Chapter 35 Retrograde
Although he wouldn't say anything if the plot really turned into a retreat and breakout scenario, for some reason, the thought of making such a decision next made him feel uneasy.

I'm still a little annoyed.

This dissatisfaction stemmed from the near-perfect emotional build-up in the previous game, the characters' dialogue, the animation, and Huang Wenfeng's own decision to pursue.

To put it bluntly, it's like watching a movie; Huang Wenfeng is now completely absorbed in it.

So when the plot becomes depressing, he also becomes depressed.

Fortunately, stars are stars after all.

A new animation appeared. Just as the other frontline commanders silently stepped forward, intending to activate the command link and direct the breakout, the commander representing the player glanced at the map.

He then loosened his tie, took off his officer's hat, and turned to walk out.

Everyone else was coming in, but the protagonist was walking out.

His autocratic and contrarian attitude quickly attracted the attention of those around him.

"what are you up to!?!"

At this moment, the commander, played by the player, finally spoke.

"I am their commander! What do you think I should do!?"

“I promised that I would never abandon my human form.”

"I will do what I say!"

His voice was so loud in the silent hall.

But soon, dissenting voices arose.

"I've already said, we can't use the reserves! Using the reserves now is too risky; they're humanity's last bastion!"

"Commander, I know you're disappointed, and we're saddened too, but now, all we can do is pray, pray that the androids on the front lines will break away on their own..."

Voices of dissuasion quickly became the prevailing opinion; the girls on the front lines were still fighting, but they seemed to have been abandoned.

But the player-controlled commander clearly doesn't want to give up.

The dialogue options, though in different languages, convey the same meaning.

"No! You're wrong, we still have troops besides the reserves!!"

"Soldiers are not limited to humanoid forms."

As the protagonist walked forward, he called out to his frontline command post.

"I am a soldier too!"

As soon as those words landed.

Everyone in the command center was greatly encouraged.

Just as the protagonist was about to leave, he turned around and saluted the highest commander of the operation.

"Commander ID: Grandpa Huang's Big Lucky Guy!!! Go into battle!!!"

Huang Wenfeng was engrossed in the storyline when he suddenly saw his ID appear on the screen, and he was stunned.

"No way!!! Don't mention my personal ID when things are this exciting!!!"

Followed by a wailing sound.

The barrage of comments kept refreshing like a flowing stream, but seeing the constant stream of "hahaha" in the comments, Huang Wenfeng inexplicably breathed a sigh of relief.

Although he was interrupted, his emotions were still completely absorbed in the story. Many game descriptions, especially those for anime/manga games, dedicate a significant amount of space to describing characters who can be added to the gacha pool. This is because drawing cards brings rewards, meaning that describing these female characters directly generates revenue.

Chu Chen did not actually disagree with this view.

However, at the same time, Chu Chen also attaches great importance to the portrayal of the protagonist.

Because in all cultural and creative works, the reason why the protagonist is the protagonist is because the audience can identify with this person. No matter how you create, you can't lose this anchor point!
For players to feel immersed, there needs to be an anchor point that allows them to enter the story. Making this anchor point effective requires effort from the developers.

Take, for example, the first chapter of the entire "Final Front".

It may seem like it's telling a story about a world or an event, but in reality, the entire plot of the first chapter is designed to anchor the player's identity.

That is, the role that the player plays.

He is a commander, but at the same time, he is also a commander who would rather risk his life to go to the battlefield than fail to take responsibility for his humanoids.

He was a soldier, and a brave warrior.

Although these settings may seem "a bit old-fashioned," they are actually things that can leave a real impression on players when combined with the performance.

Take Huang Wenfeng, for example, at this moment.

All the previous annoyance and worries were swept away at this moment by the sudden roll call.

Forget about retreats, sacrifices, and all that bullshit about reality! Now, he's the commander who's going to save the girls! Even if he's wearing an ID that makes him want to dig his toes out of his pocket.

"Damn it, guys! I'm changing this ID in a bit."

Huang Wenfeng cursed under his breath, but his face was filled with an uncontrollable smile.

He was now incredibly grateful that he hadn't skipped any part of the story and had experienced the first chapter in its entirety.

The exhilarating feeling of going from suppression to the extreme, and then to an instant explosion, is even more exciting than drawing a rare card. It's like reading a wish-fulfillment novel; you probably know that when you get to this point, the protagonist will definitely come out to turn the tide.

But when the protagonist actually comes out and turns the tide, it still feels really satisfying.

The subsequent plot development and battles were also very well connected.

After the protagonist stepped forward, others followed suit, including a segment that consisted of cuts from several shots.

By this point, Huang Wenfeng could clearly sense that the production team's budget or production time was running out.

Because the editing of these shots is no longer animation, but rather a PowerPoint presentation.

It's just that even a PowerPoint presentation can have background music.

Watching the commander put on the cool mechanical exoskeleton and the incredibly stylish mask.

Watching the ground crew members belonging to the commander's front-line base put on their combat uniforms, and seeing the cooks and even the clerks pick up guns.

Even if there are doubts like, "Huh? Is it really necessary to include all of these?"...
But this scene looks really cool, and it's inexplicably touching, because the protagonist is not a lone wolf after all. As a frontline commander, he can lead so many people to charge with him.

In fact, the production team is using this indirect approach to tell players that the commander they are playing possesses a charismatic personality far beyond their imagination.

Ultimately, the Federation's highest commander gave the commander a chance, deploying a portion of the reserves to execute a new plan: a "tear-and-grab" operation, using the commander as the spearhead to create an opening in the encirclement.

The giant ring gate reopened, and the camera cut to the same perspective as before, where 95 was sitting in the jeep, except this time, the commander was sitting in the jeep.

The entire first half of the plot is intricately linked, with each element seamlessly connected to the next.

Although the troops have set off again, Huang Wenfeng doesn't know what will happen next, but at least for now, his mood has been completely calmed down by the scene he just witnessed.

He believed that this game should be able to give him a perfect answer.

(End of this chapter)

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