Wizards: Starting with Synthetic Gems
Chapter 180: Three Fundamental Archaeological Spells
Chapter 180 The Three Fundamental Archaeological Spells
McCarthy said, “For example, suppose the energy currently wrapped around my finger is dark energy particles, but if I apply a certain amount of death energy to it, then you see, death invades the dark energy particles, forming the foundation of the spiritual school—a major category of negative energy particles, death energy particles.”
The pure dark energy particles on McCarthy's fingers, under the influence of death energy, became increasingly negative, lethargic, and pessimistic, transforming from simple dark energy particles into something filled with negative energy and despair.
“I will then infuse hatred into dark elemental particles, and you will see that this is the root of curse magic—curse energy particles.”
McCarthy's dark energy particles shifted again, transforming into an aura similar to the curse magic of the Blood Curse Court, now filled with resentment.
McCarthy chuckled when he saw Locke's serious expression. "So what if dark energy particles are stimulated by light magic? You see, pure dark energy particles aren't expelled like other negative energy particles; instead, they combine to form these elemental particles..."
McCarthy's fingers suddenly erupted with a terrifying energy, but it vanished in an instant. Although the energy level was extremely high, McCarthy's magic power was insufficient to support many of these elemental particles, so it did not cause any harm to the shop.
A burst of air exploded between Locke and McCarthy, hitting them in the face.
Locke asked in confusion, "What is this?"
McCarthy said, "These are annihilation particles, the basic energy of the magic used by the destruction sorcerers. However, this wizarding tradition has been severed in the southeastern region. I only saw a little bit of the destruction sorcerers' knowledge system while studying archaeology."
McCarthy said, "The three energy particles I demonstrated are just one broad category. In fact, at a certain level, the field we study will involve many different subcategories of magical particles."
"It's just that negative energy particles are the most inclusive, so we wizards studied this field ahead of time. In essence, so-called dark energy is the chaotic state of things that have not been changed."
"The 210 types of negative energy particles represent the most common classification. There are also some less common negative energy particles that are not included in this periodic table of negative energy particles, but such cases are generally not encountered frequently."
“It is enough to learn, memorize and become familiar with these 210 negative energy particles,” McCarthy said. “The so-called Modo language is a language composed of 210 negative energy particles. By interpreting the changes in the types and quantities of these negative energy particles, we can understand what happened in the past of this object.”
"And so, naturally, we learned the first spell for archaeologists—0.5-level [Summon Tomb Spirit]!"
"It's not really about summoning ghosts, but about making the Modo energy particles resonate with the places and objects you want to know about. Ultimately, through psychic magic, all these negative energy particles are transformed into death energy, which then temporarily forms a ghostly entity. This ghost from the past will then tell you everything that happened in the past."
"This spell mainly utilizes the characteristic that death energy particles are the easiest to communicate with."
"Essentially, the identification of negative energy particles and past information were all done by yourself. It's just that the death energy particles were used to translate them into human language. In fact, this spell was created simply to make it easier for ordinary wizards to understand. Its significance and value to archaeologists themselves lies in its ability to organize the information you have collected."
"Reduce the complexity of your process. The information you decipher by recognizing the Modo language is like a cartload of files, and you need someone to organize and report those files for you, so you use psychic magic to create this ghost for reporting."
McCarthy chanted a spell, and a large amount of negative energy gathered here. A ghost with a tombstone on its head appeared from here, and the temperature here dropped rapidly.
McCarthy, with his hands behind his back, asked, "In the last seven days, how many people have entered this shop, and what types of wizards were they...?"
The pale tomb spirit, topped with a tombstone, said blankly, "A total of twenty-one first-class wizard apprentices and three second-class wizard apprentices entered. They are..."
Locke was surprised to find that the tomb spirit could describe roughly the spells that the twenty-four wizards were good at.
McCarthy smiled smugly at Locke. "No one has any secrets in front of an archaeologist."
"These wizards unintentionally spread their magical energy into the air, and the negative energy particles in the air are affected, causing a corresponding change in quantity. As a result, I can decipher Mordor and learn about their background by summoning tomb spirits."
McCarthy said helplessly, "However, this depends on your ability to decipher the Mordor language. And sometimes there will be misinterpretations. Even now, I still have at least 10% of hallucination interpretations."
“Therefore, it can only be used as a reference and cannot be taken as absolute truth. The souls of first-class wizard apprentices have a magical pressure structure, which naturally interferes with the accuracy of our archaeological spell models. The stronger the magical pressure, the more severe the interference.” McCarthy said, “Once you are proficient in this spell, you can continue learning. Next, you can learn the 0.8-level [Historical Projection].
"I used it in front of you before."
"Then I tried to learn the 0.8 ring of the Ancient Pointer. This is a magic used to find places with a special number and type of negative energy particles. These places usually have many ancient things. I used the Ancient Pointer to find many mortals with special ancient bloodlines in those mortal worlds."
McCarthy said, "Basically, once you've mastered these three spells, you're ready to take the [Archaeologist] certification exam."
Locke asked curiously, "Does the White Wizard Association have such an exam?"
McCarthy confirmed, "Yes, but it's definitely not here at Lilith's Cottage. You'll have to go to Niflheim University in the North; that university offers certification exams for archaeologists."
"Although there is only the level of archaeologist, there is no certification exam for the level of archaeologist professor. That is the certification exam for formal wizard-level archaeologists. There should be no such certification exam in the entire Southeast Corner Region. You have to leave the Southeast Corner Region and go to other wizarding lands to take the exam."
McCarthy realized what was going on. "You've gone off on a tangent. If all you want to do is decipher the bloodlines of ancient creatures, I think learning how to summon tomb spirits and the periodic table of negative energy particles is enough for you."
"If I could continue learning, that would be even better."
“But if your aptitude isn’t high enough, especially if you only have level 3 dark energy aptitude, then learning archaeology will indeed be very slow. In the dark wizarding world, archaeology is the magic category that tests talent the most,” McCarthy said proudly.
"In the dark wizard society, it is basically impossible to be taught archaeology without a dark energy particle talent of level 6 or above."
"Because studying archaeology requires an extremely strong ability to distinguish dark element particles, to differentiate the changes of 210 kinds of negative energy particles, memorization is secondary."
"Discernment ability, that requires a lot of talent! It doesn't require high precision in magic power, as information is about as good as it gets. So, this is completely different from your areas of expertise in breeding and potion-making."
Locke nodded slightly. "Okay, I understand."
It doesn't matter. If your ability to distinguish is insufficient, you can simply take potions. You can use potion science to develop potions that can enhance your ability to distinguish dark energy particles, and then use magic to synthesize them to enhance their effects.
Then, by taking drugs, one can enhance their talent in archaeology.
Of course, it can't be said that old McCarthy had limited knowledge. First of all, he didn't really understand potions. Secondly, a typical potions assistant simply couldn't do this. Even if they developed some similar potions, the effects would certainly not be ideal.
However, one can use the synthetic cube to enhance these potions, making their effects meet one's expectations.
Therefore, this gives me the possibility of using my level 3 dark energy compatibility aptitude and my not-so-sensitive dark energy particle discrimination ability to study archaeology and achieve success.
Of course, this requires spending real money.
This incurs additional research and development costs, as well as the consumption of pharmaceutical materials.
However, if one achieves success in archaeology, one can strengthen the ancient biological bloodline within their body, gaining a physical boost. This would allow them to use the [Fission Potion] to increase their mental strength to 600.
Locke thought to himself that this should be a worthwhile deal.
(End of this chapter)
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