Chapter 192

In addition to the contents mentioned above, this game also has a large number of collection elements such as BGM and equipment props "rosary beads" waiting for players to discover. Regardless of whether they are directly related to the gameplay, they are all included.

The development team also meticulously crafted descriptions for everything from food to collectibles. You can even find explanations of "Buddhist altars" and books with the words "Reiwa" written on them. These details clearly show the development team's passion.

I guess this is probably because the development team hopes to use this game to promote the incredible and mysterious aspects of Japanese culture to overseas players.

After all, there are many aspects of the game that are difficult for overseas players to understand... It is foreseeable that the views of Japanese and overseas players on these aspects will differ greatly. I hope to have the opportunity to hear the thoughts of overseas players on this game in the future.

Although many exploration elements related to the plot have been introduced above, exploration independent of the plot is actually one of the highlights of this game.

The meticulous attention to detail on shop signs and flyers creates a unique experience. It's truly fascinating to carefully observe the streetscape and try to guess the origins of the shop names. I'm sure map enthusiasts will be hooked!

The interior of the convenience store has also been highly restored, making me linger
The headlines in the newspaper can be read, and I read them accidentally.
There are even arcades...

The nostalgic atmosphere of the bustling underground food court is perfectly created
There is also an octopus slide in the game.

There's even a park in my hometown called "Octopus Park" for this reason. Does that mean there are parks like this all over the country?
To be honest, there are some complete stereotypes of Japan in Youxuan's games, and there is also the Japanese octopus evil god that I don't like very much. It's very strange. The work on such details is relatively average.

I don’t reject the current Chinese masterpieces. The Dragon King is so powerful, who wouldn’t love him?

But I still prefer Japanese games, even though they are not perfect.

Suddenly I understand the thoughts of Chinese players in the past. Perhaps this simple love for the game of their own is also a common idea among many players.

Although many people criticized Rennie for not doing a good job this time, but putting aside the work "Star Wars" which was produced under the pressure of North America, I think the other works, no matter how big or small, are all made with care and there is no need to be too harsh on them.

By the way, there may be extra time for optimization this time, and unnecessary content has been deleted.

The experience with the first generation of Nintendo, especially in the later stages of the game, is definitely not as bad as that of Star Wars.

Players and critics can think about it. The Dragon King is such a rare genius, and now we are the challengers.

The big European and American companies haven't made a stealth game yet. The fastest one is Assassin's Creed Shadow. Not only did we make it, we also made a helmet. This speed is extraordinary. It is the fastest except for Youxuan's employees and the second fastest in the world.

The experience here can be compared with modern Liao Zhai. Although it is still not as good, it is already very good.

If it weren't for You Xuan, the game you are playing would truly be a next-generation game.

It's a pity that there is no if.

But again, just being able to compete is a huge victory.

Lower your expectations. This was a problem with Rennie's early publicity. The people in charge of publicity might not have been very clear-headed.

(I actually want to say that the person in charge of the early propaganda should commit seppuku, but in the current public opinion environment, it is better to be less critical)

In addition to the helmet, the Nintendo console version of this game has adapted the controller's tactile feedback, adaptive triggers and other functions. The non-immersive controller experience is perfectly combined with the game content, and the diverse feedback allows players to naturally immerse themselves in the game, which is also Nintendo's advantage.

For most of the game, players only see the protagonist Gojo's hands. This is likely why the controller vibrates at varying amplitudes depending on the actions taken by Gojo's hands and the objects they touch. The controller also responds to nearly every action, demonstrating exceptionally detailed tuning.

When activating the ethereal combat technique, it seems as if both hands are surrounded by flames and water.

On the other hand, the frequent vibrations during combat can sometimes tire my hands. Fortunately, you can turn vibration feedback on and off in the settings, and I'd love to see an additional vibration amplitude adjustment added to the settings.

Overall, the feedback from the non-submerged end is also very good.

It's time for an adventure in Tokyo!

This review might be a bit long, but the above highlights are all essential to this game's charm. The exploration elements set in Tokyo and the sprawling, manga-like storyline set against a supernatural backdrop are truly the essence of this game. The combat system has been meticulously polished, making it accessible even to those unfamiliar with action games or FPSs.

Games set in Tokyo aren't uncommon. From the bustling downtowns of Shinjuku or Yokohama, to the streets of Akihabara where people tear each other's clothes off, to the devastated Tokyo where demons descend... However, these settings aren't specifically designed for exploration; they're primarily for storytelling.

This game finally achieves its goal of "freely exploring the streets of modern Japan." It might not reach the scale of Yugen, but from the perspective of a small garden game, it still successfully creates a broad three-dimensional sense of depth.

Although the game map is centered on Shibuya, players can still freely explore the downtown areas and shrines in this magically modified Tokyo. By integrating the latest fashion trends in Japan with traditional culture passed down from generation to generation, this game has created a world view with unique Japanese characteristics, which is also the most attractive part of this game.

This game is now available on PC, SP platform and Nintendo 1. It is said that it will be linked with modern Liao Zhai in the future and will be available on Youxuan 1. If you happen to be interested, hurry up and enter the game to save Tokyo with Gojo and Ryomen!

Additionally, if you purchase the Rennie I helmet, currently on sale at an all-time low, you'll receive not only the "Casual Fashion Street Style" skin pack, but also the "Ninja Skin," the "Kunai" throwing weapon, the "Luxury Motorcycle Suit" skin pack, and the "Hannya" skin pack. Don't miss out if you're interested!
It can be seen that although it was Nintendo's official user who conducted the review, their emotions were quite sincere, and they didn't use clichés in their speech, which somewhat reduced the arrogance of some big manufacturers.

Japanese players are also feeling complicated right now.

Overall, I think the game's visual design is superb and the restoration of the Tokyo scene is amazing, but the gameplay lacks depth and still fails to exceed expectations. If you are not a die-hard Nintendo fan, it still feels like a loss to buy a helmet for this game.

Media coverage was relatively neutral. Chinese media praised the game's unique supernatural combat and eerily beautiful open world, despite the mediocre storyline and side quests. American media criticized the game's sluggish mechanics, saying that despite significant investment in cultural detail and dramatic scenes, the overall experience was hampered by design flaws, recommending it only to fans of Japanese culture.

Media outlets associated with Rennie believe that the new modes and system optimizations make the game worth replaying. They also say that the development team has optimized the game many times and fixed various original problems. Although minor flaws remain, the overall experience has been significantly improved, making it the best experience among the three Escort masterpieces.

Pure non-media players don’t have so many tricks.

Highly praised review: If you want to learn about Japanese weirdness and urban legends, then this game is a very good encyclopedia. If you love scenery, then the Japanese landscape outlined in this game can give you a rich imagination to a certain extent.

If you are an animal lover, the cute animals in the game will bring you great comfort in the no-man's land filled with ghosts. If you are a foodie, you can eat other people's tributes in this game to your heart's content.

If you are an FPS player, you can experience a thrilling shooting experience in this game.

If you are an explorer, then the rich side quests and easter eggs in this game can greatly satisfy your desire for adventure and pioneering. If you are a plot party, my evaluation is sent.

The overall environment is better than the previous two games.

The game has its own advantages. It focuses on presenting the night view of Tokyo. The bustling streets of Shibuya and the silence of the ghost town form a sharp contrast. It is called the "Tokyo Tourism Simulator".

The combination of Japanese folk elements and modern urban legends, special monster designs, and eerie soundtracks enhance the supernatural atmosphere, but it is not really supernatural, so everyone can get into it.

The combat system and special gameplay are divided into different platforms. The protagonist uses the three elements of wind, fire, and water to attack through "ethereal combat skills". The operation is similar to FPS, and the execution action (grabbing the soul core) has a cool visual effect.

Ghost-exorcising mechanisms such as hand seals, talismans, and amulets are integrated into Japanese culture. The mouse experience of the PC version has been criticized as "awkward", while the console version is relatively smoother to operate, and the stealth version feels best when used directly with the hands.

The map is gradually unlocked by purifying the torii gates, and high-rise parkour and three-dimensional exploration become highlights, but the tasks in the middle and late stages are highly repetitive, and are ridiculed as "Ubisoft-style question mark filling." In the context of recent Assassin's Creed public opinion, this is considered a negative ridicule.

The setting of collecting spirits has also caused controversy. Players need to run around the map repeatedly and send them to the phone booth, which is a boring process.

The narrative and character creation are also a bit polarized. The story is accused of being formulaic. The main line revolves around saving the younger brother and resolving the bond. The ending is hasty and lacks emotional impact. The character development is thin. Although the interaction between Gojo and Ryoumian is interesting, it fails to deepen the character arc, but the process is still interesting.

The side quests are monotonously designed, mostly involving errands, combat, or puzzle-solving. The logic of the earthbound spirit commissions is far-fetched, weakening the sense of immersion. However, once you start playing, especially if you can master the infiltration side, your brain will instinctively give up some of its ideas, and you will feel better, and the optimization will be very effective.

The gameplay depth and repeatability are very poor. The combat system is fresh in the early stages, but the elemental differences are only reflected in the attack range and damage. It lacks strategy and becomes a "skinned shooting" in the later stages.

Another thing is that despite the huge investment, there are only about 30 types of enemies that do not change their skins, and these types are constantly being added. The pressure of upgrading under high difficulty forces players to repeat tasks, which makes the experience unbalanced.

There is also the issue of technology. The character modeling and facial animation are rough and have been criticized as "dull". Since Youxuan came out, large companies have been forced to enter the internal competition of interactive NPCs and intelligence. Even if they learn from Youxuan, they cannot reach their level.

Maybe You Xuan really has the spirit of a craftsman.

Polarized satisfaction is the final result.

The game is regarded as a carrier of Japanese folk culture, and its details such as food encyclopedia and collection of urban legends have been praised.

There is still a certain audience, especially in the context of Youxuan feeling that it is the only one in the market. Having a game with a decent stealth aspect is better than what was initially imagined, which was that with Liao Zhai in the past, this game would be very difficult and could only win by doing nothing to boost its momentum.

The main reason was that Speed ​​​​Rush was suppressed too harshly, and because of the retaliatory suppression by Xingming Special Attack, it is now rebounding slightly.

Ren Ni still has a solid foundation, and You Xuan is too strong, so some people want to support Ren Ni to fight in the ring.

In the end, it led to a reputation with both merits and demerits. It is conceivable that if it continues to develop in this way, there will be no more surprises.

It can still achieve some good results. There are many stealth games, but there are only a few non-Youxuan stealth games. In comparison, this game is okay, and some players said they can accept it.

As for the expensive price of the Rennie generation.

Someone bought it.

Of course, the above is a better development if Gu Meng does not release the second generation of Youxuan immediately.

And even if there was no Youxuan 2nd generation, the Youxuan 1st generation itself occupied the vast majority of the market, and only a small number of fans with money would support the Rennie Helmet.

The psychological expectation has changed from competing for a share of the pie or even defeating You Xuan to asking for a meal.

I still remember when the three generals were in my hands, everything was full of vitality and flourishing. That scene is still before my eyes.

How did it become like this now?

Even the Japanese position was lost. Before, there were not so many people in Japan buying Youxuan helmets. After several waves of publicity, foreign players realized how conscientious Youxuan was and started buying helmets crazily.

(End of this chapter)

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