The game has started, there are absolutely no bugs this time
Chapter 87 Lost in the Sound of Heroes
Chapter 87 Lost in the Sound of Heroes
This roar is so powerful!
However, Gou Tong also understood that this was definitely a low-probability event and it was impossible to trigger it all the time. Otherwise, it would be too much of a cheat and would be a bug.
Mr. Gu's games have rarely had bugs so far because his technical skills are too high. Even if there are any, they are just minor issues. Internally, the small number of bugs are all the responsibility of new employees, and the part that Mr. Gu is responsible for has never made any mistakes.
As long as the game is optimized by Gu Meng, there will be fewer bugs.
It's already great.
The game, like its original internal codename Mount & Blade, features horse combat.
In the first-person perspective of tailgating, the game's physics engine brilliantly reflects the real-life horse's bumps and inertia, simulating the details of horse battles perfectly.
However, I personally think that the most exciting part is riding and thrusting.
With the help of the speed in that instant of confrontation, you may kill the opponent instantly or fall off the horse and be killed instantly, which is very exciting.
The rest of the story is also very good, with a high degree of freedom. You can be a law-abiding citizen like him, or a positive character who kills bandits every day.
You can also be a traveling businessman or a lone ranger.
You can be a soldier who only charges into battle, or you can be a pure assistant and develop the character. You can develop NPC generals and types of soldiers.
It has been a while now, and I have heard that some players choose to be born as scholars from humble backgrounds, join local powerful forces in the early stages, and after reaching a certain stage, they can become military advisors and command others in battle from the rear.
That kind of thing requires specialization in tactics. I guess you can't just play around blindly. You need to have military strategies.
The content of tactical command and strategic planning is also quite good. The comments in the barrage all say that the war details of this game are amazing, and it is even more powerful when fighting with large troops. It is rare that these most picky players can reach a consensus.
Of course, in addition to these mainstream gameplays, players can also plunder villages and attack caravans to become "unforgivable" robbers, but such things are not tolerated.
In addition, there is a built-in Three Kingdoms game system, which allows you to make characters into cards to play mini-games and talk to NPCs, "Want to play a game of Three Kingdoms?"
If you win, you can earn some pocket money, or you can bet on rare cards. Liu Bei, Guan Yu and Zhang Fei all have their own SSR limit breakthroughs.
Collecting cards is actually more important than money, just like Gwent in The Witcher 3.
I agree that Youxuan is just playing a joke from the Three Kingdoms. The gameplay is similar to the Three Kingdoms, but it's equally fun.
It's so cool to see Huang Gai with Zhuge Liannu or Zhang Fei killing a lot of people. I feel that the name "Three Kingdoms Kill" sounds better than "Three Kingdoms Fight".
It’s enough to make a game out of it alone. I suggest Youxuan to release this Three Kingdoms Kill separately in the future, so you can play a game when you have time.
If he hadn't been pioneering the Three Emperors, he might have become addicted.
I heard that if players complete more major achievements in the game in the future, their own characters will also be made into cards.
For dog goods, the card face should be the face of the ancient god, and players can choose the expression, posture, and background picture of the card face.
The name of the card's characteristics must be customized by the player, and the specific effect may be selected from the characteristic pool based on the completed event.
The modeling of the entire game is very delicate, and players can also adjust options according to their respective equipment on the battlefield.
The game is very well optimized, and the burden is acceptable for the high-performance devices in this parallel world.
The biggest shortcoming of the first generation of Mount & Blade in the original world line is actually that it was limited by the times and their small husband-and-wife workshop at the time, so the graphics were very low-cost and the style was cheap.
After playing Mount and Blade for three years, it’s no joke that a sow can rival Diao Chan.
But now this weakness has been made up by Gu Meng. It has been used to near the limit in Phantom 5, and Phantom 6 has been used in the latest parallel world. The graphics of Three Emperors are also very good, reaching the average level of masterpieces.
The economic system seems to have some problems. Considering the cost of raising soldiers and upgrading military types, it feels that the prices of magic weapons and famous horses are too high and too rare.
It is impossible to obtain it except through adventure. This is a slight flaw. It may be to balance the combat power of the players. There are pros and cons.
The current economic system reduces authenticity and increases playability. Historical researchers may feel that this is a big deduction, but those who agree with it may not have a big problem.
The game must make choices and can only simulate part of it. It is impossible to simulate it completely and become Earth OL. It is acceptable to upgrade and change the clothes of soldiers with one click.
The combat system itself is excellent.
Apart from riding a horse, there are only a few simple actions such as chopping, slashing, and stabbing, plus some big move combos, but behind them are very rigorous weight, weapon proficiency and weapon power settings.
The greatest feeling of agreement is to control the distance.
The second is speed and accuracy.
It seems simple and all you need is hands on experience, but it is actually easy to learn but difficult to master.
It can really make players feel that they are getting stronger and more proficient in the game. They may even feel that they can become masters in real life with just a wooden stick.
The long-range weapons such as bows, crossbows and javelins are also very sophisticated, and the action system is still the essence, giving a sense of simplicity and ingenuity.
However, if I had to choose, I might prefer the combat in Qunxia Chuanxian. The action combat in that game is just like the expression of war in the first game, both of which are very magical.
But it is understandable. After all, this game is not a martial arts game, but a war at the end of the Han Dynasty. It would be more appropriate without so many fancy martial arts.
The main part is the battlefield. The battlefield is another map that will be randomly generated according to the player's position on the small map, such as cliffs or riverbanks, plains or jungles, etc.
The terrain will affect the battlefield performance of the player's arms, and random weather effects will also be reflected on the battlefield and affect combat data.
It doesn't simply tell you that there should be a penalty in this terrain and then madly deduct your stats. It really uses a simulation method to let players feel what difficulties they face in this situation, why the archers' arrows are not accurate, and why the soldiers can't win.
Even if you engage in small-scale battles in the early stages and have not studied the formation, you can feel the power of this gameplay. It seems that the bigger ones are yet to come. Some players choose the late-stage scenario at the beginning, where tens of thousands of people fight in a melee, which is another way of playing.
His performance on the battlefield was very good, so good that he was at a loss. After the live broadcast, Gou Tong must study it carefully.
When a soldier has been away for three days, he should be looked at with new eyes. Next time, it will be the battlefield master who agrees with him, not the current charging maniac.
A thought flashed through me.
Are there any recent ancient war masterpieces from abroad that are so good?
I heard that this game was created using Youxuan’s self-made Xingtian engine, and was jointly developed by Gu Meng and new designer Zhong Zhi, and there will be sequels in the future.
Is the new engine so amazing right after it comes out?
There are also interactions with NPCs.
Is it because there are extra branches to identify keywords, or is it because of the use of artificial intelligence technology?
Now I think about it, I don't know when I got lost in the constant shouting of "Warrior, hero, good man, may you live long and be blessed" after doing good deeds...
"Dog hero, dog general, good man, good man, I want to follow you!"
Here they are again, this time helping the local village drive out bandits.
There was a homeless girl who also wanted to join the army.
Gou Tong didn't know how to refuse...Recruit her as a female soldier?
Female soldiers can only be upgraded to level 4, which is a relatively weak level. Perhaps obtaining some special military book will allow them to upgrade further? In fact, the cost-effectiveness is not high.
The main thing is to agree and not refuse.
In fact, many local militiamen had taken the initiative to join Gou Tong's team before. Gou Tong had been doing tasks nearby, and his reputation was almost rising from a stranger when he first arrived to respected.
Everyone who sees him will say that this is a famous dog hero and everyone should respect him.
There are still many young men and women who admire and agree with him, but for the time being there are no counselors or deputy generals to join him.
If there is a military advisor, the tactical part can be outsourced, and Gou Tong can charge into the front without having to worry about how to fight.
In short, the team was constantly expanding, and Gou Tong gradually began to learn to refuse. Liu Bei probably couldn't afford to support more soldiers.
Seeing the other person's disappointed look and feeling that he can't follow me, I feel a little embarrassed to agree with him.
The key is that these NPCs are quite smart. In previous games of this type, no matter how many times the player saved the world, the villagers' attitudes were still very arrogant. If the player accidentally killed a chicken, the whole village would start chasing the protagonist.
There are also those characters where even after the protagonist has become a king, they are still very arrogant, warning players not to mess with them, and have extremely bad tempers.
There is no sense of immersion at all, and players have no way to counter these passers-by NPCs. It is particularly frustrating and feels like they are being bullied by the world.
Gou Tongzhen was the first king to hang such a troublemaker.
But this game is different. The NPCs are cautious and respectful of the army. They are happy after finding out that they are good guys or bad guys. Who can stand it?
When passersby see him, they all say, "This is the dog hero, look at him," and who can stand this kind of praise?
It feels so good, this is positive feedback, and the bandits feel a sense of accomplishment, more like the real world.
...Well, that's all. I won't use this name next time.
Let’s change it to Xun Yu.
I think the real Xun Yu wouldn't mind.
This was actually changed by Gu Meng. He was also unhappy with the lack of interaction in the games in his previous life. He found that the games in this life were the same, so he spent a lot of money to have the system optimize NPC reactions to help players realize their dreams.
A highly respected hero who has fought battles all his life deserves to enjoy himself.
However, due to the lack of relevant high-tech props, the system will sometimes prompt forced optimization, which will continue to accumulate anomalies and may cause some problems.
For example, due to the lack of perfect built-in AI, the NPC may not be able to recognize the player's typing intention during the game and give incorrect feedback.
AI-generated speech is prone to omissions, and the feedback system and language system may fail, and if they fail, additional feedback may be given.
Gu Meng had sewed a lot of things into the game, like encounters with immortals and mythical beasts, and cards. Normally, they wouldn't conflict with each other, but once the first problem arose, a chain reaction could occur...
The error rate is higher when not connected to the Internet, but the common benevolent or malicious words can still be distinguished. When Gou Tong was sworn in as brother, the NPC was able to give correct feedback even after copying classical Chinese texts, and he could even speak with him. It's actually quite impressive.
Gu Meng also tested it before the release. At most, there would be some discrepancies between the two, which would not affect the game itself. It is not clear what the unusual chain reaction prompted by the system is.
To be on the safe side, Gu Meng spent another sum of money to set up the system so that if the NPC cannot be correctly identified, it will remain speechless for a while.
Plug this loophole and resolve the bug perfectly.
The system is awesome, no big problems.
……
(End of this chapter)
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