I just turned eighteen, and you want me to make a comeback?
Chapter 150: Dragon King System, the Hero Most Suitable for Flash Wolves
Chapter 150-Dragon King System, the Hero Most Suitable for Flash Wolves
"Is this hero so perverted? He invaded the jungle at level 1 and still won?"
Wei Shen widened his eyes.
The hero's pushing speed made him feel something was wrong.
However, this is not the end.
After seeing Pig Girl flash, Yuan Shen had no intention of quitting and flashed to follow without hesitation.
Planets kept hitting Pig Girl, and her health gradually decreased. Seeing that she was about to die, Pig Girl wanted to show off her positioning to buy time so that her teammates could come to support her and kill this arrogant Dragon King.
However, the Storm Rider's speed was too fast, and coupled with Yuan Shen's reaction speed, the Dragon King's movement was completely stuck in the distance. As soon as the Pig Girl stopped, Yuan Shen pressed S, the Pig Girl moved forward, and he continued to follow.
The three planets were outputting damage to Pig Girl throughout the whole process, and coupled with the connecting basic attacks, no output was wasted.
First blood is born.
Mid laner Zed and support Zyra came to support quickly, but when they arrived at the scene of the accident, the Dragon King had already quickly ended the battle and fled the scene.
Pig Girl sent three question marks to the middle lane in a row, along with a bunch of Korean, obviously blaming Ximen Ye for not reporting the miss in time.
Ximen Ye said he was too lazy to pay attention to him. Damn it, even if I missed, could you imagine that a level 1 Dragon King would dare to counter the level 2 Pig Girl's wild monsters like this?
However, the silver lining is that the Pig Girl opened with red.
If it is Pig Girl who starts with blue buff, the Dragon King will now have the blue buff instead of the red buff.
What the Dragon King obviously lacks is the endurance of the blue buff, not the combat effectiveness of the red buff.
Of course, Jie still couldn't go up to exchange blood, and could only watch the Dragon King disappear on the line after pushing the line.
What can he do? He can only signal a miss and then go for the last hit under the tower.
The pressure of roaming in the middle lane made Pig Girl very uncomfortable. He originally wanted to bully Dragon Girl, but now he has to worry about whether he will be bullied.
After using up all the blue, Yuan Shen went home in the first wave and bought a dark seal and a pair of straw sandals.
The passive function of the Dragon King's E skill is that when he runs in a straight line in one direction, he will gain a considerable movement speed bonus, which allows the Dragon King to catch up with the line very quickly.
After getting the three-speed shoes, the Dragon King can even go online and fight directly with the opponent, clear the minion line at the same time, then return to the city, and then go straight out.
Other heroes would lose lanes if they played like this, but not the Dragon King.
After pushing the line forcefully, the Dragon King disappeared from the line again. Ximen Ye said that Ma Mu reported a miss.
However, the signal transmission in the casual game is easily overlooked and even has a certain delay.
Sometimes, even if teammates see the signal, they will choose to ignore it because they are focused on suppressing the opponent or do not want to give up the opportunity to kill the opponent.
This is the same even in high-end games.
What's more, the Dragon King's support speed is very fast.
The level 1 E skill has a flight distance of 3000 yards.
Uzi and the Caitlyn + Jyra combination of Doomsday beat the opponent's non-mainstream lineup in the line. Naturally, they were in the state of pushing the line.
Just before the Dragon King got the first blood, they also killed a Warwick in the bottom lane. He was only level 4, but he last hit a full twenty times.
When they saw the Dragon King, there was no possibility for Jella and the policewoman to escape.
Pantheon flashed directly to stun the policewoman, and the Dragon King and the Warwick followed with damage and control, and the overflowing burst directly took Uzi away, and Jella couldn't escape either.
When playing Ranked games, Yuan Shen pays great attention to his KDA and development rhythm.
Not to mention the great tonic such as head money. He calculated the damage accurately, and with two normal attacks, he knocked down two heads, and the Dragon King got a double kill.
Lee Sin and Pantheon were very puzzled as to why all the kills belonged to Dragon King, but they did not think that Dragon King killed them intentionally. After all, they could not kill Yuan Shen if he had not come.
They were very happy that the mid and jungle could come to help gank.
As long as they are not here to throw their heads away, just ignore them.
After catching the bottom lane, Yuan Shen rushed back to the middle lane, just in time to eat a wave of soldiers under the tower.
"Ah Wei, did you see that? That roaming speed." Yuan Shen turned to look at Wei Shen. This was the characteristic he had discovered while studying the Dragon King.
The Dragon King's E skill and early-stage combat power are enough to subvert the entire League of Legends playoffs style of play.
"It's really perverted."
Wei Shen swallowed his saliva.
As the pioneer of the speed-based Clockwork, Wei Shen naturally knows what speed means to the mid laner.
Support, go online, switch lanes, roam...
Everything is based on movement speed.
If you arrive three seconds earlier than the opposing mid laner, your chances of winning this team fight will increase by 20%.
"It's just that... the Dragon King isn't easy to train. You need to give me some time."
Wei Shen said.
He also realized that the Dragon King was not a hero that could be played well once one had learned the operating skills and equipment ideas.
It needs to move.
It requires judgment on the timing of roaming.
It also requires very strict positioning requirements in team battles.
These three points alone have rejected a large number of players.
This is a hero that requires a certain level of understanding of the game before you can be happy.
There is only one requirement to play the Dragon King well, and that is that you cannot die in the early stage and the rhythm cannot be interrupted.
Once he is suppressed in the early stage, cannot keep up with the clearing speed, cannot roam, or is replaced when supporting the side lane, and loses the middle lane, the Dragon King will be in trouble.
Especially when the opponent's mid laner chooses an assassin-type hero, it is easy to kill the opponent.
And since his hero pool can compete with Pawn, he naturally won't give up on this hero with extremely high strategic value.
A well-played Dragon King can even act as a jungler in the early stages.
This means that the pseudo double jungler has great suppressive power on the side lanes.
This means that even if the jungler chooses a weak Dragon Lady, he can develop without worries, because as soon as a fight breaks out in the jungle, the Dragon King will definitely be the first to arrive.
You can even choose some heroes who need to develop on the side lanes, and let the Dragon King provide suppression to help them get through the early weak period.
In other words, he no longer needs to choose heroes like Lulu and Karma to cooperate with Karsa to protect the upper and lower double shooters.
The existence of Dragon King is entirely born for Flash Wolves' double shooter system.
They can even play a dual shooter variant.
The dual-shooter system essentially gives up early-stage combat effectiveness and maximizes the strength of the lineup in the later stages.
In this version of overflowing damage, the importance of having an extra output point is self-evident.
But who says that only shooters can deal damage in the late game?
For example, choose a leech for the top lane, or a Kindred for the jungle.
Imp can also choose late-game core heroes like Annie, Kog'Maw, and Twitch, instead of early-game heroes or tool heroes like Ashe, Jhin, and Limbo.
As long as he can set the pace in the early game and allow his teammates to develop and acquire equipment in the later stages, his winning rate can reach over 70%.
Of course, this hero also has obvious shortcomings:
In his growth curve, level 1 is the highest point.
From level 1 to level 14, it is a straight line, and after level 14, there is a cliff-like drop.
This is a hero who pursues early-stage rhythm extremely.
(End of this chapter)
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