My game, you have no right to award
Chapter 82 Stable Version
Chapter 82 Stable Version
That day, Zhou Kuang suddenly received a message from Niu Tieming, who said that he had found them a technician within Antarctic Interactive Entertainment who was extremely familiar with Unreal Engine.
This technical leader plans to come to Megvii Games in person to take a look and understand some of the details of the "Youming Shanhai" project before officially forming a technical team.
Zhou Kuang naturally would not object. On the contrary, he was so happy that he couldn't contain his joy.
The technical specifications of Unreal Engine itself are very advanced. As the most professional game engine in the industry that deserves the word "industrialization", it can not only provide the strongest graphics and lighting expression on the market, but also further improve work efficiency.
Contrary to what many ordinary players imagine, Unreal Engine is not more complicated to use than other game engines, but quite the opposite.
This is actually a bit counterintuitive.
People often believe that the more advanced and effective the technology, the greater the price it comes at.
Some come at the cost of extremely low cost-effectiveness, while others come at the cost of slow completion speed.
However, that's not the case with Unreal Engine.
If you are only developing small-scale games, the convenience of Unreal Engine may not be reflected.
However, as long as game development enters the scale and environment of a company or medium-sized studio, the advantages of Unreal Engine compared to other game engines will be infinitely magnified.
Compared with other game engines, the biggest advantage of Unreal Engine is its highly integrated production tools.
For example, modeling tools, animation tools, level design tools, etc.
This allows employees to collaborate in a completely unified environment without having to worry about how to convert each completed part into the environment and software they are accustomed to, like companies using other game engines.
Other game engines often have some tools provided by the engine itself, but other tools that are not provided have to rely on third-party plug-ins or software.
In this case, it is certainly not a "unified" working environment.
Not to mention Unreal Engine's very famous "Blueprint" system.
Basically, this is a tool that will be recommended to anyone who is just getting started with game development or game production.
The so-called "blueprint" system is essentially a visual programming method provided by Unreal Engine.
It doesn't matter if you don't understand code and have never learned any programming knowledge.
Even a complete amateur who has never seen "Hello, world!" can create a logical structure that is very similar to or even the same as programming after spending a little time learning the Unreal Engine's Blueprint system.
By connecting different nodes, different functions can be selected.
Using it is like playing with building blocks.
Some may ask, what use is this for big companies?
Large companies all have their own dedicated programmers. No matter how convenient the blueprint system is, it can never replace a real programming language.
However, have you ever considered that large companies also have not only programmers, but also employees like artists and planners who have no knowledge of programming at all?
Of course, generalist positions like technical artists that require coordination between both sides are not included.
These employees who do not understand programming languages can use blueprints to express their needs or tasks, and then hand them over to professional programmers. This can save a lot of communication costs and reduce misunderstandings caused by miscommunication.
So, Zhou Kuang came to the twenty-first floor, where Kuangshi Games was working diligently in the programming group.
"Old Wu, Antarctic Interactive Entertainment is sending an engine expert over. Are you available to meet him tomorrow?"
Zhou Kuang would naturally welcome the other party, but more communication still needed to be done by the two technicians themselves, and he couldn't help much.
After hearing this, Wu Qianhe thought for a moment and then nodded.
"I can free up my work tomorrow. When will the other party come?"
"He said he'd come early this morning." Zhou Kuang scratched his nose. "But this engine expert was brought in by Mr. Niu from Antarctic Interactive Entertainment with great difficulty. If there's anything wrong, please bear with me."
"Try your best to meet his demands. If there's anything you can't decide, hold him back first and then send someone to find me."
What Zhou Kuang was thinking was that he was afraid that this big guy was a weirdo.
Many technical experts have bad tempers. Some are simply irritable, while others are just weird.
It can only be said that it is not easy to study technology to the extreme.
If you are not careful, you will become obsessed.
It’s similar to cultivation.
The impact on technical personnel is immeasurable!
But no matter how strange this person's personality is, we must never offend him!
After all, Zhou Kuang asked Niu Tieming for help many times before he finally got this great man who truly understood Unreal Engine.
"Okay, Brother Kuang."
"I know what to do."
Wu Qianhe nodded in agreement.
Zhou Kuang was also relieved because Wu Qianhe himself had a good personality and his principle was to be low-key in life and high-key in work.
For this kind of veteran in the workplace, there is no need to worry about his ability to adapt.
"If you have any technical questions, you can talk to him directly. He was recommended by Mr. Niu."
Zhou Kuang expressed his attitude, which is to trust the other party.
In the past, he and Antarctic Interactive Entertainment were somewhat unfamiliar with each other, and they would hold back when speaking to each other.
But now Zhou Kuang has tied Niu Tieming to his warship. As long as Niu Tieming does not fall, he does not have to worry about the possibility of Antarctic Interactive Entertainment stabbing him in the back.
Because he and Niu Tieming share the same fate, unless the other party wants to commit suicide, there is no way he can cheat him.
Moreover, Zhou Kuang believed that as long as Niu Tieming cooperated well with him, there would be no possibility that he would be overthrown by other people in Antarctic Interactive Entertainment.
Instead, Zhou Kuang needs to worry that because of the success of "Netherworld Mountains and Seas", he will be recognized by the Antarctic Group as a meritorious person with great contributions, and then promoted or transferred.
Therefore, Zhou Kuang told Wu Qianhe not to worry and to tell the other party the details of the current project directly without worrying that these details would be leaked by the other party.
"Okay, Brother Kuang." Wu Qianhe continued, "I'll prepare today and cooperate with them tomorrow."
"Well. I'll leave it to you then!"
……
……
……
The next morning, Xu Yanjie took a car to the office building of Megvii Games.
After looking up at the towering building, Xu Yanjie took out his mobile phone and contacted the staff of Megvii Games.
After a while, a middle-aged man with a bald head walked out of the building, looked around, and finally locked his eyes on Xu Yanjie.
Wu Qianhe walked over and asked tentatively, "Are you Mr. Xu from Antarctic Interactive Entertainment?"
Xu Yanjie nodded and extended his hand. "Hello, I'm Xu Yanjie, a senior Unreal Engine expert at Antarctic Interactive Entertainment."
"Hello, hello." Wu Qianhe reached out and shook the other person's hand, feeling relieved. He looked like a very professional technician.
After hearing what Zhou Kuang said yesterday, he felt a little panicked. Wu Qianhe really had no experience of working with such a capable colleague.
But fortunately, at least this engine expert named Xu Yanjie looks normal.
"I'm Wu Qianhe, the programming team leader of the Meggame game 'Netherworld Mountains and Seas' production team."
"Hello, Team Leader Wu."
"Don't dare."
"Please come in, I'll take you to our company floor."
The two walked into the lobby, took the elevator, and headed to the 21st floor.
While still in the elevator, Xu Yanjie started chatting with Wu Qianhe.
From the moment he met Wu Qianhe, he got into work mode and began to comprehensively assess the technical status of the project.
Communicating with the other party's programming team leader is a good starting point.
"Team Leader Wu."
"Please say."
"Mr. Niu showed me some information about your project before, and I did some research on it."
"Let me confirm first, you are using Unreal Engine 4, right?"
Xu Yanjie looked at Wu Qianhe and asked.
"Yes."
Wu Qianhe nodded at Xu Yanjie.
"Which version are you using?"
“Version 4.27.”
Wu Qianhe answered without hesitation.
They are certainly not using the latest version of Unreal Engine 4, and no commercial company would use the latest version.
The latest engine versions often have not been verified for a long time, which means they are not very stable.
What commercial projects care about most is stability. After all, if the project progress is lost due to engine crashes or other errors, the loss will be too great for the production team and the company.
Therefore, most commercial companies would rather use older versions that do not have new features but are more stable.
After all, many of the newly added features may not be used by the production team at all, so what difference does it make whether they have them or not?
Version 4.27 was released by Unreal Engine 4 more than two years ago. After a lot of testing, it is now in a very stable state.
This is the version that many game companies are using now.
A very important change in version 4.27 is the deep optimization of rendering performance. Compared with older versions, higher frame rates can be achieved under the premise of using the same configuration.
The engine's support for VR and AR has also been further optimized.
It can be said to be a fairly balanced version.
Version 4.27...
Xu Yanjie nodded slightly.
I think the version the other party is using should also be this one. When the production team within Antarctic Interactive Entertainment asked him which version of Unreal Engine 4 he should use, he gave the same answer.
"It's a very good choice. My favorite version is also 4.27, which is quite smooth to use."
"Before last year I still preferred 4.24, but now I prefer the new features of 4.27."
“Some of our internal production teams have recently been trying to migrate their projects to version 4.29.”
When Wu Qianhe heard this, he looked at Xu Yanjie unconsciously. The other party showed a half-smile on the corner of his mouth and shrugged and said.
"Spoiler alert, don't do this."
"Ding!"
As the elevator reached the 21st floor, the two walked out and arrived at the territory of Kuangshi Games.
(End of this chapter)
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