The Holy Man of Another Century Gospel

Chapter 18 Don't Want to Be Cut

Chapter 18 Don't Want to Be Cut
As night fell, a bonfire lit up the camp on the high slope.

After eating and drinking, it was still early, so Eric did not return to the tent. Instead, he sat by the fire, occasionally looking up at the starry sky above for a while.

Leslie had already gone to sit somewhere else, and only he and the two nuns were left by the campfire.

The two of them had much smaller appetites than him, but they didn't eat quickly. After filling their stomachs, they sat for a while.

When Eric looked down, he saw Sophie leaning over to Alena's ear and saying something to her.

The latter showed a rare expression of embarrassment and whispered, "It might not be convenient here... Let's hold on for two more days."

Sophie was dejected. "Okay..."

"What's wrong?" Eric asked.

Alena glanced at Sophie, who was looking down. "She wants to take a shower."

There was no such facility in the camp, and he didn't see any rivers or lakes nearby where he could bathe.

but……

Eric thought for a moment, then stood up and left the campfire.

After a while, he came to the two of them with a village woman who helped prepare food.

"This lady can take a bath at home."

The middle-aged woman was very polite and invited the two nuns to her home to take a bath with both honor and anticipation. She also said it would be even better if they could stay at her home.

Sophie had already agreed the moment she opened her mouth. Although she didn't say anything, her wide eyes completely betrayed her inner thoughts.

Alena had no reason to refuse, and besides, she also wanted to take a good bath - she couldn't even remember how many times she had run back and forth among the pile of corpses during the day.

“Thank you for your enthusiasm.”

So the two men gladly accepted the invitation and followed the woman to temporarily leave the camp.

"It makes me want to take a bath too..."

After watching the three figures disappear, Eric looked up at the starry sky and sat back by the campfire.

After being in a daze for a while, he suddenly remembered something and opened his property panel.

After completely clearing out the undead in the mine in the afternoon, both of his professions were upgraded to level 18, and their attributes also increased significantly.

In addition, he still has 16 free attribute points waiting to be used.

What he needs to study now is how to add some.

Leveling up brings significant stat gains, and the higher the level, the higher the stat increases. Take the [Faithful] class, for example. At level one, each level up grants one point of Spirit and one point of Faith. At level two, that increases Spirit and Faith by two points each. This doesn't even include the stat bonuses provided by subclasses.

The biggest function of free attribute points is to adjust the bonus ratio of these automatically acquired attributes.

For example, if he now invests some free attribute points in faith, then the bonus obtained by upgrading will change from 2 points each in faith and spirit to 3 points in faith and 1 point in spirit.

In the past, choosing which attributes to add wasn't a problem for Eric. Ten years of experience had given him a clear understanding of the attributes that each class emphasized. Whether playing mainstream or alternative, he could easily make a mistake.

But now, even though he opened his eyes wide, he still couldn't bring himself to do it.

One reason is that he now has two professional departments;
Secondly, what he needs to consider now is far more than just the simple question of whether a single blow can be a critical hit.

"For two professional systems, let's divide them into two attributes to deal with them."

For the [Faithful Person], you must gain some faith and transfer the main attribute bonus to faith.

Faith directly affects the effectiveness of divine spells. In short, it means more healing and stronger buffs. Not to mention that he also has pursuits beyond combat, such as becoming the heir of the Saint, so the higher the faith, the better.

What made him hesitate was the choice of points that would affect the attribute distribution of the [Brave Man] profession on the other side.

Strength, agility, constitution.

They correspond to damage ability, mobility, and damage-bearing ability respectively. For melee professions that live on the edge of a knife, each attribute is crucial and difficult to give up.

He is not playing games now. The most important thing is of course to survive the battle.

There are several ways to survive:
Kill all enemies.

Run fast enough.

Can't be killed by being chopped.

Eric quickly abandoned the last option. If he had a choice, he didn't really want to be chopped off.

If we start from this point, agility seems to be the best choice: flexible and agile, able to chop fast and run fast.

But the problem is that if the speed is fast enough but the strength is not enough, then the chopping of others will not hurt them at all, which is another kind of embarrassment.

In the words of the original world, the basic damage is just scratching, it can't break the defense, it depends a lot on equipment, and it is very dependent on the blessing of external objects.

……Um?

Eric paused. External blessing?
He does!
Not to mention physical objects like equipment, he can also buff himself.

Past experience was both a help and an unintentional cage - he always unconsciously limited his thinking about combat to one profession, forgetting that he was actually a dual-professional cheater.

My buddy is an NPC!
Eric slapped his thigh, and his ideas suddenly became clear.

After some reflection, he came to the conclusion: since he had two professional systems, he should make full use of the characteristics of these two professional systems - rely on the gains of the [Faithful] and fight with the skills of the [Brave].

Eric was already familiar with the various swordsman styles - it was all about chopping anyway - and his attention was more focused on the monks.

The "Priest of Light" who focuses on healing and recovery, the "Oracle Messenger" who buffs teammates and debuffs enemies, the "Holy Flame Priest" who is the output mage among the clergy... Based on the different combinations of sub-professions, the "Faithful" who started with monks are also divided into many schools.

Due to the characteristics of the profession, these sub-professions more or less have the ability to assist others. Even the Holy Flame Priest who throws holy fire indiscriminately during a fight can restore health by throwing it to teammates.

There is only one exception.

This profession was the upgrade goal Eric finally chose after careful consideration - "Unforgiving Mad Cultivator".

"No Forgiveness for the Fanatic", an advanced profession unlocked after the [Pious Person] reaches the fifth level. To change this profession, one needs to have both "Ascetic Monk" and "Fanatical Believer" at least at the apprentice stage in the profession system.

Only after changing jobs can you learn the unique Buff skills of that profession and unlock the professional characteristic "Fanatical Gift".

"Fanatical Boon": All buffs are doubled, but only apply to the caster. The caster is also unaffected by buffs from any other source (including healing).

The Unforgiving Mad Cultivator is a unique outlier in the auxiliary-oriented [Faithful] profession. Even among the four major professions, he is considered the most special sub-profession.

From the Ascetic to the Fanatic, and then to the Unforgiving Fanatic, there are no decent combat skills in the entire career route, only powerful buffs that are only effective on oneself.

But relying on these buffs, the Bu Shu Kuang Xiu is more powerful than the warrior in close combat. He can break armor with a dagger and can even knock down the Paladin with a sledgehammer.

What Eric wanted was the powerful buff and doubling effect unique to this profession.

The flaws of Bushu Kuangxiu are also very obvious.

This profession is not very strong and relies on buffs for survival. It only has some means of close combat. What's more deadly is that those buffs basically have negative effects that need to be killed to eliminate. Once you are kite-ed and the positive effect of the buff is delayed for a while, you can be bullied by anyone, and even a priest dares to come up and swing a stick - during the weakest period, you can't even receive any treatment from your teammates.

But Eric is different. The basic attributes of the two major professional systems will reach a terrifying level after being enhanced. Coupled with the fancy charge and pursuit skills of the swordsman system, no one can kite him. He can only walk away from others - provided that he doesn't want to kill anyone.

"I just don't know what the attitude of the church in this world is towards 'Unforgiving Mad Cultivators'..."

Eric remembered that the NPCs in the church in his previous life's game had a very subtle attitude towards this profession:

On the one hand, they are reluctant to admit that such extremists who specialize in killing are also members of the church;
But on the other hand, you can learn all the skills of the Unforgiving Mad Cultivator in the Holy City. The NPCs in the church are very knowledgeable when it comes to imparting relevant knowledge. Unlike other sub-professions, you don't have to do a series of pre-tasks or look for hidden NPCs all over the world.

The church needs the power of the Unforgiving Mad Cultivator to eliminate dissidents, and is therefore willing to provide all support except for the platform’s rectification;
However, they were also concerned that their bad reputation would affect the image of the church, so they did not recognize any connection between the two parties other than their common faith.

"...Forget it, I can't figure it out no matter how I guess. I'd better wait for the head nun to come back and try it out from her side."

Even if Eric wanted to take this career path, he would have to reach level six at least before he could change his job, which was still too early.

However, now that the goal is clear, there is no need to hesitate about adding points.

Eric divided the remaining 16 free attribute points equally between agility and faith. After confirmation, the original attributes were also adjusted accordingly.

Strength, physique and spirit decreased slightly, while agility and faith were significantly improved. The former gave Eric the intuitive feeling that his body seemed to have become a lot lighter.

As for the rise of faith...

"Leslie—"

"Young Master?" Hearing the call, the captain of the guards beside the campfire on the other side immediately stood up and came over.

Eric clasped his hands together in prayer and looked him in the eyes. "Do you think I've become more pious now?"

Leslie was silent for a while, looked around, and when he didn't see the two nuns, he moved closer and whispered:
"What happened, Master?"

As soon as the captain of the guards opened his mouth, Eric knew he had asked the wrong person.

He was really confused. Leslie was not as devout as he was in his faith. How could he see anything?

"It's okay." Eric waved his hand. "Just pretend I didn't ask."

"Yes……"

The captain of the guards returned to the other guards with suspicion, while Eric, based on practical considerations, performed a "prayer".

[You have received the blessing of Yela, Strength +3, Agility +3, lasting for 6 hours. ]

The value has indeed increased.

2 points are based on the current class of the profession, and the additional 1 point comes from the bonus of faith: every 50 points of faith adds an additional 1 point bonus, just like in the previous game.

Eric clenched his right fist, feeling the changes in his own attributes.

This is just a basic gain.

When he learns more divine arts and gathers many buffs in one, that will be the time when the true power of high faith will be reflected.

(End of this chapter)

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