"Oh, by the way, there's been some progress on the film company thing. I'll tell you on the way."
"Ok."
"Okay, that's it."
The call was very brief, but after hanging up, Chu Hong suddenly lost interest in picking up the crumpled paper and turned back to sit in his chair.
Looking at the well-decorated offices around him, he suddenly felt a little dazed.
Things have been moving too fast in recent weeks.
First, while working at a company he was unhappy with, he met the boss of the company that made his favorite game, "Youming Shanhai".
Then he was recruited to direct the film adaptation of "The Lost Tomb".
He signed a high-paying contract, and the boss set up a film and television company. For the first time after starting work, he was assigned his own office.
All of this happened so fast!
It was as if God had suddenly decided to speed up the playback speed of his life several times over.
Chu Hong has indeed been under a lot of pressure lately, not because he is afraid of challenges, but because he is worried about the unknown.
He hoped he could do a good job on the film and meet his boss's requirements.
After all, the other party had high hopes for him.
Now, Brother Kuang says he has found a film company to collaborate with...
Would the other party accept someone like me with no experience as a director?
How much money should the company offer to get the other party to accept this condition?
Everything is unknown.
After sitting in his seat for a long time, Chu Hong took a breath, and his eyes gradually became firm.
No matter what, he will do everything in his power, even if it means doing things he has never tried before, to help the company secure this partnership!
The moment to prove myself has arrived!
……
……
……
"Is the Star Wheel Technique Great? GS4 Sales in China Increase by Over 549% Month-on-Month"
Major earthquake in the console market! Starwheel reveals: GS4 console inventory in China is exhausted.
New variables in the console war: BlueWindow executives hold emergency meeting to discuss how to deal with the impact of "The Lost Tomb".
"The Economics of Mountains and Seas! The game 'Youming Shan Hai' drives Xinglun's stock price up by 1.7%"
Although "The Legend of the Condor Heroes" has been available on PC for more than half a year, its exclusive release on the GS4 console platform has had an immediate effect.
It wasn't just BlueWindow Technology that didn't expect that a single-player game that had been released for almost a year and had sold ten million copies would generate such a high level of discussion and buzz after being released on a console.
Even Star Wheel Group itself did not expect the results to be so good!
When Tetsuhiko Yasuda persuaded the higher-ups, he emphasized the immense potential of the Chinese market and the high returns that would result from the investment. People praised their foresight.
But now it seems the effect is immediate!
The simplest and most direct way is to look at the numbers.
For the first time, weekly sales of the GS4 in the China region have exceeded five figures!
If this doesn't explain anything, then nothing does.
Moreover, along with this good news, Star Wheel Group's stock price rose by nearly two percentage points, while Blue Window Technology's stock price fell by the same amount.
Although it's not much, it's still a positive sign!
In an instant, voices praising Tetsuhiko Yasuda came one after another, and within the Star Wheel Group, the opposition to granting Kuangshi Games the status of a partner had long since disappeared!
Everyone is praising the wisdom of this decision.
On the other hand, BlueWindow Technology could only swallow this bitter pill in silence.
However, they have already remembered this grudge.
There are too many old and new grudges against Xinglun Group, so adding one more would be like having too many lice to bite.
But the situation is different for games like Kuangshi.
BlueWindow Technology is absolutely furious!
They decided that, no matter what, they would use their game to thwart the opponent's next game.
This game is, of course, a new title developed in collaboration with Fengling Games.
So, what is the current state of this game?
All I can say is: utterly pathetic.
Of course, this mainly refers to the producer of Fengling Games – Yue Zhengkun.
During this period, his biggest workload wasn't spent on game development. Of course, their project hadn't officially started either, so calling it development wouldn't be entirely accurate.
It should be called preliminary research.
Le Zhengkun didn't spend his time on preliminary research, but rather on liaising with the creative team sent by Blue Window Technology and modifying the preliminary research content of each department according to their instructions.
When Le Zhengkun first received the news that Blue Window Technology was going to send a creative team, he was optimistic and even very excited!
The guy Ritzler they sent earlier had absolutely no understanding of Chinese culture, and didn't even know how to develop games.
His constant interference and meddling were utterly annoying to him.
Now they've sent a professional creative team to replace Ritzler; they should be much better than him, right?
According to information provided by Blue Window Technology, almost all members of this team are veterans who have worked on top-tier AAA games at renowned European and American game companies.
What's even better is that most of them have relevant professional backgrounds; the AAA projects they were previously in charge of were action games.
There are art, planning, and programming positions available, which shows that the options are very comprehensive.
Just when Le Zhengkun thought that Ritzler was just an accident, the accident really happened.
Because this creative team's requirements were ten times, or even nine times, more than Ritzler's!
Moreover, their requirements are no longer limited to the development stage.
For example, the other party demanded that Fengling Games adjust its working hours, requiring a flexible work schedule, but only accepting a start date of 10:00 AM at the earliest.
And they're not allowed to ask their employees to work overtime!
This stumped Le Zhengkun.
After all, this would greatly increase the time required to complete the project development.
It's not impossible that the time could even double.
So he had no choice but to go to the boss himself.
Don't let Fengling Games' boss's greed and cowardice fool you; he's not foolish when it comes to this kind of thing.
If they have to listen to Blue Window Technology about even when to start work, what will they do after this cooperation ends?
It's fine to waste BlueWindow Technology's money, but it's unacceptable to waste my own money!
Therefore, they flatly rejected the request.
Instead of insisting, the creative team at BlueWindow Technology demanded that even if the entire company couldn't follow this requirement, at least their own working hours should adhere to it.
The true intentions have been revealed.
There was no other way; Fengling Games had to accept it.
Therefore, when the people from BlueWindow Technology came to the company, the people from Wind Spirit Games were already at work.
The creative team left the company while the rest of the team was still working.
Most of the time, the creative team at BlueWindow Technology had no idea what the people at Fengling Games were doing or what they were planning to do next.
But as long as they're present, they'll definitely give orders and make comments.
Le Zhengkun is going crazy.
(End of this chapter)
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