I just turned eighteen, and you want me to make a comeback?

Chapter 181 The Koi's Mental Collapse

Chapter 181 - The Koi's Mental Collapse
"In other words..." After hearing Miller's analysis, Wawa's mouth twitched and he said strangely, "Benji came on the court with the SKT coaching staff's tricks. Do Koreans also watch Romance of the Three Kingdoms?"

Not only do they look, they also steal...

Miller complained silently in his heart and nodded, "Yes, he has probably cultivated his water dispenser skills."

Suddenly, the venue was filled with the classic B05 battle song from last year's life-and-death game between Flash Wolves and SKT.
-
Silver.Scrapes

——Silver Mark

Some viewers who personally experienced the live broadcast of last year's finals seemed to be back in the Berlin arena and saw the two winning teams that entered the finals with a perfect record.

However, the result was three to one in the past, but who knows what it will be today?
The large screen on the four-sided screen turned and entered the Banpick interface.

Ding--!
Flash Wolves, who had the right to choose sides, naturally chose the red side.

On the blue side, SKT no longer hesitated to ban Vladimir first, then Jayce, and finally Cassiopeia.

Still three bans in the top lane.

The red side's Flash Wolf blocked Minotaur, Karma, and Spider respectively.

"Flash Wolves' ban..." Miller was stunned and frowned. "They've already released Zyra, the dominant player in this meta, and SKT's ultimate weapon, Celeste?"

"Is it a deliberate trap, or do they simply not want to release the spider because there are not enough ban slots?" Wang Duoduo also stared at the screen nervously.

"Should SKT use StarCraft 4-protect-1, or Zyra?"

The doll looked confused.

How come these two people are so smart, and I'm the only one who looks not so smart?
SKT hesitated for a long time before locking down Jyra.

This choice proves that SKT has finally given up on using the four-protect-one system, which has a very low tolerance rate in life-and-death games.

Or perhaps Bang had lost some of their spirit. They had already used their trump card four-protect-one system twice against Flash Wolves, and had lost both times.

As soon as this Jyra was locked out, everyone in the Flash Wolves smiled.

Especially Imp, when he smiles he looks much more sunny.

"They've been tricked!"

Flash Wolves - On the second floor, they locked down the Ice Archer Ashe and the Furious Heart Kennen without hesitation.

"Kenna is a swing position! On the surface, Yuanshen should be playing Kennen. He's very good at it. He once pulled off the famous 'Sky Thunder' scene and also played a solo-lane AD Kennen."

But neither the audience commentators who are familiar with Flash Wolves' style nor SKT would be so straightforward.

It's definitely a swing. This Kennen could be the top laner, the mid laner, or the support.

But even knowing this, SKT couldn't counter it.

Because if you don’t choose a hero who is good at fighting Kennen, this Kennen will definitely go to the top lane.

There is no choice. Once you get the red side, you will be countered by the opponent's top laner.

"Ekko." Duke chose the hero he was most confident in. Ekko was generally unbeatable in the top lane, and he wasn't inferior to Kennen...

"Give me Jhin." Bang whispered.

Jhin + Zyra, a T1 bottom lane duo.

SKT felt that there was no problem, but they didn't know that when they saw their two choices, the bottom lane of Flash Wolves was grinning from ear to ear.

"Their bottom lane is exposed, so we can show our moves now, right?" Sheshe asked

"Yeah, that's fine." Yuan Shen nodded. "Unless Faker picks Zyra mid and the support counters with Morgana, SKT won't be able to target your bot lane... but if they dare to do that, they'll collapse."

"OK!"

Flash Wolves’ third pick is the Bio-Demon Zac.

Although he is a little unpopular, he is at least a T2-level herbivore hero, which is very suitable for Karsa's style and is not surprising.

But the fourth choice caused an uproar at the scene, and all major live broadcast platforms were filled with rows of question marks.

"MF?"

"What's the situation with taking Miss Good Luck?"

With the help of Ice, Flash Wolves locked onto the shooter hero, bounty hunter Miss Fortune for a while.

"Is this Bounty Hunter mid laner, or Ashe mid laner?" Wawa was confused. Ashe mid laner, when he first joined the game in the ancient times, all the pub games had marksmen mid laner, especially Ashe..."

"It should be... an auxiliary." Wang Duoduo said hesitantly.

"Can this hero, Bounty Hunter, be a support? Why does he feel as unreliable as Ezreal's support..."

"Emmmm" Miller also pondered.

On the other hand, Kkoma was also confused when he saw the casting of Flash Wolves. His right eyelid kept twitching and he had a bad feeling.

"coach?
Feeling the reliant gazes of his teammates, Kkoma took a deep breath, pulled himself together, and said with a smile, "Just do it as planned. I believe in you. You're the champion mid-jungle who founded the LCK dynasty!"

Lee Sin - a jungler who creates miracles.

Clockwork Orianna - a mid-lane hero who creates miracles.

"SKT's lineup has been finalized. It's a very comprehensive lineup with stable carry points in the early, mid, and late game. It's impeccable from laning to teamfights..." Miller commented, then stared intently at the red team's fifth floor, expectantly asking, "So, what will Flash Wolves' final move be?"
Everyone was watching this choice.

Three seconds later, a pretty masked woman appeared in the frame.

Lock it down!
"--I come with the shadow and leave with the shadow."

Shadow Fist Akali.

The lineups of both teams are finalized:
FW Red Side:
Top laner Yuanshen: Shadow Fist - Akali

Jungle Karsa: Biotic Demon-Zac
Mid-lane GODV: Heart of Fury-Kennen
Bottom Road Imp: Ice Archer - Ashe
Auxiliary SwordArt: Bounty Hunter - Miss Fortune
SKT Blue Side:
Duke Top: Time Assassin - Ekko
Jungler Bengi: Lee Sin
Faker in the mid lane: Clockwork-Orianna
Bottom Lane Bang: Jhin

Support Wolf: Rising Thorns - Zyra.

"Akali, another underdog in the arena." Wawa's reaction was calm this time, not too exaggerated. Besides adapting to Yuan Shen's hero pool, there was another reason: "I remember Yuan Shen used Akali in the regular season and the group stage before that? He played two or three games, didn't he?"

"That's right." Miller nodded. "However, when Yuan Shen played Akali before, his opponents were all weak teams, such as the wildcards in the group stage. The gap in strength was too big, so it doesn't mean anything..."

"It turns out that Master Yuan really likes this hero." Wang Duoduo said with a smile.

This is true.

Yuan Shen quite likes the hero Akali.

The Stray Thorn was one of the heroes he was most proficient in before his rebirth. This hero was indeed not very adaptable to the rhythm of the game and could only be effective when paired with a specific lineup, so Yuan Shen would only use him for fun when playing against weak teams.

SKT is certainly not a weak team, but because the specific lineup that Akali needs meets...

The reading bar ends and Summoner's Rift comes into view.

Amidst the cheers of the audience, ten players sprinted out of the fountain. The commentators and the audience naturally focused first on the talents and runes of the two less popular heroes.

The director was very tactful and brought up the property panel.

Akali's talent is the regular Thunder. In terms of runes, red double penetration*9, blue growth CD reduction*9, yellow fixed armor*9, essence AP*3.

As a hero who specializes in both magic and martial arts, Akali gains significant benefits from dual penetration. Armor enhances sustained resistance, and the benefits increase the later the cooldown is.

Very reasonable.

Just ...

A bit of a drag.

"When laning against Ekko, he didn't even bring any magic resistance..." Miller shrugged. He felt that this was a very confident performance, but he couldn't just praise it directly. If he lost, it would become a black mark on Yuanshen. As an old commentator, he loved the players in the CPL region very much.

The scene changed, and then the bounty's attribute panel was called up. Wawa looked closely and said in surprise:
"Thunder from the bounty belt, and...

Magic penetration + magic power runes? Against Zyra, she doesn't even have any magic resistance?"

If Yuan Shen heard the commentary, he would definitely reply: You can bring it, but it’s not necessary.

The reason soon became apparent.

Neither side used any level 1 tricks in this game. In this life-and-death situation, everyone was extremely vigilant, making it difficult for them to be effective. The three lanes were laning normally.

After the laning phase began, SKT's bottom lane felt sick.

When Sister Luck raises her hand, she uses a 1000-yard E skill that is impossible to dodge.

Bullets flying everywhere!

Bullets rained down like a torrential rain.

The condition for triggering Thunder is to deal three stages of damage in a short period of time, whether it is a skill or a normal attack.

This condition perfectly matches [Rain of Bullets]. This skill deals damage very frequently, with each damage interval lasting no more than 0.5 seconds, and can trigger Thunder within one second!
SKT's bottom laners stood together and went online, and were caught off guard by a hail of bullets.

Zheng!
Thunder was triggered, and after the two of them managed to walk out despite the deceleration, their health bars were reduced by nearly one-sixth.

This damage made the pupils of the two SKT players in the bottom lane shrink, and they almost wanted to swear.

Consuming one-sixth of your health, is that too much?
not much.

But they don't even look at the cost of the opponent's use, just one E skill!
It's still 1000 yards, an AOE with an impossible-to-dodge range. After three or four waves, how can they have the line rights? Once their health is low, I'm afraid they won't even dare to last hit.

AP auxiliary bounty, so strong?
Bounty Hunter's [Hurry of Fire] has never been given much attention because it takes two seconds to deal full damage. Who would be so stupid as to stand there and deal full damage to you?
Even if you max it out, level 1 E only does 80 damage, which is like a joke... Besides, Miss Fortune was only reworked less than half a year ago, and she's been sidelined in both ranked and tournaments. Even the mainstream armor-piercing Miss Fortune isn't played by many people, so who would bother researching the AP support Miss Fortune?
But now, when Miss Luck is paired with AP runes and Thunder, the effect is completely different.

The E skill has a high AP bonus of 0.8, the magic power granted by the talent rune, the bonus of the blue salary equipment, and the thunder effect...

It's like replacing a musket with a cannon, or one that can steal money.

This wasn't the end of it. Something even more disgusting happened to the SKT duo. Ashe followed up with [Ten Thousand Arrows], a skill with a range of nearly 1000 yards. This further reduced the health of the two players while also causing a push in the lane. It was estimated that the opponent would be able to reach level 2 very quickly...

In front of the combination of Ashe and Miss Fortune, Jhin and Jhin, who are considered to be T1 level in this version, suddenly fell into a passive position.

Because... they can't touch each other.

No matter how strong the power and burst are, it is meaningless if you can't hit the opponent. This is the situation that Jyra and Jhin are in now. As long as they can control one of the opponents, their damage will be enough to kill them, but... they can't touch them.

The two shooters on the opposite side seem to rely on basic attacks for their living, but in fact it is just a cover. They don't even attack them at all, but just rely on two super long-range skills to poke.

Unfortunately, these two skills also have a decelerating effect. If Jella tries to move forward to consume the enemy, she will definitely be kite-ed and her health will be reduced.

Just after reaching level 2, Jella was forced to take her first bottle of blood.

This combination is a scoundrel.

Their arms are too long and their consumption cost is low. If they really fight, the double shooters will probably crush many combinations.

Not to mention Jhin + Zyra, at the same level, Bang and Wolf can hardly think of any combination that can compete with this combination.

Who on Flash Wolves is so talented that they could come up with such an unstoppable laning combination?
Yuan Shen took some time to observe the situation in the bottom lane, and after seeing the actual results, he smiled faintly.

Ice + female gun.

This tactic has no solution now. He had watched the S6 finals match between SKT and SSG in history, and had developed a strong interest in the two heroes, Miss Fortune and Frost. He didn't expect that the effect would be so good now.

Unless the designer makes some changes, in the current League of Legends, this routine can only be broken in team battles, and it is impossible to break the Ice + Caitlyn in the laning phase.

This lineup, from the laning perspective alone, is unbeatable in the current version.

It's just that the support's control and team-fighting capabilities are lacking, so the team needs to make up for it in other ways.

Return to the top lane.

To be honest, Yuan Shen doesn't feel any pressure, otherwise he wouldn't have time to look at the bottom lane.

It's not that Akali is easy to beat Ekko. On the contrary, the old version of Akali before level 6 is a real hot weapon. Anyone can bully her, even Teemo can play the flute to cheer her up...

How to safely get through the first 6 levels is the key to whether you can play Akali well.

Yuan Shen went out with a long sword and three reds, brought enough supplies, and prepared for stable development, while Ike went out with a corrosive potion.

result……

"Duke's playing too steadily..." the LCK commentator frowned and muttered. Because the e-sports system is very mature, the status of LCK commentators is no lower than that of professional players. Many of them are retired professional players from other games and have a very high seniority. Even Faker would call him "brother" when he saw him. Therefore, LCK commentators are outspoken.

"Hey, he could definitely use E to hit him and use three rings to reduce his health, why is he being so cowardly?"

"When playing a game, the most important thing you can't lose is your spirit!"

How does he know Duke's psychological process?
In the first game, Duke wanted to play it safe, but Yuanshen on the opposite side used a Jayce and smashed his head.

So in the second game, Duke got angry, thinking, "If you don't let me get by, you won't get by either." He wanted to fight back, so he picked up Karma and played very aggressively. In the end, he was set up by a wave of weird operations from Vampire, and he took the blame...

The third one... I don’t dare anymore, I don’t dare anymore, let’s develop peacefully.

Duke was afraid that if he relied on his hero's strength to suppress the opponent, he would be arranged by the opponent's "operation monster" or the opponent's jungler.

This isn't cowardice. Can you call it cowardice if you want to mess around in the top lane? This is called following your heart. This is called a team player, a blue-collar top laner!
Little did he know that seeing Duke being so sincere as Ike, Yuan Shen instead developed an inappropriate murderous intent.

Using a strong hero and not suppressing the opponent may seem like not giving them any chance, but in reality, it is equivalent to giving up the health advantage that they should have.

There seems to be something wrong with Duke's thinking.

Yuan Shen thought about it, but he didn't mind taking advantage of the other party's mental weakness.

Mentality is also a part of strength.

Yuan Shen marked the enemy first, asking Karsa to protect him. Then, his playstyle suddenly changed. His Q, originally intended for last-hitting, was now directed at Ekko, actively trading blood...

(End of this chapter)

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