Chapter 219 Real-time
With this question in mind, the black cat kept its eyes fixed on its screen. After two logos appeared in succession, the screen finally switched to the main part of the video.

He eagerly awaited what was to come, unaware that he was unconsciously swallowing.

As the screen went black and then lit up again, a hissing sound came through his headphones—a strange sound that didn't seem to come from a human throat.

This is definitely not the voice of a normal human being!
Just as the black cat was pondering what sound it was hearing, the scene provided the answer.

A rotting arm came into his view.

One finger was even severed, merely held together by a tendon and hanging from the palm.

He felt a phantom pain in his palm as he looked at it, because the scene was just too real.

His skin was completely different from that of a normal person, and the exposed flesh and blood on his arms, whether scabbed or not, had lost their normal color.

Even at the edges of some flesh, there were spots of green that were hard to describe.

The camera angle gradually rose, and finally the main body of the arm appeared in the frame.

Without a doubt, this is a zombie.

Having been exposed to various games, movies, and TV series featuring zombies, almost everyone is familiar with the existence and appearance of this "creature."

The initial roar clearly came from its throat.

Black Cat then realized that the trailer in front of him was actually introducing a zombie game.

Then came the anticipation in my heart.

Another new theme!
Among the games previously released by Kuangshi Games, "Youming Shanhai" is a Chinese-style IP based on ancient Chinese classics...

The series of independent games released by Light Swallow Studio are more like a hodgepodge of various styles, without a fixed game theme.

However, it is obvious that with this game, Kuangshi Games has once again chosen a new theme to challenge itself.

Zombie games have been overused by the Western game industry, with countless games using similar themes being released almost every year.

However, in China's gaming industry, apart from a few mobile games, almost no one dares to challenge this genre.

The most crucial reason is that zombies must be associated with the apocalypse.

Lost power, scarce resources, insufficient firepower, and the dark side of human nature.

Putting aside whether these are easy or difficult to design, after all, many Western games have terrible scripts.

Ultimately, in an environment without firearms, the kind of scene where pulling the trigger can determine fate, trigger hordes of zombies, or even lead to mutual slaughter is unlikely to occur.

A closer look at the zombies in the video reveals that it is not entirely a CG cutscene, but rather a real-time rendered video constructed using the powerful visual capabilities of the Unreal Engine.

That alone is enough to make people look forward to it.

Real-time rendering technology, while not exactly a new technology, is almost exclusively used by major AAA game developers in their game projects.

Now we need to add our legendary Chinese game...

The black cat thought to itself.

As the camera quickly pans back, the figure of a woman with short blonde hair appears in the trailer.

The speed creates visual tension, and the zombie slowly turns around and notices the female character. It then leans back and roars, instantly attracting all the surrounding zombies.

At this moment, the actual gameplay footage finally appeared!
Seeing the classic AK series rifles appear in the lower right corner of the screen, a voice inside Black Cat's head was about to burst out!
It's a first-person shooter game!

FPS?

Black Cat had no idea that the new game from Megvii Games would be an FPS!

After all, this was a genre of games they had never encountered before.

In "The Netherworld Mountains and Seas", the well-developed melee combat system made him subconsciously think that the other party would choose to continue to improve on this path rather than find another way.

After all, shooting games and hack-and-slash games are theoretically both action games, so they should have some similarities.

However, in actual production, one side needs to focus 80% of their energy on the guns in the game, while the other side needs to balance the feel of the weapons, the impact feel, the feeling of being hit, and so on.

While their design philosophies aren't drastically different, they're certainly not interchangeable.

Many people say that you can't feel the "impact" just by watching videos. But that's not actually the case.

While it's impossible to get a 100% gaming experience, if you're experienced with games, it's not difficult to judge the general range of impact quality by observing elements like screen shake, blurriness, music, and sound effects.

Judging from the video, the bullets, once fired from the gun, seemed to pierce through everything with unstoppable force.

The effect is quite good!
He could tell that the shooting feel of the gun was not as soft and mushy as that of many so-called "FPS masterpieces" made in China.

He had played many AAA FPS games from Europe and America before, but the shooting feel in the trailer did not remind him of any of the games he remembered.

Generally speaking, such a discovery would make him somewhat worried.

After all, FPS games are a traditional strength of Europe and America. If domestic games of the same genre want to do well, they should at least find a target to learn from and "borrow" from, right?

However, the shooting scenes in the video seem to be in a style that was created by himself.

Although they look and feel different, they are clearly the result of careful design and thought.

Given Black Cat's trust in the quality of games produced by Megvii Games, and his status as a die-hard fan, he had no doubt that the company could achieve a quality comparable to games designed in Europe and America.

Even though it's just a trailer, it's enough to whet his appetite.

The first half of the video, apart from the initial live-rendered cutscene, basically shows first-person perspective shots of people shooting enemies with various weapons.

The enemy was wave after wave of zombies, one falling and another rising, seemingly endless.

From these images, Black Cat also deduced that this game seems to be a multiplayer cooperative game.
Because four characters with different appearances kept flashing in the screen.

As a first-person perspective game, it generally does not need to display character models.

Especially the third-person perspective model.

Unless these models are seen frequently by people.

Several clips that flashed frequently in the video also confirmed his idea.

After the weapons were displayed, the video reached its middle.

Various types of handguns, rifles, submachine guns, and even machetes, Tang swords, frying pans, and crowbars that exist in real life have appeared in the videos.

The screen gradually went black, and silence fell over the headphones.

After what seemed like a few seconds, a sharp, piercing sound suddenly came through the headphones, so jarring and abrupt that even the black cat instinctively frowned.

But when the screen suddenly lit up again, a loud roar was the first thing to reach his ears, making him tremble all over.

A strangely shaped zombie, resembling a cow, appeared in the scene.

To even call the creature in front of us a zombie would be somewhat inaccurate.

Because it looks almost identical to a regular zombie.

Its size alone is at least twice that of a normal zombie.

Its upper body seemed to have swollen up, twice as big as its lower body, and its two arms were like the arms of a Qilin, covering the sky and the sun.

This oppressive feeling made the black cat unconsciously hold its breath.

With a single swing of its arm, the creature sent a car flying, which landed squarely on a person.

The video feed immediately switched to the perspective of the person who was knocked down.

After the Black character is knocked down, the perspective immediately shifts to another male character with an Asian appearance.

From his perspective, a Black man is knocked to the ground, while a female character is yelling "Help!" into the communication channel.

From God's perspective, the three standing characters simultaneously focused their fire on the monster, but ultimately prevented it from approaching the fallen black man.

The black man fell to the ground and was crushed by the approaching monster, turning into a red paste that stuck to the ground.

The scene was extremely bloody.

(End of this chapter)

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