God's imitator

Chapter 75 Remarks on the launch

Chapter 75 Remarks on the launch
It will be available at midnight tonight. There may be a delay of 1 to 2 minutes in the backend. In short, once the VIP chapters are enabled, it will be updated directly to chapter 91 and the game will be completed.

After that, all chapters will be updated regularly at 10 AM, with a minimum of three updates per day, including an update at 10 AM on the 5th. Additional updates will be determined based on the current writing progress.

Previously, when writing other books, I would basically write and publish as I went, without deliberately saving drafts. But this one is different because there are too many parts that need to be revised repeatedly.

Apart from the first mini-game, which went relatively smoothly and only underwent three to five minor revisions, the other games all underwent at least one complete overhaul and six or seven major revisions.

For example, Blood Poker was originally just a small discussion of about five chapters, but after consideration, it was fully expanded; the King's Trial was originally planned to be a straight line between life and death, but later we were not satisfied and all the content except for the videotape was scrapped and rewritten; the same goes for the matchmaking game, after it was written, we spent about three days perfecting the details, all of which was used to refine and delete unnecessary details.

Before I start writing each day, or when I'm tired and taking a break, I go through all my drafts from beginning to end. If I feel something is wrong, I revise it. I've made countless minor revisions like this.

Of course, this isn't about boasting about striving for perfection; it's just that I had to do this because of the subject matter.

Therefore, this book will likely have more than ten chapters in reserve, and I must ensure that each game's version is revised to near perfection before I can start publishing it, otherwise there may be disastrous consequences.

As for the recaps and community building transitions between games, they don't require much effort; they serve as emotional adjustment and transitions.

Of course, considering that some readers may not like this part of the content, I have clearly marked the beginning of each game's chapter title. For example, titles with parentheses like "Blind Date Game" indicate the chapter where the game officially begins, and you can skip to the next chapter if you wish.

Actually, readers who have read my book recommendation chapter should know that I had very low expectations for this book at the beginning. So, when the book was still testing the waters with less than 100,000 words, I was already satisfied with the data. All my subsequent efforts were to ensure that it could be completed smoothly and successfully.

Since the book's inception, I've been essentially in complete seclusion. This month after its release, I'll continue this seclusion, dedicating 100% of my energy to creating the subsequent story. As for how long I'll remain in seclusion, how many extra chapters I'll add, and whether there will be more exciting side stories, it all depends on everyone's support and encouragement.

Finally, I'd like to reiterate the references in this book. I already covered this in a previous book recommendation chapter, but I'll emphasize it again.

Inspiration sources include, but are not limited to: Saw, The Zone, Alice in Wonderland, Gambling Apocalypse, Liar Game, Liar, and other outstanding works (listed in order of importance).

In short, I hope that readers who like this book will give me their support and feedback, especially by subscribing to the first chapter after it is released. The first subscription data is very important. Thank you very much!

(End of this chapter)

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