America: My Time

Chapter 1152 The Allure of the Game Market

Chapter 1152 The Allure of the Game Market

Chapter 1142 The Temptation of the Game Market
Morgan was also completely baffled, not knowing what John was doing. Jaguar Security Company's move had a significant impact on these old guys in the US. Everyone thought Hollywood's claims were just a joke and not true at all. Many people felt that this was a move targeting Silicon Valley, or rather, a move and investigation targeting the internet.

For some reason, this ridiculous claim quickly spread throughout Wall Street. Whether it was a deliberate act by someone with ulterior motives or the work of those guys in Silicon Valley, the news soon became mainstream on Wall Street, making many people feel that Silicon Valley offered opportunities for wealth and had immense potential.

"Jimmy, do you think those guys' claims make sense? Is John really making moves in Silicon Valley this time, and Hollywood is just a cover?" Morgan couldn't afford to be careless about something like this, after all, it was related to Morgan's development. He also wanted to know how much profit John had in Silicon Valley, and John's companies there did indeed have enormous profits involved.

"It's hard to say. There's no smoke without fire. The situation in Silicon Valley is indeed very suspicious. During this period, a lot of funds have flowed into Silicon Valley. Many people believe that projects in Silicon Valley are very important and have great potential for development. Many venture capitalists have participated in them. Perhaps we should give it a try as well."

Jimmy paused here, then took a deep breath and continued, "It's possible that John is laying the groundwork in Silicon Valley. His game company is expanding rapidly, and he's been acquiring a lot of game companies like crazy, which makes one wonder about his motives. If anyone understands the game market better, I think John is one of them. Back in the day, Game World swept the global game market. If those old guys hadn't been so greedy, perhaps none of this would have happened, and Game World would still be sweeping the global game market."

When Morgan heard the word "games" again, a hint of nostalgia flashed in his eyes. Morgan had made huge profits in the gaming world back then, and now John was also making moves in the gaming industry, which changed his mood.

"Jimmy, I'm sure John has started targeting the game companies again. This is no joke."

"I'm not joking, because they made no attempt to hide anything. They acquired all the well-known game companies, and very quickly. They were truly swift and decisive, throwing money at the problem and acquiring them at a premium!"

"Interesting. It seems John is playing a long game. Gaming and entertainment are intertwined. This guy is really going to push entertainment hard. But won't any of these game companies object? And will Sony and Rockefeller just sit idly by and watch John continue his acquisitions and expansion?"

"Yes, but those who refused didn't get everything they wanted. After their rejections, the other party didn't waste time or energy and immediately moved on to other game companies. As for those guys at Sony, they didn't care because John's acquisitions were almost all online games, all reliant on the global internet, and all supported by the internet cafe alliance. It has to be said that John's internet cafe alliance is developing faster than others, and their number of franchisees is increasing. Today, the internet cafe alliance is like the home game consoles of the early days of the gaming world, possessing a powerful platform, and this platform is expanding at an astonishing rate. If this continues, I believe it will become the next gaming world!"

"Is it really that exaggerated? Although the internet cafe alliance is developing rapidly, the cost is much higher than that of home game consoles. With such a large investment, isn't there a bottleneck?"

"It's not that there are no bottlenecks, but the problems aren't too big. They use a franchise model, and their games are indeed addictive. They've almost completely taken over the US market. We were initially worried about the game's shortcomings, but with their rapid expansion, everything is changing."

With this new round of acquisitions, the entire US gaming market has been dominated once again. The internet cafe alliance has captured the majority of the market share. This rapid growth is indeed worrying, and computer giants are also struggling because these assets have fallen into ASUS's hands, and their personal computers have become the mainstream of the internet cafe alliance.

"So you think John is using games to push back the development in Silicon Valley? John wants to use this method to continue to control the game market, and this time he may even be going head-to-head with Sony?"

"That's certainly possible. Sony today is not the Sony of yesteryear. Without Akio Morita, John no longer cares about Sony's profit margins. Perhaps this will be the beginning of his new round of involvement in the gaming world!"

Jimmy's words make sense. Everyone knows about John's close relationship with Akio Morita, and it was precisely because of this relationship that John had maintained a good working relationship with Sony. However, with the end of Morita's era, the tacit understanding between Sony and John has disappeared, and their conflicts of interest have surfaced. Without Morita, Sony naturally wants its own internet cafe alliance, wanting to take control of the situation. However, things aren't as simple as they think; the investment is substantial, and such a large platform requires an astronomical sum of money!

In fact, Sony has already begun its operations in Japan. They possess independent production capabilities and game development skills, so why would they willingly cede the market to John and the Internet Cafe Alliance? Currently, the cooperation between Sony and the Internet Cafe Alliance has run into problems, but neither John nor the Internet Cafe Alliance seems to care.

Sony was scheming against the internet cafe alliance, but John was also scheming against Sony. John didn't want to bear the infamy of betraying his partners, so the blame for sabotaging the cooperation naturally fell on Sony, a burden John didn't want to carry. ASUS now possessed sufficiently strong production capacity, eliminating any supply shortages. Naturally, they also wanted to reclaim market share from the internet cafe alliance, thus exacerbating the conflict between the two sides.

However, Sony's methods are all focused on Japan, since they first need to ensure their market share there. But the Internet Cafe Alliance is different; it's already spread all over the world. With such a large-scale development, it would be a problem if those old guys in the US hadn't noticed it. Not only did those old guys in the US notice it, but the Europeans did too.

The Y2K bug forced them to upgrade their systems, a situation faced by almost all of Europe. This led to ASUS's rapid growth and brought enormous profits to Nvidia and Dreamworld. The European market was so large that American giants naturally wouldn't let it pass, but their influx also made the Europeans wary.

Of course, the Europeans were very wary of the United States from the beginning, otherwise they wouldn't have had so many plans. Unfortunately, it was impossible for them to stop this change. Most of the European computer market fell into ASUS's hands, and with the emergence of new generations of computers, online games naturally developed as well.

If Europeans were previously resistant to the Internet Cafe Alliance, their young people have now fully accepted its existence, allowing ASUS personal computers to sweep the European market and Dreamworld servers to do the same.

What's driving all of this is online games. The trend of "entertainment to the death" has begun to take hold. Although the Europeans are unhappy about it, they are also pushing for this trend, so they have no choice but to accept it. However, these guys are gradually being attracted to the online world.

John also did not expect that the rapid development of the Internet Cafe Alliance would lure Europeans into the online world ahead of time, which would create better conditions for the arrival of the Internet bubble in the future. After all, capital is profit-driven. How could these guys not be tempted when they saw the huge profits of the Internet Cafe Alliance? Once they were tempted, they were naturally pulled into the Internet bubble.

It was Jimmy's reminder that made Morgan think about the benefits of the internet and the strong promotion by Donkey. The biggest beneficiaries were not those who wanted to stand up against John's companies like Dreamworld and Nvidia, but rather John's high-tech companies.

“Jimmy, have someone do a deeper investigation into the gaming market. If John is trying to make a comeback and regain his dominance in the gaming market, we should give him a strong push to help him achieve this. Then we can have new projects to work on. You know how amazing the profits in the gaming market are!”

Hearing his boss's words, Jimmy nodded and said, "I understand. I will speed up the market research. But we can find out, and I believe others can too. I'm worried that Rockefeller and his ilk will interfere again. After all, they are not ignorant about the gaming market, and they control Intel. If they get involved, things might change!"

"Don't worry, even if they intervene, they can't be a match for John. Back then, the game world was completely handed over to them, but you saw the result. They were defeated by the Japanese, and in the end, the game world was completely acquired by those Japanese guys. This time, no matter how many ideas they have, I don't think they have the ability to fight against John. I have complete confidence in John's abilities!"

(End of this chapter)

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