My game, you have no right to award
Chapter 80 Porting to Mobile Phones
Chapter 80 Porting to Mobile Phones (Subscribe)
Zhou Kuang naturally didn't know what had happened behind all this. Niu Tieming had already dealt with all the negative public opinion without telling him.
If he knew, he would probably just shrug his shoulders.
This is the so-called big tree where you can enjoy the shade.
Otherwise, why would he sell his shares to Antarctic Interactive Entertainment and help Niu Tieming?
At this moment, he was staring at the system panel. Since the sales of "Vampire Survivor" exceeded one million copies, he had completed another achievement task.
Now there is only one task left on his to-do list.
[System Task 03: Complete and release "Netherworld Mountain and Sea", and achieve game sales of million]
Apart from this task, no other new tasks popped up.
It seems that I can only wait until I complete this task and see if there will be new tasks.
Although Zhou Kuang cannot guarantee that "Netherworld Mountains and Seas" will reach the sales target of five million, with the success of "Vampire Survivor", his confidence is obviously much greater.
Zhou Kuang opened his backpack and checked the items he had.
【Expandable Surprise Gift Box】
[Introduction: This surprise gift box contains a random surprise item. The longer the holder holds the gift box, the more valuable the item will be, until the holder chooses to use it and opens the box to obtain the item.]
Holding period: 286 days
[Record of Splendid Chapters]
[Introduction: This item carries thousands of years of Chinese cultural heritage. Using it will greatly enhance the host's understanding of Chinese culture and greatly improve the interpretation of traditional Chinese cultural content in any game owned by the host.]
Negative Emotional Tide Zone
[Introduction: The host can choose to designate a specific area within any game currently in development as a Negative Emotional Resonance Zone. Within this zone, the player's subconscious mind is affected by extrasensory perception. While within this zone, the player develops a deep connection with the characters, plot, and objects in the game, intensifying their resonance with any negative emotions induced by them. Negative emotions include anger, despair, humiliation, sadness, hatred, powerlessness, and more.]
The item "Negative Heartbeat Zone" is the reward for completing achievement mission 02.
When Zhou Kuang saw the effect of this prop, he took a breath.
Because if it can really achieve the effect described in the introduction, then the effect of this prop will be too abnormal.
In ordinary games, it is not easy to arouse the players' emotions a little bit without making them feel out of place.
However, the item "Negative Emotional Resonance Zone" can accurately trigger the player's negative emotions, and according to the item description, this influence is deeper and even based on the player's deep mind.
Covering such a wide range and strong resonance of negative emotions, for players, this is simply an "emotional nuclear bomb"!
If Zhou Kuang could use this item in the right game and put it in the right place, the impact it would have on the players would be immeasurable.
If negative emotions are designed properly, it can easily create moments that people will never forget, and even make a game remembered forever.
Zhou Kuang already had some ideas in his mind about what kind of game this prop should be used in.
……
……
……
As the bugs in Vampire Survivor were fixed one by one, Qingyan Studio began working on Potato Brothers. Meanwhile, thanks to the help Zhou Kuang had received from the Producer's Realm, he began to re-adjust some of the designs in the first level of Netherworld Mountain and Sea, correcting any areas that had been previously considered inappropriately.
As a result, the progress was slowed down again and was already slower than planned.
However, with the huge amount of funds coming from "Vampire Survivor", the cash flow of Megvii Games has never been as healthy as it is now!
So in Zhou Kuang's view, it doesn't matter that the production progress of "Netherworld Mountains and Seas" is slower than expected, because he has money now anyway!
Just like what CDPR said before releasing Cyberpunk 2077: No one will remember the crappy games released on time.
Of course, the premise is that you don’t delay the release again, otherwise the game you release will not be fun.
No one remembers a crappy game that ships on time, but even less so a crappy game that ships late.
On the other side, Niu Tieming from Antarctic Interactive Entertainment also came over to meet with him a few times.
In addition to thanking Zhou Kuang for his help, I also discussed the mobile version with him.
Ever since the Steam version of Vampire Survivor became a global hit, Antarctic Interactive Entertainment has made porting Vampire Survivor to the mobile platform a top priority.
Niu Tieming even asked Fireworks Studio, which is very good at making mobile games within Antarctic Interactive Entertainment, to be responsible for the porting work, which surprised Zhou Kuang very much.
Because Fireworks Studio can be said to be a studio with a very high status within Antarctic Interactive Entertainment, it has also produced many big IP adaptations and self-developed works.
At least tens of billions were earned for Antarctic Interactive Entertainment.
Logically speaking, how could such a studio be used to do a simple task like porting "Vampire Survivor"?
This is simply killing a chicken with a knife.
But Niu Tieming obviously didn't think so.
Since he was going to do it, he had to do it to the best of his ability, so he used the face fruit to convince other people in Antarctic Interactive Entertainment to invite Fireworks Studio to be responsible for the mobile porting of "Vampire Survivor".
As expected, Fireworks Studio's technical capabilities were indeed extraordinary, and they completed the basic transplantation work in just over half a month.
Their schedule was incredibly tight, and they were incredibly busy with their own work, so after they finished the technical work and fixed any obvious optimization issues, they handed off any subsequent minor fixes to other studios.
Niu Tieming naturally had no objection to this. After all, it was already a luxury to let Fireworks Studio spend half a month on the porting.
Even if I tell this to others, I guess no one will believe it.
Zhou Kuang also played the mobile version of "Vampire Survivor" as soon as possible and was shocked by its smoothness, because the control feel was almost the same as on the computer.
Moreover, many modifications for mobile platforms are also full of Fireworks Studio's ingenuity.
It is worthy of being one of the major mobile game studios within Antarctic Interactive Entertainment!
Zhou Kuang sighed.
It's such a shame that these studios clearly have the ability to make standalone games, but are restricted to the mobile platform.
(End of this chapter)
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