God's imitator
Chapter 534 The Pain Game
Chapter 534 'The Pain Game'
"Di-"
A sharp buzzing sound rang out, and Huang Shengjie looked around in a bit of a panic. The strange feeling of entering the game for the first time made him feel a little uncomfortable.
One second you're in the community lobby, and the next you're in a completely unfamiliar space, all alone.
He was in a long, narrow lounge, with simple furnishings and layout.
The room is surrounded by snow-white walls, with a small toilet stall in the corner. Inside, there is a vending machine, a single sofa, and a large screen, as well as a small coffee table and other simple furnishings that seem purely decorative.
Moreover, the few items in the room were all soft and without sharp edges.
The single sofas are all upholstered in genuine leather and are very soft; the large screen is directly embedded in the wall without any protrusions; the vending machine has a rounded overall shape with no sharp edges or protrusions and a soft wrapping.
Huang Shengjie had never participated in any arcade games before, so he just felt that the current scene was a bit strange, but he couldn't quite put his finger on what was strange about it.
There's just something that feels off.
Experienced players might be able to recognize certain issues through this arrangement.
Besides the door to the small bathroom cubicle, there are two other doors in the room, with very obvious differences in design.
They are located on two narrow walls of this long, narrow room, one door labeled "Clinic Room" and the other labeled "Rest Room".
There was a small screen next to the door of the "consultation room," which seemed to be operable, while there was nothing next to the door of the "rest room."
However, both doors are currently locked and cannot be opened.
On the two wider walls of the long, narrow room, there is a large screen and a specific diagram of the room's structure.
The game rules didn't appear on the big screen immediately, so Huang Shengjie went to check the structural diagram.
As can be seen from the map, the entire site roughly presents a cross-shaped structure, divided into four different areas: A, B, C, and D.
In the very center area is a grid-shaped area containing four "sales" rooms, connected to four "auditor" rooms.
Each 'auditor' room is connected to two 'doctor' rooms, and the two 'doctor' rooms are connected to six 'patient' rooms.
Of these six "patient" rooms, the four in the middle are much smaller and can be considered "regular patients," while the patient rooms on the sides are almost twice the size and are marked as "VIP patients."
The six patient rooms in the same area are all connected to the same large lounge.
Even if players with the same identity have adjacent rooms, there is no door between them.
For example, the five rooms adjacent to the "doctor" are for the auditor, another doctor, one VIP patient, and two regular patients. There are doors connecting the "doctor" and the three patients, but there is no door leading to the other doctor's "consultation room".
Huang Shengjie's current room is a typical patient room in Zone C, which is marked in blue on this floor plan.
The rules of the game began to appear on the big screen.
Hello, Huang Shengjie, welcome to "The Pain Game".
The total duration of this game is 4 hours, with each round lasting 10 minutes, for a total of 24 rounds.
There is no specific objective for this game. Players are free to act according to their own characteristics. Once the game ends, players can safely return to the community.
【I. Meeting Rules】
Within one minute of the start of each round, players can choose to send a meeting request to a player in an adjacent room. Once both parties agree, the room door will be unlocked.
[You can choose to send the other party any amount of 'Medical Points' to facilitate a meeting. If the other party does not accept the request, the Medical Points will be refunded.]
[No application is required to enter the lounge; you can enter freely.]
However, in each round of the game, players can only open one door in the room at most.
[—II. Special Note: The Rules of Pain and Death—]
In the last two minutes of each round, all players must return to their rooms and "suffer one minute of pain."
There are two types of pain that can be experienced: 'regular pain' and 'specific pain'.
All players will suffer 'regular pain' by default.
The characteristic of "Special Pain" is extreme, almost unbearable pain. Players suffering from "Special Pain" will be considered "Infected."
Players may experience "special pain" in the following three situations:
[1. If full analgesia is not achieved with medication, regular pain will intensify with each round of the game, eventually becoming 'special pain'.]
[2. Every hour, one patient will be randomly selected from each of the four areas (A, B, C, and D) to become an "infected person" and suffer "special pain."]
[3. In the same round of the game, if a player shares any equipment with an "Infected" suffering from special pain, they will become infected, becoming a new "Infected" and suffering from "special pain." (If there is a specific order of equipment use, the player who uses the equipment first will not be infected by the player who uses it later.)] [By using medication to achieve "complete pain relief" for 3 consecutive rounds of the game, the player will be cured.]
[Special Warning: If the infected person is not cured within one hour of the onset of the "special pain," they will suffer instant death.]
[III. Special Status and Drug Regulations]
In this game, players may be assigned one of five different roles: 'Salesperson', 'Auditor', 'Doctor', 'VIP Patient', and 'Regular Patient'.
[Doctors can purchase basic medications from their own vending machines.]
[Salespeople can purchase special drugs from their own vending machines.]
Patients can purchase the same basic medications as doctors in the lounge, but quantities are limited and prices are higher.
In this game, all medications take effect immediately upon administration and help relieve player pain.
[At the same time, all drugs have real-world counterparts, and their characteristics are similar to those of real-world drugs, including their harmfulness and side effects.]
IV. Rules for Drug Transactions
The only currency in this game is Medical Points.
Players can collect their own "Medical Card" from the vending machine. The amount of medical points in the card is equal to the visa duration paid before entering the game.
[Once the game officially begins, players can still use their visa time to recharge medical points at a 2:1 ratio; or incur debt at a 4:1 ratio and recharge medical points.]
[He can incur a maximum of 8 minutes of visa time debt and retain 48 hours of visa time to return to the community.]
There are two types of medical points in the game, which will be displayed in different colors.
Basic Medical Points: Acquired through any form of in-game purchase; they will disappear immediately upon game termination and will not be converted into visa time.
[Special Medical Points: Acquired through any trading activity in the game. At the end of the game, they will be automatically converted into visa time at a 1:1 ratio.]
Each medication has a specific "suggested retail price range," and any transaction must adhere to this range; otherwise, the party selling the medication will be recorded for one instance of "violation of transaction rules."
For each violation of the rules, 10% of your winnings will be deducted at the end of the game, up to a maximum of 7 violations, reducing your winnings to 30% of the original amount.
V. Supplementary Rules
【1. Player Communication】
After identifying a player's location and name, you can spend 1000 medical points to initiate a call to that player.
[Each round of the game can only be played once, and if the entered region or name is incorrect, both the chance and medical points will be consumed.]
2. Using a monitor
Players can select any room and use the monitor to view the situation inside, continuing until the end of the current round.
However, each attempt costs 2000 medical points, and players must remain in the room during the round and cannot open any doors.
3. Verifying copycat offenders
During the game, players can choose to "consume all medical points" to identify a player as the copycat who designed the game and initiate a vote among all players.
Each player has only one chance, and once a claim is made, all subsequent medical points will be deducted.
[The initial identification period is 1 minute. Other players can swipe their medical cards at any time on any device in any room and vote to choose 'verify' or 'do not verify'.]
Selecting 'Check' will automatically deduct 2000 medical points.
For every 5 players who choose 'Check', the identification time will be extended by 1 minute, up to a maximum of 5 minutes.
When a total of 20 players have selected "Check," the system will automatically check the identity of the copycat.
If the verification is true, the copycat will be punished with death.
If the verification is found to be false, the deducted medical points will not be refunded.
[For more rules, please explore the game yourself.]
Some rules of this game may have an impact on the community.
Violence and serious violations are strictly prohibited throughout this game; violators will be subject to immediate death.
[The first round of the game will officially begin in 10 minutes. We wish all players a smooth and successful game, free from pain and with plenty of rewards!]
I've accumulated some drafts, but I still haven't finished writing the whole game. So, I might make some minor changes to the rules later. If you mind, please wait a bit. I'll resume two updates a day and then release the game once the whole game is finished and revised.
(End of this chapter)
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