I just turned eighteen, and you want me to make a comeback?
Chapter 161 Dragon hits chicken, light speed EQ
Chapter 161-Dragon hits chicken, light speed EQ!
As for Viktor, this is Doinb's signature hero, but the fact that Flash Wolves banned Viktor also made the QG players feel relieved.
Yuan Shen used Viktor in the top lane before, and the effect was very good.
In the third-place match, RNG's Looper also used a top lane Viktor, which worked wonders.
When this hero walks up, he can pin down stupid tanks like Maokai and Titan Poppy and beat them in 360-degree angles.
Even when facing a warrior-type hero, Viktor is able to fight and has no natural enemies in the laning phase.
Flash Wolf snatched the spider away with one hand.
This jungle hero with a very high ban rate has finally been released. This is also the price QG must pay for giving two ban positions to the support in order to stabilize the bottom lane.
But obviously, QG was well prepared.
The next heroes they locked down on the first and second floors were the swing hero Karma and the jungler Swift's signature hero.
Nidalee, the Wild Huntress.
Alias, Naidali.
As soon as QG made these two moves, Flash Wolves guessed their tactical intentions.
"Are we going to do four protecting one right from the start?"
The opponent's tactics did not surprise Flash Wolves.
This season, QG's win rate with Uzi as the core and four protecting one is also 100%.
Of course, because the team is strong enough, they didn't lose many games, so this record is not an exaggeration.
But this winning rate also proves that the four-protect-one strategy has become the most proficient system used by the QG team this season.
Naturally, Flash Wolves had a plan to deal with the situation, and they immediately locked down heroes on the second and third floors.
Renekton, the Desert Butcher.
Soullock Warden Thresh.
"The top and jungle combination of Spider + Crocodile, this is a brainless military training lineup. How should QG's top laner deal with it?" As soon as Miller finished speaking, the director gave the camera to V.
V looked miserable.
Damn it, playing Yuanshen is bound to be stressful, and you guys still want to give me military training?
The avatar kept switching between the three phantom heroes: Poppy, Titan, and Maokai. Finally, QG locked on Maokai and Morgana.
Phantom heroes are normal, but this Morgana...
"Ouch, it hurts." Sheshe pouted.
Morgana was originally developed into the arena to counter Thresh.
There is no way. Given how much importance QG attaches to the bottom lane, even if Flash Wolves chooses Thresh later, the opponent will definitely leave the counter position on the fifth floor to the support.
Why leave it to the auxiliary?
Because in this version, 70% of the bottom lane phase is determined by the support. If the support plays well, the ADC is comfortable. If the support is countered, the ADC will also be in trouble.
Flash Wolves also decided on their final two choices.
Lucian the Holy Lance
as well as……
Prince of Demacia, Jarvan IV.
"Prince!?"
“Is this…going to start shaking again?
The Haier Brothers were a little surprised, but they were already used to it.
Swing team, normal operation.
Even if you are not on the red side, you can still swing.
Moreover, it is impossible to tell who will go to the top and who will go to the middle between the Prince and the Crocodile before the decision is made to go their separate ways.
But one thing is beyond doubt.
"This Flash Wolves lineup has no late game," Su Xiaoyan said. "If the game isn't over by 30 minutes, this lineup is completely unplayable.
QG finally locked down the core ADC.
The lineups of both sides are finalized.
"FW Blue Side
Top laner Yuanshen: Prince of Demacia - Jarvan IV
Jungle Karsa: Spider Queen - Elise
Mid-lane GODV: Desert Butcher - Renekton
Bottom Lane Imp: Lucian
Support SwordArt: Soul Chain Jailer - Thresh.
QG Red Side:
Top V: Twisted Treant - Maokai
Jungle Swift: Wild Huntress - Nidalee
Mid laner Doinb: Karma, the Apocalypse
Bottom lane Uzi: Goddess of War - Sivir
Support TcT: Fallen Angel - Morgana. "
The top lane prince is not weak in this version, and many people play him in the Rank game.
The main reason is that the talent [Grasp of the Undying] is very suitable for the prince.
If the normal attack with the passive skill Rhythm of War triggers the Grasp of the Undying, a normal attack can take away at least 20% of the opponent's health in the early stage. Combined with the shield of W and the consumption of Q, the blood exchange on the line is extremely strong.
This version of the semi-tank warrior Prince is not afraid at all even when facing a line bully like Crocodile.
however.
"God Yuan is a bit fierce. He actually brought the Thunder Lord with him?" Wawa said.
"When Jarvan IV carries Thunderbolt, the burst damage from EQA is terrifying. I've seen some streamers really like to carry Thunderbolt on their mid-lane Jarvan IV."
Miller analyzed that they also said... those anchors would only choose Thunder when they were bullying the weak in low-end games.
In high-end games, most people just carry Grasp of the Undying.
because……
"Prince Thunder, your tolerance rate is a bit low. Once your EQ is empty, it will be completely useless." Su Xiaoyan said.
Yes.
The Thunder Prince's burst of power is undoubtedly far superior to that of the Immortal Prince. In terms of strength, there is no difference between the two.
The problem lies in the tolerance for error.
The professional teams are all honest people who like to wear condoms and don’t like too risky positions.
Both sides quickly entered Summoner's Rift.
Yuan Shen took a look at the talent runes on both sides, and they were generally as expected. The big tree had the Grasp of Immortality.
The opposite Swift's Nidalee was equipped with the power of time.
The reason why Leopard Girl is so popular in the public game is because of this power of time... The function of this talent is: when you or your friendly forces kill an artillery or a large wild monster, the health value will be permanently enhanced, with a maximum increase of 300 points. In addition, every time you kill these units, 6% of the maximum health value will be restored.
This talent is undoubtedly not suitable for online heroes.
There is only one cannon cart for every three waves of soldiers, and it will take at least 15 minutes to stack this passive skill as quickly as possible.
But at this point in time of 15 minutes... 300 health points is not very cost-effective.
Basically, Force of Time is the default configuration for brush junglers.
The most suitable jungler among them is undoubtedly Nidalee.
Nidalee is fast at clearing the jungle, and can stack up Force of Time very quickly, making up for her own weakness of being fragile, making herself less likely to be killed instantly, and increasing her operating space.
"I'll open it with blue."
Karsa spoke up.
This is also because they are worried that Nidalee will come to counter-jungle.
In the middle lane, Wei's crocodile faces Doinb's Karma. The early lane rights are definitely on Karma's side.
At that time, QG will definitely come to support the mid and jungle first.
So Karsa chose to avoid the fight and didn't want to put pressure on the line.
"OK, I'll help you." Yuan Shen nodded.
After the prince helped Spider hit the blue buff a few times, he went straight online.
The top lane prince can learn anything at level 1, QWE is fine, each has its own advantages.
But if you want to gain an advantage, you must learn Q.
As soon as Yuan Shen came online, he was not in a hurry to attack the soldiers.
The three lanes of soldiers have one characteristic, that is, when there is no hero interference, the three melee soldiers in the first wave of soldiers are basically killed at the same time.
These three soldiers are very easy to kill, and can be wiped out with one AOE skill.
It just so happens that the big tree has AOE, and he will definitely not let go of the soldiers who can be killed with one skill.
V's big tree was swaying near the line of soldiers, and he failed to trick the prince into using his skills. Seeing that three melee soldiers were about to die, he finally couldn't help but come up and wanted to use his skills to kill the soldiers.
Yuan Shen seized this opportunity accurately.
Dragon Strike!
Yuan Shen likes this posture very much, because it not only takes down three melee soldiers, but also Qs the big tree and the ranged soldiers in the back row.
Kill three birds with one stone.
It has the effects of clearing the line, pushing the line and hitting the enemy at the same time. The prince is bound to be the first to reach level 2.
On the other hand, Maokai was not so good. His Q only took down three melee soldiers and could not hit the Prince at all.
Because it's too short.
The old tree's twisted roots are ultimately no match for the impact of a young and powerful dragon.
The prince stepped forward directly, but because he still had the Rhythm of War in his hand, the big tree immediately retreated, and the line of control was immediately grasped by Yuan Shen.
At this moment, mid laner Wei Shen suddenly said: "Karsa, they are going to counter your red buff, you can go to the opposite jungle.
When he said this, Karma was still online, but after taking a look at the situation of the mid-lane troops, no one would doubt this prediction.
Because this Karma is clearing the lane frantically.
Normally, when a long-range fights a melee, it is necessary to control the line and suppress the opponent, so as to maximize the pressure and blood consumption.
But as soon as this Karma came online, she used RQ to clear the back row soldiers directly, and kept using basic attacks to clear the soldiers.
After the first wave is cleared, Karma is only level 1. What's the point?
Wandering?
No, it's to invade the jungle.
Sure enough, as soon as the minion line was cleared, Karma walked towards the red buff below Flash Wolves.
The crocodile still had five soldiers to eat, so it was impossible for it to support together.
The situation is the same not only in the middle lane, but also in the bottom lane.
As soon as Annie and Morgana came online, they started using their skills to clear the lane, and then immediately blocked the vision of the triangle grass, making it impossible for Flash Wolves' bottom lane to support the jungle area in the first place.
If they just walked over there in the blind spot, they would be doomed to fail in the bottom lane if they were hit by Morgana's Q and then marked by Nidalee.
"You want to trade me for red?" Karsa frowned, then was shocked: "No... they are starting with red?!"
I saw that the Leopard Girl finally appeared in the Flash Wolf's field of vision, with a red buff on her body.
"Single player starts red?"
“I’ve been tricked!”
The rest of the Flash Wolves, including Yuan Shen, were a little surprised.
There is a very simple way to judge whether the jungler has been helped at the start of the game.
HP? Online time?
No, it is most accurate to use mana to judge.
Help the jungler to open the buff and use skills most efficiently.
The tree did not consume any mana when it came online, and it came online very early. However, the time when the opponent's bottom lane came online, the amount of mana... all looked like they were helping the jungler to open the blue buff.
Should we say that Uzi and Doomsday are both veterans? Their acting is very realistic and there are no flaws at all.
Even if I relied on the jungler's lower blue to start, as soon as I got online at level 1, I immediately showed that there was someone behind me...
You know, in terms of the strength of the combination, the Lucian + Thresh duo on the Flash Wolves side will be stronger, and the line rights should be on the Flash Wolves side.
As a result, the opponent used an empty city plan, deceived the jungler's starting position, and also cheated him of the line rights.
"Tsk, it's been studied." Karsa muttered.
Obviously, the opponent studied which side he would start jungle in the absence of lane control in the middle lane, otherwise, they would not have designed such a routine.
Nidalee starts with a red buff, countering Spider's red buff, and then adding her own blue buff...
Swift Nidalee, starts with three buffs.
This opening was designed to be a bit too unfavorable.
It's not just a matter of losing a buff, because after Karsa took his own blue buff, he walked towards the upper jungle area of the opposite side, ready to exchange the red buff with Nidalee.
The results of it?
The red buff was gone long ago, which meant that Spider’s early jungle clearing time was wasted at least half a minute.
Not only that, without the red buff, the Spider's threat to ganking the side lanes, as well as its jungle clearing and combat effectiveness, have all dropped a level.
For a jungler like Spider who must have an advantage in the early game, this is undoubtedly fatal.
An inexperienced jungler would be at a loss at this point, and the rhythm would also be disrupted.
But Karsa was very experienced and he stopped the loss calmly.
After Nidalee opened the red buff, she went straight to counter his red buff. Naturally, the Stone Man and F4 were not refreshed yet, so he took these two groups of wild monsters in exchange first.
Of course, Nidalee will definitely kill his stone man and wild monsters.
After exchanging resources, Spider was in great pain in farming the jungle due to the lack of red buff, and was in very bad condition, so he had to return to the city.
After returning to the city, the money from the three groups of wild monsters was naturally not enough to buy any equipment, so Karsa directly bought two true eyes and a green bean orb that enhanced life recovery.
When you are at a disadvantage, vision is very important when facing a jungler like Nidalee who has strong early-game invasion capabilities.
Karsa placed the true wards at the key pass to ensure his subsequent development in the jungle, and the effect of the green bean orb made up for the life recovery of the red buff, making jungle farming less painful.
After Swift gained the advantage, he wanted to expand it, but because he was seen by the true eye, the three lanes of Flash Wolves immediately provided support and forced him to retreat several times.
"He's really experienced. A small trick is not enough to force him into a desperate situation." Swift sighed in his heart, and then gave up the idea of continuing to invade the jungle to expand his advantage, and concentrated on clearing the jungle.
The hero Nidalee, like Tsar, Dragon King, and Skateboard Shoes, can play a world of difference in the hands of different players.
There is a famous saying that has always been popular among the ranks below Diamond.
Nine out of ten Leopard Women are of generation, and one is in the middle of generation.
This hero is very complicated to operate and requires high hand speed. Only experts can play it well. Newbies basically will not choose such a complicated hero.
If you want to learn how to play Nidalee, apart from anything else, you must first learn how to clear the jungle.
Yes, the rhythm and details of this hero's jungle clearing is also a big deal.
TheShy, the top Nidalee in the Korean server, once released a teaching video called "Quickly Level Nidalee to Level 4 in Three Minutes." It was a full half minute faster than leveling a single-player hero to level 4, which shocked the entire league for a time.
TheShy first appeared in the players' field of vision because of this teaching video.
Rapidly upgrade to level 4, Swift will also.
But the layout of the racks for Swift 4 is very particular. In this game, in order to counter the jungle, Swift did not have time to layout it, so it naturally could not be used.
However, with the extra BUFF, the Leopard Woman is even more powerful. At least, both river crabs will be hers, and the opposing jungler will not be qualified to compete for them.
In addition, the opponent will lack a buff, and the pace of jungle clearing will slow down.
As one gains, the other loses. According to Swift's experience and calculations, when he reaches level 5, the spider should still be level 3.
Just when Swfit's little trick was successful and he was preparing to fight for 5th place, his teammates brought bad news.
The path of bad news was both unexpected and reasonable for QG.
The prince in the top lane got the first blood.
The time goes back half a minute.
The dragon's collision had an armor-piercing effect, which took away some of the tree's health and made V frown.
Isn’t this Q too accurate?!
Basically, as long as the tree goes forward to farm minions, it will definitely be consumed by Q.
The Prince is very practical in this version, and V has faced many top lane Princes, so he naturally has sufficient experience in dealing with them.
The Prince's Q seems to be instant, but in fact, like Yasuo's Steel Flash, it has a reading time and a pre-swing.
This means that the Prince can Q flash, but it also means there is a delay.
Don't underestimate the positioning and reaction of professional players. It is not uncommon to see melee players using A to dodge Yasuo's Q. Although the Prince is bigger than Yasuo, he can also dodge it.
At least, when facing other princes, V has a 60% chance of dodging by relying on positioning and deception.
But facing Yuanshen's Prince, his movement seemed to be completely predicted. Every time he used Q, he was either farming soldiers, or his movement was predicted, or his skill was stuck before the swing, and he couldn't dodge it at all... From the laning phase to now, he hasn't dodged it once.
Every time, a piece of bloody skin was taken away.
This time was no exception. The big tree silently knocked off the last red medicine on its body.
The blood volume is still healthy...
V glanced at his health bar and made a judgment.
It is actually quite easy to beat the prince with a big tree.
As long as you don't get consumed by the Prince's Q too frequently, it is difficult for your health to be in danger thanks to the tree's endurance.
I can only blame myself for not moving carefully.
Even if the prince's health is a little dangerous, it will be difficult for him to kill the tree.
Because the priority of Prince EQ is too low.
Many skills can interrupt Prince's EQ, such as Robot's E and Q, Thresh's E, Wei's Q, Gragas' E and R. It can be said that everyone can interrupt.
The Prince's EQ is probably the most useless offensive skill in the entire league. It consumes two skills to make the displacement, but it is interrupted by the opponent's one skill.
If released properly, Maokai's Q can also interrupt the EQ charge.
Not only that, the W skill can also be used to avoid the damage of Prince's EQ.
It is too difficult for the prince to kill the big tree.
However-
This common sense rule was quickly broken. This was an extremely abrupt EQ combo.
The time to release it is when the tree uses Q to withdraw the troops.
It is no exaggeration to say that V only saw the prince's dragon attack and did not see the flag fall to the ground at all. When the tree was picked up by EQ, his mind was still full of astonishment.
How did I get knocked away?
When did he release E?
EQ picked up the tree and when it was still in the air, the prince knocked it down with [Rhythm of War], triggering thunder.
E, Q, A, Thunder - four stages of damage burst out in seconds, putting the tree's health in danger all of a sudden.
When the tree fell to the ground, the prince stayed in position and continued his normal attacks.
Although the collision volume of heroes in League of Legends is small, it still exists. Only the green fork or some special heroes can completely ignore the collision volume.
This blocking position will force the tree to move around and take at least two more normal attacks.
Because he didn't dodge the EQ, and taking into account the two normal attacks, V suddenly found that he seemed to be dying?
Years of experience in coping with stress allowed V to immediately make the right choice:
The E skill throws out the sapling, and the W skill imprisons the prince, making sure that the prince will be slowed down by the tree.
Then, without hesitation, he flashed and created distance.
The combo of Trek EWAQ, the two chain controls of Q and W, can allow the opponent to steadily absorb the damage of the sapling.
Although Q is gone now, as long as the opponent hesitates for a moment, he will be blown up by the sapling.
However, Yuanshen's instant judgment was still too unexpected.
Almost the moment he flashed, the prince flashed after him, making it impossible for the saplings there to find their target.
Flash and A, hit once, twice.
After hitting twice, the distance between the two widened as Dashu fled without looking back.
After chasing all the way to the tower, the prince finally used W to slow down the tree to the extreme range, and then used a precise [Dragon Crash] to take the tree away.
Completed a solo kill.
V stared angrily at the status bar of the tree, where the [Secret Art of Absorbing Essence] had just been activated.
The name of the Three Mythical Gods is not just talk. Although it is not as strong as the S5 version, the ER and passive of the current Tree have not been changed into the weak skills of later generations.
The passive ability of the later tree, [Energy Absorption Secret Technique]: Every 40 seconds, the tree's basic attacks will regenerate a percentage of its health. Every time the tree uses a skill or is hit by an enemy skill, the cooldown of the energy absorption secret technique is reduced by four seconds.
Is it strong?
Okay.
But compared to the current version of the tree's passive, it is too weak.
Now the passive of the tree is: every time a unit casts a skill near the tree, the hero can gain energy from it and store the secret art of absorbing energy.
After 5 charges, the tree's next melee attack deals a percentage of its maximum health.
The mechanism is the same as Kassadin's E skill.
It is precisely because of this passive ability that the tree deserves the title of phantom god.
When the Prince's EQA is used to pick up the enemy, generally speaking, in order to maximize the output, the Prince should slow down the enemy.
However, in this wave of solo kills, if the Prince uses W directly after EQA, the passive of the tree will be activated... At that time, as long as the tree turns around and attacks the Prince, combined with the Grasp of the Undying, he can recover a considerable amount of health.
In other words, the damage might not be enough.
Chase all the way, keep the distance, wait until Q cools down, then use W to slow down and ensure that Q hits 100%.
At this time, even if the tree's passive skill is activated, he has no enemy units to attack, so the passive skill is completely useless.
In this wave of solo kill, Maokai's passive levels, health damage, and V's temporary reaction were all taken into account.
the most important is--
"Why is his EQ so fast?"
The Prince's light-speed EQ combo is no secret.
When PDD was playing professionally, he was rated as the world's number one Prince by Riot Games because he had unique insights into Prince and presented the light-speed EQ technique in the World Championship.
Lightspeed EQ is nothing more than using Q at an extremely fast speed to cancel the action of raising your hand for the E skill.
Hand speed is secondary, the most important thing is the skillful key pressing rhythm.
Because you need to press E and Q almost at the same time, the light speed EQ is prone to mistakes and is extremely easy to make mistakes.
Once you press it quickly, it will be a bronze operation of QE.
"But even if it's Lightspeed EQ, I don't think it's this fast..."
V was filled with confusion and soon heard his teammates' questions.
"How did you get killed so quickly?"
"Can you hold it steady?"
"Has the prince handed in his skills?"
Basically, they were just questions and concerns, not anger or questioning.
Even before the game started, the QG team had already tacitly agreed that the top lane had to withstand the pressure.
This is Yuanshen's current deterrent power in the CPL top lane.
QG, which originally did not focus on the top lane, naturally had no intention of fighting with the opponent in the mid and jungle.
From the beginning to the end, they firmly adhered to the tactical system of focusing on the midfield and the bottom lane, and four protecting one.
V briefly explained, and Doomsday, the support, cut the screen, thought for a moment, and said, "It should be... a skin problem."
"Skin?" V was a little confused, but soon understood.
Skins do not have any attribute bonuses in the game LOL, they are just decorations.
But in reality, there are subjective factors added to the skin...that is, it will affect the feel.
In professional competitions, for a long time, there were two skins that would not be chosen by default: Ezreal's Pulsefire and Yasuo's Project. These two skins were generally recognized by professional players and high-scoring passers-by as having bugs and no feel.
The Future Warrior skin has a bug in its Q skill. The range of the Q skill is smaller than that of other skins. The basic attack is stiffer and the trajectory is far less comfortable than that of other skins.
The size of the little yellow-haired water pipe was not big to begin with, and it became smaller and slower after using this skin. It cannot satisfy any fragile female hero at all, and can be called a shame for the little yellow-haired water pipe.
As for Yasuo's Project, the animation effects of his basic attacks and skills are slightly slower than the actual damage...
Although these two bugs will be fixed in a few years, they still exist at least for now and will continue for quite a long time.
By analogy, Lee Sin's Supreme Fist skin is loved by players, and some skins whose skill colors are easily overlooked are also loved by players.
For example, Jace's Apocalypse Horseman.
The skin used by Yuan Shen this time is Fnatic's S1 champion skin.
In this skin, the Prince's E skill and the flag-holding action are not very obvious.
Combined with the skillful light-speed EQ technique, it will give people a visual impact of reverse order illusion - that is, it looks like Q is released first, and then E.
The timing is so unexpected that it is difficult to react.
V roughly understood the principle.
But there is no solution.
After re-entering the line, the Prince, who had gained the first blood advantage, had already made the Serrated Dagger, which had double armor-piercing effects. A Q was like being stabbed through the bark by a mace, forcibly inserted into Maokai's body and stirred it, which was really painful.
Moreover, sometimes when V thought that the Prince was just Qing someone, the opponent would EQ him forward and use a set of Thunder.
When V thought the opponent would use EQ and predicted it, he threw Q and W, but in the end he only got an E skill.
Hard to guard against.
Only two minutes after resuming laning, V's Maokai was knocked back home, and the gap in last-hitting in the laning phase became larger and larger.
At the same time, Nidalee, who had gained a level advantage, also began to invade the lower jungle area of Flash Wolves.
Due to the jungler's level disadvantage, Flash Wolves have no capital to fight with QG in the jungle unless the opponent makes some mistakes.
Doinb's Karma went straight to the bottom lane as soon as he cleared the line.
The mid and jungle players frequently move down, making Imp's Lucian very uncomfortable.
Although Morgana's support can restrain Thresh, she can't do anything to Lucian. Moreover, an experienced Thresh player is not necessarily weak to Morgana online. If the details are handled well, she can also turn the tide. In this regard, he trusts his own support Snake very much.
And Lucian is undoubtedly the one who restrains Sivir.
There is room for maneuver, and the Flash Wolves duo also wants to manipulate the opponent.
Imp usually doesn't talk much, but he's actually very aggressive in online play.
But this time, it's not that fierce.
The pressure from QG's mid and jungle was too great.
In a 4v4 situation, the four opposing heroes all have long arms, and Nidalee has the advantage, so the chances of winning are too low.
"Flash Wolves' bottom lane is rarely suppressed." Wawa said:
"Yes, the mid-jungle ganking system is actually a system that Flash Wolves is very good at. What we usually see is Imp constantly suppressing the opponent with the help of the mid-jungle. I didn't expect that in this game, the initiative of the mid-jungle was on QG's side." Miller said.
"QG's early jungle strategy prevented Flash Wolves from achieving the mid-jungle effect they wanted." Su Xiaoyan judged.
There is one thing that needs to be distinguished.
Doinb is best at commanding the mid-jungle ganking system, which is the four-on-two system. Strictly speaking, it is not four protecting one, but rather expanding the team's economic advantage by ganking the bottom.
It can even be said that this is actually a tactic to support the midfielder.
The mid and jungle are constantly causing trouble in the bottom lane, and the bottom lane chooses functional heroes that can cooperate with the mid and jungle. Once an advantage is gained in the bottom lane, the mid and jungle will set the pace and spread the advantage to the overall situation.
The idea that four packs two equals four protect one is wrong.
Take this game as an example. If there is a chance to get a kill, Flash Wolves will never give it to Imp intentionally. Crocodile and Spider will accept it without hesitation. As long as Crocodile and Spider become fat, the rhythm of the early and mid-game will be stable. As for ADC, he can just assist and take money from the tower. He doesn't need to be too fat. Anyway, he will definitely develop better than the opponent's ADC who is frequently targeted. That's enough.
On the contrary, QG will give the kill to Uzi.
Because, from the lineup point of view, the four-protect-one strategy will select some heroes that are more supportive and protective, such as Karma, Lulu, Morgana and the like.
Even if these heroes get kills, there will be no qualitative change.
This distinction means that—
"I am dead."
V said calmly.
Because behind the top lane tower, the figures of spider and crocodile appeared.
the reason is simple.
The same is true for catching the side lane to open a breakthrough, the reason why the mid and jungle are chosen to catch the bottom lane instead of the top lane is because there are more people in the bottom lane, more control, and overflow damage, making it easier to open a breakthrough.
Moreover, compared to opening a breakthrough in the top lane, the benefits of having an advantage in the bottom lane are greater. Not only can you get two kills, but you can also get the little dragon, and you can also free up the support to roam and play a coordinated role with the mid, jungle and support.
On the contrary, if the mid and jungler catch the top team, they can only get one kill. Tank heroes are strong and difficult to catch, and they are easily dragged to the enemy mid and jungler for support.
There are a few benefits to being on the road.
But this does not mean that it is impossible to catch the mid and jungle. No matter how small the benefit is, it is better than no gain.
The FPX team of later generations did not mind three-for-one support for Gimgoon in the top lane when the enemy team was defending the bottom lane tightly and could not find any opportunities.
The midfielder and jungler surrounded him, and the tree didn't flash, so there was no way to escape.
Flash Wolves' top, mid and jungle completely ignored the defensive tower. Crocodile rushed forward to stun them, and Spider used control and damage. In the end, the kill was taken by Prince.
The tower is currently in danger, and the big tree is not miserable...
In the rhythm of the game, the Prince, who got two kills, has already taken off.
It's not just the gains in terms of kills, but also the suppression in terms of last-hitting and experience. After the prince cleared this wave of lines, he went home and took out the Spirit of Phantom Flame early.
On the other hand, the big tree is still a catalytic divine stone, and its level is two levels lower.
This big tree is no longer able to fight in the same lane.
Of course, this wave of catching the mid and jungle came at a considerable price.
QG took advantage of the situation to control the first little dragon, and carried out a four-on-two attack in the mid and jungle. Although they did not get any kills, they still reduced the health of the defensive tower to a very low level, and even made Imp miss two waves of soldiers. It is estimated that in another minute, the tower would be taken down.
There was no burst of kills, but the economic gap between the two ADCs was 1000 just from the panel calculation. Once this tower was taken down, it was estimated to expand to around 1500.
It is rare to see such a strong suppression without any kills in Rank games.
Flash Wolves have an advantage in the top lane, are evenly matched in the middle lane, are slightly disadvantaged in the jungle, and are at a disadvantage in the bottom lane.
Overall, the economic gap is flat.
but--
"Up to now, the economic gap has not widened, which is a bit difficult for Flash Wolves," said Miller.
"Yeah, their lineup is completely useless after 30 minutes." Wawa said.
During the bp, the commentator emphasized this issue more than once.
Jarvan IV on top, Crocodile in mid - if this kind of banpick wasn't chosen by Flash Wolves, but by any other team, someone would have already criticized the BP as stupid.
Although Spider is an AP, it can't make up for the role of the mid-lane mage at all, not to mention that this is a poorly developed Spider.
The Flash Wolves lineup can be completely regarded as a kitchen knife team, and the ADC of this kitchen knife team is Lucian, who has short range and weak output in the late game.
On the other hand, QG's four-protect-one lineup becomes stronger in subsequent team battles.
An early-game lineup and a late-game four-protect-one lineup develop in a balanced manner. If this isn't a collapse, what is it?
But soon, Flash Wolves showed the significance of choosing this lineup.
The spider, who had improved his levels and equipment, moved to the middle lane.
Doinb's Karma was just about to push the line and leave as before, but was hit by two E's from Crocodile, stunned by W, and then controlled by Spider and taken away.
"Nice, let's play like this!" Wei Shen said with a smile.
"Before, my level was too low, which was a bit frustrating. Now that I've caught up, I can finally hit what we expected." Karsa shrugged.
Spider + Crocodile, this is a classic Ueno military training combination.
Moving to the middle lane also has its advantages.
What's the beauty?
That is, in the early and mid-game 2v2, absolutely no one can compete with this combination, not even Yasuo + Lee Sin.
In addition, the mid-lane heroes who are laning against Crocodile are too fragile and can be killed instantly.
For example, in this wave, the crocodile used two stages of E to move and hit the air, and it was not strengthened. It can be said that it could not provide much output, and most of the output was dealt by the spider.
Forced gank is the most deadly.
If it is a top lane hero with a little bit of tankiness, this wave will be impossible to kill.
The reason why I didn't play it much before was because the spider's level and equipment were at a disadvantage, and the damage was not enough. If it was counter-ganked, the mid and jungle would explode directly.
Fortunately, Karsa went to the top lane to gank a wave, and finally brought his equipment and level back to normal development level.
Doinb suddenly realized that he couldn't protect the bottom lane
As long as he dared to push the line, the crocodile would use two stages of E to attack him. If he remembered correctly, both the crocodile and the spider had flash, so he couldn't dodge at all. He couldn't push the line, couldn't maintain vision, and naturally, couldn't roam.
Not only could he not protect the bottom lane, he himself could hardly protect himself.
"Ah Xi, what is this?!" Doinb looked indignant.
He also wants to practice with this crocodile.
After the fully enraged crocodile pushed the line of troops to the tower, he directly flashed AWREAQAE and used a set of unexplained combos. The spider only helped to complete the personal form skills, and Karma died directly under the tower.
Swift and Nidalee were the first to counter-camp, but it was useless. It only took two seconds to kill Karma, and the crocodile's health was still more than half after he left the tower.
The Leopard Woman gave the crocodile a warning from a distance, but even if she turned into a jaguar and pounced on it, she would probably lose both the wife and the army.
"Their mid and jungle are too brutal. Even if I help you counter-camp, we can't beat them." Swift said as he collected all the soldiers in the middle lane.
"It's okay, you should make the censer and holy grail as soon as possible. We will be the bottom lane C in this game." Doomsday also said with relief.
Doinb nodded aggrievedly.
He has been playing mid lane for so many years, but he has never seen such a brutal combination. It feels even more disgusting than Ahri + Vi.
The combination of crocodile + spider is a top-notch existence even in the food chain of tough guys in the top lane, not to mention in the middle lane, it can be said that they are a wolf among a flock of sheep.
In a head-on confrontation, these little lambs in the middle can only make whimpering screams.
No late stage means invincible strength in the early stage.
From this point of view, League of Legends is still a very balanced game.
Shortly after Karma was killed, the QG duo also pushed down the opponent's bottom lane tower.
Uzi returned to the city to replenish his equipment when he heard screams from the middle lane. He switched the screen and saw that Spider flashed and formed a cocoon, forcing Karma to flash out.
"You died twice before, and you didn't use flash..."
Uzi was speechless. If he were a young and energetic man, he would have probably asked angrily at this time, but after a whole year of training in OMG, he has already understood the importance of teammates.
No matter how strong one person is, it is meaningless because this is a team game.
"Let's switch to the middle lane, you come down and develop."
As soon as Uzi finished speaking, another piece of bad news came.
This time, we are on the road.
The big tree was killed alone.
Switching the angle, we can see that the big tree died under the tower, while the prince who was killed by jumping over the tower still has 70% of his health.
Uzi: “???”
As if sensing the tense atmosphere within the team, V rubbed his head, a bit embarrassed: "His damage is too high, I didn't calculate it correctly."
When the Prince who had released Youmeng returned to the line, Maokai was no longer able to fight back.
So V just hid under the tower and didn't go out at all.
As for the Prince, while he was repairing the tower, he used the dragon to hit him madly and consume his health.
Perhaps it was because the defense tower gave him too much sense of security, or perhaps it was because he had never seen such a violent prince before.
When the tree's health was reduced to half under the tower, the prince suddenly attacked.
EQARA——
The Thunder Lord's Decree—
Nothing fancy.
If I have to say, it’s fast!
It was so fast that V didn't even have time to use his flash or ultimate to reduce damage. He was picked up and fell to the ground, then died instantly.
The prince's horrific injuries also happened to kill the tree.
(End of this chapter)
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