Chapter 481 Rock Paper Scissors

As a long-awaited return to Graves top lane.

Luo Ji's talent and item build in this game was extremely simple and straightforward. He took Swift Footwork, bought Longsword and Refillable Potion, and at level one, he could just stand in the lower position to defend against invasions. Then, he could just follow the minion wave to the lane.

just
Seeing Graves' Fleet Footwork talent, Kiin felt somewhat like the sky was falling.

He already brought Comet to farm lanes, but your Fleet Footwork is even better at harassing him. It's like his Aatrox is now unable to outlast him in either poke or go all-in.

But no way.

Before entering the game, talent is just a matter of rock-paper-scissors.

You never know what the other side will play.

One level.

Luo Ji went online and immediately started pushing the lane.

On the playing field.

Three parts draft picks, three parts mentality, four parts skill.

As the lane pusher, Kiin's Aatrox was completely unable to deal with Graves in the early game, and Aatrox's first Q was also difficult to hit when facing Graves at a distance, plus the cooldown was long in the early game.

Only Q2.
If Graves attacks him, Aatrox can counter with Q2.

But this raises another issue: the level 1 Aatrox's Q doesn't really hurt. Luo Ji even managed to push the lane towards the enemy turret while tanking the Aatrox's Q2.

When the third wave of minions arrives.

V5 here.

The minion wave in the top lane had already successfully pushed to the enemy's turret. Then, under the director's camera, Luo Ji began this exclusive script for the top lane:

Don't eat it, don't eat it!

To farm minions, you need to get into Graves' auto-attack range.

If you want to dodge, you can't get too close to the turret or the top lane wall, otherwise you'll get hit by a Q skill in no time.

As the saying goes, an inch long is an inch strong.

Even if Graves is considered a semi-fighter, his 425 attack range is an undeniable fact. Long-ranged attacks against short-ranged attacks are like a father beating his son.

Let's not even talk about that.

Even if the attack range is just a tiny bit longer in reality, the experience for the opponent will be completely different.
"What's the point of me learning this?"

369, who had been eliminated and was waiting for his flight at the airport, was watching the live broadcast of the competition. When he saw this scene, he couldn't help but twitch his lips.

The thing about pinning someone down in front of the tower and poking them.

It sounds simple.

It's easy for a long-range character to fight a short-range character, right? But in practice, it's very difficult, especially when both sides level up in the top lane.

Watching Kiin unleash the Aatrox using EQ combo.

in the screen.

Luo Ji didn't rely on skills to dodge, but instead relied on positioning to twist, and even after twisting, he countered with an AEA combo to maximize his damage output.

Impressed.

Really convinced.

There's no way they could learn that kind of operation and reaction!
"Pleasing to the eye".

This is the sentiment of the entire audience.

Nothing is more pleasing to the eye than using fundamental skills to outmaneuver your opponent.

The reason why there are so many well-known AD carry players is largely because before Kai'Sa came along, the visual impact of AD carry players turning the tide of battle on the field was too great.

Is the pressure on the road really that great?

KT here.

Cuzz, the jungler, clears the jungle from top to bottom, but he doesn't dare to help his top laner at all.

The main concern is being counter-ganked.

The excavator's Listening skill is an absolute game-changer for counter-ganking; even a normal laning phase against Kiin is already incredibly stressful.

What if you go gank and get counter-ganked, and Graves gets the kill?

Will Kiin's life be over?

of course.

And it's not just for that reason.

As mentioned earlier, talent, which affects the laning phase, is essentially a game of rock-paper-scissors before the match begins.

Normally.

The mid-lane Orianna should take Phase Rush as her rune.

Although the damage is a bit low, the margin for error is greatly increased, and there is a certain ability to escape when the jungler comes to gank and you don't have Flash.

Can be biased.
FOFO is using the Comet this time.

Comet Orianna against Phase Rage Taliyah naturally has a certain advantage in the laning phase, at least BDD can't out-trade her in the first few levels.

He's really screwed up.

What's wrong with V5's mid laner? Last time he relied on his teammates, this time he relied on his talent, I don't even dare to think about what he'll rely on next.

They have the right of way on both the upper and middle lanes simultaneously.

Furthermore, given that it was clear that a gank could be made in the mid lane before heading down the bottom lane, FOFO naturally became Cuzz's first priority target.

"FOFO, your position is too dangerous."

"I know, I'm waiting for the enemy jungler."

Hearing Casa's reminder, FOFO responded expressionlessly, but his gaze towards the screen became increasingly focused.

Working status!
He doesn't care about anyone else, but if Cuzz comes to arrest him, he'd actually be quite happy to do so, as would Karsa. Because you can't have everything.

If you try to catch one of me, your teammates will be happy to take the prize in advance.

coming!

As BDD moved forward, FOFO's brows furrowed instantly.

W【rock protrusion】

The timing of this rock spike was quite tricky; he specifically timed it to be the instant the Clockwork character raised his hand to cast a skill. Theoretically, if you react quickly enough, you could dodge it, but if the opponent could actually do that, he would accept it.

FOFO is clearly not good.

Without hesitation, he decisively used his Flash in the mid lane.

The unwritten rule of the martial arts world: If you exchange a kill, you won't be killed.

Seeing Orianna use Flash, Cuzz didn't hesitate and went straight through the mid lane, heading towards his own bottom jungle.

Even the commentators didn't expect that.

In just a few days, Cuzz's jungling style has become so bizarre, like a fierce warrior from Water Margin, a demon from Journey to the West, a hero from the Three Kingdoms, and a touch of the sassiness from Dream of the Red Chamber.

of course.

If you, Wei, made your move, then of course my excavator couldn't have remained silent.

Karsa was playing a quick level 3 gank bot lane game from the start. At this point, KT had just pushed the bot lane minion wave to the point where it was about to enter the tower. They should have had their jungler help with a counter-gank, but instead, they found that the mid laner had already started fighting with their own jungler.

I'm reluctant to back down.

If we attack head-on, we risk hitting someone unexpectedly.

Nothing.

They had no choice but to bite the bullet and push it forward.

"Grab AD."

"Me first, you first?"

"I'll go first, remember to keep up."

According to Murphy's Law, which states that what you fear most is what will happen, KT's bot lane, who didn't want to see Karsa, eventually encountered the arrival of Rek'Sai.

Furthermore, the goal is extremely clear.

Aiming was stunned and desperately started running towards the turret, but the excavator came too fast, digging a hole and knocking the enemy away, completely shattering Aiming's luck.

The excavator was knocked into the air.

Luo then knocked him away.

Kai'Sa only then began to deal damage at a leisurely pace.

With clear division of labor and a unified goal, Lehends was playing Lulu, whose shield made the V5 trio's "extremely extreme" performance come alive.

"Shh!"

flash.

KT's bot lane also used Flash.

At this point, both sides' carries exchanged flashes. FOFO, without flash, couldn't push the mid lane minions forward, but Xayah was also too far ahead.

The rhythm was immediately drawn in.

"It's a pity we didn't kill him."

You think it's that easy?

Although no kills were achieved, the contributions of both junglers were already evident.

most of the time.

It's not that a gank is meaningful only if there are kills; a gank is considered successful as long as it helps the lanes.

Do not believe?

Think about those Japanese adult films; even the parts you skipped, someone was diligently adding subtitles.

The next few minutes.

Karsa seemed to live entirely in the bottom half of the map, either helping the mid lane counter-gank, or helping the bottom lane gank, occasionally even briefly bumping into Cuzz's Vi in the jungle, and more often than not, he was secretly tracking Cuzz like a gossip reporter.

Anyway, I have the ability to listen to sounds.

Tracking down a jungler couldn't be easier!
"I think I understand what V5 is doing this game."

"I think I understand now too."

WBG here.

All the players spoke up, even Dani didn't expect V5's tactics to be so retro.

Correct!
It's all about retro style!

To put it simply, this is the same 1/4 mode that V5 used to bring out: a chaotic brawl in the bottom half of the map and a solo fight in the top lane.

Why does FOFO carry a comet?

Because Comet can win the lane, winning the lane will push the lane, and pushing the lane will attract the jungler to gank. After Flash is unavailable, the jungler will focus more on the mid lane.

Not to mention the bottom lane.

Right now, all the teams know that they need to focus on the bottom lane, but how to do it is the question. At this point, V5 did the opposite. Since Ruler is in the bottom lane and can hold his own, I'll just raise the team's ceiling without thinking.

As long as Cuzz's gaze is drawn to them.

By the time he finally realized something was wrong with the top lane, the game had already been decided by no one paying attention to it, and the top lane had even received a bad review.

This is it.
An improved version of the Jordan tactic.

(End of this chapter)

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