My buddy is actually a Cao Cao type top laner?
Chapter 486, Lesson 1: Loyalty and Righteousness; Lesson 2: !
Chapter 486, Lesson One: Loyalty and Righteousness; Lesson Two: !
This one.
Level 5, here they've started causing trouble.
As soon as both sides positioned themselves in the lower half of the river, Aiming and Lehends on KT's side were surprised to find that the enemy support Tahm Kench, along with Senna and Jarvan IV, was trying to invade their jungle at level one.
How can I give that?
So, just before the enemy was about to enter the bush, Ruier took the initiative to use her crowd control to initiate the team fight.
Seeing the fight break out in the bottom half of the jungle, the two mid laners who were originally positioned in the middle lane quickly moved closer. Kiin, who was stationed at the entrance of the top half of the jungle, saw this and controlled Gnar to move directly down.
at this time.
Luo Ji's move is here.
Instead of invading the jungle immediately, he waited until the bottom half of the jungle was engaged in combat before sneaking in from the red side's top lane tri-bush, making his way to the red buff and placing a trinket ward before turning back.
coincidentally.
Despite V5 being attacked first before even entering the bushes in the lower half of the map, Jwei and the others remained unusually calm and didn't retaliate much. It was as if they had immediately triggered an escape mechanism after being attacked, and they kept retreating without wasting any time.
This leads to.
It's not advisable for KT to chase them; their health isn't that low.
But if you don't chase, you won't understand, and you won't know what the opponent is doing at level one.
"This jewelry eye"
"V5 is clear-headed. The only potential threat to them in the decisive game is KT's mid and jungle, so they might as well target KT's mid and jungle."
The coaches on the sidelines were all somewhat amazed.
after all
The option of intentionally creating an opening just to let the top laner go deep into the area to place wards is indeed a bit unexpected, but it is undeniably very effective.
early stage.
Rumble is definitely a good matchup against Gnar.
However, while it may be easy to fight, it's virtually impossible to get a lot of kills unless the jungler disrupts the situation, making the jungler's movements very important.
If Rumble's level 1 red buff ward can see Vi.
Zewei's jungle route will most likely be from top to bottom, and she's probably thinking of Rumble top lane, with Karsa likely coming to counter-gank.
If you don't see Vi with the red buff.
Then, Wei will definitely start from blue and brush upwards, and Casarte's [Radar] can also be activated accordingly.
And this time...
Casarte did indeed intend to farm from the bottom up.
at this time.
V5's first collaboration is here.
As mentioned above, Rumble invaded the enemy's red buff jungle at level 1 to place vision, and also revealed Vi's red buff start at level 1, which was obvious information.
But the opposing team is unaware that they have vision of them.
Middle road.
FOFO then deliberately moved closer to the bushes connecting the middle lane and the upper river, pretending to be placing a ward.
This lean.
BDD actually started pinging that bush like crazy, indicating that Clockwerk's ward should be placed there.
wild area.
After clearing the last F6 camp in the three jungle camps, Karsa didn't rush to the top lane immediately. Instead, he went to the bottom river and placed a ward in the bush connecting the red side jungle to the river.
This eye can prevent being caught in the middle, and it can also prevent Wei from coming out from here, walking through the Dragon Pit, and grabbing down the wall.
This is the end.
Preparations began at level one.
The first wave of vision control battle officially began three minutes later!
The most arrogant thing is.
When Karsa's trinket ward expires, the enemy Cuzz should have already farmed the bottom half of the map. At that point, even if the mid lane is pushing back, because Orianna still has a trinket ward, the mid laner doesn't need to be afraid of the enemy jungler.
Closed-loop vision.
It was as if a special operations force had penetrated deep into the enemy's base, directly revealing their tactical plans.
As for how to allocate skill points for the Special Attack class?
cough cough.
Then you only need to allocate points to Strength until you can wield Diablo, and the rest to Agility and Stamina. Don't allocate any points to Intelligence. At least that's how it was for Karsa in this game.
"Success! The enemy Cuzz should be completely confused by their first wave of attacks."
"But we didn't put up any river vision in the bottom lane, won't that give them a clue?"
Jwei spoke with some uncertainty.
"No, that's how it should be."
Casa corrected his thinking and continued:
“When playing against an old man like Deng, overly perfect strategy will make the opponent feel that there is a trap. It has to be something that looks flawed and half-real, so that he will feel that he has not been tricked.”
can only say.
In terms of being ruthless and corrupt, Jwei still retains the innocence that a new player should have, but compared to a seasoned veteran like Karsa...
Play dirty.
You have to make it three parts real and seven parts fake, otherwise the other side won't even bother to fall into the trap.
As Cuzz's location was repeatedly pinged by Karsa on the minimap, the commentators and viewers, from a god-like perspective, grew increasingly suspicious.
Is it open?
I'm not sure, I'll wait and see.
The two commentators finally spoke up, as the camera remained focused on Cuzz and his position was constantly monitored by V5.
Wang Duoduo: "Cuzz's position seems to be constantly being pinged out by Casa."
Tongxi: "Yes, V5's wards all got Cuzz's information, but KT didn't even know their information had been exposed."
Hit the road.
Kiin's limitations are really frustrating.
Because of Cuzz's position in the early game, Rumble pushed the minion wave directly into KT's top lane tower starting from the third wave, creating a push wave for KT.
However, this action only convinced Kiin that Karsa was in the top half of the map, so he deliberately slowed down his push.
This played right into Casarte's "open scheme".
Instead of rushing to gank at level 3, he created an unexpected situation by ganking top only after clearing five jungle camps. By this point, Kiin had already lost control of the minion wave.
The jungler is in the bottom lane.
The minion wave is pushing forward. Vision has expired again.
What should I do?
We have no choice but to grit our teeth and push forward.
This is the professionalism of a top laner. He made a bet with X, and he has to finish the game even if it's tough. But this push forward directly fell into Karsa's trap.
"coming!"
"Then come on!"
Upon hearing Casa's voice, Luo Ji's eyes lit up, and he immediately activated W and charged forward.
Just as Kiin realized something was wrong, an E skill had already accurately hit him, successfully slowing him down.
Gnar then realized something was wrong and used his E ability to create distance.
at the same time.
The prince of Casa also emerged from the river.
With Rumble already slowed down, he didn't need to use EQ to engage, as it would be easily dodged with Flash. Instead, he positioned himself to get close, clearly intending to force the opponent to use Flash before applying crowd control.
Seeing this, Kiin knew he couldn't wait any longer, and the moment Rumble unleashed his second E skill...
"Shh!"
flash.
This was a huge gamble; he could only bet that the enemy jungler reacted slowly and didn't immediately use his EQ combo to get to his position.
can only say.
Either way, it's a lost cause; this time, we can only hope that the other side makes a mistake.
However.
Still too naive.
"Those who offend our Germany, no matter how far away, will be punished!"
"Shh!"
flash!
For a jungler like Karsa from the ancient era, a champion like Jarvan IV, whose skill set is so primitive that it's almost like going back to basics, doesn't really require much time to get used to. He can easily execute the lightning-fast EQ combo.
Nar has only just landed.
in front of you.
It was the prince's EQ move that provoked them again.
It's not an EQ flash; Jarvan IV's EQ flash doesn't deal damage. Instead, you flash and then use EQ to close the distance and knock the enemy up twice, dealing displacement, control, and damage all at once.
Until it lands.
He just activated his W skill and slammed it down.
"Great choice!"
With the prince in control, Luo Ji could even save a Flash and start roasting Kiin in his Gnar form.
finally.
It's a little outside the attack range of KT's top lane turret.
V5_Mebius killed KT_Kiin
This one.
He certainly didn't manage to solo kill Kiin during the laning phase with his raw skill, but the top lane is never a one-man game. After two 1v1 matches with you, I thought you were going to have a third one.
The first two rounds were about loyalty and righteousness.
This third move highlights the concept of "forgetting one's roots"!
[Kasa, it's him again!]
[Judging from KT's expressions before the match, I thought they had something big planned, but you're telling me they were holding back something right at the start?]
[Kiin: Family, do you think I'll be able to find a job next season?]
[KT should have just not come to Worlds. Not only were they matched against mostly Chinese and Korean teams, but their market value also plummeted.]
Kiin is also speechless.
The lane is like this, and Miracle Walker is like this. What can a top laner do?
Middle road.
Cuzz, who was trying to take action against Clockwork, had already quietly circled around to the bushes.
Because of what came before.
BDD had pinged the fake "ward" placed by Orianna, so based on the duration of the trinket ward, there should have been no vision in the mid lane at that moment. However, the mid lane was the push lane, which gave Cuzz the illusion that the mid lane could be ganked.
but.
It's just an illusion.
When Cuzz actually arrived at the bushes connecting the mid lane and the river, he strangely discovered that even though the enemy Orianna was positioning herself extremely well, whenever he sneaked forward, the enemy would always create distance at the right time.
One or two attempts might be a matter of luck, but that's another story.
Down several times.
Even if Cuzz is stupid, he knows he's been outmaneuvered by the other side. They've got eyes in the floor!
"No, there's a view here!"
Enraged by the scheme, Cuzz stepped out of the bushes and unleashed a charged Q in an attempt to intercept Orianna from the furthest distance.
BDD in the middle lane decisively pushed forward.
No matter what.
With a clear view of the enemy, every move FOFO makes is a "preemptive shot".
By using his W ability to accelerate himself while standing still, Orianna narrowly avoided Vi's Q skill.
AKL's E skill was successfully applied.
FOFO, who managed to dodge Vi's charged Q and successfully maneuver into the turret's attack range, was not afraid of Akali's second E flying in.
Even the goalkeeper in the middle lane.
He also touched that "threshold" to some extent.
Again.
Among the many mid laners in the top eight, FOFO's individual ability is the weakest, even weaker than a certain mid laner (first stage: Paramecium, second stage: Earthworm, third stage: Saber-toothed Tiger, fourth stage: Kill Familiar).
but!
His extensive experience and willingness to sacrifice everything for victory allowed him to successfully establish himself in the V5 team.
If we compare a child prodigy to the tender, youthful age of 18, then FOFO, a seasoned prostitute, is no less than a pimp who has been replaced by a new generation but has successfully been promoted.
This leads to.
Not only was KT's top lane breached, but their counterattack in the mid lane yielded no results, essentially amounting to a wasted effort.
in contrast.
FOFO here.
They could then use this delaying tactic and positioning to shout, "KT's mid-jungle speedrun is here, baby!"
(End of this chapter)
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