Creating a zombie in a mountain village terrifies players worldwide.

Chapter 107 The Employees Show Off Their Clever Tricks

Chapter 107 The Employees Show Off Their Clever Tricks

Soon, a girl from the art group had an idea and quickly ran over to report it.

Lin Shu looked in the direction of the sound and saw a girl wearing large black-rimmed glasses and with neat short hair walking quickly over.

He didn't say anything, but simply raised his eyebrows, signaling her to continue.

The girl pointed to the dining tables and chairs in the scene model and said excitedly:
"That's right, Mr. Lin, aren't players allowed to move around the entire restaurant?"

"We can have the players move these tables and chairs to the security room to use as weapons or as simple obstacles to hinder the monsters' movements. What do you think?"

"Players can even run to other rooms in the restaurant and use these tables and chairs to create a second temporary base, adding some strategy!"

After speaking, the woman's eyes sparkled as she looked at Lin Shu expectantly, waiting for a positive answer.

However, Lin Shu just smiled after hearing this.

"Players moving tables and chairs for self-defense is not strictly speaking a gameplay style."

The girl's excitement froze slightly.

"After all, these things are all independently modeled. Whether they are used or how they are used is up to the players. It's not a gameplay we set up. We are only responsible for setting them up."

"Therefore, this kind of spontaneous behavior by players cannot be considered a gameplay mechanic; it can only be considered a player's own way of playing the game."

Lin Shu spoke calmly and explained clearly.

The girl with glasses understood, gave a soft "oh," scratched the back of her head somewhat embarrassedly, and silently retreated back into the crowd.

However, upon hearing this, another girl from the art group immediately had a flash of inspiration and ran to Lin Shu.

"Mr. Lin, I've got an idea!"

Lin Shu looked up at her, gesturing for her to continue.

“We can give players a certain number of ‘modification points’ at the start of the game.”

"Then let the players go out of the security room and look for some usable items, such as wooden planks, batteries, tape, etc., to make disposable weapons for self-defense."

"Or you can use 'modification points' to reinforce doors and windows with wooden planks, or even set up tripwire traps in corridors and hallways to temporarily hinder the movement of the teddy bear."

"what do you think?"

After she finished speaking, she took a deep breath, her eyes filled with a hint of trepidation, but even more so with anticipation.

Lin Shu's eyes showed a hint of approval. He nodded slightly, then shook his head slightly.

The girl's heart skipped a beat.

“Your idea is very good, but our game is only the third chapter of ‘The Weird Videotape’. The gameplay of a single chapter should not be designed to be too complicated or lengthy.”

“The time available each night is limited. If a collection and crafting element is added, players will have to dodge attacks from the teddy bears while also having to focus on finding materials, which will undoubtedly greatly extend the time required to complete a single night.”

"To prevent the process from becoming a mere formality, the time allotted for each night is limited. Your way of playing can easily stretch out the night."

"Imagine a player painstakingly collects and crafts a defensive item, only to find that it's already dawn when they finally use it. That would be incredibly frustrating."

After Lin Shu's prompting, the girl's face showed a look of realization, and her previous excitement cooled down considerably.

"Ah... I didn't think of that, I'm sorry, Mr. Lin."

She pursed her lips, preparing to leave silently.

Just as she was leaving, somewhat disappointed, Lin Shu suddenly called out to her with a smile.

"Actually, your idea of ​​'modification points' and 'simple fortifications' is very good. It is very suitable for large-scale horror games that focus on nighttime survival. It has great potential. I've made a note of it. I will use it in more suitable projects in the future when the opportunity arises."

"This idea itself is valuable. Here's what we'll do: after the meeting, go directly to the finance office to collect your bonus."

The girl was taken aback at first, then a look of surprise instantly spread across her face.

"Thank you so much, Mr. Lin! Thank you so much!"

The girl was so excited that she bowed repeatedly, then happily went back to continue brainstorming ideas.

When the others looked, they exclaimed, "Wow, someone actually got 1500!"

Wow, as long as the idea is good and will be used in the future, you can get paid for it?
The promise of this pie in the sky—no, the amount of money they're handing out is just too real!

What are you waiting for?
Suddenly, everyone seemed to have been injected with a shot of adrenaline. They were all eager to get started, their eyes practically gleaming with greed, their minds racing, afraid that if they were even a step too slow, the money would be gone. So, under these circumstances, everyone worked even harder to come up with a plan.

Soon, all sorts of ideas came to mind.

Some people use surveillance to mark the monster's weak points and then kill it with their bare hands.

Some monsters can attack each other, while others can be guided to attack each other.

There are even games where players have to pull out guns and shoot.

Of course, Lin Shu rejected all of these.

What he wanted was an idea that could fit into the current game framework and quickly enhance the core horror experience.

However, some people have also put forward good ideas.

For example, one modeler felt that setting the scene in a pizza shop would not create enough of a sense of horror.

Why not just turn it into a haunted house, but in the style of a pizzeria?

This naturally gives it a terrifying label.

After all, it's normal and reasonable for a security guard in a haunted house to encounter all sorts of scary things, and it's easier to arouse players' psychological expectations.

Upon hearing this, Lin Shu's usually calm face showed obvious interest for the first time, and she couldn't help but raise her eyebrows.

Wow, this guy's got it! We're on the same page.

Isn't this just like the setting of "Five Nights of Terror 3"?
The third-generation game's setting is an entertainment attraction called "Haunted House."

Players take on the role of a security guard who must fight against the series' most ferocious puppet—the spring trap—in this haunted house.

To be honest, Lin Shu had already planned to turn the pizza shop into a "haunted house".

After all, the game version he bought from the system store was "Five Nights at Freddy's: Need Help".

This is a complete series that has been integrated together, and it has also been remastered in high definition, making it a very suitable generation for beginners.

However, he was still very happy to hear opinions about turning the place into a haunted house.

Therefore, it was adopted directly.

The modeler immediately expressed his gratitude and then went back to continue thinking.

Seeing this, the others put even more effort into coming up with ideas.

Soon, people started to expand upon the concept of haunted houses.

Employee A:

"Mr. Lin, I think we could change the appearance of the teddy bear every night."

"The first night it might have just been a little old, but by the second night it started to break down, and by the following nights it became more and more terrifying, even rotting."

"By the last night, there might only be a skeleton swaying around with a few tattered rags. The sense of oppression would be absolutely off the charts!"
-
Employee B:

"President Lin, I also have an idea!"

"Inside the haunted house, you can set up some ghosts that were killed by the teddy bear in the past."

"They might just make some noise normally, like a woman crying, or interfere with surveillance footage."

"But at crucial moments, such as when players are fully focused, they suddenly appear, startling the players and keeping them constantly surrounded by fear, making them dare not relax at all, creating a deeper atmosphere of terror."

"what do you think?"
-
Employee C:

"Mr. Lin, the security room will be fine as long as both doors are closed. I feel that having too much security isn't good either."

“We can add more ventilation ducts to the security room. Even if the electronic door is closed, ghosts or teddy bears can still use them to attack and scare players, making them feel that even the safe house is full of danger, which is more exciting.”
-
Just as Lin Shu was listening to everyone's opinions, a planner pushed up his glasses and stepped forward.

"Mr. Lin, since it's a horror game, I don't think we should keep the players comfortably in the security room all the time."

“We should find a way to ‘force’ them out, let them experience what despair is like outside, and scare them so much that they run back to the security room. Only then will they truly appreciate the benefits of a ‘safe house’.”

"But the more they rely on the security room, the more danger we need to create to force them out. This kind of tug-of-war will make them unable to stop."

(End of this chapter)

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