I just turned eighteen, and you want me to make a comeback?
Chapter 245 The situation is tense and the game between top teams!
The atmosphere on Summoner's Rift is always changing rapidly, and this match was no exception.
The blazing lights shone on the competition stage, and the cheers of the audience below were like surging waves, one after another. Their eyes were focused on the big screen, not missing a single detail.
At this moment, the duel between the two heroes Olaf and Jayce became the focus of everyone's attention.
Olaf, the Freljord berserker, is renowned on Summoner's Rift for his powerful melee abilities and unwavering will to survive. His kit empowers him to forge ahead in battle.
His Q skill, [Countercurrent Throw], is his most effective weapon for pursuing his enemies. As long as this axe can accurately hit an enemy hero, Olaf will be like a shark smelling blood, and will start a frantic pursuit.
When Olaf threw the battle axe towards the target area, it was like a meteor streaking through the night sky, carrying with it a fierce momentum.
No unit in its path is immune, and enemies struck by the axe not only suffer heavy damage but also suffer a slowdown, slowing their movements. This skill, combined with Olaf's sprint, greatly enhances his pursuit capabilities.
In this matchup, Olaf's target was Smeb's Jayce. Jayce, a champion with exceptional mobility and burst, often holds an advantage in the laning phase. But at this moment, he faced an unexpected attack from Olaf.
Previously, Smeb had been confident in his position. He'd carefully observed the minimap, ensuring his area was clear of enemy vision and believing they couldn't detect his movements. Based on this assessment, when subtle signs emerged, he didn't associate them with impending danger and continued to play at his own pace.
Just when Smeb was caught off guard, Olaf rushed out from the shadows like a black lightning. This sudden change really scared Smeb's Jayce.
The previously calm laning scene was instantly filled with tension. Both players were in a state of high tension, and any slight movement could trigger a strong reaction from them.
Faced with Olaf's sudden attack, Smeb subconsciously made the decision to follow and flash.
In his opinion, Jayce has flexible mobility and considerable burst damage, and he is confident that he can deal with Olaf even if he suddenly appears. However, he underestimated the threat Olaf poses at this moment.
After rushing out, Olaf attacked Jayce without hesitation.
Every basic attack, with the rage and strength of a berserker, hit Jayce hard. Olaf's Q skill cooldown mechanism gave Smeb a headache.
Every time Olaf successfully lands a basic attack, the cooldown of his Q skill will be reduced by 4.5 seconds. This means that Olaf can use his Q skill frequently to continuously attack Jayce.
Smeb realized the severity of the situation and felt a tingling sensation on his scalp. As a professional player, he naturally wouldn't give up easily.
Fortunately, his E skill [Thunder Clap] had not yet been used, which became a glimmer of hope for him to escape from the predicament. He quickly controlled Jayce, using the E skill to distance himself from Olaf, trying to find an opportunity to counterattack.
But Olaf didn't give Jayce much time to breathe. Leveraging his sprint advantage, he kept close to Jayce. The two sides battled back and forth in the jungle, each skill cast and each basic attack landing captivating the audience.
At this time, Yasuo, controlled by Yuan Shen, was silently observing the battle situation.
He knew the key to this matchup and chose not to rush into the attack, but to hide behind and wait for the best opportunity. This wise decision made Smeb's plan to replace Yasuo fail.
As the battle continued, Olaf's advantage became more and more obvious.
His Q skill had almost no cooldown and hit Jayce frequently, causing huge damage to Jayce. Under Olaf's fierce attacks, Jayce's health gradually dropped to the bottom.
Finally, Olaf activated his E skill [Reckless Swing] and rushed towards Jayce with an unstoppable momentum.
This fatal blow completely ended Jayce's life. Smeb watched helplessly as his own Jayce fell to the ground, his heart filled with regret.
This match showcased Olaf's immense power and the ability of professional players to respond to unexpected situations. Every decision and every move could impact the outcome of the game.
This is the charm of e-sports. It not only tests the players' technical level, but also their psychological quality and teamwork ability.
In future competitions, I believe the players will learn lessons from this confrontation and bring more exciting games to the audience.
This fateful duel between Olaf and Jayce will also become a classic memory in Summoner's Rift, talked about by players with relish.
There is never a shortage of miracles and surprises on the e-sports stage. Every game is a journey for the players to pursue their dreams, and the audience is fortunate to witness it all happen.
However, every time Olaf's a hits, the cooldown time will be reduced by 4.5 seconds, so now his q skill almost consumes no cooldown. As a result, for Smeb, the only thing he can do seems to be to replace Yuan Shen's Yasuo.
However, Yuan Shen was also very understanding and did not give him a chance at all. He did not even participate in this attack, but just hid in the back. In the end, Smeb could only watch helplessly as Jayce was hacked to death by Olaf who activated his E skill.
Smeb, who was killed, was very upset at this time:
I feel very regretful for my impulsive behavior just now.
If you don't choose to rush forward, and directly move back when the opponent flashes, you will definitely not die, and you will also gain a flash. In professional competitions, the role of flash for players is unmatched by other summoner skills, and the hero Jayce is used to suppress and push the line.
Once you lose your flash, it's impossible to push the line too much. Even if you have sufficient vision, you may still be ganked by the opponent's jungler.
Now, Smeb's Jayce has completely lost his effectiveness.
After killing Jayce, Yuan Shen chose to return to the city without hesitation.
The current wave of soldiers on the line was a cannon-cart line, which was perfect for controlling the line in front of Kata. After returning to the line, Jayce would be in great trouble. If he could cooperate with Olaf and kill the opposing Jayce again, then this game would be completely ruined for Jayce. Karsa also understood this very well at this time and chose to return to the city in the first connection.
The war in Summoner's Rift continued to spread. While Yasuo and Olaf cooperated tacitly in the top lane and successfully killed the opposing Jayce, a storm was quietly brewing in the bottom lane.
Inside the heated esports arena, the cheers and shouts of the audience intertwined, and the game screen on the big screen was like a huge magnet, firmly attracting everyone's attention. Lee Sin, the highly mobile jungler hero in Summoner's Rift, focused on the top lane in the early stages, trying to help his teammates open up the situation, but it did not achieve the expected results.
After carefully weighing the situation, he keenly shifted his focus to the bottom lane. The Ice Archer in the bottom lane, with his powerful control skills, became the perfect breakthrough point in the eyes of the blind monk.
Han Bing's ultimate skill, "Magic Crystal Arrow", not only has a very long range, but also can make the enemy fall into a long state of stun after hitting. Once it hits the target successfully, teammates can seize the opportunity to give the enemy a fatal blow.
Pray, as the core AD player of the ROX team, has always been famous in the e-sports circle for his superb ice operations.
His use of Ashe's ultimate is truly exceptional, with an astonishingly high accuracy. Back in Season 6, before Yuan Shen's rebirth, during the semifinals between SKT and ROX, Pray's Ashe, despite being blinded, managed to fire a precise, cloud-piercing arrow, abruptly interrupting SKT's top laner, Duke, from recalling to base.
This brilliant move directly created an opportunity for the ROX team to push down the SKT base, helping the team win that crucial game.
With such a brilliant record, Pray's Han Bing left a strong mark in the e-sports world and became a feared existence by many players and opponents.
At this moment, the atmosphere at the competition site was extremely tense. Pray controlled the Ice and decisively used his ultimate move despite being in blind sight.
The magic crystal arrow was like a meteor across the night sky, flying towards the enemy's bottom lane hero with dazzling light and powerful deterrence.
In an instant, the audience held their breath and stared at the screen, as if time had frozen at this moment.
Peanut, the jungler of the ROX team, had been closely watching the movements of Pray's Ice ultimate. The moment the Ice ultimate hit the target, he quickly performed the eye-touch R flash technique like a cheetah.
The blind monk was like a black lightning, crossing the battlefield in an instant and kicking Jyra back to his own camp.
Before Jella could react, she was overwhelmed by the ROX team's concentrated fire and fell down instantly. Peanut successfully took the kill.
With the end of this wave of exciting operations, the head-to-head ratio between the two sides reached 1:2.
Judging from the data, ROX team had a certain advantage in the early stage. More importantly, after killing Zyra, ROX team took control of the Earth Dragon.
The existence of the Earth Dragon significantly increases the team's ability to push towers. It allows the hero's normal attacks and skills to cause additional true damage to defensive towers, greatly speeding up the pace of pushing towers.
The loss of this Earth Dragon was undoubtedly a big blow to the Flash Wolves.
Looking back at the course of the game, ROX team's response was textbook-level.
From Lee Sin's early analysis and judgment of the situation in the top and bottom lanes, to Pray seizing the opportunity of blind vision to decisively use his ultimate move, to Peanut's tacit cooperation to complete the kill, every link was handled just right.
This series of operations fully demonstrates the tactical qualities and teamwork ability that a strong team should have.
Flash Wolves clearly made some mistakes in this bottom lane confrontation. They failed to quickly detect the movements of ROX's jungler Lee Sin, and their bottom lane defense was also vulnerable, allowing ROX to seize the opportunity.
However, as a strong team, Flash Wolves will not give up easily. In the next game, they will definitely adjust their strategy and look for opportunities to win back.
The game continued, and the junglers on both sides found their own rhythm in the early stages.
Lee Sin further expanded his advantage through this successful gank in the bottom lane, while the Flash Wolves' jungler was also thinking about how to help the team recover the situation.
The players online also did not dare to slack off at all. They carefully farmed soldiers and fought in the lanes, always paying attention to the movements on the minimap, for fear that they would be caught by the opponent if they were not careful.
As the game progresses, the competition for map resources becomes more and more intense.
Besides the dragon, neutral creatures like the Rift Herald and the Baron became focal points of contention. Every teamfight that erupted could potentially change the course of the game. The audience's emotions fluctuated with the progress of the match, sometimes cheering for brilliant plays and sometimes lamenting over mistakes.
In this fierce battle between Flash Wolves and ROX, the outcome is still unknown.
The ROX team has gained a certain advantage thanks to its outstanding performance in the early stage, but the Flash Wolves team still has strong strength and unlimited potential.
Both teams were constantly observing, analyzing, and adjusting, trying to find each other's weaknesses and deliver a fatal blow in this silent battle. This was not just a contest between two teams, but a comprehensive showdown of teamwork, tactical planning, individual skills, and other aspects. This match will become another unforgettable classic in esports history.
Finally, Peanut even flashed his R and kicked back Jyra, not giving her any chance to react, and took her head. Now the head ratio between the two sides has reached 1:2. Both junglers have found their own rhythm in the early stage.
However, if we take a comprehensive look at it, Flash Wolves is at a greater disadvantage.
After killing Zyra, ROX also managed to control the Earth Dragon. This was a significant bonus for the tower push, and the loss of an Earth Dragon was a significant loss for the Flash Wolves. ROX's response in this match was excellent, demonstrating the judgment of a strong team. It was unrealistic for the Flash Wolves to expect an easy win.
After successfully finding the rhythm, the blind monk controlled by Peanut was like a wild horse that had broken free from its reins, showing an amazing competitive state and was unstoppable all the way.
After replenishing the green jungle knife, Lee Sin once again turned his attention to the bottom lane. This time, he decided to start a unique psychological warfare.
The game situation was complex and volatile at this point. From a conventional tactical perspective, Lee Sin should have headed to top lane to support Jayce, who was currently at a disadvantage. After all, Jayce, as the team's core carry, possessed high damage output and flexible mobility, playing a crucial role in both teamfights and laning phases.
If Jayce continues to be at a disadvantage, ROX will undoubtedly face huge challenges in winning this game.
However, Peanut made an unexpected decision - to do the opposite.
Although Lee Sin had neither the ultimate skill "Dragon's Tail" nor the flash skill at this time, and lacked key displacement and control means in the battle, he still resolutely chose to crouch in the bottom lane again.
Peanut knew that the opponent had definitely seen through Lee Sin's flaws. Based on this, the enemy bot lane combination would become more aggressive in their positioning and laning. (End of this chapter)
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