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Chapter 455 0445 [Old Master Chen has so many creative game ideas]
Chapter 455 0445 [Old Master Chen has so many creative game ideas]
"Holy crap, is this supposed to be a sword immortal? Not to mention flying such a short distance on a sword, and flying at a speed that's practically like running, what aspect of this character model resembles a sword immortal?"
"Haven't you read the hero's backstory on the official website?"
"No, I don't even know what the official website is. A friend asked me to sign up for the test together, but he was rejected and I was selected out of the blue."
"You're awesome."
"What's up with this hero?"
"He used to be a general who led troops into battle, so he was very burly and had a big beard. During the infighting at court, someone deliberately leaked military intelligence, and he was ambushed by the enemy, resulting in the annihilation of his entire army. When he fled the battlefield, he was lame in one leg. The treacherous officials took the opportunity to punish him, but he was resentful and hid in the deep mountains. Through a fortuitous encounter, he learned a fragmented sword cultivation method. Because the method was incomplete, he could only combine it with battlefield martial arts techniques, turning his flying sword into a strange hybrid. Moreover, he mainly focused on head-on close combat."
"It's pretty cool. I was wondering why this hero walks with a limp."
"You haven't read any fan fiction about 'The Oracle Era'?"
"And novels?"
"We held an essay contest last year, with a first prize of 30 yuan. But the most popular one right now is the second prize winner, 'The Oracle Era: Dragon Wars'."
"Does it look good?"
"It's terrible, just a piece of fluff. The writing is awful, the sentences don't even flow properly, I suspect the author only graduated from elementary school. But a lot of people like it, probably because it's full of smut. Damn it, the protagonist is a transmigrator who collects all the female characters in the game."
"It even has colors? I need to go and criticize that!"
"I recommend you read the first-prize winning novel, *The Oracle Era: The Demon's Descent*. The author was recruited by Youke and went to work as a game planner before even finishing the novel. There are countless people on Tieba now urging for updates. What's the point of urging for updates on Tieba? I go to the game's official website to urge for updates."
"..."
Two players participating in the test sat in a corner, playing and chatting.
Suddenly, someone shouted at the top of their lungs, "Internet cafe manager! Internet cafe manager!"
"Hahahaha!"
The whole audience burst into laughter.
The player suddenly realized his mistake and quickly corrected himself, saying, "Sorry, slip of the tongue, slip of the tongue... Why can't you train your generals? Also, why is there only an arena battle mode? Isn't there a pet system?"
Chen Mo, the producer of "Oracle Era", stood by and waited for player feedback.
Chen Mo simply said, "For now, we only have the competition system."
"What's the point then?" The player instantly lost all interest.
"Dream of the Three Kingdoms" has been released for five months and is currently the most popular MOBA game in China. It will also be the strongest competitor to "Oracle Era" and "League of Legends".
In another timeline, when Tencent launched "League of Legends," it was overshadowed by "Dream of the Three Kingdoms" for several months.
In particular, over 70% of MOBA game players in internet cafes are playing "Dream of the Three Kingdoms," while the remaining 30% of the internet cafe market is divided among games such as "League of Legends," "Dota," and "Three Kingdoms Domination."
How to put it? "Dream of the Three Kingdoms" is a fusion of various online game gameplay. You can collect hero cards to train, and you can also synthesize, buy, and enhance various equipment.
There are pure competitive modes as well as RPG online game modes.
The gameplay of "Dream of the Three Kingdoms" is incredibly diverse. It even includes systems like Legion, Revenge, Duel, Dungeons, and Pets...
The content is so abundant, you can even spend money, spend money, and spend even more money...
The guy who just yelled at the internet cafe manager is clearly a player of "Dream of the Three Kingdoms." He thinks the gameplay of "Oracle Era" is too monotonous. What's the point of just player-versus-player battles?
Create more map instances, upgrade hero levels, increase hero attributes, and synthesize and enhance various equipment.
But after another ten minutes or so, this player was having a great time playing against the AI. This is because the combat in *Oracle Era* is much smoother—*Dream of the Three Kingdoms* has a significant problem with skill hit detection; if the skill isn't aimed at the center of the character, it's very likely to fail.
Suddenly, another newbie player shouted, "Um..."
"Just call me by my nickname, Squid. That's what my colleagues call me," Chen Mo said.
"Brother Squid," the newbie player pointed to the hero selection screen, "I was just playing against other players and they were talking about tanks and warriors. I know roughly what that means from doing the newbie quests, but could you please label them in the hero information? With so many heroes, I can't figure out their roles or how to choose."
Chen Mo thought about it carefully and made a note in his notebook: "Thank you for your valuable suggestion. We were indeed overthinking it."
"I just said it offhand," the novice player said, a little embarrassed.
Chen Mo wasn't a gaming expert, nor did he know how to teach players. His idea was simple: to make the game easy for beginners to pick up quickly, while also providing room for advanced players to develop their skills.
Chen Guiliang leaned over to take a look and saw that Chen Mo had written in his notebook: "Reference information marking hero roles, adding recommendations for perfect hero equipment, so that novice players can check it at any time."
These things seem like common sense in game development, but they are actually easy for development teams to overlook.
In the early versions of League of Legends, the tutorial was very rudimentary, hero roles were vague, and recommended item builds were rigid and often unreasonable. These were all gradually improved over time.
Chen Guiliang should have given instructions to include it earlier.
But Chen Guiliang is the boss now, and he can't do everything himself. He tries to follow the procedures and guide the production team to improve and evolve. He only intervenes personally if there are still oversights. Chen Guiliang said to Chen Mo, "We can also strengthen the jungler position to make junglers more suitable for ganking. Design equipment specifically for fighting jungle monsters."
Chen Mo was a little confused and couldn't understand it for a moment.
Neither League of Legends nor Dota 2 has dedicated jungle items at this stage. Early game jungle clearing relies primarily on hero skills to achieve efficient and damage-free jungle clearing.
Dota also features a creep-pulling mechanic.
The concept of ganking has existed for a long time. In Dota, early-game ganking mainly relies on the mid laner and support.
Chen Guiliang explained: "Setting up dedicated jungle equipment allows players to clear jungle camps more quickly. The jungler can even sacrifice development and gank to help teammates at level two or three. There are too many jungle monsters now, so the number of jungle monsters and experience should be reduced to force junglers to invade the enemy jungle or force junglers to gank other lanes."
Chen Mo scribbled in his notebook and said, "I'll go back and discuss with them how to handle this."
Chen Guiliang wandered around for a while and found that most of the players participating in the test were using a 2-1-2 formation. There were even 1-2-2 and 2-2-1 formations. Very few players knew to go jungle camps.
"what!"
Tao Xue let out a scream.
Chen Guiliang walked over and asked, "What's wrong?"
Tao Xue pointed at the Panlong (the giant dragon) and said, "This monster is too strong. I played two rounds before I even encountered it, thinking it could drop good equipment. I only used two skills before it killed me! Is it the big boss in the game? Can it drop ultimate equipment?"
“Uh…” Chen Guiliang didn’t know how to explain.
Sister, you've already played two rounds, don't you know that you have to buy equipment in the shop?
They even drop equipment from defeating bosses...
Chen Guiliang then walked over to Chen Mo and said, "Control the number of wards. Don't place wards without limit, otherwise the entire map will be exposed in the later stages. Add another 'Scanning Lens' to scan for hidden wards. You can carry this equipment for free when you leave the house, but you can only choose one of it, 'Scout Ward'."
Chen Mo quickly wrote it down.
Chen Guiliang continued, "We'll add some support-specific equipment. Some support items can automatically generate gold to increase the support's economy. Other support items have certain single-target or team buff effects."
After Chen Mo finished recording, he looked at the jungle content he had previously recorded.
He suddenly realized something and gained a completely new understanding of his game. Unable to contain his excitement, he said, "This design will definitely have its own unique characteristics, and it's different from Dota and League of Legends!"
At this moment, most players have already played one or two rounds against AI and are starting to try teaming up with each other for player-versus-player battles.
"Charge! Kill that mage first!"
"That's an archer, not a mage. Ouch, I keep getting shot with arrows, it hurts so much! Heal me, heal me, heal me!"
"Damn, where's our tank? Why is it out hunting jungle monsters?"
"What the hell is this hero? Why can't I target it with my ultimate?"
"Come and fight the BOSS, you're sure to get some great gear!"
"..."
Tao Xue wasn't the only one hoping to defeat a boss and get equipment.
A player ran over to Chen Mo and said, "Some skill casting procedures are too complicated. Can you simplify them to a single button?"
“Sure,” Chen Guiliang said with a smile.
Chen Mo began to think about how to make the changes.
Chen Guiliang took the notebook from him and wrote it down himself: Smart casting. This provides advanced players with the space to pursue extreme maneuvers, while retaining conventional casting for beginners to adapt. Players can modify the default key bindings…
After watching Chen Guiliang finish writing, Chen Mo was instantly speechless upon understanding it. This thing could definitely raise the skill ceiling of experts, making combos more fluid and smooth, and greatly enhancing the viewing experience of battles.
Boss is awesome!
Chen Mo said sincerely, "Mr. Chen, if you weren't a boss and focused on making games, you would definitely be a top-notch game producer. You'd have one great idea after another popping up, more impressive than the entire project team combined."
"Haha, this flattery feels really good," Chen Guiliang laughed.
Chen Mo quickly replied, "I'm not just flattering you. Many of the things you mentioned today are things that *Dota* and *League of Legends* don't have. They're absolutely groundbreaking game features!"
Chen Guiliang walked up behind Tao Xue: "Let me play a round."
Ten minutes later, Chen Mo started to suppress his laughter.
Mr. Chen, who speaks eloquently about game ideas, is actually a complete novice when it comes to playing games, struggling to keep up with a group of newbies who are just getting into "Oracle Era".
Moreover, Mr. Chen angrily cursed, "What the hell are you charging at? You're in the back row, not a tank! Damn it..."
Tao Xue stood to the side, gloating, and watched the black and white images with Chen Guiliang.
(End of this chapter)
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