I just turned eighteen, and you want me to make a comeback?
Chapter 147 Dark Seal, 1 God with 4 Legs?
Chapter 147-Dark Seal, One God with Four Legs?
Yuan Shen added the Dark Seal, a ring that enhances the passive effect of potion recovery. It is a perfect match with the Corrosive Potion and everyone who uses it says it’s good.
In addition to the dark seal, he took out two pieces of cloth armor.
These two cloth armors obviously made Jace a little desperate.
He was in full condition and wanted to fight back, but he found out... he couldn't change it.
When he hit Victor, it really didn't hurt at all.
Rune full armor, plus two cloth armors, the secondary system is the talent of determination.
This Viktor is simply wearing a turtle shell when facing laning!
In this game, Yuan Shen quickly gained an advantage in the top lane. In terms of last-hitting alone, he had already opened up a ten-hit gap before returning to the city to replenish equipment, and now the gap is still gradually widening.
The commentators and the audience are no longer surprised by this.
Advantages? Just basic mechanics. From the time they'd known Yuan Shen at the World Championship until now, Yuan Shen had never been at a disadvantage in a solo 1v1. Even when using a hero in a disadvantageous position, he could still maintain his development and even counter-pressure the opponent. It was as if he was truly a step above everyone else in terms of laning ability.
It would be big news if Yuanshen were to be at a disadvantage in a 1v1 situation one day.
In the mid lane, Lulu was first moved to the mid lane to restrain Ahri.
However, after the damage of her Q skill was weakened several times, Lulu's suppression power was not as strong, and she could no longer suppress Ahri, but at the same time, Ahri could not suppress Lulu.
Therefore, the battle first broke out in the bottom lane.
This season, the chance of getting first blood in the bottom lane is the highest among the three lanes.
Once the output of two people hits the same person, it is too easy to overflow and cause a kill, not to mention that the jungler will intervene from time to time.
Karsa and Conti focused on ganking the bottom lane.
After several rounds of fighting and kill exchanges, WE undoubtedly made more money.
The combination of Minotaur + Lucian is too strong in the early stage.
"Qian Jue is a little fat..." Karsa frowned secretly.
After a few rounds of fighting in the bottom lane, judging by the kills exchanged, the score was 3:4, with WE leading by one kill. On the WE side, the jungler Kindred got 3 kills and Lucian got one.
On the Flash Wolves side, Sivir got two, Braum got one, and Karsa's Gragas got three assists.
Isn't it good for ADC to get kills?
It is a common sense mistake to give kills to ADC as much as possible in the early stage.
Since CPL teams tend to protect the bottom lane, game commentators often talk about giving the kill to the ADC. Over time, this will mislead some viewers' understanding of the game.
ADC is the position most vulnerable to failure. In eight out of ten games, the AD has been farming in the bottom lane for more than ten minutes, only to find that the game is already over... winning or losing has nothing to do with them.
The jungler with two kills can dominate the field in the early stage, the mid laner with two kills can explode terrifyingly, and the top laner with two kills can be invincible in the mid-term.
The ADC can get two heads and synthesize the big items a few minutes in advance at most, so the problem can be solved by avoiding the battle.
If someone doesn't fight you, can the ADC still rush in and kill them instantly?
To put it another way, even if a fight really breaks out, the mid laner's hat, magic penetration, hourglass, and ice staff are all qualitatively different equipment. The top and jungle bloodthirsty hands, legion, and bird shield are also crucial. Auxiliary acceleration balls and crucibles used at core points can also be said to determine the outcome of the battle.
Is there a big difference between ADC's Infinite Cannon and Infinite Yellow Fork Attack Speed Sword?
The third and fourth major items are ahead, which is the qualitative change point of ADC. It is too slow.
It’s not that it’s useless for ADC to get kills, but it’s a question of cost-effectiveness.
If the same number of kills is obtained in other lanes, a snowball advantage can be created in the early and mid-game.
Unless it is a four-protect-one system and a teamfight lineup that drags on until 30 minutes, otherwise, ADC is the least cost-effective position for getting kills in the early stage.
Although Kindred is a shooter-type hero, Kindred who takes the warrior jungle knife route is no different from a warrior.
Sure enough... not long after, something happened in the middle.
Kindred went around and used her E skill to slow down the opponent, and the red punishment fell. With the cooperation of Xiye's Ahri, she went over the tower and killed Lulu.
The damage was too high. Even if Lulu used her ultimate, she couldn't withstand the heavy damage and died.
Although WE's mid and jungle had very little health, Gragas had no way to get the kill... Kindred still had his ultimate in his hand, and there was a high probability that he would be shown down like a Muggle if he went up to fight 1v2.
Kindred got another kill.
In this jungle version, once the jungler gains momentum, he will be unstoppable and radiate to all three lanes.
Because of the strength of the jungler, Khan, who was originally suppressed badly in the top lane, now becomes confident in the laning phase. He even dares to pretend that the jungler is coming from time to time and attack Yuan Shen aggressively, which seems like he is taking advantage of the power of others.
This made some die-hard fans in the audience feel sorry for him, thinking that it was too tiring for him to lead four legs alone...
However, Yuan Shen felt that his teammates' recent performance was actually fine. The reason they were at a disadvantage was because the opponent's bottom lane hero combination was too strong. This was determined by the draft...
As for the allocation of heads, in actual combat, who dares to give up a head depends on luck.
In terms of rhythm, Karsa is not inferior to Kangdi at all, but Kindred just gets the kills and becomes a jungler-level existence.
Even if he goes to the middle lane to counter-camp, he will not be able to beat the opponent in the mid-jungle confrontation.
A strong team with one god leading four legs is also the most ridiculous joke in the entire league.
In a strong team that can truly win the championship, even the least outstanding player must have a unique role to play.
For example now...
Knowing that he could not beat the opponent in the mid-jungle fight, just when Kindred moved to the middle lane, Gragas had already walked all the way to the triangle grass in the blue side's top lane.
When Yuan Shen pushed the line of troops to the bottom of the tower, he immediately used a big move and blew Jayce out from under the tower.
The equipment idea for this version of Gragas is somewhat different from the pure tank version in S5. Because the jungle knife rune echo has been strengthened, basically everyone will build an AP Gragas.
The basic damage of Gragas's ultimate in the early stage is as much as 200. Taking into account the AP bonus, it directly takes away nearly points of Jayce's health.
Jayce's condition was already not good, and he directly entered the kill line.
When he was blown into the air, Khan pressed the flash button frantically, ready to escape as soon as he was out of control.
However, Victor showed his speed, accuracy and ruthlessness again.
While Jayce was flying in the air, Viktor AEQAR, with five animation effects, all took effect in just one second.
Before he even hit the ground, Jace was already a corpse.
This wave of gank seems to be a natural process, but it also depends on Yuan Shen reducing Jayce's health very low in the lane, and Yuan Shen can make sure that there are no eyes in the triangle grass.
Why can we be sure?
Because when he had Jayce under the tower, he took the opportunity to place a ward in the triangle grass.
During the duration of that ward, Khan did not go there to place a ward, and Kangdi did not help him to add a ward.
The success rate of jungle ganks depends heavily on the suppression, coordination, and vision on the line.
His health was suppressed in the lane, his vision was fully understood by Yuan Shen, and even the kill line for Gragas to make up for the damage was calculated clearly.
Khan had no idea of the situation. In his opinion, he was suppressed in the lane and then ganked by the jungler. It was difficult for him to realize this deep-seated calculation. He only woke up when reviewing the game afterward.
As for the commentary, due to the limitations of my gaming skills, I basically couldn't understand the replays, and could only praise Karsa's clever attack timing and Yuan Shen's combo speed.
(End of this chapter)
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