Creating a zombie in a mountain village terrifies players worldwide.
Chapter 62 Mita could very well be this year's dark horse.
Chapter 62 Mita could very well be this year's dark horse.
The gameplay demo did not show what happens after the protagonist encounters this girl character.
Instead, a simple transition takes the scene to another location.
As expected, a chorus of boos erupted in the live stream chat, with comments like "I knew they'd edit this" appearing in the chat.
Just as O5's notification stated, the trailer was edited and spliced together, not filmed in one continuous shot.
The following demonstration clips are all thrilling moments of the protagonist repeatedly teetering on the brink of death.
For example, the desperate run in the forest scene.
The protagonist was panting heavily as he fled.
But the chilling, sinister laughter behind him grew closer and closer, as if it were right next to his ear.
The trees around him collapsed one by one, as if telling the protagonist that if he didn't hurry, he would surely die!
The protagonist could only grit his teeth and struggle through the flying rocks and trees, while also having to avoid being hit by falling trees during his escape.
The sheer thrill of it all terrified the audience, leaving them completely trembling.
Akashi even yelled as he watched: "Hurry up! Haven't you eaten?! I'm coming to get you!"
Another example is the difficult crawling through ventilation ducts.
The already cramped scene was so confined that it was suffocating; the protagonist's elbows and knees were rubbing against the metal walls, and every inch of progress was extremely difficult.
Suddenly, a strange, inhuman scream rang out from behind!
Then came the scraping sound of something crawling rapidly, growing louder and closer!
With the rousing music playing, it immediately immerses you in a tense and exciting chase.
But you can't run in the ventilation ducts! You can only crawl and incline forward!
As the protagonist desperately tried to move forward, the viewers in the live stream were on the edge of their seats, their fists clenched tightly as if they wished the protagonist would fly away immediately!
"Hurry up, damn it! That thing behind us is catching up!"
"I'm so anxious! Someone please give the main character a turbocharger!"
The audience was extremely anxious, even more so than if they themselves were being chased.
Then there's the scene of bravely moving forward in the pool.
The protagonist struggles to paddle through the murky water, each swing of his arm feeling exceptionally heavy, as if being dragged by an invisible hand.
There was clearly a giant monster approaching from underwater, and hissing sounds came from the water.
The next scene is a cautious one in the corridor.
The protagonist hunched over, moving slowly and cautiously, as if afraid of bumping into something.
In the dim environment, humanoid shadowy figures kept flashing by, each time accompanied by a chilling laugh, scaring everyone in the live stream to the bone.
It really stimulated them to secrete more than a ton of dopamine.
Although no monsters are visible, the thrill of the chase, the destruction of the environment, and the howling and laughter make players feel as if they are on a roller coaster—thrilling but not dangerous.
Even Akashi was so scared that he said, "Great job, you're awesome."
The entire gameplay demonstration lasted 8 minutes and showcased more than 20 different scenarios, all of which were horror scenes.
There's not a single element of romance.
O5 was very clever; throughout the entire video, the monster never showed its face, only its voice was heard, but it was never seen.
All players can feel is an overwhelming sense of oppression.
For example, the shocking bloodstains in the scene.
For example, the mutilated corpses that occasionally lie in the corner.
For example, the protagonist's desperate chase, almost to the point of death, was like a case of kidney deficiency.
Furthermore, the fragments of information hidden in documents and recordings all indirectly describe the monster's horror, making it all the more terrifying.
This veiled approach, like a pipa player partially concealing her face, perfectly aroused both the players' curiosity and fear.
You can tell from the comments in the live stream.
"Holy crap, just hearing the sound almost scared me to death. If it really came out, I'd probably die on the spot!"
"I don't know why, but even though I didn't see what the monster looked like, it felt like the protagonist would break if he touched it?"
"Seriously? You released a trailer, but you didn't even show what the monster looks like? Just give me a glimpse of it!"
The players' fear was genuine.
The eerie laughter and muffled hisses in those scenes, combined with the chase sequences, would send chills down anyone's spine.
The curiosity is genuine; the more secretive the game is, the more players want to know what this thing that the protagonist is chasing around in such a chaotic way actually looks like.
Some people even started analyzing it. "It feels like this game isn't about vengeful ghosts like Mikako Chika.
"Yes, it crashed into trees, crawled in ventilation ducts, and made noises in the water. It all sounded like a real monster."
"A change in style? Are they going to get into carbon-based physics 'ghosts'?"
"Whether it's a ghost or a monster, as long as it tastes right!"
"Indeed, even a monster with flesh and blood exudes a terrifying sense of oppression that is no less than that of a ghost, and may even be more direct!"
Soon, the gameplay demo ended with the protagonist's death.
As the protagonist screamed in agony, two lines of text slowly appeared.
This trailer is for demonstration purposes only and does not represent the final product.
Please look forward to the official game. Thank you for watching.
After watching the preview, the live stream room was silent for a moment.
Subsequently, a large number of comments emerged.
"Buy it! I absolutely have to buy this game! I'll buy it even if it costs 399!"
"This live demonstration has so many chase scenes! It's so exciting! I have to buy a copy for my sister so she can see what the harsh realities of society are like!"
"Yes, yes, and my brother too. He always says he's brave, so let him try this!"
"Finally, it's not ghosts haunting us, sob sob! I bought the first two games but didn't play them because I was afraid of ghosts, but this one, 'Mita,' doesn't seem to have any ghosts. It seems to be all monsters, so I'm brave enough to play it!"
"It's not just that there are no ghosts, where are the romance elements I was looking forward to? The entire trailer is full of scares. Where is my big romance?"
"Hey upstairs, don't rush. The live demonstration is only 8 minutes long. Who knows how much we haven't shown yet?"
"That's right, good heavens, 8 minutes of gameplay demo and not a single shot of a monster, are you trying to create scarcity marketing? Fine, fine, I'll wait for the official version and see what you look like."
"This is too damn scary. I'll just watch gameplay demos on my phone from now on. My old heart can't take it on Skynet."
"The level design is really rich. At least we're not just wandering around in a small room anymore. It's definitely going to be a AAA title."
And Brother Akaishi waved his hand and made a bold statement.
"Brothers! I have a feeling that 'Mita' might be this year's dark horse!"
"It's already September, and although there are some great works, they are all mediocre. I feel that if 'Mita' can be made, it will definitely be a dark horse."
"So, guys, I've decided that on the day this game is released, I'll hold a giveaway and give it to 10 people for free."
"Judging from the trailer, this game is definitely not a scam, and the storyline should be quite interesting too. Brothers, help me climb the rankings!"
As soon as he said that, icons for small gifts worth one or two yuan immediately started flooding the screen.
Although the amount was not large, the sheer number of people participating made the screen a colorful mess for a short time.
"Even if you can't afford a big one, a dollar is still a token of love!"
"Keep it up, streamer! Although I can't help you climb the rankings, I'll definitely get more views and likes."
"I'll definitely come to support it when it's released, I'm just waiting for the streamer to start broadcasting!"
Chishi felt relieved, knowing that most of the people in his live stream were ordinary players who were just having fun.
Although the live stream is mainly supported by a few big spenders on the leaderboard, it's the sheer number of people and the lively atmosphere that make it so interesting.
If people can spend three or four yuan on his posts, it means they really enjoyed watching it and truly appreciate him, Brother Chishi.
He looked at the comments and nodded in satisfaction.
"Alright, brothers, we got the sentiment!"
"Let's wait for the game to be released together, and I'll take you guys through the early stages!"
"Come on, come on, stop waiting around, everyone perk up!"
"Watch me continue with the Red Stone!"
Soon, the live stream switched back to his game, and the familiar music started playing again.
Brother Akaishi started playing Akaishi again.
(End of this chapter)
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