Creating a zombie in a mountain village terrifies players worldwide.
Chapter 1 starts with getting Chu Renmei
Chapter 1 starts with getting Chu Renmei
[Dear Skynet user, Mr. Lin Shu, are you sure you want to become a 'game designer'?]
"determine."
[Please choose a nickname for your role as a designer.]
"Let's call it O5."
Inside a rented room, Lin Shu entered a name and waited for Skynet's review.
In less than a second, Skynet sent a message.
[Congratulations! You have become the 474245213th game designer on Skynet in March 2055.3.1. We wish you continued success in creating globally groundbreaking games on Skynet.]
Seeing the notification from Skynet, Lin Shu picked up her soda on the table and took a sip to calm her nerves.
"Holy crap, it actually passed? Just like the internet says, even a dog could pass."
Lin Shu took another sip.
This was his second day after arriving on Earth.
From initial confusion and bewilderment to current composure and acceptance, he realized that since he was already here, life had to go on.
According to the original owner's memories, this blue planet is a bit outrageous.
The internet has been upgraded to a 'consciousness skynet'.
People no longer need computers to access the internet; instead, they access their personal cyberspace through virtual pods.
Here, with just a thought, things on the internet will be presented in the form of a virtual panel, which is very convenient, very futuristic, and also ensures privacy and sleep.
Watching movies is no longer limited to a screen, but rather a holographic simulation.
Once it starts playing, you'll feel instantly immersed, personally participating in the experience and watching it up close.
Of course, viewers won't be able to touch the movie characters, since it's a holographic simulation.
But games are different, because games have models!
The games within Skynet are incredibly realistic.
With its powerful development engine, it can create realistic physical effects and environments that blur the lines between reality and virtuality, giving players an incredibly enjoyable experience.
If game designers are thorough in every aspect, players can do anything in the game.
For example, in a hero game where you rescue a princess, you can simply kill the princess and leave the dragon bewildered.
For example, in monster siege battles, if players spend money, they can deal 999 damage with a single hit and slaughter both sides at once, doubling the fun.
It can be said that it is very free, but the above only applies to games produced by large companies, because they have more people, more resources, and more funding and budget.
Independent developers, on the other hand, are penniless and have nothing.
"Even though being a game designer is a job that even a dog could do, I'll still go into cyberspace and see what I can do."
With that, Lin Shu got up and lay down in the virtual pod in the room.
This thing has become widespread and has replaced the computer, so basically every household has one or two.
If there are many people in the family, it's not surprising to have three or four units, since the elderly also need to use them.
However, computers have not been eliminated; a large portion of the global population still uses them.
For example, in Lin Shu's rented room, there was an outdated high-end computer equipped with a 9090ti graphics card.
Soon, as her consciousness connected to the Skynet, Lin Shu appeared in her personal space the next second.
[Welcome, game designer O5.]
[Now that you've become a Skynet game designer, you can access the 'Creative Space' at any time from your personal space.]
[Within the creative space, you can design and create games from a God-like perspective; unleash your boundless imagination!]
"Playing games from a God's-eye view?"
"I see, is it a building mode similar to Minecraft, The Forest, or 7 Days to Die?"
Lin Shu couldn't wait to enter the creative space, only to find that it was a boundless world filled with grids.
At this moment, several pop-up windows appeared.
Since you are a certified game designer, Tianwang recommends the following tools suitable for game development.
[Game Asset Library: Personal Edition 1000 RMB for 50 assets, Enterprise Edition 5000 RMB for 200 assets.]
[Game Development Engine (Tianwang Exclusive): Personal Edition 1000 RMB/quarter, Enterprise Edition 8000 RMB/quarter.] (One quarter = three months)
[Model building software (exclusive to Tianwang): Personal version 1000 RMB/quarter, Enterprise version 8000 RMB/quarter.]
[Audio editing software (exclusive to Tianwang): Personal version 1000 RMB/quarter, Enterprise version 8000 RMB/quarter.]
[Animation creation software (exclusive to Tianwang): Personal version 1000 RMB/quarter, Enterprise version 8000 RMB/quarter.]
【.】【.】
【.】
"Holy crap, this price is outrageous!"
"Just as the internet says, if you want to make games, you have to pay for the software first."
Lin Shu was speechless upon seeing this outrageous charge.
Developing games in Skynet Space is similar to making games on computers in the past.
It requires game engines, modeling, audio editing, animation production, and even concept art, planning, scriptwriting, and so on.
These things require professionals to make; it's very difficult for one person to do them.
Of course, there are also some developers who can do everything and are considered all-rounders. After all, with a large number of developers, you can find all sorts of people.
However, many independent developers choose to spend 1000 yuan to buy scene and character assets, then casually make a game with a ten- or twenty-minute runtime and sell it.
However, players aren't stupid. Games made from cobbled-together materials naturally won't make money, and nobody will play them.
Over time, these independent developers either join game companies to develop team projects, or they work in factories, where the income is higher.
"Although making games in the Skynet space is simple, the art resources are still the same as before, requiring professional talent to handle them."
"Software is charged every three months, plus employee salaries, which small companies simply cannot afford, while large companies have their own game engines and development software."
"Good heavens, no wonder most of the games on the Skynet Games list are poorly made template games. This solves the mystery."
Lin Shu shook his head. Although being a game designer was a huge pitfall, he resolutely stepped into it.
The reason is simple: yesterday, when he first arrived, a mechanical voice rang in his mind.
The "I Can Do It Too" game development system has been activated.
This system is designed to enable the host to develop one horror game after another, gaining "fright points" by scaring players to tears, which can then be used to purchase horror movies and games from the host's past life.
[The four main functions are now enabled.]
[1. Download Function: The system has a built-in luxury store where you can use "Scare Points" to purchase all horror-themed movies and games from your previous life.]
[2. Design Features: The system includes all the necessary software for game development, with completely user-friendly operation; even elementary school students could do it.]
[3. Scriptwriting Function: Unleash your talent and give your game a touching, infuriating, exciting, terrifying, politically correct, or hilarious awesome storyline.]
[4. Optimized Functionality: The system automatically optimizes various logical errors, eliminating absurd bugs and ensuring a memorable and enjoyable gaming experience for players.]
[A blind box gift pack will be given to first-time users of the system. Do you want to open it?]
After being shocked, Lin Shu did not hesitate to open it.
[Congratulations, you have obtained the finished material for "The Corpse in the Mountain Village"—Chu Renmei.]
[Introduction: She simply tossed her hair aside, and it became the childhood nightmare of countless people born in the 80s and 90s.]
[Congratulations! You have obtained the finished material for "The Haunted Village"—the Peace Bracelet.]
[Description: The only divine artifact, nothing more to say.]
Time returns to the present.
Inside the creative space, Lin Shu looked at the long-haired female ghost in blue robes standing in front of her with great curiosity.
He stepped forward and pinched Chu Renmei's skin; hmm, it was as cold as ice.
Then she lifted the long hair that Chu Renmei was using to cover her face.
Inside, the pupils were deathly white, black blood flowed from the corners of the mouth, and the face was twisted and horrifying, just like in the movies.
After his curiosity was satisfied, he was still somewhat shocked.
I used to only watch it on a screen. Although it was scary, it was safe and exciting.
But now that I've seen it up close, I realize that the feeling is so intense it goes straight to the top of my head.
Good grief, the system gave him this killing god right from the start. How many people will dare to play his first horror game?
After all, this is Chu Renmei, the childhood goddess who made countless people born in the 80s and 90s afraid to even sleep at night!
(End of this chapter)
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