My game, you have no right to award

Chapter 26 Business Cooperation

Chapter 26 Business Cooperation
After looking at the scores, Zhou Kuang sat in his seat and smiled unconsciously.

These few weeks were the first time he had given his all to his project.

This is not to say that he didn't work hard in the company before.

Well, there is also the element of slacking off.

But what’s more important is that the pleasure of working on a buyout project and a free-to-play in-game game is a world apart.

Zhou Kuang comes to the company every day to hold meetings with his subordinates to discuss how to improve gameplay and how to optimize the demo.

All content is related to the game itself.

But when making free-to-play games, they hold meetings to discuss more topics, such as how many players they have angered today and what rewards they should give out as compensation.

How can the next version increase game revenue and reduce player churn?

How to launch a gift package that does not affect the balance as much as possible and still take away all the money of the krypton players.

This is not only unfair to players, but also depressing to practitioners.

The daily work content is that a dozen or dozens of planners get together to study how to secretly plot against the players' wallets.

Practitioners who truly love games chose this industry at the beginning just because they like the fun and playability of games, but in the end they end up working as dogs for the company.

In order to get monthly wages and salaries, they bite the players.

It is clear that before I entered the industry, I was also a player.

This is also why many domestic game developers with dreams choose to change careers after entering the game industry within a few years, or become depressed.

After all, reality is cruel.

The rest are those who have been assimilated by the company.

……

……

……

"Little Li!"

"Hey! It's coming, it's coming!"

Li Xiaoxiang ran over hurriedly holding the documents.

"I have to go to a meeting later, you go back first."

A short-haired woman wearing high heels took the documents from Li Xiaoxiang's hand and said to him, then was about to leave.

"Mr. Yu, Mr. Yu!" He quickly interrupted the other party. Sure enough, the short-haired woman frowned slightly, revealing a hint of impatience.

Li Xiaoxiang anticipated her reaction, so to avoid wasting her time, he spoke quickly, "I spoke with the operations staff at Megvii Games yesterday. They have high expectations for this game..."

"Is this the game you told me about yesterday? The company that made a game called Sand City?"

"Yes, yes, that's it. The game they made before was called "Hot Blood Battlefield"."

"Why do they suddenly want to discuss business cooperation with us?"

The woman looked surprised.

According to her understanding, companies that make games like "Hot Blood Battlefield" are more focused on traditional video platforms.

After all, the traditional video platforms that broadcast war dramas and palace fighting dramas are the platforms that players of their games like.

The users of Bilibili are younger, which doesn’t match the user profile of their games?

Is the other party stupid? Or do they have too much money to burn? Do they think advertising on Bilibili will attract young users to play "Hot Blood Battlefield"?
"Boss Yu, this is it."

Li Xiaoxiang immediately recalled the game trailer he had seen at the other company yesterday. "This game is different from their previous ones. It's a stand-alone game."

"Single-player game?"

The short-haired woman opened her mouth wide.

Did she hear it correctly?
Stand-alone game?

This is even more shocking than a game company that made "Hot Blood Battlefield" wanting to enter into business cooperation with Bilibili.

As the deputy director of the game business ecology department of Bilibili, Yu Zhi handles countless business collaborations every year.

But the number of single-player games among them can be counted on two hands.

These games have almost no success and are extremely stingy. There is neither benefit nor efficiency in cooperating with them.

The most important thing is that almost every time a trailer for a stand-alone game is released, there will be players in the comment section scolding their business department for advertising indiscriminately.

Because these games are either not stand-alone games at all, but are just labeled as stand-alone games, used as clickbait titles to continue making pay-to-win games.

The good ones will at least have a short stand-alone mode, or be made into a multi-terminal game, which is a wolf in sheep's clothing.

And some of the more shameless ones are simply advertising fraud!
The content promoted in the video has nothing to do with the actual content of the game.

Real stand-alone games either fail to make a splash due to insufficient funding, or are of poor quality and are simply ignored by players.

After hearing this, the short-haired woman already looked down on the game in her heart. After all, the work pressure in their department was very high.

Since Bilibili has always had very few monetization channels, as one of the few departments that can generate revenue, they bear a lot of responsibilities.

"What do they want?"

The short-haired woman's tone became a little cold as she asked.

Seeing the change in his leader's attitude, Li Xiaoxiang became anxious.

It's not just because it concerns his own future, but also because after watching that amazing trailer, he firmly believes that this game will be a hit!

Like Yu Zhi yesterday, Li Xiaoxiang did not take this game seriously. He only met with the people from Kuangshi Games through the introduction of a friend.

He remembered that after taking the elevator upstairs, he arrived at the door of the other party's office.

The first impression was that their office looked very closed, unlike the offices of those big game companies, which had huge spaces.

This made Li Xiaoxiang feel a little disrespectful.

The other party first chatted with him for a while and let him know some of the history of the other party's company.

He also had doubts about why Megvii Games wanted to cooperate with Bilibili.

But he didn't ask, he just kept the question in his heart.

Later, the operations director brought him to the development department.

The other party's attitude was very sincere and he took the matter very seriously. Several team leaders of the project team and even the boss of Megvii Games came to meet with him.

While Li Xiaoxiang was flattered, he also felt a little favorable towards the company and the game they were about to collaborate on.

Then came the real highlight, where they showed him the game trailer they were going to play.

Li Xiaoxiang is definitely not a newcomer to the industry. He has followed his leaders or been on his own to discuss business cooperation countless times. He has seen no less than a hundred game promotional videos and internal tests of the game itself.

But none of them could compare to how the game's trailer made him feel.

He truly felt what soul shock was.

The emotional shock brought to him by this short few minutes of video was even greater than the shock he felt when he was a child doing his history homework for the first time and accidentally found a pornographic website after searching for Europe and the United States in the browser search box.

(End of this chapter)

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