In today's version, heroes with strong pushing ability can achieve good suppression in the line.

After the upgrade of the e skill, the hero Viktor's pushing ability is definitely a bug-level existence.

And his output in team battles is also very considerable. After considering this, EDG did not release it.

More importantly, Samsung's Crown has a very deep understanding of the hero Viktor, even more than one level higher than Scout.

So under such circumstances, there is absolutely no reason for Victor to play.

In the last round, Samsung directly banned Kennen, and EDG banned your hero.

Judging from the ban positions of both sides, both sides are relatively well prepared this time. This Bo5 game is definitely worth looking forward to.

After the ban ended, both sides began to select players.

This was the first game, and because we were not very familiar with each other, we did not choose a lineup based on the opponent's style of play, but instead chose a lineup that we were more familiar with.

On the SSG side, the first hero they got was Olaf.

In the current version, the jungle position still occupies a relatively large proportion.

The hero Olaf is extremely terrifying in early confrontations and has almost no natural enemies.

Moreover, the junglers on both sides have a deep understanding of the hero Olaf, and have performed well in previous games.

Faced with such a situation, SSG decided to take out the hero Olaf first to ensure that they would be in the jungle.
On the line, you will not be at a disadvantage.

EDG's response was to directly bring out the top laner Rambo.

In the current version, the status of the warrior top laner has been gradually weakened, and the version of the mage core top laner is gradually coming.

And now Rambo is almost a bug-level existence online.

As long as you can handle the movements of the opponent's jungler, it is still very easy to gain an advantage online.

And its role is also very obvious in team battles in the middle and late stages. Another point is that almost every top laner in LCK has a good Rambo.

This time, Rambo's choice also has a flavor of grabbing instead of banning.

EDG's second choice was the hero Widowmaker.

As one of Zz1tai's famous heroes, Widowmaker's appearance rate in this version is not as prominent as other junglers.

The most important point is that the hero Widowmaker relies too much on development and is very fragile. If the damage is not explosive enough, she may be useless in the entire game.

So when dealing with such a situation, EDG was a little hesitant.

If Olaf really encountered Widowmaker in the wild area, Widowmaker seemed to have no ability to resist at all.

After hesitating for a long time, EDG gave up on the hero Widowmaker and finally got the very strong policewoman who was good at pushing the bottom lane.

In fact, in terms of the strength of both sides, EDG's bottom lane may be weaker.

Therefore, using the hero, the policewoman, can help to stop the opponent's advancement.

Because SSG chose the blue side, they had no possibility of countering later, so they simply gave up the bottom lane combination.

I got the two heroes, Fanta and Jhin.

The bottom lane hero Jhin is a direct target for the opponent's policewoman, and the current fan mother still has a certain degree of vacillation, which will be a huge test for the opponent's support.

Jhin's damage is also very explosive, and more direct than that of the policewoman. In the current version, his recommended ability is also good. More importantly, his attack range is almost the same as that of the policewoman.

After considering everything, SSG finally locked on the hero Jhin.

On the EDG side, they took out two heroes, Clockwork and Rek'Sai, and left the final counter position to their support.

When the opponent chooses Fanziya first, EDG still needs to counter it with their last move.

Moreover, as a jack-of-all-trades hero in the middle lane, Clockwork is not afraid of being targeted.

At this time, SSG directly took out the snake girl and added an Ekko in the upper unit to target the opponent's Rambo.

In the LCK region, Ekko has always been a counter to Rambo.

In this way, SSG's Fanta was also assigned to the support position.

EDG also chose Thresh as the last pick.

Judging from the current lineup, SSG has very few displacement heroes, which gives Thresh a huge space to play.

This is indeed a good choice. As long as it can play its role, there is a high probability of winning the game.

At this time, the lineups of both sides were finally finalized.

SSGban: Wandering, Ball Girl and Kennen
EDGban: Tam, Viktor, and Nidalee

SSGpick: Ekko, Olaf, Cassiopeia, Jhin and Mad Max.

EDGpick: Rambo, Excavator, Clockwork, Policewoman and Thresh.

Judging from the current situation, the lineups of both sides are really almost the same. The key point lies in the jungler.

Whichever side's jungler can grasp the trend faster will truly have the initiative, and the course of the entire game will also undergo a huge change.

After all the positions were selected, both sides gradually entered the game, and the confrontation of this match finally kicked off.

Today's commentary also analyzes the jungle point. The outcome of the game may very well be determined by the movements of the junglers on both sides.

And there is another very important point, which is the duel between the top laners of both sides.

After facing Rambo, the hero Ekko has been performing well in the LCK region.

However, it is a test of the player's personal operation. If you can perform perfectly, you can still gain an advantage.

But if you fail to do this, there is a high probability that unexpected situations will occur in the end.

This battle between the top laners of both sides is bound to attract special attention.

After both sides entered the game screen, EDG chose a small routine and directly started a level one team battle.

With the hero Thresh, you can still take enough initiative in the first level group.

By coordinating with the damage of other heroes, it is still very easy to get a kill at level 1 as long as you can exert control.

In official competitions, the probability of a level one group appearing is not high.

This is almost a double-edged sword. Once the other party's business is discovered, unexpected situations are likely to occur.

In real professional competitions, the teams will mostly choose to compete on eye position, using only some tentative tactics. This kind of real level one team battle rarely happens.

But the EDG team was able to enter the current knockout stage, and routines are a skill they have always relied on for survival.

Even if some regular lineups are selected, there will be some unexpected little tricks during the game.

Under such circumstances, EDG also made a choice in this game.

However, it is obvious that SSG has a deep understanding of EDG. After going out, everyone gathered in the wild area.

And gradually approached the opponent's wild area. And now both sides were in a blind situation, and had no idea of ​​each other's current movements.

Judging from the current position, it is very likely that we will encounter each other in the river wild area.

This situation made the audience very excited, and they even shouted out loud.

As North American audiences, what they most want to see is a game that plays out from start to finish. Compared to dull operations, team battles obviously attract more attention.

Meiko's Thresh took the brunt of the attack, taking the first position and reaching the river.

On the opposite side of SSG, CoreJJ's Fan Mother was in front, and the two sides were likely to encounter each other.

As a professional player, you won't easily use your first skill before you actually go online.

Once they encounter some unexpected events, suddenly choosing a skill may give them an extra way to save their lives.

Although both sides now have ten people gathered, no one has taken the lead in upgrading their skills.

You must choose your first skill after the two sides start fighting.

CoreJJ's ward placement directly pushed out all five EDG players.

At this time, he also upgraded his Q skill in seconds, and an RQ [Mantra, Mind Flame] hit the five opponents.

In the early stages, Karma's damage is still very terrifying.

Although he is only a support now, before there is a gap in equipment, the damage he can deal is still very considerable.

And because EDG wanted to stick together in this wave, the five players were very close to each other.

All the damage from Fan Zi Ma's skills was absorbed by several people.

At this time, SMO0THIE Thresh also upgraded his Q skill in seconds, and [Death Judgment Q] directly hooked towards Fanziya.

CoreJJ remained calm and dodged the fatal hook with a clever move.

Now, after the players from both sides met in the jungle, they chose to move away and start the normal laning again.

All ten contestants had smiles on their faces at this moment.

Before this, neither side had expected that this wave of fighting would break out, and they had never thought that the other side would also gather five people.

But because of this encounter in the river, the two sides happened to bump into each other, so the players unconsciously revealed their identities.

The audience sighed with regret.

I thought this game would be different from other games, and there might be a burst of kills in the early stages.

It was still a large-scale group battle, but in the end, they thought too much and what they expected did not happen.

After there was no fighting at level one, it entered the normal development and realization stage.

This game still couldn't get rid of the dull laning situation in the early stage.

In the first four minutes of the game, the junglers of both teams didn't even think about fighting in the lanes, and just focused on farming on their own.

This made the game dull again, but judging from the scene, the online battles were still very good.

EDG's Mouse used Rumble and gained a good advantage in the early laning against Ekko.

He directly used Ekko's TP, which laid a good foundation for the next team battle to level 6.

At this moment, SSGM's support CoreJJ's clever roaming caused the factory manager to be seriously injured.

Excavator was working hard to hit the toad, and when it was about to be knocked down, CoreJJ suddenly placed a true eye and used the last Q skill to directly snatch the toad.

The experience of the toad in the early stage is still very important for the bonus of the jungler.

Now, because of CoreJJ's spiritual roaming, the excavator directly lost the experience of the toad. In terms of level, there must be a certain gap between him and Olaf.

Rek'Sai felt very aggrieved at this time, but there was nothing he could do, so he had no choice but to return to the city for supplies.

The combination of Jhin and Madame has very impressive pushing capabilities in the early stages, although Caitlyn's pushing capabilities are also very strong.

But this Thresh has no ability to push the lane at all, and the bottom lane can only be dominated by SSG's bottom lane.

It is precisely because of this that CoreJJ was given the opportunity to roam, which is a series of reactions.

Therefore, every wave of battle in the early stage is very critical for both sides.

However, after the policewoman's level increased, laning gradually became comfortable.

After Thresh was the first to buy five-speed shoes, he also chose to roam directly.

Judging from the current situation, SSG does not give any chance at all. It is still very difficult to directly achieve a single kill in the line.

Faced with such a situation, EDG's Thresh roamed directly to the middle lane.

The laning battle between Snake Lady and Clockwork has always been peaceful, and the blood lines of both sides have always been maintained in a healthy state.

Even if the jungler comes now, it is very difficult to kill the opponent.

So when faced with such a situation, EDG directly called Rek'Sai to come to the middle lane.

If the three of them can gather their strength in this wave, there is a high probability that they can kill the snake girl on the opposite side in seconds.

At the six-minute mark, Thresh and Excavator launched this gank after scanning the enemy.

Crown in the middle lane was also very careful in his positioning, especially when he was blind, and he missed Thresh's fatal hook due to his excessive positioning.

Rek'Sai flashed to push up the Snake Lady, and with the help of Clockwork's ultimate, she reduced the Snake Lady's health to a low point.

But the snake girl's ultimate move that followed instantly froze the three of them.

Thresh now has no other equipment except a pair of five-speed shoes, and he is still very fragile.

Under such circumstances, Crown directly chose to counter-missile, and finally got the head of Thresh in a one-on-three situation.

Crown paid great attention to details in this wave. From the laning point of view, Clockwork did not show any signs of abnormality.

But Crown was still aware of the movements of the opponent's bottom lane, and with the help of his teammates, he confirmed that Thresh was most likely in the middle lane.

Moreover, the vision inserted into the opposite jungle area also gave him a foresight into the movements of the excavator in advance and understood that it would be lurking in the middle lane.

After facing such a situation, Brother Crown also grasped the opponent's psychology and the opponent's eagerness for success.

It seems to reveal a flaw and give the opponent an opportunity, but in fact it is seduction.

So in the current situation, Brother Crown finally decisively chose anti-missile and successfully achieved results.

This bold action of the expert directly gave him a good advantage in the middle lane.

The current situation is a huge blow to EDG. Even with the combined strength of three people and using all their skills, they failed to kill the opponent. Instead, one of them was killed by the opponent.

This simply adds more difficulty to the game.

This also became a turning point in the entire game, because Crown's personal performance in the middle lane made the middle lane take off directly. (End of this chapter)

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