God's imitator
Chapter 68 The Advice of the Copycat
Chapter 68 The Advice of the Copycat
A certain community, a certain room.
The copycat who designed the "dating game" had just turned on his personal computer when he received a new message.
Although your "dating game" has passed the initial review, it still has flaws and there is a possibility that you will be rejected.
[Below are suggestions from two excellent imitators after reviewing some of the rules of the "Blind Date Game." You can consider choosing one and incorporating these suggestions into the game rules.]
Please note:
You can reject two suggestions at the same time, but after you reject one, the arcade will continue to filter new suggestions for you until you accept one of them.
If you accept a suggestion and voluntarily enter your own game, then the "Dating Game" will be immediately selected, and the Arcade will significantly improve the game's rating and give you more attention.
"Oh? My game has been approved!"
Upon seeing this message, the copycat's first reaction was joy.
Aside from the game I barely managed to get a C rating when I first entered the new world, I haven't seized either of my two previous opportunities.
One allocation game, one trial game—the proposals were all ruthlessly rejected by the arcade.
Having the identity of a copycat but being unable to use it to earn a lot of visa time is indeed very frustrating.
Fortunately, the "blind date game" that I racked my brains to come up with this time finally got the approval of the arcade.
“I’m aware that there are still flaws, but what’s with the suggestion from the excellent imitator?”
"Would the arcade be so kind as to send other copycats to instruct me?"
With doubts in mind, the copycat examined the two different suggestions.
One is "Suggestion A", and the other is "Suggestion B". Although both are printed in the same font, the writing style of the rules clearly indicates that they were written by two different people.
Suggestion A has 5 suggestions, but the copycat frowned involuntarily as soon as he saw the first one.
"They're actually going to add a rule to the game that allows players to use likes to avoid dying?"
"Are you kidding me? If it were that easy to avoid death, wouldn't the game's death rate drop dramatically? How would I then collect visa time?"
The copycat simply discarded "Suggestion A" and stopped considering it.
I started looking at 'Suggestion B' again, and this time there were only four suggestions.
"First, visa time vouchers cannot be exchanged for visa time once purchased; they can only be given to other players in the meeting room."
"Hmm...it doesn't matter."
"To purchase a 1-minute voucher, players need to spend 12000 minutes of visa time. The purpose of the voucher is to allow male players to give discounts to female players."
"The original design allowed players to redeem their own vouchers, but it was equivalent to losing 20%. Now that they can't redeem them themselves, they can only give them to others, which is actually more difficult for players."
"Secondly, the meeting room fee must be paid..."
"Hmm? That seems like a pretty good suggestion!"
"In the original design, there was no room fee to enter the meeting room, so there would be no friction between male and female players."
"The requirement to pay room fees, and the fact that they will be deducted together if they don't agree, is very conducive to intensifying the conflict between male and female players and making them enter the revenge killing mode more quickly."
"Furthermore, the room fee setting makes this game more like a real blind date, which is undoubtedly something that should be adopted."
"Thirdly, any method of killing requires the system to notify the victim 10 seconds before it takes effect..."
"That means we can't kill them immediately, but we have to notify them first and then kill them 10 seconds later?"
"It doesn't seem to matter much. This game doesn't have an invincibility rule. Waiting for 10 seconds doesn't change the outcome of being killed. Instead, it will make players more panicked and cause them to do more irrational things within those 10 seconds."
"Article 4: After accumulating 5 broadcasts, players can forcibly cut in line for the draft and choose one player to compete in the draft PK..."
"Isn't this a rule that is entirely in my favor?"
"According to my design, players who send a lot of broadcasts must be highly hostile and dangerous. Give these dangerous players a free opportunity to skip the draft and allow them to choose their enemies for a PvP battle..."
"Then he can use this opportunity to incite the audience to use 20 'boring' characters to directly kill their enemies, further increasing the game's mortality rate."
After careful consideration, the copycat found the four points in "Suggestion B" to be reasonable.
Some may seem insignificant, but others do indeed increase the danger of the game and the player's mortality rate.
"It seems that there are differences even among excellent copycats."
"The copycat of 'Suggestion B' completely considered the issue from my perspective, and it did indeed have a significant improvement effect on the game."
“I accept these suggestions.” After careful consideration, the copycat signed the form for ‘Suggestion B’.
The proposal for the "dating game" has passed the initial review, which means it has been finalized and imitators can no longer make changes on their own initiative.
However, adopting suggestions is acceptable.
According to the corridor, you can refuse this suggestion, but after you refuse, there will be new suggestions, and then it may not be so appropriate.
For example, suggestion A, which requests the inclusion of an immunity rule in the game, is something that copycats absolutely cannot accept.
Moreover, accepting advice and getting into the game yourself has very clear benefits for copycats.
The arcade will significantly improve the game's rating and give greater prominence to the copycat.
This means that the review standards will become more lenient, and future games will have a higher probability of passing the review, and may also receive some of the benefits that only outstanding copycats could get.
As for the dangers of personally participating in the game...
The copycat was full of confidence, believing that he would be absolutely safe in this game and that no one could pose a threat to him.
Absolutely not.
……
……
Three days later, in the morning.
Lin Sizhi came to the lobby for breakfast as usual.
"Brother Lin! Can I sit here and eat?" Zheng Jie asked cautiously, holding a sandwich and milk.
Lin Sizhi reached out and pulled out a chair for him: "Of course, sit down."
Zheng Jie sat down to the side. After three days of getting acquainted, he had fully understood the relevant rules of the community and seemed to have adapted to life in the new world.
As for the others, they are gradually recovering from the shadow of Ding Wenqiang's death.
Only Su Xiucen became increasingly reclusive, appearing in the hall less and less frequently.
"Brother Fu Chen told me about your performance in 'Blood Poker,' and I really admire you!"
"Sigh, I'm worried about whether I can survive these games."
"Brother Lin, could you teach me some tricks for these life-or-death games that test your intelligence, or gambling techniques?"
However, before Lin Sizhi could answer, new information appeared on the big screen.
Good morning, players!
The "Arcade" will open in 1 hour.
The game is titled "Dating Game," and its objective is to "select players."
The players in this game came from 6 communities, totaling 40 players.
The maximum number of participants per community is 4-8.
[Of these, the three players with the fewest remaining visa time within the community will be required to participate; other players may participate voluntarily.]
[Each community needs at least one player to volunteer, with a minimum of four players required, and the male-to-female ratio must be 1:1. If these conditions are not met, the game will randomly select players from the remaining players in the community.]
If the total number of participants is less than 40 after all community registrations are completed, the game will randomly select players from all players to make up the difference.
Please prepare yourselves, players.
[Furthermore, given that the death rate of "God's copycats" in the new world is lower than expected in the arcade, we would like to remind players of two hidden rules that have existed for some time but have not yet been discovered by most players:]
[1. If a player kills any copycat in the game, all surviving players will equally share the copycat's entire visa time after the game ends.]
[2. If a player kills the copycat who designed the game during the game, the game will immediately end and a settlement will be made.]
Then, a one-hour countdown appeared on the big screen.
59:59
59:58
(End of this chapter)
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