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Chapter 85 The Butterfly Effect

Chapter 85 The Butterfly Effect
Zhou Kuang came here today with another job, which was to recruit another storyline designer.

Not a copy editor, but a story designer who is responsible for the plot script.

Moreover, Zhou Kuang did not just recruit an ordinary employee. He had some very specific and unique requirements.

The first point is that you can’t be too old.

Generally speaking, when game companies are looking for story planners, they prefer to look for older people rather than those who are too young.

The first point is that older plot planners have more experience and are less likely to make mistakes.

Although there are some methodologies for writing game plots, it still relies heavily on employees' personal judgment of the plot structure.

If the judgment is wrong, the entire game's plot structure may collapse.

Secondly, the plot planning and creation skills of older people have matured, especially those who have been in the game industry for many years. They already have a very clear idea of ​​how to write a good game plot.

These two points are basically the most important ones, but there is actually another advantage that many people overlook.

That is, older plot planners' understanding of life, real things and people is not comparable to that of young people who have just graduated or entered society.

This is almost necessary to create a realistic and complex plot.

However, why did Zhou Kuang choose to find a young plot designer?

The main thing is that this is not the original world, but a parallel world.

Many of the games and themes that originally existed no longer existed, which was of course a huge benefit for Zhou Kuang.

But it was connected to seemingly unrelated employees.

After several months of observation, he found some clues.

First, he underestimated the impact on the world that many genres and games didn't exist.

"A butterfly flapping its wings in South America can cause a tornado in Texas, USA."

The Butterfly Effect.

The gentle flutter of a butterfly can cause such terrible consequences, let alone the changes between one world and another completely different world?

Many things that seem to be the same are actually not the same. It’s just that Zhou Kuang’s observation is not thorough enough, or he doesn’t understand where those differences lie.

In an ever-changing dynamic system, any slight difference in conditions will lead to a series of chain reactions with completely different orders, and ultimately present completely different systemic results.

Zhou Kuang experienced this subtle systemic result in a real working environment.

Many times, he thought he had made his statements clearly to his employees, but the results they presented were completely different.

It is naturally impossible for employees to be lazy or misunderstand what he means, because most of the time what he wants to say is very simple.

Even top game developers like Feng Qi and Yang Ji would misunderstand Zhou Kuang's requirements.

This made Zhou Kuang doubt himself more than once. After all, he had worked in a game company before. Logically speaking, his ability to express himself was definitely above the standard and would not cause communication problems.

He recalled what he had said sentence by sentence, and after going over it all in his mind, he didn't feel that there was anything wrong with his expression.

This incident troubled him for many days.

However, he finally figured it out: the understanding of games within the gaming industry here is fundamentally different from the understanding of games by people in the original world!
The answer seemed simple, but it took Zhou Kuang a long time to figure it out.

Because although this is a parallel world, many places are no different from the original world.

In addition, many changes are extremely difficult to detect, which makes Zhou Kuang gradually feel that this place has merged with the world in his impression!
In order to avoid this problem, when working, Zhou Kuang no longer presupposes that the other party will understand what he says, but instead explains the reasons behind his actions as much as possible.

After implementing this, the effect was indeed much better.

Zhou Kuang found that when communicating with younger employees, they often understood his ideas better than older employees.

He inferred that this is because young people are more receptive to new things, have better logical thinking skills, and react faster.

But most importantly, they are not bound by the rules of the gaming industry companies in this world.

Zhou Kuang had no solution to this fundamental problem that originated from the entire world.

It doesn't mean that he can solve the problem by firing all the current employees and then hiring a new batch.

If this could really solve the problem, he might consider it.

However, this does not solve the problem.

Therefore, Zhou Kuang’s approach is to hire young people instead of old people with too long work experience.

This has been branded as the company's rules for too long, and he has no way to change it.

As for young people, Zhou Kuang still has some confidence in trying to transform them into what he needs.

So that's why he wanted to recruit a story designer who wasn't too old.

Secondly, Zhou Kuang required that this person must be interested in history.

It is definitely best to have a history-related educational background. If not, then you should at least like to read history books on a regular basis.

It would be especially better if you have research on modern history or ancient Chinese history.

The main reason is that the Jinhui Huazhanglu I drew before has not been used yet. Considering that it will be used sooner or later, it is wise to find a plot designer that matches this theme.

The third point is to see their answers to the questions raised by Zhou Kuang.

Zhou Kuang actually only had two questions for applicants: one was their understanding of Megvii Games, and the other was their suggestions for Megvii Games' future plans. If one of them was particularly well-written, Zhou Kuang would consider the applicant a good candidate.

If every answer is at least above standard, Zhou Kuang thinks this person is worth considering.

The first question is to see how serious the other party is about the application and interview.

Megvii Games is no longer the unknown company that made pay-to-win mobile games. They launched this year's super popular independent game masterpiece "Vampire Survivor", and are also the production company of "Netherworld Mountains and Sea", which is known as the first domestic 3A game on the Internet.

If this person has no knowledge of Kuangshi Games, Zhou Kuang will conclude that this person is not serious about the matter.

After all, when you apply for a job at a company, you need to at least understand the company's background, let alone a company like Megvii Games that has just produced a game with millions of sales.

The only situation Zhou Kuang could tolerate was that the other party had extremely outstanding abilities and could make amazing plans for the future of Kuangshi Games even though he knew little about Kuangshi Games.

But come to think of it, this situation does not exist.

After all, how can we make plans if we don’t even understand the company’s background?
This is like making plans for a company that sells smart toilets, but in the end planning to advertise on a food delivery platform. Is this reasonable?

Zhou Kuang found the HR department, and opposite him was a newly recruited girl who was also looking for him.

Seeing Zhou Kuang, her eyes lit up and she quickly ran over and said, "Mr. Zhou, I have sorted out my resume and files."

"Well, just give it to me."

"Ok."

Zhou Kuang took the resume of the candidate for plot designer he requested.

"Any recommendations?"

He asked casually.

Hearing his question, the girl from the Human Resources Department nodded and answered quickly.

"Yes, Mr. Zhou."

"The top five are the ones that our department recommends."

"Oh, it's okay, I'll take a look myself."

Zhou Kuang waved his hand to let her leave, then found a quiet place to start checking.

Well, actually, it’s his own office.

"Well, this..."

Zhou Kuang first took out his first resume.

This person is in his twenties and has worked in other companies...

And it’s not just one company, but three…

This change is a bit fast.

Zhou Kuang felt a little strange. How could he change two companies shortly after graduation?

The company where I first worked after graduation was very famous and was considered a second-tier gaming company in the industry.

The two companies that followed were not small companies, and the projects this person was responsible for were all very good.

No wonder HR recommended this person first.

However, when Zhou Kuang saw the personal works in the appendix, his brows unconsciously frowned.

This guy's plot design does look good at first glance.

The sentences are exquisite, the words are gorgeous and sophisticated, and various rhetorical techniques are also used with ease.

But the problem is, as long as you read the whole article, you will find that the entire plot is scattered and not closely connected.

What's worse is that beyond the gorgeous words, there is a dry story and a stiff plot.

Looking at his works is like looking at skeletons dressed in fancy clothes in a biology laboratory.

Beneath the gorgeous appearance is an empty heart.

If such a person is hired as a plot designer, it is likely that the plot will start well but end badly.

The game can still fool players with its novelty at the beginning, but as players delve deeper into the game's worldview and become more and more familiar with the game's plot settings, they will find that the game's plot has nothing after the first three moves.

Adding a tail to a tiger is a relatively good description of this situation.

Zhou Kuang directly drew a big cross on this person's file in his mind.

Zhou Kuang put down the man's file without even looking at his opinion on Kuangshi Games, and directly opened the second file.

This file is pretty standard. He graduated from a prestigious domestic university and worked on a small project in Antarctic Interactive Entertainment.

My personal work is also pretty good. It is a design analysis of an ancient style game, and it is quite insightful.

So Zhou Kuang opened up to the other party about his views on Megworld Games and its future plans.

"Well, it's okay." Zhou Kuang nodded. Basically all the public information of Kuangshi Games was mentioned, and even some news from non-public channels was mentioned, which made him curious about where the other party got the information.

 10,000 words today, thank you all for your subscription support! I will continue to update tomorrow!!!
  
 
(End of this chapter)

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