Chapter 188
"By the way, I've already started thinking about who should be given the Game of the Year award this year."
'Rennie's new work is in danger!'
"Ever since You Xuan gave it to Zhi Zong last time and it was thrown directly into the trash can, he has not participated in the judging of international awards and only takes internal awards such as the Maodou Award."
"It's impossible to give it to Xingming Special Attack."
"Star Wars: Rise of the Stars still upholds the banner of freedom, equality, and inclusiveness, but Rush+ has none of that, and its ratings are so low. It's definitely not Rush+."
"Are you going to give it to the space robot again?"
'Difficult to stretch'
Nintendo's reputation has declined instead of rising after the launch of two semi-stealth games, and has reached the bottom. The players' warnings are not groundless.
In fact, only a few players speak out. Most players will not say anything when they have opinions in their minds, but will express them through actions.
The air in Rennie's high-level meeting room was already stagnant, and the president's hand, holding the Rennie Generation data report, was shaking slightly.
No, this will affect his rule within the group, and there is a board of directors above him.
Although its works such as "Star Wars" and "Speed Racer" are successful in technology and feel better than other peers, and were released earlier, they seem so weak in the face of Youxuan's dimensionality reduction attack.
There are also all sorts of weird off-field elements, bad luck.
Now, only the finale "Ghost Tokyo" still has the strength to fight.
This open-world urban supernatural masterpiece, which cost $800 million to produce, carries Rennie's ambition to use Japanese urban legends to fight against Chinese mythology.
If we don't prepare now, we might really be doomed. The investment in the first generation of Rennie helmet will be lost. We must act in advance.
On the one hand, we continue to urge Ghost Tokyo to fix the bugs as soon as possible and increase the manpower to complete it quickly, and on the other hand, we promote it in advance.
……
Akihabara, Ikebukuro, Fukuoka...
Ginza, Yokohama, Sapporo...
Advertisements for Renni Technology's new game, Ghost: Tokyo, are everywhere.
In subway passages and train platforms, day and night, the game logo, a mixture of scarlet and neon, is faintly visible.
Sometimes a broken Prajna mask appears, sometimes the silhouette of a girl with a knife flashes by, and the bizarre cyberpunk aesthetics sweeps the streets.
Dengeki Play, Daily News, Dimension Breakthrough Community...
The homepages of mainstream media were dominated by the dynamic gameplay demonstration of "Ghost: Tokyo", and the topic's popularity skyrocketed at a rate of thousands of posts per second.
Nintendo Bet Big on Open World! Ghost Tokyo Development Cost Exceeds $8 Million
Chief Producer Interview: We Will Redefine Horror Narratives
President Rennie announces collaboration with Toei, and Ghost Tokyo animation project starts simultaneously
Special reports, developer logs, and player trial feedback poured in like a torrential downpour. This time, both the attitude and feedback seemed to be much better than before. There was no more praising and criticizing You Xuan or making big talk about the new era as before.
Moreover, after giving up supernatural powers and turning into supernatural media, this game itself does not have the inherent effect of Star Attack that repels customers, nor the negative buff of Speed Rush that directly crushes the same type.
"Objective analysis" threads on gaming forums began frequently comparing the actual gameplay of Ghost: Tokyo with previous games. A sudden influx of "technical UP masters" (online content creators) on live streaming platforms criticized the texture rendering flaws of Ren's previous game, Star Wars, frame by frame.
The target of praise and criticism has been changed to one's own people, what a decisive choice.
"They've learned their lesson this time."
"The person who came here is not a good person."
"If you show your domineering attitude, you are seeking death."
Gu Meng made a joke. This time, he didn't seem to be showing any domineering aura. The statement that he stepped on his own Xingming Special Attack was more like a desperate attempt to survive by cutting off an arm. Although this kind of propaganda was more solid, it did not have the ambition and hegemony to seize the world that he had at the beginning when the three admirals had not yet been released.
The propaganda implies that it is talking about the Japanese version of Strange Stories from a Chinese Studio, but it is actually a sign of weakness.
"They are no longer a concern."
"Speaking of which, when was this game officially released?"
"Early next year," Wu Mengyou looked at the materials, "maybe he wants to avoid our Youxuan Second Generation."
Gu Meng shook his head. His compassion made him unable to listen to this: "He's the protagonist of a tragedy. He probably can't escape it."
"What? Are we that fast?"
Wu Mengyou is not very aware of the specific progress, and it seems like he is not even doing his job as president.
"Get ready. The plan is going smoothly, faster than I thought."
"Rennie is miserable too. He always runs into us."
Rupa also agreed. Of course, they would not slow down at all in helping Gu Meng to finish the work.
"Serves them right. It's their fault for secretly stepping on us before." Xiaozhi said with disdain.
Subaru was joking: "Ghost Tokyo: I'm playing Starry Sky Special Attack? Is that true?"
"But right now, we can't let go of the promotion of Black Myth and Youxuan II."
Gu Meng didn't explain why he didn't promote his games on a large scale before, but why he wanted to do it on such a big scale this time.
No one would question Gu Meng's actions.
Although Gu Meng did not brainwash everyone in the company into being "loyal and honest!", everyone's personality did not change much.
But in reality it may be a little weirder. Just like the strange story of rules, everyone will tacitly avoid certain anomalies.
……
The edamame exhibition has just ended and a larger-scale promotion has begun.
The next day! While players around the world were still excited about the continuous release of "Black Myth: Wukong" gameplay demos, the game's promotional cavalry had already spread across the world!
High above the Nandi City Center Building, the Monkey King’s golden cudgel pierces the clouds, and a holographic projection projects the scene of Havoc in Heaven into the sky.
The tallest building in Xihong City turned into a magic needle to stabilize the sea, and the seventy-two special effects set off a storm of light and shadow on both sides of the Xijiang River.
All major venues in Beiming City began to connect. On the naked-eye 3D screen, Monkey King, wearing a golden chain mail armor, broke out of the Five Finger Mountain, attracting tens of thousands of people to stop and watch.
This is just the beginning of the Eastern Front!
At Tokyo's Shibuya Crossing, the electronic screen was shrouded in a somersault cloud, and the images of the Four Heavenly Kings appeared one after another on the exterior walls of Japan's landmark building.
The infinity pool at the top of the Marina Bay Sands Hotel in Singapore, the Hun Tian Ling special effects wrapped around the three towers, and the Nezha Nine Dragons Fire that appeared in the live video lit up the night sky of Marina Bay.
At the Jakarta Monument Square, the giant bone claws transformed by the Bone Lady tore through the exterior wall of the landmark building, causing Southeast Asian players to scream in surprise.
West to the Louvre Pyramid in Paris, the glass curtain wall turns into a magic mirror reflecting thousands of demons;
Arriving eastward at New York's Times Square, the Monkey King rides on a colorful cloud...
What’s even more amazing is the game’s metaphysical head-stepping tactics.
"Why do they follow me wherever I go for promotion? Do they really want to kill us?" Ren Ni's publicity and promotion director smashed the teacup.
The European and American strongholds that had been carefully planned were now completely shattered by You Xuan's propaganda.
There was no way around it. You Xuan already knew who You Xuan's second-generation opponent was, and the Propaganda Department treated it as an important battle. Ren Ni and the others thought that You Xuan was just a playful move to take advantage of the opponent's misfortune.
As for whether this would be too cruel.
Forget about the sister-in-law. The battle for the crown prince is a life-and-death fight, and Ren Ni stepped on it first.
It was during this open and covert struggle that Ghost Tokyo finally started a small-scale internal test while roughly cutting out some content.
After confirming that the game would finally not have any hard bugs on the stealth side after the cuts, Rennie decided to launch it as soon as possible.
Finally, let's try to turn the tide on the first generation of Nintendo. If it fails again, we can really declare this generation of helmets a failed product. Just go to bed and find someone to take the blame.
At this level, a target of sufficient weight is definitely needed, and another power purge within Renni may even begin.
However, since there has been no outstanding performance so far, it is still difficult to predict how this matter will develop. It depends on each party's means. Ghost Tokyo is the final capital for internal fighting. If this matter does not need to be outstanding, as long as there is a little achievement as a comparison, it will be the capital for subsequent negotiations.
In addition to the internal strife, as for the external environment, Ren Ni has been able to feel that You Xuan's development speed of the second-generation helmet seems to be abnormal.
There's also a kind of promotion for Black Myth. They haven't already done most of it, have they?
The information released now has a lot of content. Even for most Youxuan games, the scale is already incredible.
Never mind, just release it and don’t change it anymore.
If you squat any further, you’ll be hit by Black Myth and you’ll be doomed.
……
It has been a while since the first two games were overly positively publicized and Max Payload was overly criticized. This time, when the media ban was lifted, the public opinion environment was relatively fairer.
-
Ghost: Tokyo is a game that gives you a lot to think about.
What happens after we die? Is our physical body really just a prison for our true self?
Can you help an existing soul find a roll of toilet paper so that it can ascend to heaven and the next soul can use the restroom?
Ghost of Tokyo is undoubtedly a unique game, but its strengths are often overshadowed by its inconsistent performance.
The protagonist Gojo is an ordinary young man who is on the verge of death after an accident and is possessed by the ghost of a mysterious man with two faces.
However, since Gojo did not completely lose control of his body, the two were forced to reach a strange cooperative relationship and began a "shared body" relationship.
Along with the two sides, there is also a mysterious fog that shrouds Tokyo. The fog separates people's souls from their bodies, causing spirits to float strangely between the skyscrapers and rooftop gardens in Tokyo.
Unlike the two sides who are fully focused on the disaster fog, Gojo has his own concerns: his younger brother is still lying unconscious in the hospital, and Gojo must find his brother.
Since there are evil spirits wandering everywhere in the streets, he can only achieve this goal by cooperating with both sides.
In exchange for taking over part of Gojo's body, Ryomen gave Gojo the ability to cast powerful spells from his fingertips.
It is said that the original plan was to use magic and possess real supernatural powers, but in the end it was changed to incantation due to technical problems.
It is released with the help of props.
The infiltration end felt a little strange, but it was no big deal. After all, even You Xuan couldn't do it completely. Only Longshe Yanyi had a real breakthrough in strength. It was normal that Ren Ni couldn't do it.
To make it easier to understand, we still use spells to explain.
Spells work much like first-person shooters: wind attacks can be fired quickly from your fingertips, water attacks have a wide, shotgun-like spread, and fire attacks create large explosions.
Although Ghost: Tokyo looks like a first-person shooter, the actual gaming experience is not much like an FPS.
The game's controls are sluggish and erratic, and while maxing out the camera speed in the settings significantly improves things, it still doesn't completely fix the issue.
There are also far fewer offensive capabilities in this game than in many current shooters.
How many are there? Do you remember the three spells mentioned above? Those are all the attack methods in the game.
Besides the fact that each spell can be increased in power by charging it, you also get a bow that's useful in those rare (and annoying) situations where you can't use both powers.
In addition, when the enemy is on the verge of death, the soul core on the body will be exposed, and the player can execute the enemy by directly pulling out the soul core.
These are the game's complete attack methods, which you'll become familiar with within the first few hours.
Since there isn't much new to do after the initial stages, Gojo's search for his brother quickly feels tedious and drawn-out.
There aren't many enemy types, and there are a lot of skin-changing monsters. Is it really that difficult to make a stealth game? If it is difficult, why can Youxuan make so many monsters?
(End of this chapter)
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