I, the prince in distress, send money

Chapter 222 The Player's Mission

Chapter 222 The Player's Mission (Part 1)

The embezzlement was a serious matter, but for now, it was just a minor incident. Two company commanders were punished, but it didn't have a significant impact on the overall combat effectiveness of the Prince Army.

Chris dealt with the two men severely and swiftly, without affecting the entire army's advance towards Waterladnoy.

Connie had taken over Walteradnoy two days earlier. Although she only had a temporary infantry regiment of a thousand soldiers, a mix of soldiers from the second and third infantry regiments, they were mostly veterans or staunch supporters of the prince, and their fighting strength was not weak.

In addition, there were two hundred other players who followed her. They were not interested in the main storyline and wanted to see the scenery of Waterladnoy beforehand.

To prevent players from wandering off and causing a weakening of the overall strength, and thus creating some trouble, Chris directly banned players from leaving the main group in the system.

Want to go to Waterladnoy by yourself?
Sorry, the previous maps are not yet available. Please proceed with the main storyline.

Don't want to follow the main storyline but still want to go to Waterladnoy? Sure, just do Connie's side quests.

If you don't want to do it, you can follow the main group. You don't need to participate in the battle; you can be a support soldier.

In any case, knowledgeable and cultured players, as long as they don't intentionally want to cause trouble, are more than capable of leading a team as an engineering captain.

But if there were no restrictions at all, Chris was absolutely certain that some players would be bored and wander around the world, exploring Minicia, Bohemia, Leteria, and some might even build their own ships to explore overseas.

Players enjoyed playing like this. If it were when the server first launched, Chris would have no objections at all; he would have wholeheartedly supported it.

But that won't work now. Things have already unfolded, and Chris is in a situation where he can only move forward and cannot retreat. He needs the players' help and their large in-game purchases. Simply collecting monthly card fees is no longer enough to cover his current expenses.

Therefore, Chris can only grant players limited freedom at this point, not complete freedom.

On the other hand, isn't giving players complete freedom a form of irresponsibility towards them?

If a small group of players causes a major incident in the game, leading to dissatisfaction with "Baihu Game Studio" in their world and prompting them to shut down the game, then it would be a case of a small group of players committing a crime, but all players having to bear the consequences.

Is this fair?

With this in mind, Chris did not open up the entire map; he only opened up a portion of the Bagnia map and used story missions to prevent players from wandering around aimlessly.

Chris's idea of ​​sending Connie with two hundred players to Waterladnoy was an experiment.

He wanted to see if players could unleash their creativity and combat prowess in this semi-free state without interfering with the main storyline.

If successful, this will provide new ideas and assistance for subsequent wars.

Connie has now successfully brought down Waterladnoy, which clearly demonstrates the practical value of this model.

Although releasing players might cause some unforeseen accidents based on the current situation, as long as the final result is good, any minor flaws that occur during the process are completely acceptable to Chris.

……

Connie stood on the city walls of Votradnoy, gazing at the rising sun in the distance, a bewildered and helpless expression on her face. Votradnoy, an important border city belonging to the capital of Bagnia, was shrouded in an eerie stillness.

The city had indeed been captured, but Connie felt as if she hadn't completely captured it.

The reason for this feeling is simply that she only captured the outer walls of Waltradnoy, controlled the gate of the western wall, and a small area of ​​the city near the wall.

Yesterday, when Connie arrived near Waterladnoy, she learned that the city was now a ghost town, a giant fire pit filled with firewood called "starving people," which could be set ablaze with just a spark.

Anyone else would have hesitated, fearing they would be blown up by the "Waltradnoy" time bomb.

But Connie wasn't afraid. Even when she was a small-time gang leader in Neymar, she dared to incite players to assassinate important figures like the Crown Prince of Bagnia.

Didn't Connie know the consequences of her actions?

Connie knew, but she didn't care.

There are many reasons why she doesn't care, but the main one is that Connie is a "barefoot" person; she has nothing but a worthless life.

Connie is now wearing shoes, yet she continues her old ways of living when she had nothing, even more so... Because she's wearing "shoes," she finds it even harder to accept her previous life, and Connie also knows that now is crucial.

Connie didn't have much of a grasp of the bigger picture; she didn't even have much strategic vision. She didn't realize that Waterladnoy wasn't that important to the prince; what mattered was the people, not the city.

Unaware of the situation, Connie could only rely on her instincts to feel that the capital was important.

So, without a second thought, Connie started working herself to the bone.

What can a poor person with little education and limited experience do when they want to work desperately?
It's nothing more than going all out, gambling with your life, killing people. Killing one is enough, killing two is a huge profit.

Connie was the same way; her desperate plan was to lead all those who followed her into Waterladnoy under the cover of night.

How to get in?

Connie had made preparations long ago; she had sent people to infiltrate Waterladnoy long before to do some inconspicuous work such as gathering intelligence and reconnaissance.

Connie was a gangster before, so the agents she sent, after arriving in Waterladnoy, instinctively mingled with the local gangsters.

When Connie tried to enter the city, the agents in Wattradnoine came into play... paying local starving people and thugs to open the city gates.

If things were still normal in Waterloo, Connie's actions would serve no purpose other than wasting money and feeding kills.

No matter how fierce and aggressive thugs are, they are always bullies who prey on the weak and fear the strong; they can't beat a regular army.

However, Waterladnoy is currently in a rather abnormal state, so Connie's people actually managed to get into the city... although the way they entered the city was somewhat unplanned.

(End of this chapter)

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