Chapter 49 Trial (Please read)

After using the [Project Schedule Optimizer], the system does not give any prompts.

To be precise, nothing happened.

This was the first time Zhou Kuang encountered such a situation. The previous props either took effect immediately or directly gave him talents or things.

We can only wait and see the actual effect.

Abstract results like reducing delays caused by mistakes are actually difficult to quantify. After all, no one knows whether it will take that much time in the first place.

So Zhou Kuang chose not to think about it at all, to forget about it for the time being and see if it could give him a surprise.

……

……

……

Almost a month passed, and Zhou Kuang finally played the EA version of "Vampire Survivor".

The programmer of Qingyan Studio is named Lin Mufan, and he just switched to the company last year.

As an undergraduate who graduated from a second-tier university, he was recruited into Kuangshi Games purely to save costs. If it were Zhou Kuang now, it would be impossible for him to lower the employee admission standards for money.

However, although his abilities are limited, he has several years of experience working in a game company, so he has no problem doing some basic work.

Lin Mufan stood up to make room for Zhou Kuang, then waited anxiously for his evaluation.

Lin Mufan actually knew in his heart that those assigned to Qingyan Studio were employees with relatively low abilities in Kuangshi Games.

After all, we have all worked together before. Isn't it clear who is capable, who is slacking off, and who is doing nothing?

As long as you look at the people around him, you can guess what Zhou Kuang is thinking.

But Lin Mufan was actually very fortunate. After all, they were only transferred from the original project and assigned to a new company and a new studio.

But his salary did not decrease and his job content did not change.

He even likes his current project more. Although the technical requirements of this game are not as advanced as those of "Netherworld Mountains and Seas", the work pressure is also lower!
When working on Netherworld Mountains and Seas, Lin Mufan was under great pressure every day and often had nightmares, dreaming about a bug here and a problem there.

There wasn't that much pressure making Vampire Survivor.

As a producer, Ma Tu's requirements are very relaxed and the time schedule does not need to be so fast. He feels very comfortable in this state.

So in order to maintain this state and this job, Lin Mufan urgently needs to let his boss know that he is useful and an important member of the company.

Zhou Kuang put on his headphones and started playing the game under the gaze of the people around him.

After opening the game, the title "Vampire Survivor" appeared on the screen.

But this made him feel uncomfortable.

Zhou Kuang bought this game before traveling through time. Although he didn't play it for too long, the total game time added up to only a dozen hours.

But he loved the game so much that he remembered many details about it.

Zhou Kuang still remembers the pixelated portrait of the protagonist and the image of the vampire tyrant staring fiercely at the player on the title screen.

When an art style and screen setting different from the original appeared on the screen, his eyes became focused and he fell into deep thought.

Although it is still pixel style and has the same options, it gives people a completely different sensory impression.

If the original version’s pixel style was more realistic, the style here is softer.

Zhou Kuang believes that this may be due to the cultural differences between the original author and them.

The original author was an Italian, so he was naturally influenced by Western art.

In Western culture, especially those influenced by the tradition of realistic art, such as painting, sculpture and other art forms, there is a strong pursuit of a true depiction of the objective world.

They strive to accurately present the form, structure and texture of things themselves. This cultural tendency also affects the art style of the game.

This has formed the impression in players that foreign games tend to be more realistic.

However, in Chinese culture, painting focuses more on the creation of artistic conception and the expression of emotions.

For example, ink painting is a good example.

Therefore, the Chinese also pay great attention to "similarity in spirit" rather than just "similarity in form".

Zhou Kuang chose to enter the settings menu first. Since the employees of Qingyan Studio had already tested it, he didn't need to debug or change any options.

Ah, very good.

He nodded.

Although the production time was only one month, basic elements such as setting up the menu have been completed.

After all, there are mature solutions for this kind of thing in the engine. Even if you are a novice who has just started using the engine, as long as you go to the search engine or video platform to search, there will be a lot of tutorials that will teach you how to do it step by step.

For professionals like Kuangshi Games, it is a piece of cake.

When entering the game, the first thing to do is to choose a character.

Since the plan used is the original "Vampire Survivor", the initial character is still a character who uses a whip to attack.

Without thinking too much, Zhou Kuang chose to enter the game.

Looking at the initial bat monsters attacking from all directions on the screen, the protagonist can only attack automatically, automatically swinging the whip horizontally every second or so.

Zhou Kuang felt that the taste was right!

So he started operating WASD to control the protagonist to move.

The mechanism is exactly the same as the original version. At the beginning, the whip can only attack horizontally. Vertically, you can only attack by dodging, gathering monsters to the left and right, or getting very close.

After the monster is killed, it drops a blue crystal. The player must control the player to pick it up in order to gain experience points.

After each upgrade, you can choose additional attack methods or upgrade to stronger attacks, or life-saving skills, etc.

As time goes by, the monsters will become more and more numerous and stronger, surrounding the player from all directions.

There will also be elite monsters with more health, which can survive even if the protagonist attacks them many times.

But once it is killed, it will drop a treasure chest that can be opened.

There are not only props in it, but also gold coins for players to use outside the game.

Gold coins can be used to unlock new characters and purchase permanent enhancements, such as damage caused, health limit, attack range, etc.

Vampire Survivor is essentially a roguelike game.

The definition of roguelike is that each game is random, each game cannot be saved and can only be played once, and the death of the character is also irreversible.

As Zhou Kuang continues to upgrade, his attack methods become more and more numerous, and his attack power becomes higher and higher.

But the enemies are increasing exponentially.

Different kinds of monsters appear, zombies, skeletons, werewolves.

In the end, surrounded by monsters, he was unable to clear the enemies, his health dropped to zero, and he died.

"call."

Zhou Kuang let out a breath, his eyes filled with excitement.

The current version of the game already has a good sense of control. As long as it continues to be improved, it will reach or even surpass the original "Vampire Survivor".

(End of this chapter)

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