Game Development: Starting with Recreating the Anime Game Style

Chapter 27 A knife must be sharpened swiftly.

Chapter 27 A knife must be sharpened swiftly.
Imagine if it were Tifa, Lara, Ada Wong, or Keqing, or Jinxi.
Of course, Chu Chen certainly doesn't have those copyrights, but he can bring out the girls from "Final Front".

If this interactive module is well-designed, it will greatly help boost the character's popularity.

Of course, anything that requires both is not easy to achieve.

However, the reason Chu Chen called Su Qing over was naturally because he trusted her.

"You must have written something similar before, right? I remember, that character named Linlin? It seems to be this type. Didn't she often talk to the male lead on her phone? So go ahead and do it. I trust you."

Su Qing nodded. Indeed, now that she thought about it, she had indeed encountered similar characters in her previous novels.

If we reverse the order, it seems that it would work too.

Su Qing then thoughtfully took the two pieces of paper that Chu Chen had torn off, turned around, and went out.

Until I went outside and sat down.

The girl suddenly realized, "Wait a minute! Linlin!! Isn't Linlin the female lead in the novel I wrote on Pixiv?!"
~~~
Chu Chen had no idea how much of a shock his words had caused Su Qing.

He still has a lot to do.

Setting up a project is a very complex matter for a normal company. It's not something that the boss can just decide on a whim; execution also needs to be considered.

Take this interactive wallpaper, for example.

The normal procedure should be to draw personnel, form a team, conduct preliminary feasibility studies, calculate costs, initiate the project, recruit personnel, proceed with production, follow up on reviews, and validate the demo.
Etc., etc
Fortunately, the current Starry Sky Games is not very large, and only one project is still under Chu Chen's control.

He can skip the previous steps.

We started the production process directly with personnel adjustments.

Considering that "Final Front" is currently preparing for the upcoming "public beta" storyline and gameplay major version update, it is important to take note that the game is still in the process of preparing for the next major update.

The available manpower is limited, and this wallpaper project also needs to interact with the game, so this sub-project and the parent project need to coordinate with each other.

It can be expected.

This won't be an easy thing to make.

However difficult it may be, it must be done.

Tencent's resources are indeed vast. The business world is like a battlefield. For "Final Front" at present, having more moats means having more ways to survive.

We need to sharpen our blades before Tencent comes crashing down on us.
~~~
Time flies, and it's already mid-April.

China, the Magic City.

Tencent's strategic investment department.

Xiang Lixuan was having a heated argument with his arch-rival during the meeting.

“I have already established a good relationship with Xingchen. What you are doing now is a waste of resources and is completely meaningless.”

"You've built a good relationship? What good is that? They didn't agree to your investment plan last time, did they?"

"But they didn't refuse!"

At this moment, Xiang Lixuan looked exactly like a simp licking a goddess's boots.

"Starry Sky Games' potential is widely recognized in the industry. The slow progress of negotiations was within expectations. Didn't you see the data report Starry Sky Games released yesterday?"

"It is precisely because we have seen it that we need to get involved as soon as possible. I don't think they will accept our investment if Starry Games achieves great success next month."

In the rectangular conference room.

On the left is Xiang Lixuan, Senior Investment Director of Tencent Interactive Entertainment Group (IEG).

On the right is Wan Wanggang, who, like Xiang Lixuan, is also a senior investment director.

Beside the two men sat members of their respective investment teams, the two sides clearly divided like the Chu River and Han border.

Meanwhile, Ming Zhiyu, the head of Tencent Games' investment and M&A department, who was sitting at the very top, watched them argue with his hands propped up on his hips, showing no intention of intervening.

The reason he didn't intervene was because he himself was somewhat undecided.

To understand why he was hesitant, we must first understand why the two sides were arguing. It all started with a report.

A report from Starry Night Games.

"3000 million commanders have entered the final battlefront! Claim your free rewards for a limited time!"

Like many games, StarCraft Games also creates posters and posts them on social media platforms when the game reaches certain milestones.

This approach is essentially the same as sellers posting positive reviews.

By leveraging herd mentality and the idea that "everyone else is playing it" or "everyone says it's good," they attract attention and achieve marketing goals.

In the gaming industry, this is nothing new.

Even within the player community, aside from cheering "Mr. Chen is giving away another ten-pull," there wasn't much of a reaction.

However, for those working in the gaming industry...

Besides the influence brought about by these publicity campaigns, what they are concerned about is also the impact of these publicity campaigns.

The key point is the data on the poster for "Final Front" and what lies behind that data.

In March, "Final Front" generated 25 million RMB in revenue, with over 30 million registered users and more than 600,000 daily active users.

This data suggests that although the registered users include a large number of "scalper accounts," the most important daily active users are completely genuine.

Besides the flowing water.

For a game that has been online for less than two months, this is really a bit exaggerated.

It's important to understand that at this time, the anime-style game market was still in its early stages, with games like Onmyoji, Honkai Impact 3, and Fate/Grand Order (FGO), which easily generate hundreds of millions in monthly revenue, yet to be released.

At that time, Honkai Impact 2 ranked first in revenue among anime-style games, with 3000 daily active users and nearly 30 million monthly revenue.

Although Final Battlefront's monthly revenue is lower than Honkai Impact 2's, no one in the industry dares to underestimate it.

The reason is very simple.

At this point, 30 million in revenue was already the upper limit for Honkai Impact 2.

In order to raise funds for the promotion of Honkai Impact 3, miHoYo has almost exhausted the "potential" of Honkai Impact 2, and has opened up all kinds of pay-to-win features.

to the opposite.

The potential of "Final Front" was not shown at all.

At this point in "Final Frontier," the only monetization points were characters and a few skins priced between 68 and 98.

Let's start with the characters.

Logically speaking, the pay-to-win model for characters is a very pay-to-win model. However, in "Final Frontline", players can get 10 draws every day through PVP and PVE gameplay.

You're guaranteed a five-star character after 50 pulls, plus you can unlock all characters in PVP.

This means that even ordinary players who mainly play PVE mode can gradually assemble a complete team.

The majority of this 2500 million in revenue came from high-spending players who unlock all characters as soon as they log into the game.

Besides, the second monetization point in "Final Frontline" is skins.

However, Chu Chen has devoted almost all of his production capacity to polishing the first chapter's storyline, the new gameplay of the public beta version, and additional interactive wallpapers.

So far, only four skins have been released, two of which were available from the start of the game.

This is why some people on the internet have even started to worry that Starry Sky, being so ethical, might go bankrupt.

It's no exaggeration to say that this game, and this state of affairs...

If Chu Chen had listened to Tencent's advice and accepted their investment, Xiang Lixuan was confident that he could double or even triple the revenue of "Final Front" in a short period of time.

(End of this chapter)

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