I just turned eighteen, and you want me to make a comeback?

Chapter 74: 41 points push, double kill KOO

Chapter 74 - Four-one split push, double kill KOO
After this wave ended, both Flash Wolves and KOO began to let the top lane go.

The reason why KOO let it go was that if two people went to catch this Fiora now, they would not be able to kill her at all, and even if three people went, at least one of them would be replaced.

Lulu has teleport, Shen has a big move, and Jarvan's big move will also be ready after a few minutes.

Just based on Flash Wolves' determination to defend, they will definitely hand over all their support methods at the first opportunity.

The same goes for Flash Wolves.

If you don't catch Fiora, I won't catch Gangplank.

Anyway, with Yuan Shen's current equipment, he can kill his way to the top lane by himself.

Gangplank only made two of the three phases, while Fiora already had Greedy Hydra + double Doran + Pure Eruption in her hands, which was unstoppable!
In the upper jungle area, Viktor's blue buff was also controlled by Karsa and given to Fiora.

The Fiora with infinite mana and infinite bloodsucking is a violent killing machine online, or a perpetual motion machine.

The most rogue thing about Fiora after her equipment is complete is her ability to consume health under the tower.

Walk into the tower, hit the Hydra with AEAQA at close range, then leave the tower, clear the soldiers and absorb the blood, then consume the blood again. After the enemy's health bar reaches the kill line, start to cross the tower and kill.

Smeb knew that Fiora's playstyle was a rogue strategy of exchanging blood under the tower, but he still overestimated his kill line.

In Yuan Shen's opinion, Sword Lady's kill line is higher.

Because he can always use his hand speed and operation to get an extra A during the attack.

After taking out a wave of health in advance, when the Captain had two-thirds of his health left, Fiora started to destroy the second tower directly.

The captain naturally wanted to stop it, and he hit the sword lady accurately with a double barrel. He walked forward and was about to chop her down with a Fiery Trial.

But at this moment, Fiora's ultimate skill, Unparalleled Challenge, was used on Gangplank. She raised her hand W to block the flaming knife, slowing down the Gangplank.

Raise your hand for the first cut, accelerate the second cut with EA, break the air with the third cut, hit the fourth cut with a critical strike, and then follow up with a Hydra.

Four breaks in one second reappear!
The captain was not dazed and kept walking.

But this did not interfere with Fiora's offensive rhythm at all.

It is also extremely fast, breaking four pieces in one second like a ghost!
Captain, killed again.

The second tower in the top lane was destroyed, and KOO's bottom lane duo was forced to return to defend the top tower.

The rhythm of the game entered the four-one split push phase that Flash Wolves was most familiar with.

To defend Fiora, at least two people are needed.

It still has to be a C position like Gangplank or Viktor who has the ability to clear lanes, paired with a jungler or support.

The other four members of Flash Wolves launched an advance in the middle lane.

Three minutes later, the middle lane tower was destroyed.

Lulu and Shen protected Skate Shoes and pushed forward with great force. The collapse caused by Yuan Shen as the core was the starting point, which caused the entire rhythm of KOO to be disrupted.

After the Captain develops, his damage is indeed very buggy, but this hero is very dependent on equipment.

Balance of power is advantage, and disadvantage can also be considered balance of power.

But if the situation is very disadvantageous, the Captain is behind in economy and level, his ultimate skill has almost no effect except for the slowing down function.

Smeb's Gangplank is now one level lower than ADC and on par with support.

KOO collapsed and was completely unplayable. In just fifteen minutes, the economic gap had been widened to seven thousand.

Three people surrounded Fiora, but Fiora with the full-level Sky Break was extremely flexible. Under the protective vision of Karsa and Snake, KOO had no way to kill this Fiora.

The snowball is still getting bigger and bigger.

Since its birth, LOL has had countless classic tactics.

Global flow, ultimate flow, Poke flow, fast push flow, anti-EU flow, four protect one...

Every tactical school has its strengths, but its weaknesses can also be found and cracked.

Only the four-one split push has remained popular from S2 to now, without any obvious weaknesses.

Losing the game in a four-one split push situation can only mean that the professional team did not implement this tactic well and there were coordination problems in command and cooperation.

Every team uses a four-one split push, but their proficiency and execution vary greatly.

Especially the personal strength of "one" and the execution ability of "four" are extremely important.

Flash Wolves was a team that excelled in this area. KOO was exhausted from defending, losing ground, and lost three lanes' second towers in a row, retreating to the high ground.

However, their ability to defend the high ground is very strong. Viktor's enhanced E, Gangplank's powder barrel, and Ashe's ability to clear the line have hindered Flash Wolves' pace in pushing the high ground.

A defense tower without a line of soldiers is as hard as a city wall. Not only is it impossible to attack, but it is also vulnerable to various attacks from the enemy.

Even if the economic lead is more than 10,000, you cannot easily climb over the high tower to kill people.

There is insufficient coordination in casual games, and the damage to the highland towers is not fully utilized, so they are often taken away in one wave if they are a few thousand dollars short of the economic benefits, and the higher the ground, the team will be wiped out.

But it is different for professional teams. A team battle will take at least ten seconds. The opponent has an extra tanky and ugly ADC who is outputing damage crazily. He can replenish his status at any time and come out again, or even escape to another defensive tower.

Whether it is a casual game or a professional competition, there are often examples of teams leading by thousands or even tens of thousands in the early stages, but failing to capture the high ground towers and being dragged into the late stages to make a comeback.

How to defend the high ground tower is the most important aspect of a team's ability to deal with disadvantages.

On the contrary, how to break through the enemy's defense tower is the key to a team's ability to end the game.

As a veteran team, KOO has done a very good job in defense.

But the Flash Wolves' offensive rhythm never stops.

Looking at the health of the highland tower in the bottom lane, everyone in KOO felt a headache.

Neither Fiora, Gangplank, nor Lee Sin could defend the tower, and now they are almost destroying the defense tower.

Too fat.

It's only been twenty-two minutes, and Fiora's last hits have already exceeded three hundred.

The equipment is also very luxurious, not to mention the three-piece set of Greedy Trinity and Bloodthirster, but also Mercury's Boots and Burning Gem.

With the help of talent runes to achieve 40% cooldown reduction, Fiora is extremely flexible.

On the other hand, Gangplank has only just made Tri-Force Phantom Dream, and Lee Sin is even worse off. Due to the disadvantage in three lanes, he rarely clears the jungle. Due to this economic collapse, he has only just made Slag Jungle Knife and Dead Man's Plate.

The jungler in a disadvantageous game is worse than a dog, and KOO gave all of its limited economy to the three Cs.

The two poor guys, Gangplank and Lee Sin, could not withstand the happy output of Fiora and Aunt.

After being hit by Q, he lost half of his health and had to go home to replenish supplies before coming out to defend the tower.

The rich Fiora was simply bullying Gangplank and Lee Sin in front of them.

After clearing a wave of soldiers, Smeb hurried back to the city for supplies. Thanks to the accelerated return effect of Home Guard, he could return to the line before the next wave of soldiers arrived.

However, Fiora's figure disappeared, and alarm bells instantly rang in Smeb's mind.

"Be careful of Sword Princess!!"

As soon as she finished speaking, Fiora appeared in front of the middle lane highland tower.

Karsa blocked the vision and flashed over the wall, directly targeting Viktor who had no flash.

Skateboard Shoes used General Shen to attack, and Yuan Shen controlled the Sword Lady like a ruthless assassin.

Pray reacted extremely quickly and used the WR combo.

Yuan Shen couldn't help but secretly praise in his heart.

Ashe's WR can not only serve as a trick, but also use the starting action of W to cover up the animation effect of the ultimate move.

But it's still useless.

The economic crush, the difference in numbers, and the situation of KOO are no longer something that can be saved by just a highland tower.

"I have no rivals!"

Laurent's mind and sword energy rebound, and the excavator has bloody hands and resurrection armor, so he can resist for a long time.

Besides, Fiora also has Bloodthirster + Lulu's ER + Shen's ultimate, and with a large number of people against a small number of people, she directly broke through the high ground defense line that KOO maintained for several minutes.

Smooth and gorgeous A-movement, A-ing two flaws in one second.

The reason I couldn't achieve four damages in one second was because Han Bing's health was too low...

At 24 minutes and 32 seconds, the KOO base exploded.

Flash Wolves won five games, completely securing first place in Group A.

(End of this chapter)

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